Summary Android in Action, Third Edition is a comprehensive tutorial for Android developers. This fast-paced book puts you in the driver's seat -- you'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features by building useful and intriguing examples. About the Technology When it comes to mobile apps, Android can do almost anything, and with this book, so can you! Android, Google's popular mobile operating system and SDK for tablets and smart phones, is the broadest mobile platform available. It is Java-based, HTML5-aware, and loaded with the features today's mobile users demand. About this Book Android in Action, Third Edition takes you far beyond "Hello Android." You'll master the SDK, build WebKit apps using HTML 5, and even learn to extend or replace Android's built-in features. You'll find interesting examples on every page as you explore cross-platform graphics with RenderScript, the updated notification system, and the Native Development Kit. This book also introduces important tablet concepts like drag-and-drop, fragments, and the Action Bar, all new in Android 3. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Covers Android 3.x SDK and WebKit development from the ground up Driving a robot with Bluetooth and sensors Image processing with Native C code This book is written for hobbyists and developers. A background in Java is helpful. No prior experience with Android is assumed. ================================== Table of Contents PART 1 WHAT IS ANDROID? THE BIG PICTURE Introducing Android Android's development environment PART 2 EXERCISING THE ANDROID SDK User interfaces Intents and Services Storing and retrieving data Networking and web services Telephony Notifications and alarms Graphics and animation Multimedia 1Location, location, location PART 3 ANDROID APPLICATIONS Putting Android to work in a field service application Building Android applications in C PART 4 THE MATURING PLATFORM Bluetooth and sensors Integration Android web development AppWidgets Localization Android Native Development Kit Activity fragments Android 3.0 action bar Drag-and-drop
Natalie wants to buy a gumball from the gumball machine. Follow her story and learn about coin values. This book can be used to help children learn about coin values at a more concrete level. It may be used to accommodate for their specific needs and learning styles. Teachers, tutors and parents will find the proportional coin kit, which is provided at the end of the book, very helpful in helping kids learn about coin values and problem solving. The proportional coin kit can be used with this book and other coin activities, with or without regular coins. You can make a copy of this page (in color if possible) and cut the proportional coins. Students' drawings may be used to support the use of the proportional coins at the representational level. Mathematical sentences or equations are provided in most pages to help the connections with the abstract level. The book can be used at different levels depending on students' backgrounds, strengths and needs.
Mathematics can be fun and exciting if we as teachers make it exciting and fun for our students. Our goal, as authors of this book, is to help you find creative ways to bring enjoyable mathematics material into your classroom. TAG - Tricks, Activities, and Games are ideas that we have implemented in our own teaching to help students explore, discover, conjecture, investigate, verify, explain, and understand middle school mathematics in a creative and motivating way. It is important to arouse each student's curiosity by presenting mathematics in fresh and stimulating ways that are captivating and motivating. The ideas presented in this book are designed to help students become powerful mathematics thinkers and to help them make sense out of mathematics. Based on the NCTM Standards and NCTM's new Focal Points, we have emphasized Number and Operations, Algebra, Geometry, Measurement, and Data Analysis and Probability. We have provided objectives, materials, procedures, and solutions to the entries.
Mathematics can be fun and exciting if we as teachers make it exciting and fun for our students. Our goal, as authors of this book, is to help you find creative ways to bring enjoyable mathematics material into your classroom. TAG - Tricks, Activities, and Games are ideas that we have implemented in our own teaching to help students explore, discover, conjecture, investigate, verify, explain, and understand mathematics in a creative and motivating way. It is important to arouse each student's curiosity by presenting mathematics in fresh and stimulating ways that are captivating and motivating. The ideas presented in this book are designed to help students become powerful mathematics thinkers and to help them make sense out of mathematics. Based on the NCTM Standards and NCTM's new Focal Points, we have emphasized Number and Operations, Algebra, Geometry, Measurement, and Data Analysis and Probability. We have provided objectives, materials, procedures, and solutions to the entries.
Si has comprado este libro esperando encontrar una guía convencional sobre gestión de riesgos tecnológicos, cumplimiento normativo o un manual técnico detallado sobre ciberseguridad, estás en el libro equivocado. Pero si lo que buscas es una travesía por las experiencias reales, a veces caóticas y a menudo divertidas, de quienes se han sumergido en el mundo de la ciberseguridad, entonces estás en el lugar correcto. Este libro se aleja de las guías convencionales para sumergirse en las vivencias personales y profesionales de los CISOs, mostrando el lado humano de la ciberseguridad con sus desafíos, y también sus momentos de triunfo. A través de historias anónimas, ofrece una perspectiva única, llena de humor y sarcasmo, acerca de lo que implica ser un CISO, más allá del estrés y la presión, enfocándose en la construcción de una comunidad más fuerte y unida.
The ability to generate innovation and an entrepreneurial ecosystem is a vital part of any organization’s survival and durability. By approaching decisions and projects through the lens of conscious evolution, institutions are able to reach maintainable solutions. Applications of Conscious Innovation in Organizations provides emerging research on the advancement of innovation and collaboration in organizational institutions. Highlighting a range of pertinent topics, such as software design, mobile applications, and web applications, this book is a vital resource for managers, professionals, students, researchers, and academics interested in the current methods and theories of coordination and policy regarding innovation.
About the Contents: Introduction The Elementary Education (K-6) Competencies Language Arts and Reading Social Science Mathematics Science and Technology Music, Visual Arts, Physical Education, and Health Types of questions Diagnostic Test Part I: Competency Reviews for Each Subject Competency description and key indicators Overview Sub-competencies Checkpoint questions and answers Summary Sample questions with detailed answer explanations Part II: Two Full-Length Practice Tests Each practice exam includes the same number of multiple-choice and constructed-response questions as the actual exam Complete with answers and explanations for all questions
This book is the narration of my ritual experiences with Mazatec shamans. Some of the main aspects of my experiences as a participant in these rituals were: Mystical ecstasy, enlightenment, as well as paranormal psychic phenomena, such as telepathy, clairvoyance, magnetism (healing touch). I was also an eyewitness of indigenous traditional medicine healing, through the mushrooms Ceremony, with shamanic chants and prayer. The ceremonies of the sacred mushrooms, involved a direct interface with the world of the sacred -until then unknown to me and this caused me to re-evaluate of my concepts as to the meaning of the universe and my understanding of myself as a human being.
This book constitutes the refereed proceedings of the Mexican International Conference on Artificial Intelligence, MICAI 2000, held in Acapulco, Mexico, in April 2000. The 60 revised full papers presented with six invited contributions were carefully reviewed and selected from a total of 163 submissions from 17 countries. The book is divided into sections on knowledge representation and reasoning, robotics and computer vision, machine learning, neural networks, knowledge-based systems, speech recognition and natural language, multiagent systems, reasoning under uncertainty, and intelligent tutoring systems.
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