Hedgehogs Trundle and Esmeralda are facing an impossible task. The last of the six lost crowns of the Badger Lords of Old is hidden on an island no one has ever heard of. Even if they do manage to find it, they must then set sail for a place that doesn't exist! With the crowns theyhave found behaving so very dangerously, Aunt Millie and the pirates breathing down their necks, and powerful magic working against them, is there any hope that they can fulfil their quest? This is the final book in the SUNDERED LANDS series by celebrated author Allan Frewin Jones and REDWALL illustrator Gary Chalk.
Trundle, Esmeralda and Jack are racing across the skies of the Sundered Lands, in search of the nest of the wondrous phoenix bird. There they will surely find the Crown of Fire, third of the six lost crowns of the ancient Badger Lords. Well, that's the plan, but first they must survive a terrible battle in the skies over the city of Swallowhaven, with Captain Grizzletusk and his pirate fleet. And if they do live to tell the tale - can they be sure in the end that the extraordinary phoenix will choose to help them?
Trundle Boldoak is off on an adventure - whether he likes it or not! Esmeralda Lightfoot knows he is the one to help her find the six lost crowns of the Badger Lords of Old, scattered throughout the Sundered Lands: an archipelago of islands adrift in the sky. Before Trundle can finish his cabbage tea, they're off in a windship bound for strange and distant worlds - with the fearsome Captain Grizzletusk and his pirates hot on their heels! Visit www.sunderedlands.co.uk for sneak peeks, games, competitions and lots more.
Was there ever in the whole of the Sundered Lands an island more extraordinary than Spyre? From the swampy, beast-infested jungles at the bottom to the snowy mountain monastery at the top, the place is full of wonders...and dreadful dangers. It is on the frozen peaks that Trundle, Esmeralda and Jack must search for the fourth lost crown of the Badger Lords of Old: the Crown of Ice. And as if this wasn't trouble enough, they also have to deal with their new companion - a wild and crazy hare by the name of Ishmael March!
Many a windship has foundered on the deadly skyreef known as Sargasso Skies. Our three brave adventurers are on their way to Hammerland, home of the sinister steammoles, to find the fifth lost crown: the Crown of Wood. But now they're trapped, at the mercy of savage beasts and the eccentric Count Leopold. When the Count discovers how vital Trundle, Esmeralda and Jack will be in helping to build his amazing opera house, he'll never let them go! Will their quest come to a dismal end amid the wreckage of the Sargasso Skies?
It was Bev' said Sophie 'she's been knocked off her bike by a car.' In a daze, Michael allowed himself to be led into the kitchen. He sat at the table, staring out of the window at the wall of the house next door. He relived their parting embrace; he always kept his eyes open so there could be no doubt that she was real. He had kissed too many phantoms. Michael reflects on how his relationship with Beverley has grown while he waits and hopes that she will get better. "One of the most believable, emotionally gripping and real teen novels I've read for a long time" Stphanie Nettell, The Guardian
Designed for writers of any children's literature, be it fiction, non-fiction or faction, this popular and successful title has been fully updated and expanded to include the latest developments in the field of children's publishing. You will understand the implications of television and film projects, learn new ways of producing your work, the latest technologies and even how to self-publish, guided by two authors who are highly experienced with the genre. NOT GOT MUCH TIME? One, five and ten-minute introductions to key principles to get you started. AUTHOR INSIGHTS Lots of instant help with common problems and quick tips for success, based on the authors' many years of experience. TEST YOURSELF Tests in the book and online to keep track of your progress. EXTEND YOUR KNOWLEDGE Extra online articles at www.teachyourself.com to give you a richer understanding of writing for children. FIVE THINGS TO REMEMBER Quick refreshers to help you remember the key facts. TRY THIS Innovative exercises illustrate what you've learnt and how to use it.
Tania is a princess of Faerie. And now she must return to the Mortal World. Once upon a time, Tania was an ordinary girl. But then she was swept into another world, where she was the long-lost princess of the elegant and magical court of Faerie, and only she could save the court from great peril. Now Tania—and her true love, Edric—will go back to the Mortal Realm to seek Queen Titania, lost hundreds of years ago while searching for Tania. Their return leads to struggles with Tania's much-loved mortal parents and friends as she and Edric try to conceal their secret. But much more serious dangers lurk: The sinister Lord Drake is not yet defeated, they are pursued by dark supernatural forces, and Tania's two worlds are about to collide in amazing and frightening ways she never could have anticipated.
Tania has brought the long-lost Queen Titania back to Faerie from the Mortal World of modern London. But when they cross between the worlds, they find only devastation. The Sorcerer King of Lyonesse—ancient enemy of the Faerie Court—has been released from his amber prison. As the wicked sorcerer regains his power, King Oberon, Tania's father, is imprisoned and the Faerie Court is being destroyed. Tania and her true love, Edric, must travel the Realm to try to find and rescue King Oberon, who is their only hope for defeating the evil Sorcerer King. And Tania must prepare for battle . . . and to fight a war that she may not survive.
Hidden deep within the crumbling island city of Widdershins lies the Crown of Iron. It's up to Trundle Boldoak, Jack Nimble and the Roamany Princess Esmeralda Lightfoot to find it. And there's nothing that can stop them! Well, except for Captain Grizzletusk and his pirate hordes, a deadly reef of rocks across their path, and armed guards patrolling the very place they need to search. Still, at least the adventurers have Esmeralda's Aunt Millie, the Roamany Queen, to help them. She'll get them out of trouble ... won't she? Visit www.sunderedlands.co.uk for sneak peeks, games, competitions and lots more.
Olivia Christie and her friend Josh Welles are in the middle of the greatest archaeological exploration of modern times. Along with her father, they are all searching for the sacred Talismans of the Moon -- the keys to the ancient world. Their first stop is the Valley of the Kings in Egypt. Next, they journey to the sacred mountains of China, and then on into the deep jungles of South America. Their final expedition takes them far into India, beyond the Elephant Falls. Can Josh and Olly tackle the dangers of these ancient civilizations and unravel their cryptic riddles in time to keep the artifacts from falling into the wrong hands?
One of a series, first published as Little Sister, featuring the battles between two sisters. It's a testing time for Stacy and her friends Cindy, Fern and Pippa, trying to sort out who knows whom the best as they get in training for the television show My Best Friend.
Tania has brought the long-lost Queen Titania back to Faerie from the Mortal World of modern London. But when they cross between the worlds, they find only devastation. The Sorcerer King of Lyonesse—ancient enemy of the Faerie Court—has been released from his amber prison. As the wicked sorcerer regains his power, King Oberon, Tania's father, is imprisoned and the Faerie Court is being destroyed. Tania and her true love, Edric, must travel the Realm to try to find and rescue King Oberon, who is their only hope for defeating the evil Sorcerer King. And Tania must prepare for battle . . . and to fight a war that she may not survive.
Far from the Realm of Faerie, a quest to save immortality . . . A deadly plague is sweeping through Faerie, and no one is immune to its bite. Now, withthe guidance of the Dream Weaver, Tania, Rathina, and a mortal ally, Connor, musthead off to find the Divine Harper—the only one who can help Tania renew the FaerieCovenant of Immortality. Their quest will soon take them outside the borders of Faerie,to hostile and unwelcoming lands beyond. On their travels, Tania and her companions encounter danger at every turn as they battle pirates, contend with mysterious and mystical beings, and try to outwit those under the sinister grip of the Dark Arts. But when Tania's beloved Edric appears, it looks as if they have help at last. Or do they? As tensions and dangers rise, Tania is forced to question everything and everyone around her in order to decide if she is prepared to make the ultimate sacrifice to save her loved ones.
Josh and his friend Olivia are searching for sacred talismans of the ancient world. In "Legends of the lost city" they travel to China in search of the second talisman.
In an instant, a time of joy and celebration turns to one of heartbreak and fear. Tania has finally found a way to bring her two worlds together, and while enjoying a long-awaited meeting of her Mortal and Faerie families, with her beloved Edric by her side, all seems right for the princess. But when a Faerie baby suddenly falls ill, followed by more and more Faeries—including her own sister Cordelia—Tania knows that something is terribly wrong. With no time to lose, Tania joins forces with her sisters to find a cure before this dark plague kills everyone she loves. Yet as the illness spirals out of control, Tania realizes that what they really need is help from the Mortal World. But will bringing another stranger to Faerie only make things worse? With countless lives hanging in the balance and a fast-growing Faerie suspicion of all things Mortal—including Tania herself—Tania makes a desperate move that will either save the land and people she has come to hold dear . . . or destroy their only chance for survival.
After discovering her true identity as Princess Tania of the Faerie Realm, a sixteen-year-old British girl returns to the Mortal World, in search of her mother, Queen Titania, who disapeared 500 years ago.
Hedgehogs Trundle and Esmeralda are facing an impossible task. The last of the six lost crowns of the Badger Lords of Old is hidden on an island no one has ever heard of. Even if they do manage to find it, they must then set sail for a place that doesn't exist! With the crowns theyhave found behaving so very dangerously, Aunt Millie and the pirates breathing down their necks, and powerful magic working against them, is there any hope that they can fulfil their quest? This is the final book in the SUNDERED LANDS series by celebrated author Allan Frewin Jones and REDWALL illustrator Gary Chalk.
In an instant, a time of joy and celebration turns to one of heartbreak and fear. Tania has finally found a way to bring her two worlds together, and while enjoying a long-awaited meeting of her Mortal and Faerie families, with her beloved Edric by her side, all seems right for the princess. But when a Faerie baby suddenly falls ill, followed by more and more Faeries—including her own sister Cordelia—Tania knows that something is terribly wrong. With no time to lose, Tania joins forces with her sisters to find a cure before this dark plague kills everyone she loves. Yet as the illness spirals out of control, Tania realizes that what they really need is help from the Mortal World. But will bringing another stranger to Faerie only make things worse? With countless lives hanging in the balance and a fast-growing Faerie suspicion of all things Mortal—including Tania herself—Tania makes a desperate move that will either save the land and people she has come to hold dear . . . or destroy their only chance for survival.
Many a windship has foundered on the deadly skyreef known as Sargasso Skies. Our three brave adventurers are on their way to Hammerland, home of the sinister steammoles, to find the fifth lost crown: the Crown of Wood. But now they're trapped, at the mercy of savage beasts and the eccentric Count Leopold. When the Count discovers how vital Trundle, Esmeralda and Jack will be in helping to build his amazing opera house, he'll never let them go! Will their quest come to a dismal end amid the wreckage of the Sargasso Skies?
Tania is a princess of Faerie. And now she must return to the Mortal World. Once upon a time, Tania was an ordinary girl. But then she was swept into another world, where she was the long-lost princess of the elegant and magical court of Faerie, and only she could save the court from great peril. Now Tania—and her true love, Edric—will go back to the Mortal Realm to seek Queen Titania, lost hundreds of years ago while searching for Tania. Their return leads to struggles with Tania's much-loved mortal parents and friends as she and Edric try to conceal their secret. But much more serious dangers lurk: The sinister Lord Drake is not yet defeated, they are pursued by dark supernatural forces, and Tania's two worlds are about to collide in amazing and frightening ways she never could have anticipated.
Tania has brought the long-lost Queen Titania back to Faerie from the Mortal World of modern London. But when they cross between the worlds, they find only devastation. The Sorcerer King of Lyonesse—ancient enemy of the Faerie Court—has been released from his amber prison. As the wicked sorcerer regains his power, King Oberon, Tania's father, is imprisoned and the Faerie Court is being destroyed. Tania and her true love, Edric, must travel the Realm to try to find and rescue King Oberon, who is their only hope for defeating the evil Sorcerer King. And Tania must prepare for battle . . . and to fight a war that she may not survive.
Hidden deep within the crumbling island city of Widdershins lies the Crown of Iron. It's up to Trundle Boldoak, Jack Nimble and the Roamany Princess Esmeralda Lightfoot to find it. And there's nothing that can stop them! Well, except for Captain Grizzletusk and his pirate hordes, a deadly reef of rocks across their path, and armed guards patrolling the very place they need to search. Still, at least the adventurers have Esmeralda's Aunt Millie, the Roamany Queen, to help them. She'll get them out of trouble ... won't she? Visit www.sunderedlands.co.uk for sneak peeks, games, competitions and lots more.
Far from the Realm of Faerie, a quest to save immortality . . . A deadly plague is sweeping through Faerie, and no one is immune to its bite. Now, withthe guidance of the Dream Weaver, Tania, Rathina, and a mortal ally, Connor, musthead off to find the Divine Harper—the only one who can help Tania renew the FaerieCovenant of Immortality. Their quest will soon take them outside the borders of Faerie,to hostile and unwelcoming lands beyond. On their travels, Tania and her companions encounter danger at every turn as they battle pirates, contend with mysterious and mystical beings, and try to outwit those under the sinister grip of the Dark Arts. But when Tania's beloved Edric appears, it looks as if they have help at last. Or do they? As tensions and dangers rise, Tania is forced to question everything and everyone around her in order to decide if she is prepared to make the ultimate sacrifice to save her loved ones.
Trundle Boldoak is off on an adventure - whether he likes it or not! Esmeralda Lightfoot knows he is the one to help her find the six lost crowns of the Badger Lords of Old, scattered throughout the Sundered Lands: an archipelago of islands adrift in the sky. Before Trundle can finish his cabbage tea, they're off in a windship bound for strange and distant worlds - with the fearsome Captain Grizzletusk and his pirates hot on their heels! Visit www.sunderedlands.co.uk for sneak peeks, games, competitions and lots more.
Trundle, Esmeralda and Jack are racing across the skies of the Sundered Lands, in search of the nest of the wondrous phoenix bird. There they will surely find the Crown of Fire, third of the six lost crowns of the ancient Badger Lords. Well, that's the plan, but first they must survive a terrible battle in the skies over the city of Swallowhaven, with Captain Grizzletusk and his pirate fleet. And if they do live to tell the tale - can they be sure in the end that the extraordinary phoenix will choose to help them?
After discovering her true identity as Princess Tania of the Faerie Realm, a sixteen-year-old British girl returns to the Mortal World, in search of her mother, Queen Titania, who disappeared 500 years ago.
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