Wolverine ha messo gli occhi su Domino. Ma, purtroppo per lei, non è il solo: la temibile Loggia degli Assassini vuole infatti vendicarsi per un torto subito, e intende farlo nella maniera più radicale. Percependo che la sua proverbiale fortuna mutante sta svanendo, l’ex mercenaria ha deciso di accettare l’aiuto di Logan. Riusciranno i due a sopravvivere, o l’attrazione reciproca che provano sarà la loro rovina? Una storia adulta e ricca di azione, congegnata dall’affiatato duo di scrittori composto da Kyle Craig e Christopher Yost (New X-Men) e resa unica dalle evocative tavole di Gabriele Dell’Otto (Secret War). E, in appendice, una ricca sezione di materiali extra. [CONTIENE X-FORCE: SEX + VIOLENCE (2010) 1-3]
Starring Wolverine, Spider-Man, Daredevil, Captain America, Black Widow, Luke Cage and more! Brian Michael Bendis, the most popular and acclaimed writer in comics, reveals the darkest chapter in Marvel Universe history! When Nick Fury discovers a disturbing connection between many of Marvel's deadliest villains, he assembles a ragtag team of the MU's most misunderstood heroes for a secret mission to do what the U.S. government could never allow - eventually leading to a super-powered blowout between a who's who of NYC heroes and mutants! Featuring the American debut of the stunning, fully painted work of Italian artist Gabriele Dell'otto. Collects Secret War (2004) #1-5.
Spider-Man a énormément d'ennemis, mais comme souvent, c'est Peter Parker qui en paye le prix. La seule personne à pouvoir lui venir en aide n'est autre que... sa soeur. Alors que Peter amorce un périlleux voyage sur les traces de ses parents, il n'est pas au bout de ses peines, car le Caïd complote dans l'ombre. Mark Waid (All-New All-Different Avengers) et James Robinson (Scarlet Witch) lèvent le voile sur le plus grand secret de la famille Parker dans ce roman graphique magnifiquement peint par Gabriele Dell'Otto (Secret War) et Werther Dell'Edera (Punisher War Journal). [CET ALBUM CONTIENT LE ROMAN GRAPHIQUE AMAZING SPIDER-MAN: FAMILY BUSINESS (2014) 1.]
Lorsque Nick Fury découvre un complot couvert par le gouvernement américain, il décide de réuinir une équipe pour agir secrètement en Latvérie. Mais la mission tourne mal et, un an plus tard, tous les héros ayant suivi Fury se font attaquer. Qui se cache derrière tout cela ? Et pourquoi Spider-Man, Daredevil ou encore Wolverine n'ont-ils aucun souvenir de leur mission passée dans le royaume d'Europe centrale ? Brian M. Bendis et Gabriele Dell'Otto livrent un thriller haletant et inoubliable. [CET ALBUM CONTIENT LES ÉPISODES SECRET WAR (2004) 1 À 5.]
After several pages of prologue summing up 18th century highlights--especially the rise in importance of geometry--some forty pages cover 1784-1916, focusing on the heavily fenestrated high-rises of the Chicago School and the iron and glass pavilions of Europe. The chapter spanning 1892-1925 concentrates on the many disputes over the trajectory of modernism: Nieuwe Kunst, Stile Liberty, Jugendstil, and Art Nouveau, all arguing the direction that the boom of prisons, hospitals, schools, town halls, and other institutional buildings would take. Three more time divisions follow and a concise compendium of architect biographies ends the volume. Along with an array of great pictures (par for Taschen), Gossel and Leuthauser--both active in the private sector--add a strong prose style attentive to debates among architects and the socioeconomic stage on which architects act. Annotation copyrighted by Book News, Inc., Portland, OR
She uncovers the apparent contradiction that while Calvino repeatedly advocated - throughout his career of forty-plus years - a precise language, this call for precision did not extend to erotic subject matter, where Calvino sometimes felt that "direct representation" was virtually impossible. Gabriele finds that in Calvino the challenge of erotic representation is linked to the complexity of the writer's role, especially as articulated in Calvino's famous article, "Cibernetica e fantasmi.
Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture - Where the inspiration for digital gaming architecture comes from, and how it moves into new directions - How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE, Assassin's Creed II and Final Fantasy XV, The Semiotics of Architecture in Video Games discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.
This book constitutes the thoroughly refereed postproceedings of the first international workshop organized by the European Network of Excellence on Next Generation Internet, EURO-NGI 2004, held in Dagstuhl Castle, Germany in June 2004. The 16 revised full research papers presented were carefully selected during two rounds of reviewing and improvement. The papers are organized in topical sections on network and capacity planning, medium access and admission control, QoS in wireless networks, and network inter-connection and resource access. The book provides a most relevant presentation of current issues of the next generation Internet in the area of wireless communication for mobile users.
How did Italy’s role of regional power develop? How did it change from national unification to the present day? This book examines the degree of influence exerted by Italy in its own geopolitical context, with special focus on Libya and the Horn of Africa. With the aid of different research methods and thanks to two exclusive interviews (H.E. Giulio Terzi di Sant'Agata and Gen. Vincenzo Ruggero Manca), this work traces the many stages that have characterized Italian foreign policy in its sphere of influence, its successes and its failures, from the country’s early colonial policies to the latest events. Images, graphics, maps and confidential documents further enrich the debate on one of the most ancient but controversial regional powers.
Piccolo saggio illustrato sulla figura di Evagrio Pontico, monaco nel deserto egiziano del IV secolo, del suo straordinario percorso umano, fatto di abbandono totale alla ricerca dell'assoluto.
Il volume, curato da Gabriele Marino e Rosario Termotto per l'Associazione Culturale "Nico Marino", raccoglie gli atti della prima edizione delle giornate di studio "Conoscere il territorio: Arte e Storia delle Madonie. Studi in memoria di Nico Marino", organizzate dall'Archeoclub d'Italia sede di Cefalù, con la collaborazione della famiglia Marino, presso la Fondazione Culturale Mandralisca di Cefalù (PA) i giorni 21 e 22 ottobre 2011. Contributi di: Nico Marino, Angelo Piscitello, Flora Rizzo, Manlio Peri, Vincenzo Abbate, Nuccio Lo Castro, Salvatore Anselmo, Tommaso Gambaro, Rosario Termotto, Giuseppe Antista, Amedeo Tullio, Arturo Anzelmo, Salvatore Farinella, Giuseppe Fazio, Luigi Romana, Giuseppe Spallino, Maria Antonella Panzarella Marino, Gabriele Marino.
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