User interface design is a challenging, multi-disciplinary activity that requires understanding a wide range of concepts and techniques that are often subjective and even conflicting. Imagine how much it would help if there were a single perspective that you could use to simplify these complex issues down to a small set of objective principles. In UI is Communication, Everett McKay explains how to design intuitive user interfaces by focusing on effective human communication. A user interface is ultimately a conversation between users and technology. Well-designed user interfaces use the language of UI to communicate to users efficiently and naturally. They also recognize that there is an emotional human being at the other end of the interaction, so good user interfaces strive to make an emotional connection. Applying what you learn from UI is Communication will remove much of the mystic, subjectiveness, and complexity from user interface design, and help you make better design decisions with confidence. It's the perfect introduction to user interface design. - Approachable, practical communication-based guide to interaction and visual design that you can immediately apply to projects to make solid design decisions quickly and confidently - Includes design makeovers so you can see the concepts in practice with real examples - Communication-based design process ties everything from interaction to visual design together
Make your designs immediately self-explanatory and easy to use, and never "agree to disagree" again about whether they are intuitive! Your mission: To design an intuitive UI for your next project. Your problem: You're not sure what "intuitive UI" really means. Worst problem: Your team isn't sure either, so your discussions about intuitive design are unproductive and opinion-driven. If this sounds familiar, Intuitive Design: Eight Steps to an Intuitive UI will give you the insight, principles, and guidelines you need to get the job done. You'll learn the objective and actionable steps for designing intuitive UIs--for mobile, web, and desktop apps. Mission accomplished!
User interface design is a challenging, multi-disciplinary activity that requires understanding a wide range of concepts and techniques that are often subjective and even conflicting. Imagine how much it would help if there were a single perspective that you could use to simplify these complex issues down to a small set of objective principles. In UI is Communication, Everett McKay explains how to design intuitive user interfaces by focusing on effective human communication. A user interface is ultimately a conversation between users and technology. Well-designed user interfaces use the language of UI to communicate to users efficiently and naturally. They also recognize that there is an emotional human being at the other end of the interaction, so good user interfaces strive to make an emotional connection. Applying what you learn from UI is Communication will remove much of the mystic, subjectiveness, and complexity from user interface design, and help you make better design decisions with confidence. It's the perfect introduction to user interface design. - Approachable, practical communication-based guide to interaction and visual design that you can immediately apply to projects to make solid design decisions quickly and confidently - Includes design makeovers so you can see the concepts in practice with real examples - Communication-based design process ties everything from interaction to visual design together
For professional software developers, debugging is a way of life. This book is the definitive guide to Windows debugging, providing developers with the strategies and techniques they need to fulfill one of their most important responsibilities efficiently and effectively. Debugging Windows Programs shows readers how to prevent bugs by taking full advantage of the Visual C++ development tools and writing code in a way that makes certain types of bugs impossible. They also will learn how to reveal bugs with debugging statements that force bugs to expose themselves when the program is executed, and how to make the most of debugging tools and features available in Windows, Visual C++, MFC, and ATL. The authors provide specific solutions to the most common debugging problems, including memory corruption, resource leaks, stack problems, release build problems, finding crash locations, and multithreading problems. These essential topics are covered: The debugging process Writing C++ code for debugging Strategically using assertions, trace statements, and exceptions Windows postmortem debugging using Dr. Watson and MAP files Using the Visual C++ debugger Debugging memory Debugging multithreaded programs Debugging COM Each chapter provides developers with exactly what they need to master the subject and improve development productivity and software quality. Comprehensive, current, and practical, Debugging Windows Programs helps developers understand the debugging process and make the most of the Visual C++ debugging tools. 020170238XB04062001
Anthony Everett defends the commonsense view that there are no such things as fictional people, places, and things. More precisely he develops and defends a pretense theoretic account on which there are no such things as fictional objects and our talk and thought that purports to be about them takes place within the scope of a pretense. Nevertheless we may mistakenly suppose there are fictional objects because we mistake the fact that certain utterances count as true within the pretense, and convey veridical information about the real world, for the genuine truth of those utterances. In the first half of The Nonexistent an account of this form is motivated, developed in detail, and defended from objections. The second half of the book then argues against fictional realism, the view that we should accept fictional objects into our ontology. First it is argued that the standard arguments offered for fictional realism all fail. Then a series of problems are raised for fictional realism. The upshot of these is that fictional realism provides an inadequate account of a significant range of talk and thought that purports to concern fictional objects. In contrast the pretense theoretic account developed earlier provides a very straightforward and attractive account of these cases and of fictional character discourse in general. Overall, Everett argues that we gain little but lose much by accepting fictional realism.
This harvest of articles drawn from William Johnson Everett's career of teaching and research on four continents and in a variety of institutions shows the breadth, depth, and diversity of his interests. Like spotlights in the wider field of Christian social ethics, they illuminate the key threads that have held together an emerging tapestry of thought woven around the powerful concept of covenant. Whether lifting up concepts of covenant, federalism, and corporation, the "oikos" of work, family, and faith, the public nature and mission of the church, or the ethical meaning of journey metaphors, his rich and artful style leads us into thinking more deeply about the way our lives are joined in a "covenantal imagination" about a more just and sustainable world.
This biographical encyclopedia covers every actor and actress who had a regular role in a Western series on American television from 1960 through 1975, with analyses of key players. The entries provide birth and death dates, family information, and accounts of each player's career, with a cross-referenced videography. An appendix gives details about all Western series, network or syndicated, 1960-1975. The book is fully indexed.
In the early 1930s, George Raft, an actor and dancer from New York City's Hell's Kitchen, gained a name for himself playing stylish and charismatic gangsters in films like 1932's original Scarface. Raft's own real-life connection to the New York mob added frightening authenticity to his portrayals, and his star quality coincided with the peak years of the Hollywood factory to produce a remarkable track record of successful movies. Highly regarded during his lifetime as a performer, his reputation as an actor suffered a steep decline after his death. This definitive study of all of Raft's films offers intimate insight into all of his productions, including casts, characters, technical credits, and story synopses, and dispels a number of myths surrounding his legendary career.
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