Written for architects, interior designers, and color consultants, this ambitious study explores the psychological and physiological effects of color in the man-made environment. Scientific findings and industry-by-industry examples are furnished to help professionals specify colors that will create healthful environments in hospitals, schools, restaurants, and other public facilities.
Color and light in Man-Made Environments Frank H. Mahnke Rudolf H. Mahnke Color and light play key-though generally unrecognized-roles in our lives. Despite the decades of research on the subject, we are often unaware that anxiety, stress, visual disorders, and a host of other problems may actually be caused by a poorly designed environment. The gap between color research and design application has been so wide that the use, for example, of white in interiors reached epidemic proportions from the 1950s to the 1970s-though research has shown white walls to be an optic strain and a psychological hazard. Color is now experiencing a renaissance in design. To guide architects, designers, and others using color, Frank and Rudolf Mahnke-two internationally recognized color consultants-have written a concise reference guide to understanding the importance of this phenomenon in our lives and applying environmental color effectively. The text synthesizes the essential principles of color and light, including their psychophysiological effects, the characteristics of the major hues, vision and light, bioenergetics, and more. The authors also provide much useful and practical advice on using color and light in a variety of facilities: schools mental hospitals offices industry restaurants medical centers Special attention is given to desktop computer workstations and the needs of VDT operators. In addition, detailed color specification tables are provided, in both Glidden and Munsell notation, as well as color charts showing successful color combinations. Used correctly, color and light can improve productivity at the workplace; increase the safety of industrial facilities; foster greater attention spans in students; create more appetizing food-service establishments; and bolster the spirits of hospital patients. Architects, designers, administrators, planners-anyone interested in creating beneficial, glare-free surroundings-will find all the information they need to promote physical, visual, and psychological well-being with color and light.
Written for architects, interior designers, and color consultants, this ambitious study explores the psychological and physiological effects of color in the man-made environment. Scientific findings and industry-by-industry examples are furnished to help professionals specify colors that will create healthful environments in hospitals, schools, restaurants, and other public facilities.
Colors are an element of both the natural and the man-made environments. They convey messages of all kinds and perform a wide variety of functions, informing, organizing, warning. But they also serve an aesthetic purpose, affecting the statement, effect, and acceptance of objects and spaces. While people’s reactions to color vary widely, in design questions it is still possible to establish generally valid color concepts to match the expectations of the various groups of users. This book offers a guide based on a wide range of scientific findings and may be consulted as an authoritative reference by the architecture student and the professional alike. The three editors, Dr. B. Rodeck, Prof. G. Meerwein, and F. H. Mahnke have taught for many years at the Salzburger Seminare für Farbe und Umwelt der IACC.
What if we designed for all of our senses? Suppose for a moment that sound, touch, and odor were treated as the equals of sight, and emotion considered as important as cognition. What would our built environment be like if sensory response, sentiment, and memory were critical design factors, the equals of structure and program? In Sensory Design, Joy Monice Malnar and Frank Vodvarka explore the nature of our responses to spatial constructs--from various sorts of buildings to gardens and outdoor spaces, to constructions of fantasy. To the degree that this response can be calculated, it can serve as a typology for the design of significant spaces, one that would sharply contrast with the Cartesian model that dominates architecture today. In developing this typology, the authors consult the environmental sciences, anthropology, psychology, and architectural theory, as well as the spatial analysis found in literary depiction. Finally, they examine the opportunities that CAVE and other immersive virtual reality technologies present in furthering a new, sensory-oriented design paradigm. The result is a new philosophy of design that both celebrates our sensuous occupation of the built environment and creates more humane design. A revolutionary approach to the built environment that embraces all of our senses and modes of understanding.
The Screen Design Manual provides designers of interactive media with a practical working guide for preparing and presenting information that is suitable for both their target groups and the media they are using. It highlights background information and relationships, clarifying them with examples, and encourages the further development of the language of digital media. In addition to the basics of perception and learning psychology, ergonomics, communication theory, imagery research, and aesthetics, the book also considers design navigation and orientation elements. Guidelines and checklists, along with the comprehensive design of the book, support the transfer of information into practice. Frank Thissen teaches multimedia didactics and information design at the University of Applied Sciences in Stuttgart. For over 10 years he has been developing computer based training. He has worked for international companies such as Siemens AG and SAP AG. His research project explores the role of emotion in e-learning > www.frank-thissen.de Key Topics: - Interactive media - Text for the screen - Effective use of pictures - Video, animation, and sound - Screen layout - Orientation and navigation - Interaction - Emotions and metamessages - Intercultural communication
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