Quantitative Finance: An Object-Oriented Approach in C++ provides readers with a foundation in the key methods and models of quantitative finance. Keeping the material as self-contained as possible, the author introduces computational finance with a focus on practical implementation in C++. Through an approach based on C++ classes and templates, the text highlights the basic principles common to various methods and models while the algorithmic implementation guides readers to a more thorough, hands-on understanding. By moving beyond a purely theoretical treatment to the actual implementation of the models using C++, readers greatly enhance their career opportunities in the field. The book also helps readers implement models in a trading or research environment. It presents recipes and extensible code building blocks for some of the most widespread methods in risk management and option pricing. Web Resource The author’s website provides fully functional C++ code, including additional C++ source files and examples. Although the code is used to illustrate concepts (not as a finished software product), it nevertheless compiles, runs, and deals with full, rather than toy, problems. The website also includes a suite of practical exercises for each chapter covering a range of difficulty levels and problem complexity.
Quantitative Finance: An Object-Oriented Approach in C++ provides readers with a foundation in the key methods and models of quantitative finance. Keeping the material as self-contained as possible, the author introduces computational finance with a focus on practical implementation in C++. Through an approach based on C++ classes and templates, the text highlights the basic principles common to various methods and models while the algorithmic implementation guides readers to a more thorough, hands-on understanding. By moving beyond a purely theoretical treatment to the actual implementation of the models using C++, readers greatly enhance their career opportunities in the field. The book also helps readers implement models in a trading or research environment. It presents recipes and extensible code building blocks for some of the most widespread methods in risk management and option pricing. Web Resource The author’s website provides fully functional C++ code, including additional C++ source files and examples. Although the code is used to illustrate concepts (not as a finished software product), it nevertheless compiles, runs, and deals with full, rather than toy, problems. The website also includes a suite of practical exercises for each chapter covering a range of difficulty levels and problem complexity.
Akhenaten, also known as Amenhotep IV, was king of Egypt during the Eighteenth Dynasty and reigned from 1375 to 1358 B.C. E. Called the "religious revolutionary," he is the earliest known creator of a new religion. The cult he founded broke with Egypt's traditional polytheism and focused its worship on a single deity, the sun god Aten. Erik Hornung, one of the world's preeminent Egyptologists, here offers a concise and accessible account of Akhenaten and his religion of light.Hornung begins with a discussion of the nineteenth-century scholars who laid the foundation for our knowledge of Akhenaten's period and extends to the most recent archaeological finds. He emphasizes that Akhenaten's monotheistic theology represented the first attempt in history to explain the entire natural and human world on the basis of a single principle. "Akhenaten made light the absolute reference point," Hornung writes, "and it is astonishing how clearly and consistently he pursued this concept." Hornung also addresses such topics as the origins of the new religion; pro-found changes in beliefs regarding the afterlife; and the new Egyptian capital at Akhetaten which was devoted to the service of Aten, his prophet Akhenaten, and the latter's family.
This volume presents an introduction to Egyptian history, reflected by the author's treatment of religious developments and their relationship to current Egyptian society, ethics, and politics. He begins his account by taking a brief look at the prehistoric era in Egypt. He then focuses on political events during the period beginning with the reign of "Menes" and closing with the conquest by Alexander the Great. Building on insights drawn from the civilization's surviving texts and monuments, he also describes significant cultural developments, such as changes in burial customs and the building of the Great Pyramids and Sun Temples.
How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.
Using information theory the book defines quantitative measures for structure and textural information and relates them to thermodynamic negentropy. Other concepts like that of algorithmic information can be applied and used to define complexity and organization. Also defined are the physical value concepts, and how these relate to each other using ideas from ecology and economics; it thus formulates a physical theory which could serve as a basis for a dialogue between physicists, economists and ecologists.
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
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