Familiar and resonant, Cline's collection takes readers into a private landscape of science fiction, pop culture, and pornography. Ernest Cline is a geek, novelist, poet, and screenwriter based in Austin, Texas. In addition to winning poetry slams, Cline is known for screenwriting "Fanboys," released in 2009. He also recently sold the film rights to his latest book, "Armada.
From the bestselling author of "Ready Player One." After sighting a UFO, high-school student Zack and his new comrades must scramble to prepare for an alien onslaught, in this rollicking, surprising thriller and coming-of-age adventure.
Nominated as one of America's best-loved novels by PBS's The Great American Read The worldwide bestseller--now a major motion picture directed by Steven Spielberg. In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines--puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win--and confront the real world he's always been so desperate to escape.
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
From #1 New York Times bestselling author Ernest Cline comes a mostly true tall tale about an unexpected friendship between a young girl and a music-loving colony of bats. After losing her mother, thirteen-year-old Opal moves in with her uncle Roscoe on the family farm. There, Opal bonds with Uncle Roscoe over music and befriends a group of orphaned, music-loving bats. But just as the farm is starting to feel like home, the bats’ cave is destroyed by a big mining company with its sights set on the farmland next. If Opal and the bats can fit in anywhere, it’s the nearby city of Austin, home to their favorite music and a host of wonderfully eccentric characters. But with people afraid of the bats and determined to get rid of them, it’ll take a whole lot of courage to prove that this is where the bats—and Opal—belong.
THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE Itâe(tm)s just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedomâe"if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks heâe(tm)s going crazy. A minute later, heâe(tm)s sure of it. Because the UFO heâe(tm)s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armadaâe"in which gamers just happen to be protecting the earth from alien invaders. But what Zackâe(tm)s seeing is all too real. And his skillsâe"as well as those of millions of gamers across the worldâe"are going to be needed to save the earth from whatâe(tm)s about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack canâe(tm)t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesnâe(tm)t something about this scenario seem a little tooâe¦ familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing youâe(tm)ve ever read beforeâe"one whose every page is infused with author Ernest Clineâe(tm)s trademark pop-culture savvy.
Ernest Clines Bestseller ›Ready Player One‹ ist DER Science-Fiction-Roman zur Virtual-Reality-Revolution und Vorlage für den großen Kinoblockbuster von Steven Spielberg. Im Jahr 2045 ist die Welt ein hässlicher Ort: Die Erdölvorräte sind aufgebraucht, ein Großteil der Bevölkerung lebt in Armut. Einziger Lichtblick ist die OASIS, eine virtuelle Ersatzwelt, in der man leben, arbeiten, zur Schule gehen und spielen kann. Die OASIS ist ein ganzes Universum, es gibt Tausende von Welten, von denen jede ebenso einzigartig wie phantasievoll ist. Und sie hat ein Geheimnis. Der exzentrische Schöpfer der OASIS hat tief im virtuellen Code einen Schatz vergraben, und wer ihn findet, wird seinen gesamten Besitz erben – zweihundertvierzig Milliarden Dollar. Eine Reihe von Rätseln weist den Weg, doch der Haken ist: Niemand weiß, wo die Fährte beginnt. Bis Wade Watts, ein ganz normaler Junge, der am Stadtrand von Oklahoma City in einem Wohnwagen lebt, den ersten wirklich brauchbaren Hinweis findet. Die Jagd ist eröffnet ... »›Ready Player One‹ ist absolut fantastisch – ein großer Spaß für den Geek in mir. Ich hatte das Gefühl, als sei das Buch nur für mich geschrieben worden.« Patrick Rothfuss
Une nouvelle quête. Deux mondes en jeu. Êtes-vous prêts ? Quelques jours après avoir remporté le concours de James Halliday, le fondateur de l'OASIS, Wade Watts fait une découverte extraordinaire. Cachée dans les coffres d'Halliday, attendant d'être découverte par son héritier, se trouve une nouvelle technologie susceptible, encore une fois, de changer le monde et de rendre l'OASIS plus merveilleux et addictif. Avec cette invention viennent une nouvelle énigme, l'ultime quête créée par Halliday, et un adversaire aussi puissant que dangereux, prêt à tout, y compris à tuer des millions de personnes, pour atteindre son objectif. Cette fois, ce n'est plus seulement le destin de l'OASIS qui repose entre les mains de Wade, mais celui de toute l'humanité.
LE LIVRE QUI A INSPIRE LE DERNIER FILM DE STEVEN SPIELBERG L'avenir d'un monde en jeu, une quête pour la récompense suprême. Êtes-vous prêts ? 2045. La réalité est devenue insoutenable. Les rares moments pendant lesquels Wade Watts se sent vraiment exister sont ceux où il est connecté à l'OASIS, un vaste monde virtuel dans lequel la majeure partie de l'humanité passe son temps. Quand l'excentrique créateur de l'OASIS meurt, il laisse derrière lui une suite d'énigmes complexes inspirées par son obsession pour la pop culture des décennies passées. Le premier à les résoudre deviendra l'héritier de son immense fortune et, surtout, contrôlera l'OASIS. Et Wade résout la première énigme. Il est soudain assiégé de rivaux qui tueraient pour accéder au trésor. La course est lancée. Une seule façon d'y survivre : la gagner.
A collection of vignettes and stories, including the Nick Adams tale “Indian Camp,” from one of American literature’s greatest twentieth-century writers. This volume of short fiction offers brief glimpses into Ernest Hemingway’s life and mind, portraying the evolution of an artist—a writer of nonfiction testing the form’s limits, stretching his imagination, and experimenting with the “fibrous and athletic” language that would propel his novels and make its mark on literary history (The New York Times). In Our Time features famous Nick Adams stories such as “Indian Camp,” in which Nick gets a hard lesson in the reality of birth and death, “The Doctor and the Doctor’s Wife,” “The Three-Day Blow,” “The Battler,” and “Big Two-Hearted River,” Parts I and II. There are scenes of war, bullfights, and brutality, but also moments of humor, albeit dark, and beauty. In Our Time captures a moment in a master’s career, in which we are given a hint of what is to come . . .
These firsthand interviews and newspaper accounts constitute a valuable edition to the sizable and ever-growing Hemingway shelf. They let Papa speak his mind, and the inimitable Hemingway voice comes through clearly: the boastfulness, the fierce ambition, the love of prizefighting and the bullring, the snappish impatience with questions (and questioners) he didn't like, and the high seriousness and dedication to his craft. The pieces from the early days are largely short snippets from newspapers; it is only later - from the 1940s on - that Hemingway begins to get the star treatment from publications such as the New Yorker or George Plimpton's Paris Review. Consequently the best comes last. A splendid, delicious book - for Hemingway fans, one well worth savoring.
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