The Dreamwielder Chronicles continue with an enthralling fantasy of a young queen’s struggle to rule an empire—and harness the magic within her . . . In the shadow of Emperor Guderian’s fallen empire, young Queen Makarria finds her throne—and her life—in grave danger. The Old World Republic has come, demanding that Her Majesty brings order to the struggling Five Kingdoms by forming a new empire, one she would rule as the Old World’s puppet. When Makarria refuses them, the Old World threatens war and unleashes a nefarious spy to sow discord in her court. Before she knows it, the queen’s budding romance with Prince Caile has been exploited by a spy, and Makarria finds herself embroiled in a complex game of power and lies in which she can trust no one. Betrayed and lost, Makarria is forced to shed all pride and discover the true nature of her power as a dreamwielder in order to recreate herself and face the sprawling threat that is the Old World Empire. “Fine writing, magic, epic intrigue, a great cast, and a central character . . . who mesmerizes—what more does a reader need to be happy?” —Bruce McAllister, author of The Village Sang to the Sea “The powerful follow-up to Dreamwielder . . . with stronger writing, more compelling characters, and the same awesome magic that I came to love in book one! I think fans of A Song of Ice and Fire will appreciate the vast political landscape and grit that this story includes, with a touch more magic.” —On Starships and Dragonwings
“Blends the high adventure and courtly intrigue of the classic epic fantasy with a fresh, new magic born of the infinite and dangerous power of dreams” (Misty Massey, author of Mad Kestrel). In a world shrouded by soot and smoke, young Makarria has literally been forbidden to dream . . . Legend has foretold the demise of Emperor Thedric Guderian at the hands of a sorceress with royal blood, and the emperor has made it his legacy to stamp out all magic from the Sargothian Empire in favor of primitive coal-fired smelters and steam-powered machines. When Guderian’s minions discover a Dreamwielder on a seaside farmstead, a chain of events forces Guderian’s new threat—the young Makarria—to flee from her home and embark upon an epic journey where her path intertwines with that of Princess Taera, her headstrong brother, Prince Caile, and the northman Siegbjorn, who captains a night-flying airship. Dogging their every step is the part-wolf, part-raven sorcerer, Wulfram, and Emperor Guderian, himself, a man who has the ability to stint magic and a vision to create a world where the laws of nature are beholden to men and machines. Only by learning to control the power she wields can Makarria save her newfound companions and stop the emperor from irreversibly exterminating both the magic in humans and their bond with nature. “I enjoyed this book immensely. It’s fast-paced, colorful, and richly detailed.” —James P. Blaylock, World Fantasy Award winner
Twenty years after he left, Dedrick Hearne returns to the once opulent Victorian style mansion where he grew up-and where his childhood friend, Penny, disappeared without a trace. In each room of the labyrinthine mansion Dedrick finds answers to the puzzle, but at the cost of reliving the horrific childhood he has put behind him. The only way to save himself and find out what happened to Penny is to unlock the doors of his family's past... The Key Ring. After a freak accident leaves star athlete Damon Cody paralyzed from the neck down, Damon turns to writing tales of a vigilante super hero with the voice-recognition software his two life-long friends, Brad and Hayley, have given him. When the vigilante acts from Damon's stories start happening in real life, though, Brad and Hayley must uncover the identity of the vigilante before he turns on them all... The Shadow.
An anthology of humorous true-life stories and essays about poop. Featuring new work from Melinda J. Combs, David McElhinny, Daniel A. Roberts, Eric Scot Tryon, Michael Williams, Jeffrey Wallace, Shannon Medisky, John Fox, and more. Edited by Garrett Calcaterra.
The Roads to Baldairn Motte is a mosaic fantasy novel that exams war through the eyes of all involved. The aggressors. The defenders. And those most affected--the farmers and crofters whose land is invaded by mailed warriors.
The Dreamwielder Chronicles continue with an enthralling fantasy of a young queen’s struggle to rule an empire—and harness the magic within her . . . In the shadow of Emperor Guderian’s fallen empire, young Queen Makarria finds her throne—and her life—in grave danger. The Old World Republic has come, demanding that Her Majesty brings order to the struggling Five Kingdoms by forming a new empire, one she would rule as the Old World’s puppet. When Makarria refuses them, the Old World threatens war and unleashes a nefarious spy to sow discord in her court. Before she knows it, the queen’s budding romance with Prince Caile has been exploited by a spy, and Makarria finds herself embroiled in a complex game of power and lies in which she can trust no one. Betrayed and lost, Makarria is forced to shed all pride and discover the true nature of her power as a dreamwielder in order to recreate herself and face the sprawling threat that is the Old World Empire. “Fine writing, magic, epic intrigue, a great cast, and a central character . . . who mesmerizes—what more does a reader need to be happy?” —Bruce McAllister, author of The Village Sang to the Sea “The powerful follow-up to Dreamwielder . . . with stronger writing, more compelling characters, and the same awesome magic that I came to love in book one! I think fans of A Song of Ice and Fire will appreciate the vast political landscape and grit that this story includes, with a touch more magic.” —On Starships and Dragonwings
“Blends the high adventure and courtly intrigue of the classic epic fantasy with a fresh, new magic born of the infinite and dangerous power of dreams” (Misty Massey, author of Mad Kestrel). In a world shrouded by soot and smoke, young Makarria has literally been forbidden to dream . . . Legend has foretold the demise of Emperor Thedric Guderian at the hands of a sorceress with royal blood, and the emperor has made it his legacy to stamp out all magic from the Sargothian Empire in favor of primitive coal-fired smelters and steam-powered machines. When Guderian’s minions discover a Dreamwielder on a seaside farmstead, a chain of events forces Guderian’s new threat—the young Makarria—to flee from her home and embark upon an epic journey where her path intertwines with that of Princess Taera, her headstrong brother, Prince Caile, and the northman Siegbjorn, who captains a night-flying airship. Dogging their every step is the part-wolf, part-raven sorcerer, Wulfram, and Emperor Guderian, himself, a man who has the ability to stint magic and a vision to create a world where the laws of nature are beholden to men and machines. Only by learning to control the power she wields can Makarria save her newfound companions and stop the emperor from irreversibly exterminating both the magic in humans and their bond with nature. “I enjoyed this book immensely. It’s fast-paced, colorful, and richly detailed.” —James P. Blaylock, World Fantasy Award winner
17 authors come together to bring New Pulp stories of pirates and their ilk. New stories by the likes of Teel James Glenn, Cynthia Ward, David Perlmutter, Kameron Franklin and more!
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