In 1997 an angel fell to Earth. Dave Peters, and his sidekick in the San Francisco police squad, Danny, were right there at the time. Caught up in a supernatural war between good and evil, they had eventually tracked down the rogue entity and brought an end to its reign of deadly fire. But now the stakes had risen. It's 2002, and there's a demon abroad in London, a soul so corrupt and foul that Satan himself has recruited him from the legions of the dead. Only one entity in Heaven can counter his power - an Archangel, an angel of the highest rank.
From the vaults of the SF Gateway, the most comprehensive digital library of classic SFF titles ever assembled, comes an ideal introduction to the work of the WORLD FANTASY AWARD-winning author, Garry Kilworth. In addition to a decorated career in SF and fantasy, Garry Kilworth has been twice shortlisted for the prestigious CARNEGIE MEDAL for his children's writing and is a highly regarded writer of historical military adventure novels. This omnibus collects his critically acclaimed Navigator Kings trilogy, THE ROOF OF VOYAGING, THE PRINCELY FLOWER and LAND-OF-MISTS.
After roving through space for centuries, a starship unburdens its cargo of human embryos on a harsh new world. They quickly grow to maturity in the ship's artificial womb. A lifetime of Earth memories is programmed into their dreams. But before their indoctrination is complete, an alien intruder infiltrates and destroys the system, and the reason for the odyssey is never learned. Now, on a verdant island surrounded by quicksand, Othman, wanderer, dreamer, and self-proclaimed leader of the Earthling band, builds a mighty bridge to span the ocean of molten mud that keeps them from the world beyond. He has yet to face the deadly toll his quest will take on the delicate ecology of the planet - or the revolt of his beautiful, strong-willed wife, Silandi. And he has yet to discover the hidden knowledge locked deep within their hearts.
Sherwood Forest, home of Oberon, Titania, Puck, Cobweb, Peaseblossom and the rest of the mob, has been whittled away by urban development. It's time to move on, the fairies decide. Sid, their captive, a kindly if gruff young car mechanic, teaches Titania to drive, and on Midsummer's Eve the party sets off in a battered and smelly old bus. They're bound for the New Forest, where they hope to be able to regenerate their magic. The fairies' journey is full of excitement. At a village fair, they show the morris dancers how to cut previously undreamt-of capers. Titania falls in love with a human baby and steals her from her pram, starting a nationwide search for the missing infant. The fairies then link up with a group of New Age travellers on their way to Stonehenge, who befriend them almost without question. Finally, a fight to the death between Titania and the terrifying and sadistic Morgan-le-Fey must take place before everyone can settle down into some form of harmony and peace.
When Kupe, one of the great Polynesian voyagers, chases a huge octopus across the ocean, he discovers the strange and mysterious Land of Mists and rescues a man and a woman from the wild sea. He carries them back to the island of Raiatea where the pale strangers witness the momentous events that follow the death of the king and the struggle for succession. But the gods are watching also, and when Prince Tangiia and his followers secretly flee the island in search of a new home, their intervention becomes inevitable. Delighting in the rich and colourful detail and myth of Polynesian life, The Roof of Voyaging is the first part of a wonderful tale which will become a landmark in fantastic fiction.
Somewhere, deep in the mighty rainforest, is the Kingdom of the Sun Bear. And there, legend has it, are the seven ancient heads of the Punan - and the secret of untold riches. To find and possess the heads, a man must brave not only the terrifying creatures of the forest, but must also risk the displeasure of the gods and spirits that inhabit it. Yet, two groups set off in a ferocious rivalry in pursuit of the legend. They disturb the equilibrium of the forest and risk awful consequences. For, it seems, only one creature can benefit from such a quest - Shadow-hawk, the eater of men's souls.
When Kupe, one of the great Polynesian voyagers, chases a huge octopus across the ocean, he discovers the strange and mysterious Land of Mists and rescues a man and a woman from the wild sea. He carries them back to the island of Raiatea where the pale strangers witness the momentous events that follow the death of the king and the struggle for succession. But the gods are watching also, and when Prince Tangiia and his followers secretly flee the island in search of a new home, their intervention becomes inevitable. Delighting in the rich and colourful detail and myth of Polynesian life, The Roof of Voyaging is the first part of a wonderful tale which will become a landmark in fantastic fiction.
Trapped behind walls of towering ice, First City was a prison from which no one ever escaped. The Trysts ruled with an iron fist: violent death was a common sight on the streets. Morag MacKenzie was a mind-prostitute who gave erotic thought stimulation, without giving her body. Those who yearned for other escapes visited the Timesmiths, within those hands time could be moulded like clay as they spun dream-visions. But morag has her own dreams, of a world outside the ice walls, a world of space and freedom, and she is determined to find it.
The wolf Meshiska gave birth to five cubs on the night before full moon. Outside the den a storm was lashing the spruce trees. The sky and the land had become part of each other: a scatterwind night swirling with fragments of black and white. Snow became darkness and darkness snow, and any creature lost between the two found a rock or a tree and lay down beside it, to wait until the world had formed again.' Into this bleak landscape, Athaba is born, a young wolf destined for great adventure. Exiled from his pack for breaking its rigid codes of behaviour and showing too much imagination, Athaba becomes a 'raven wolf', a lonely scavenger living on scraps and his wits. Survival in the icy wastes is hard and dangerous without the comfort and protection of the pack. Injured, and stranded far from home, Athaba is forced to strike up an uneasy alliance with his natural enemy: a man. Together, but ever wary of each other, the wolf and the solitary hunter start their long walk home across the wilderness. It soon becomes clear that the man must learn to be a wolf if he is to survive in the wolf's world. And Athaba has to use all his imagination to learn new skills and strategies to fend for himself and his new pack member: for he discovers that men are frail, and often very ignorant!
In 1997 an angel fell to Earth. Dave Peters, and his sidekick in the San Francisco police squad, Danny, were right there at the time. Caught up in a supernatural war between good and evil, they had eventually tracked down the rogue entity and brought an end to its reign of deadly fire. But now the stakes had risen. It's 2002, and there's a demon abroad in London, a soul so corrupt and foul that Satan himself has recruited him from the legions of the dead. Only one entity in Heaven can counter his power - an Archangel, an angel of the highest rank.
The year is 1855, and the port of Sebastopol is still under siege by the Allies, the Russians putting up a vigorous defence. Sgt Jack Crossman and his hardy band of brothers carry out discreet British operations in and around the troubled city. Russian sharpshooters mysteriously disappear as Crossman and his men chip away at the enemy's morale.But these foxhunts serve merely as a warm-up to the major British attack on the Redan, the fortification guarding Sebastopol, which, when it does come, is ill planned and ill advised. A terrible climax ensues, with Crossman forced to bear witness to the wholesale massacre of his fellow soldiers.
There is a citywide epidemic of arson in San Francisco, and Detective Dave Peters and his partner, Danny, are on the case. But their routine investigation becomes more and more bizarre as the fires seem more and more spontaneous and impossible. An astonishing scenario emerges: the War in Heaven, which takes place outside of time, is still being fought. Sometimes a minor demon drops out of that war and into time, on Earth, to hide - masquerading as a human. Sometimes an angel is sent to Earth to destroy these evil beings. But an angel on such an errand may care nothing for human life. Those who die go to heaven, or elsewhere - not the angel's concern. Such an angel now stalks its prey in San Francisco - but it is newly fallen because it has begun to enjoy destruction. Dave and Danny, the only ones who believe in the angel, must track it down and, with the help of the Church, exorcise it.
In every mouse's long life, there comes a time when ancestral voices tell him to move on. Pedlar, a yellow-necked mouse, has reached that point. Told to leave the Hedgerow and go on a long journey, the adventurous mouse says his farewells and sets out for a far-distant country knows as The House. Reaching his destination, Pedlar enters a strange new world inhabited by many warring tribes: the Stinkhorns of the cellar, the great Savage Tribe in the kitchen, the library Bookeaters, the Invisibles, the Deathshead and the rebellious 13-K Gang. During his stay, Pedlar witnesses a momentous truce, in which the tribes come together at an Allthing meeting and decide to rid themselves of the greatest pests in The House, the greedy, stupid nudniks - the humans. And so the Great Nudnik Drive is set in motion, a time of considerable anxiety for the nudniks, when clocks strike twenty and inanimate objects seem to have a life of their own. Ranged against the mouse tribes are the nudniks' allies: the two cats, Eyeball the Burmese blue and Spitz the ginger tom; the Headhunter, a barbarian human child; and Little Prince, the Headhunter's cannibalistic pet white mouse. The House becomes a hotbed of riot and discord, until Pedlar finally comes up with a solution. The outcome of this heroic struggle has gone down in the annals of mouse history, a history tens of thousands of days long, and the whole remarkable tale is recorded here, between these pages.
The wolf Meshiska gave birth to five cubs on the night before full moon. Outside the den a storm was lashing the spruce trees. The sky and the land had become part of each other: a scatterwind night swirling with fragments of black and white. Snow became darkness and darkness snow, and any creature lost between the two found a rock or a tree and lay down beside it, to wait until the world had formed again.' Into this bleak landscape, Athaba is born, a young wolf destined for great adventure. Exiled from his pack for breaking its rigid codes of behaviour and showing too much imagination, Athaba becomes a 'raven wolf', a lonely scavenger living on scraps and his wits. Survival in the icy wastes is hard and dangerous without the comfort and protection of the pack. Injured, and stranded far from home, Athaba is forced to strike up an uneasy alliance with his natural enemy: a man. Together, but ever wary of each other, the wolf and the solitary hunter start their long walk home across the wilderness. It soon becomes clear that the man must learn to be a wolf if he is to survive in the wolf's world. And Athaba has to use all his imagination to learn new skills and strategies to fend for himself and his new pack member: for he discovers that men are frail, and often very ignorant!
A novel with echoes of timeless classics such as THE LION, THE WITCH AND THE WARDROBE, THE BORROWERS and ALICE IN WONDERLAND, Garry Kilworth's ATTICA reveals a twilight world of forgotten wonders, and extraordinary adventures - all happening just above our heads. Join Jordy, Alex and Chloe as they cross the portal from our world to a strange and wonderful other place, accessible for just a moment in time through the trap-door of the attic in their family home. From hat-stand forests, to towering hills of old musical instruments, deserts of old books and a great water-tank lake, the vast continent they stumble upon is one of limitless surprises - and that's before they meet the inhabitants: strange clans of small and lumpen people who live in homes constructed from all manner of found things and drive vehicles powered by old sewing-machine parts. It is against this remarkable backdrop that the three children will embark on a spellbinding adventure to recover a prized possession, save a life, and - somehow - find a way back home.
The year is 1855, and the port of Sebastopol is still under siege by the Allies, the Russians putting up a vigorous defence. Sgt Jack Crossman and his hardy band of brothers carry out discreet British operations in and around the troubled city. Russian sharpshooters mysteriously disappear as Crossman and his men chip away at the enemy's morale.But these foxhunts serve merely as a warm-up to the major British attack on the Redan, the fortification guarding Sebastopol, which, when it does come, is ill planned and ill advised. A terrible climax ensues, with Crossman forced to bear witness to the wholesale massacre of his fellow soldiers.
To escape his life in England, John Trencher volunteers to teach schoolchildren on a tropical island. But paradise has its darker, less innocent side, and a web of violence, taboo and sexuality soon begins to wind itself around him. In the Hollow of the Deep-Sea Wave contains the compelling and erotic title tale, and seven short stories on similar themes.
The fourth Crimea adventure for Sergeant 'Fancy Jack' Crossman and his band of brothers Jack Crossman and the privations of war during a Russian winter, in which a few hardy soldiers cause confusion and havoc among the enemy. After the battle of Inkerman on 5th November 1854 the British Army face a terrible winter with inadequate provisions and clothing. In this grim season Sergeant Jack Crossman and his men are billeted at Kadikoi village near Balaclave harbour, with instructions to blow up the magazine in the Russian Star Fort. Yet it transpires this is not to be Crossman's main mission. His true task is to spy on a British general accused of corruption, and to bring about his downfall. Set against a bleak backdrop it is only the grit and determination of Crossman and his men which allows them to survive against all odds in the field.
This is a thrilling new military adventure for Captain Jack Crossman.Captain 'Fancy Jack' Crossman has been sent to New Zealand, where the Maori Wars are in progress. His remit is to map the bush country and to set up a network of spies. During conflict he finds that the Maori are an honourable and formidable enemy. However, nefarious Europeans are at work, enriching themselves as land agents.Jack becomes entangled with one of these agents, the brother of his lifetime burden Private Harry Wynter, and is in danger of being sucked down into a morass of evil affairs. When the final revelation comes, Jack realises just how heinous these crimes are, and he must hunt down and destroy these monstrous elements...
It was always Keito's destiny to lead the Polynesian armies against the Celts and the Picts of the Land-of-Mists. And now the time has come. The Warriors are assembled, the boats are ready, and the gods are preparing for the confrontation. Only Seumas, the Celtic warrior taken from his homeland years before, speaks out against the great adventure. But Seumas is an old man now, embittered by the loss of his beloved wife, Dorcha. Not even the love of his son, Craig, can console him. Soon the mighty army is on the move, crossing the sea towards the unknown land, and Seumas and Craig swell its numbers. They encounter storms, magic, monsters and tragedy even before they reach their destination - the cold, rainy land of muted colours that will decide their fate - and that of their gods. LAND-OF-MISTS is the thrilling climax to the wonderfully epic Navigator Kings series.
This is a fast-paced action story of a young boy's experience in the battlefields of the Crimea. The tale supports the Victorian Britain study of Key Stage 2 History.
A story of foxes, from O-ha and her six unborn cubs in Trinity Wood to Camio, an American Red Fox far away in his zoo cage. The animals in Trinity Wood feel safe from predators, but their world is changing, humans are coming closer with their bulldozers, houses, their guns and their dogs.
There is a citywide epidemic of arson in San Francisco, and Detective Dave Peters and his partner, Danny, are on the case. Their routine investigation becomes more and more bizarre as the fires seem more and more spontaneous and impossible. An astonishing scenario emerges: the War in Heaven, which takes place outside of time, is still being fought. Sometimes a minor demon drops out of that war and into time, on Earth, to hide—masquerading as human. Sometimes an angel is sent to Earth to destroy these evil beings. But an angel on such an errand may care nothing for human life. Those who die go to Heaven, or elsewhere—not the angel’s concern. Such an angel now stalks its prey in San Francisco—but it is newly fallen because it has begun to enjoy destruction. Dave and Danny, the only ones who believe in the angel, must track it down and, with the help of the Church, exorcise it.
Another rip-roaring fantasy adventure in the Welkin Weasels series. The latest tale in the bestselling Welkin Weasels series and the third thrilling adventure involving Montegu Sylver. Montegu Sylver, the famous weasel detective, is off to the East. Someone has stolen the priceless jade shoes of the Green Idol of the god Ommm, and the Great Pangolin of Far Kathay has asked Monty for his help. From the moment Monty and his friends set paw on a steamship bound for the land of Eggyok, they face a hazardous journey -- trekking across the desert, along the Silk Road to the roof of the world, and sailing up the Yingtong River. And with Spindrick planning to put deadly weapons in every paw and claw, and the stoat Falshed hot on his tail, Monty must move fast. But things really get out of paw when Monty comes whisker to whisker with his old adversary, the evil lemming Sveltlana.
April 29th:Krantu is a good way off the coast of Sarawak, a Malaysian island. No one lives on Krantu anymore and it'll soon sink into the sea. May 2nd:This is just like when I went on digs. Dad is up to his eyeballs in work. June 4th: He put the edges of the scrolls near to each other. What happened next made me jump backwards, my heart pounding. July 5th: I'm not sure what happened. The bright beam of the torch was shining directly into a huge pair of eyes . . . Whatever had been caught in my torch beam had crashed through the flimsy wall of the shed and stampeded into the rainforest beyond it. At first, Max's diary seems like any other entry on a teenager's blog but closer reading reveals an incredible adventure story. As the reader absorbs the strange events that unfold, Max and those around him are drawn deeper and deeper into danger. Surrounded by spies and pirates, Max makes a terrible discovery - a secret that could change the world for ever . . .
Sergeant Jack Crossman's second adventure finds him still in the heat of battle in the Crimea. Having survived a dangerous covert mission in The Devil's Own the man known to his comrades as 'Fancy Jack' now faces new horrors at the Battle of Balaclava. In the confusion of the conflict Jack witnesses the carnage during the hopeless and tragic charge of the Light Brigade when more than six hundred British cavalry troops charged Russian gun emplacements, mistakenly following orders that, as they were passed down the chain of command, had been misinterpreted. Kilworth's rousing narrative of courage on the field and his vivid descriptions of the horrifying realities of the Crimean campaign are related with verve and meticulous historical detail, in the spirit of the great military adventures.
There Can Be Only One" The battle rages across the centuries, from the wind-scoured Sahara to the wild Russian steppes to the rocky crags of Scotland. And only one Immortal can survive. MacLeod is the Highlander. A Scottish clan warrior from the 16th century, he was taught the deadly arts by an ancient mentor, who then suffered the only wound that can end an Immortal's life: decapitation. Now, seven lifetimes later, MacLeod faces the final test. The Kurgan, his ancient adversary, has tracked him all the way to the streets of New York City. The fight will be the same: blade to blade. Only the outcome is in doubt. Will the Highlander win? Or will the Kurgan's scimitar stop him with a blow that will plunge the earth itself into an era of darkness and chaos? Based on the cult film classic, the original novelavailable for the first time in the USA!
Sergeant Jack Crossman's second adventure is set at the notorious Battle of Balaclava, where he is witness to the tragic and hopeless charge of the Light Brigade.
The first of the colourful exploits of Jack Crossman, The Devil's Own sees him in the thick of the fighting during the notoriously brutal and bloody Crimean War. In an uneasy nineteenth century alliance with the French and the Turks, the British troops faced the dreaded Cossacks on the battlefield and debilitating diseases such as cholera in their campsites. Sergeant Jack Crossman, referred to by his admiring comrades as 'Fancy Jack', is a tough, shrewd and skilful soldier, part of the proud 88th Regiment, the Connaught Rangers, also known as 'The Devil's Own.' When Crossman is selected to lead a covert operation, he knows that his success or failure could determine the outcome of the war. Whether he and his men will survive their mission is another matter.
After the final dreadful battle in the mud and cold of the Crimea, there could hardly be a greater contrast - 'Fancy Jack' Crossman, minus a hand, and newly promoted to Lieutenant, finds himself taking ship for the heat and excitement of India. He is to assist the East India Company Army in gathering intelligence at a time when there are ominous signs of restlessness amongst the native troops. Crossman lands at Bombay, expecting to make his way north to the Punjab region where he will be seconded to the irregular infantry force known as Coke's Rifles. Accompanying him is Sgt Farrier Jones, a military cartographer. Jones is a highly intelligent man, educated at a village church school. Yet Crossman, himself risen from the ranks, sees nothing of his former self in Jones and believes the sergeant is reaching too high. The two men do not get on. Then Crossman meets the Maharaja of Rajputan who offers him a third companion on his journey to the Punjab, a tall and sullen Rajput, who has no desire to be the bodyguard of a British officer. The unlikely trio undergo several trials and adventures before being swept up in the Indian Mutiny of 1857 and the march to relieve Delhi.
In the land of Welkin, ruled over by iron paw of vicious stoats, Sylver - the leader of a band of outlaw weasels - is on a quest: to find the humans who abandoned the land many years ago and bring them back to Welkin. With his small company of weasels, he journeys south, through myriad adventures, in searce of an ancient castle wherein lies the clue he seeks - Castle Storm And meanwhile in the north, Welkin itself is under threat. For hundreds and thousands rats are pouring down from their marshland homein a bloadthirsty horde to seize power from the stoats.
What awaits Jack, Annie and Davey when they are transported back in time to the gothic city of Prague, to search for their missing parents? Trying to avoid capture by the secret police, they find themselves running through dark and dangerous cobbled streets and meet some very shady characters. Where are their parents and who has stolen the key to the time machine? Alchemists, mythical creatures and a man with a hook for a hand hold the answers they're looking for. Will our young heroes be in time to save their parents from eerie Karlstein Castle? And even if they do, how will they return to the present day without the key?
Garry Douglas Kilworth's third Jack Crossman novel finds the man they call 'Fancy Jack' with little time to recover from the horrors of Balaclava. Following the terrible massacre of the Light Brigade, morale is low, supplies are scarce and the Crimean Winter is beginning to take its toll. Determined to capture the Russian port of Sevastopol, the British and French lay siege to the city. The Russians send a huge force to break the siege and the scene is set for the Battle of Inkerman. Jack Crossman is sent on another covert mission to cut Russian supply lines but there is an added element of danger when it is discovered that there is a traitor on the loose in the British ranks. Fancy Jack and his men are once again risking their lives to help ensure the success of the Allied war effort.
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