1926. New York. The Roaring Twenties. Jazz. Flappers. Prohibition. Coal-powered cars. A cold war with a British Empire that still covers half of the globe. Yet things have developed differently from established history. America is in the midst of a cold war with a British Empire that has only just buried Queen Victoria, her life artificially preserved to the age of 107. Coal-powered cars roar along roads thick with pedestrians, biplanes take off from standing with primitive rocket boosters, and monsters lurk behind closed doors and around every corner. This is a time in need of heroes. It is a time for The Ghost. A series of targeted murders are occurring all over the city, the victims found with ancient Roman coins placed on their eyelids after death. The trail appears to lead to a group of Italian-American gangsters and their boss, who the mobsters have dubbed 'The Roman'. However, as The Ghost soon discovers, there is more to The Roman than at first appears, and more bizarre happenings that he soon links to the man, including moss-golems posing as mobsters and a plot to bring an ancient pagan god into the physical world in a cavern beneath the city. As The Ghost draws nearer to The Roman and the center of his dangerous web, he must battle with foes both physical and supernatural and call on help from the most unexpected of quarters if he is to stop The Roman and halt the imminent destruction of the city. From the Trade Paperback edition.
In the aftermath of a failed utopia, an exiled woman fights to be reunited with her children by harnessing the mythic power that changed the planet forever. From the Sunday Times-bestselling creator of Newbury & Hobbes and author of numerous comics and novels for Star Wars, Doctor Who, and Warhammer 40,000, comes an epic modern fantasy, rich in mythology and adventure, with an emotional personal story at its heart. Twenty years ago, the World Mother awoke, forming an enormous "worldbridge" from manmade ruins and knotted vegetation that spanned the globe. Borders fell, millions migrated, and legendary creatures returned to the forests. But recently, the World Mother has gone silent, and the worldbridge has begun to whither. Borders are being reinstated. Now, one woman, cast out by her adoptive nation, must assemble a team of outcasts to reawaken the World Mother and bring down the wall separating her from her family.
Ghosts of War picks up the story a month after the end of Ghosts of Manhattan. New York City is being plagued by a pack of ferocious brass raptors – strange, skeleton-like creations with bat-like wings that swoop out of the sky, attacking people and carrying them away into the night. The Ghost has been tracking these bizarre machines, and is close to finding their origin: a deranged military scientist who is slowly rebuilding himself as a machine. However, this scientist is not working alone, and his scheme involves more than a handful of abductions. He is part of a plot to escalate the cold war with Britain into a full-blown conflict, and he is building a weapon – a weapon that will fracture dimensional space and allow the monstrous creatures that live on the other side to spill through. He and his co-conspirators – a cabal of senators and businessmen who seek to benefit from the war – intend to harness these creatures and use them as a means to crush the British. But the Ghost knows only too well how dangerous these creatures can be, and the threat they represent not just to Britain, but the world. The Ghost’s efforts to put an end to the conspiracy bring him into an uneasy alliance with a male British spy, who is loose in Manhattan, protecting the interests of his country. He also has the unlikely assistance of Ginny, a drunken ex-lover and sharpshooter, who walks back into his life, having disappeared six years earlier in mysterious circumstances. Suffering from increasingly lucid flashbacks to WWI and subjected to rooftop chases, a battle with a mechanized madman, and the constant threat of airborne predators, and with the fate of the world hanging in the balance, can the Ghost derail the conspiracy and prevent the war with the British from escalating beyond control? From the Trade Paperback edition.
After losing her job and her partner in one fell swoop, journalist Elspeth Reeves is back in her mother’s house in the sleepy village of Wilsby-under-Wychwood, wondering where it all went wrong. Then a body is found in the neighbouring Wychwoods: a woman ritually slaughtered, with cryptic symbols scattered around her corpse. Elspeth recognizes these from a local myth of the Carrion King, a Saxon magician who once held a malevolent court deep in the forest. As more murders follow, Elspeth joins her childhood friend DS Peter Shaw to investigate, and the two discover sinister village secrets harking back decades.
This encyclopedia is the most up-to-date, concise, clear and affordable guide to all aspects of science fiction, from its background to generic themes and devices, from authors (established and new) to films. Science fiction has evolved into one of the most popular, cutting-edge and exciting fiction geners, with a proliferation of modern and classic authors, themes and ideas, movies, TV series and awards. Arranged in an A-Z format, and featuring a comprehensive index and cross-referencing system, The Mammoth Encyclopedia of Science Fiction is also the most accessible and easy to use encyclopedia of its kind currently available.
One year after the tragic events of The Fallen Star, the Jedi fight to break the Nihil’s control over the galaxy. The galaxy is divided. Following the shocking destruction of Starlight Beacon, the Nihil have established an impenetrable barrier called the Stormwall around part of the Outer Rim, where Marchion Ro rules and his followers wreak havoc at his every whim. Jedi trapped behind enemy lines, including Avar Kriss, must fight to help the worlds being pillaged by the Nihil while staying one step ahead of the marauders and their Nameless terrors. Outside the Nihil’s so-called Occlusion Zone, Elzar Mann, Bell Zettifar, and the other Jedi work alongside the Republic to reach the worlds that have been cut off from the rest of the galaxy. But every attempt to breach the Stormwall has failed, and even communication across the barrier is impossible. The failures and losses weigh heavily upon both Elzar and Bell as they search desperately for a solution. But even if the Republic and Jedi forces manage to breach the Stormwall, how can the Jedi fight back against the Nameless creatures that prey on the Jedi’s connection to the Force? And what other horrors does Marchion Ro have in store? As desperation for both the Jedi and the Republic grows, any hope of reuniting the galaxy could be all but extinguished. . . .
I've had many faces. Many lives. I don't admit to all of them. There's one life I've tried very hard to forget-the Doctor who fought in the Time War." The Great Time War has raged for centuries, ravaging the universe. The Daleks and the Time Lords deploy ever more dangerous weapons in desperate attempts at victory, but there is no end in sight. On the outer rim of the Tantalus Eye, scores of human colony planets are now overrun by Dalek occupation forces. A weary, angry Doctor leads a flotilla of Battle TARDISes against the Dalek stronghold but in the midst of the carnage, the Doctor's TARDIS crashes to a planet below: Moldox. As the Doctor is trapped in an apocalyptic landscape, Dalek patrols roam amongst the wreckage, rounding up the remaining civilians. But why haven't the Daleks simply killed the humans? Searching for answers, the Doctor meets 'Cinder', a young Dalek hunter. Their struggles to discover the Dalek plan take them from the ruins of Moldox to the halls of Gallifrey and set in chain events that will change everything. And everyone.
For the very first time, famous associates of the Great Detective – clients, colleagues, and of course, villains – tell their own stories in this collection of brand-new adventures. Follow Inspector Lestrade as he and Sherlock Holmes pursue a killer to rival Jack the Ripper; sit with Mycroft Holmes as he solves a case from the comfort of the Diogenes Club; take a drink with Irene Adler and Dr Watson in a Parisian café; and join Colonel Sebastian Moran on the hunt for a supposedly mythical creature…
The Whoniverse is a never-before-seen history of the Human Race – from the formation of Earth round the Racnoss eggs, and the creation of life by the destruction of the last Jagaroth spaceship, through to the eventual expansion of the sun and end of the world and beyond – to New Earth, and Utopia... Along the way, The Whoniverse also explores the untold histories of other planets and other lifeforms as they have interacted with humanity. We examine the Daleks and Cybermen, the Time Lords and the Sontarans, the Ice Warriors, Silurians, Weeping Angels, and many many more... We visit Gallifrey and Skaro, Mondas and Telos, Mars and Sontar, to explore how their histories have coincided with the Time Lords, and with our own. With full-colour illustrations, maps, charts and photography throughout, The Whoniverse is a dramatic retelling of the uprisings, wars and battles that formed Doctor Who's universe, and an astonishing compendium of the races that live within it. It is the definitive, essential companion to this universe, and any other.
Once again, famous associates of the Great Detective – clients, colleagues and, of course, villains – tell their own stories in this collection of brand-new adventures. Meet Lucy Hebron years after Holmes’s only ever failed deduction; follow your nose down the streets of London with Toby the Dog; join Mrs Hudson on her first ever case; greet an ambassador from Mars alongside Lord Holdhurst; and confess your sins to your cellmate, Professor James Moriarty…
The Squall feed on psychic energy. They spread like a plague and if they are not stopped they will strip the Earth clean...' London 1910: an unsuspecting thief finds himself confronted by grey-skinned creatures that are waiting to devour his mind. London 2789: the remains of an ancient android are dredged from the Thames. When reactivated it has a warning that can only be delivered to a man named 'the Doctor'. The Doctor and his friends must solve a mystery that has spanned over a thousand years. If they fail, the deadly alien Squall will devour the world. A thrilling all-new adventure featuring the Doctor, Amy and Rory, as played by Matt Smith, Karen Gillan and Arthur Darvill in the spectacular hit Doctor Who series from BBC Television.
In the aftermath of the events seen in Ghosts of Karnak, and with the political climate somewhat eased, Gabriel takes Ginny to London by airship to recuperate. But he isn’t counting on coming face-to-face with a man who claims to embody the spirit of Albion itself, sinister forces gathering in the London Underground and an old ally – the British spy, Peter Rutherford – who could desperately use his help.
After the events of The High Republic: Convergence, the Jedi travel to Jedha in this full script for the Star Wars audio original The Battle of Jedha. Jedha. The worn streets of this ancient world serve as a confluence for the galaxy. Visited by all, yet owned by none. Here, the Jedi are but one creed among many worshipping and studying the Force. From the Guardians of the Whills to the Path of the Open Hand, countless beings come to learn, and to share, in peace. As all of Jedha prepares for its Festival of Balance, the galaxy still reels from the violence on Eiram and E’ronoh. But after foiling a plot to escalate the war between the two planets, the Jedi believe that a lasting peace may be within reach. Master Creighton Sun and Jedi Knight Aida Forte arrive on Jedha with delegations from both planets to formally end the “Forever War.” The Jedi hope that the harmony of Jedha’s many factions, along with the signing of a peace treaty, will create a symbol to the rest of the galaxy of what can be accomplished through unity. But not all are happy with the Jedi’s involvement or ready to concern themselves with peace. Rumors begin to swirl that the Jedi bring war in their wake. The distrust and anger that for so long fueled the Forever War now threaten to corrupt the communities of Jedha. When violence breaks out on the sacred moon, the war that was meant to end on Jedha may soon engulf the entire world.
I'M THE DOCTOR, AND I'D VERY MUCH LIKE TO KNOW WHAT YOU'RE DOING IN MY HOUSE..." Get ready for an all-new season of comics adventures featuring the Eighth Doctor, as played by Paul McGann in the Doctor Who movie, fan-favorite minisode Night of the Doctor... and over fourteen years (and counting!) of astounding Big Finish audio spectaculars! Five amazing, interconnected new stories take the Doctor on a rollercoaster of threat and misadventure, as he investigates the mysteries surrounding his new companion Josie. Victorian magic shows, murderous trees, lost books, crystalline life-forms, barges in space crammed with the undead... and the grand journey all begins in a sleepy Welsh town... besieged by living paintings!
A woman is found dead on the streets of New York, ancient Egyptian symbols carved into her flesh. A ghostly figure is seen floating over the rooftops of the city. And an expedition returns from Cairo to exhibit their finds at the Metropolitan Museum of Art. Gabriel’s old friend and lover, Ginny Gray, was part of the expedition, but when Gabriel goes to meet the ship, Ginny is not on board. Ancient forces are stirring and the Ghost, Ginny and Gabriel’s friend Donovan are caught right in the middle…
A steampunk mystery adventure featuring immortality, artifacts, and intrepid sleuths Sir Maurice Newbury and Miss Veronica Hobbes Sir Maurice Newbury, Gentleman Investigator for the Crown, imagines life will be a little quieter after his dual successes solving The Affinity Bridge affair. But he hasn't banked on his villainous predecessor, Knox, who is hell-bent on achieving immortality, not to mention a secret agent who isn't quite what he seems.... So continues an adventure quite unlike any other, a thrilling steampunk mystery and the second in the series of Newbury & Hobbes investigations. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In the land of Ustrad, King Uthrel sent a mighty warrior to link the flame. That warrior was Herad, a noble knight, but the flame was too strong and he was consumed, reduced to ash. King Uthrel took the quest upon himself, and linked the flame, becoming a mighty Lord of Cinder. Now the time to link the flame has come again, but Uthrel shrinks from his duty having become the skeletal Willow King, ruling over a court of the dead. Rising from the ashes though is Herad, now hollowed, and he unites a band of unlikely allies to compel his Lord to link the flame, and bring life to the world once more. But the journey into the fallen kingdom of Ustrad is a grim and perilous one, and Herad and his allies will have to face the monsters that dwell there… From legendary Star Wars writer George Mann and horror artist Maan House, comes an all
The grand adventure continues in George Mann's Newbury & Hobbes steampunk mystery series, as a Victorian special agent races across a continent to save his beloved's life on board The Revenant Express. Sir Maurice Newbury is bereft as his trusty assistant Veronica Hobbes lies dying with a wounded heart. Newbury and Veronica's sister Amelia must take a sleeper train across Europe to St. Petersberg to claim a clockwork heart that Newbury has commissioned from Faberge to save Veronica from a life trapped in limbo. No sooner do they take off then sinister goings-on start to plague the train, and it is discovered that an old villain, thought dead, is also on board and seeking revenge. Can Newbury and Amelia defeat him and get the clockwork organ back to the Fixer in time to save Veronica? And can they do so without Newbury going so far into the dark side of occult magic that he can never return? Meanwhile, Sir Charles Bainbridge is the only one of their team left in London to struggle with a case involving a series of horrific crimes. Someone is kidnapping prominent men and infecting them with the Revenant plague, leaving them chained in various locations around the city. But why? It's a rousing chase to save both London and Veronica. Will these brave detectives be up to the task? Newbury & Hobbes Investigations #1: The Affinity Bridge #2: The Osirus Ritual #3: The Immortality Engine #4: The Executioner's Heart #5: The Revenant Express At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Squall feed on psychic energy. They spread like a plague and if they are not stopped they will strip the Earth clean...' London 1910: an unsuspecting thief finds himself confronted by grey-skinned creatures that are waiting to devour his mind. London 2789: the remains of an ancient android are dredged from the Thames. When reactivated it has a warning that can only be delivered to a man named 'the Doctor'. The Doctor and his friends must solve a mystery that has spanned over a thousand years. If they fail, the deadly alien Squall will devour the world. A thrilling all-new adventure featuring the Doctor, Amy and Rory, as played by Matt Smith, Karen Gillan and Arthur Darvill in the spectacular hit Doctor Who series from BBC Television.
Even in the shining light of the High Republic, unforeseen evil lurks in the shadows that not even the Jedi have faced...yet. A routine Jedi mission to the planet Dalna suddenly comes under deadly assault by an unseen foe. Cut off from help, they find themselves cornered in an ancient structure. Will they be able to make their stand here, or have they been lured into a trap? An known evil stalks these ruins... ruthless predator which preys on fear... a Nameless Terror! An all-ages stand-alone graphic novel, part of the High Republic publishing initiative! Collects Star Wars The High Republic The Nameless Terror #1–#4.
Get ready to follow dazzling young writer George Mann to a London unlike any you've ever seen and into an adventure you will never forget, in The Affinity Bridge. Welcome to the bizarre and dangerous world of Victorian London, a city teetering on the edge of revolution. Its people are ushering in a new era of technology, dazzled each day by unfamiliar inventions. Airships soar in the skies over the city, while ground trains rumble through the streets and clockwork automatons are programmed to carry out menial tasks in the offices of lawyers, policemen, and journalists. But beneath this shiny veneer of progress lurks a sinister side. Queen Victoria is kept alive by a primitive life-support system, while her agents, Sir Maurice Newbury and his delectable assistant Miss Veronica Hobbes, do battle with enemies of the crown, physical and supernatural. This time Newbury and Hobbes are called to investigate the wreckage of a crashed airship and its missing automaton pilot, while attempting to solve a string of strangulations attributed to a mysterious glowing policeman, and dealing with a zombie plague that is ravaging the slums of the capital. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Former London journalist Elspeth Reeves is trying to carve a new life for herself in the sleepy Oxfordshire countryside, until she's sent to cover the excavation of a notorious local witch's grave. Three hundred years ago, her name mixed up with murder and black magic, Agnes Levett was hanged and then buried under an immense stone, to prevent her spirit from ever rising again. Elspeth investigates, but soon finds there is far more to the old tale than meets the eye, as the surrounding area is rocked by a series of mysterious and brutal murders, all of people somehow connected with the dig. She and her childhood friend DS Peter Shaw race to uncover the truth, but secrets lain buried for centuries are not easily discovered.
The first Newbury & Hobbes comic series comes to an explosive end, as steampunk detective duo Sir Maurice Newbury and Miss Veronica Hobbes finally face off against an old enemy. Is he back from the dead? Or is he simply undying? A new mystery in the world of the cult hit novel series, from original creator George Mann (Dark Souls, Doctor Who, Warhammer 40,000) with art by Dan Boultwood (It Came!, The Phoenix). Plus, the last part of the brand-new Newbury & Hobbes prose short by George Mann.
No scientist has done more to shape our understanding of the universe than Murray Gell-Mann, the Nobel Prize-winner considered by many colleagues to be the most brilliant physicist of his generation. His discovery of the quark and the Eightfold Way were cornerstones for all that followed in particle physics, the effort to understand the very stuff of creation, In this, the first biography of Gell-Mann, George Johnson tells the story of a remarkable life.
A new comics story leading directly into Dragon Age: Dreadwolf, the fourth video game in BioWare’s legendary fantasy series! Varric Tethras and Lace Harding have a tough job ahead of them. Tasked with finding their former friend Solas, the pair find themselves facing down a lot more than they bargained for. With a difference of opinion on how to approach their target, and with new enemies around every corner, the duo might find they've bitten off more than they can chew. Written by George Mann (Star Wars: The High Republic, Engines of War, Motherbridge) and featuring art by Kieran McKeown (Halo: Lone Wolf), Fernando Heinz Furukawa (Dragon Age: Dark Fortress), Tomás Aira (The Whispering Dark), and Álvaro Sarraseca (Purgatori). Collects Dragon Age: The Missing #1–#4.
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