The new 2022 edition of the most widely taught deviance text brings us into a changing political era. A new chapter on political deviance includes a section that defines political deviance, emphasizing a sociological and not an ideological definition. It also covers which sectors of the society define what constitutes political deviance; and political deviance and its relation to social change. In addition, the chapter on substance abuse provides more discussion of marijuana legalization and decriminalization. Although disease as potential deviance has been covered, the COVID-19 pandemic greatly expands discussions on this topic. Updated throughout, this new edition includes expanded coverage of Black Lives Matter, sexual harassment, the social construction of immigration, and other topics. A new section on logic, reasoning, and verification of facts is an important new feature for student critical thinking while it addresses the recent politics of truth and lying, including QAnon.
Marijuana seeks to bring to the reader the whole configuration of this problem, which, like the Sexual Revolution and the New Politics, was at the heart of the alienation felt by many young people during the second half of the 1960s and the fears of social breakdown voiced by many of their elders. The book, first published in 1969, describes the history of marijuana use, how the drug was distributed in this country, the extent and patterns of its use by students and other groups, its possible connection with crime and drug addiction, and the widely differing arguments of its foes and supporters. It is replete with first-hand accounts by people who smoked and sold marijuana, as well as by those who studied the phenomenon from socio logical, psychiatric, legal, educational, and other viewpoints. Much of the work published on marijuana has dealt with its chemical, medical, pharmacological, and agricultural aspects. While these approaches are necessarily touched upon here, the focus of this still timely volume is sociological; it is the only anthology from the period to concentrate on this aspect, to present articles topically, and to deal with all points of view. The new introduction by the editor reviews contemporary uses of marijuana and discusses how attitudes about it have changes. Marijuana is a fascinating and informative book for everyone, and it is a particularly valuable addition to courses in introductory sociology, social problems, social deviance, disorganization, social pathology, and criminology.
How do memoirists make their work interesting, daring, exciting, and unorthodox enough so that they attract an audience, yet not so heinous and scandalous that their readers are unable to empathize or identify with them? In Justifiable Conduct, renowned sociologist Erich Goode explores the different strategies memoirists use to "neutralize" their alleged wrongdoing and fashion a more positive image of themselves for audiences. He examines how writers, including James Frey, Susan Cheever, Roman Polanski, Charles Van Doren and Elia Kazan, explain, justify, contextualize, excuse, or warrant their participation in activities such as criminal behavior, substance abuse, sexual transgressions, and political radicalism. Using a theory of deviance neutralization, Goode assesses the types of behavior exhibited by these memoirists to draw out generic narratives that are most effective in attempting to absolve the actor-author. Despite the highly individualistic and variable lives of these writers, Goode demonstrates that memoirists use a conventional vocabulary for their unconventional behavior.
Deviant Behavior, 10/e by Erich Goode provides a comprehensive study of the behavior, beliefs, conditions, and reactions to deviance, giving students a better understanding of this phenomenon. Deviance is discussed from the sociological perspectives of positivism and constructionism. Readers will grasp the reason behind deviant behavior through the positivist perspective and why certain actions, beliefs, and physical characteristics are condemned through the constructionist perspective.
From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon. Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry. Building on this comparison, Berger focuses on action-adventure games which, like film and fiction, tell stories but which also involve culturally important departures in the conventions of narrative. After defining a set of bipolar oppositions between print and electronic narratives, Berger considers the question of whether video games are truly interactive or only superficially so, and whether they have the potential to replace print narratives in the culture at large. A unique dimension of the book is its bio-psycho-social analysis of the video game phenomenon. Berger considers the impact of these games on their players, from physical changes (everything from neurological problems to obesity) to psychological consequences, with reference to violence and sexual attitudes. He takes these questions further by examining three enormously popular games-Myst/Riven, Tomb Raider, and Half-Life-for their attitudes toward power, gender, violence, and guilt. In his conclusion, Berger concentrates on the role of violence in video games and whether they generate a sense of alienation in certain addicted players who become estranged from family and friends. Accessibly written and broad-ranging in approach, Video Games offers a way to interpret a major popular phenomenon.
Celluloid Mischief examines the portrayal of wrongdoing and “deviant” behavior in film. The premise is that films are material products of both individual and collective imagination that reflect the values and norms of the society that produce them. On this basis, it is possible to perceive how society understands and classifies particular kinds of behavior and assigns or designates classes of people and actions as “good” or “bad.” So-called “wrongdoing” in movies, then, tells us about real-life norms, the violation of those norms, and the efforts to punish and control the perpetrators of those violators. Motion pictures embody information about the social world; they constitute a universe of raw particulars that await excavation and analysis. By applying the appropriate approach, what happens on the screen can guide us to an understanding of society and culture. Films are commercial products; the people who make them are members of a society, influenced by that society, who attempt to appeal to lots of other members of that society by producing something that they want to see. A society's films tell us a great deal about the taste and proclivities of the society that produce and consume them. Using postwar and contemporary Hollywood cinema as case studies, this book demonstrates the complex and evolving nature of modern America's social, economic, and political values.
Celluloid Mischief examines the portrayal of wrongdoing and “deviant” behavior in film. The premise is that films are material products of both individual and collective imagination that reflect the values and norms of the society that produce them. On this basis, it is possible to perceive how society understands and classifies particular kinds of behavior and assigns or designates classes of people and actions as “good” or “bad.” So-called “wrongdoing” in movies, then, tells us about real-life norms, the violation of those norms, and the efforts to punish and control the perpetrators of those violators. Motion pictures embody information about the social world; they constitute a universe of raw particulars that await excavation and analysis. By applying the appropriate approach, what happens on the screen can guide us to an understanding of society and culture. Films are commercial products; the people who make them are members of a society, influenced by that society, who attempt to appeal to lots of other members of that society by producing something that they want to see. A society's films tell us a great deal about the taste and proclivities of the society that produce and consume them. Using postwar and contemporary Hollywood cinema as case studies, this book demonstrates the complex and evolving nature of modern America's social, economic, and political values.
The surprising and unofficial system of social control and regulation that keeps crime rates low in New York City’s Washington Square Park Located in New York City’s Greenwich Village, Washington Square Park is a 9.75-acre public park that is perhaps best known for its historic Washington Square Arch, a landmark at the foot of 5th Avenue. Hundreds, if not thousands, pass through the park every day, some sit on benches enjoying the sunshine, play a game of chess, watch their children play in the playground, take their dog to the dog runs, or sit by the fountain or, sometimes, buy or sell drugs. The park has an extremely low crime rate. Sociologist, and local resident, Erich Goode wants to know why. He notes that many visitors do violate park rules and ordinances, even engaging in misdemeanors like cigarette and marijuana smoking, alcohol consumption, public urination, skateboarding and bike riding. And yet, he argues, contrary to the well-known “broken windows” theory, which suggests that small crimes left unchecked lead to major crimes, serious crimes hardly ever take place there. Why with such an immense volume of infractions—and people—are there so little felonious or serious, and virtually no violent, crime? With rich and detailed observations as well as in-depth interviews, Goode demonstrates how onlookers, bystanders, and witnesses—both denizens and your average casual park visitor—provide an effective system of social control, keeping more serious wrongdoing in check. Goode also profiles the parks visitors, showing us that the park is a major draw to residents and tourists alike. Visitors come from all over; only a quarter of the park’s visitors live in the neighborhood (the Village and SoHo), one out of ten are tourists, and one out of six are from upper Manhattan or the Bronx. Goode looks at the patterns of who visits the park, when they come, and, once in the park, where they go. Regardless of where they live, Goode argues, all of the Park’s visitors help keep the park safe and lively. The Taming of New York’s Washington Square is an engaging and entertaining look at a surprisingly safe space in the heart of Manhattan.
Articles by scientists, educators, researchers, and writers provide perspectives on today's important topic in the study of drugs, society, and behavior.
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