The dream is all white from a memory that is too real, and its melody has continued to haunt Alpha, even though she has moved as far away from temptation as possible. Eight years after she was exposed to her first and only addictive musical track from the Corp, Alpha has established a new life with a band of her own in a city that has given her the space she was seeking, Los Angeles. However, it only takes one urgent call to bring Alpha back home to Anthem, the older brother who raised her as well as a revolution, and Omega, her twin brother whose contrasting personality makes her feel whole. As Alpha spends more time in the Web, she notices that the number of people who look sickly and addicted seems to be rising. With Anthem's health declining, Alpha and her friends will have to dig deeper into the mainframe than ever before in order to find the root of the Corp's re-emergence. Emma Trevayne’s sequel to Coda concludes the series with a crescendo of unexpected twists, hard-earned triumphs, and agonizing decisions—all coming together as a symphony of pure emotion.
A young girl finds herself entrenched in a dark mystery after the deaths of her parents in this “beautifully written” (School Library Journal) fantastical novel from the author of The House of Months and Years. When a man walks into her grandfather’s curiosity shop and asks about a black orchid, Spindrift turns him away. She’s never seen such a thing. Until one night it appears. Spindrift, an orphan, has one keepsake from her parents…a clear glass orb. Except it’s not quite clear anymore. She watches as a black orchid forms inside the crystal. Then the flower blooms into a towering woman in a dress of midnight silk and air, a woman with the power to grant wishes. It’s fun, at first. But having everything you want is hard to hide. And soon, Spindrift—and her orchid—are being hunted. Left running for her life, Spindrift must ask herself who her parents really were, and whether a wish is really just a curse in disguise.
A boy discovers a mysterious mechanical world he may never escape in this steampunk fantasy that’s “a thrill a minute” (Kirkus Reviews), set in nineteenth-century England. Ten-year-old Jack Foster has stepped through a doorway and into quite a different London. Londinium is a smoky, dark, and dangerous place, home to mischievous metal fairies and fearsome clockwork dragons that breathe scalding steam. The people wear goggles to protect their eyes, brass grill insets in their nostrils to filter air, or mechanical limbs to replace missing ones. Over it all rules the Lady, and the Lady has demanded a new son—a perfect flesh-and-blood child. She has chosen Jack. His only hope of escape lies with a legendary clockwork bird. The Gearwing grants wishes—or it did, before it was broken—before it was killed. But some things don’t stay dead forever. Fans of books like Splendors and Glooms and Doll Bones will find Flights and Chimes and Mysterious Times irresistible!
When her distant aunt and uncle die, Amelia Howling and her parents move in with Amelia's orphaned cousins. Luckily, the house is large, filled with nooks and crannies perfect for hiding. The house was built years ago by a creature named Horatio, who has the power to travel through time and memories. He's been waiting for the perfect human inhabitant, and lures Amelia into his world. Her cousins were full of good memories-- until Amelia noticed that once she and Horatio visited a memory, it was gone forever. Can she help them recover their minds, and break the perfect clockwork of the evil Calendar House?
At age twelve, grave robber Thomas Marsden discovers a boy who looks just like him in an unmarked grave and begins a journey of discovery as he learns of faeries trapped in London and their hope that he can return them to their realm.
A collection of thirty-six forty eerie, mysterious, intriguing, and very short stories by the acclaimed authors Stefan Bachmann, Katherine Catmull, Claire LeGrand, and Emma Trevayne. The Cabinet of Curiosities is perfect for fans of Alvin Schwartz's Scary Stories to Tell in the Dark and anyone who relishes a good creepy tale. Great for reading alone or reading aloud at camp or school! The book features an introduction and commentary by the authors and black-and-white illustrations throughout.
A dying boy on a dying planet plays a dangerous, sophisticated, and addictive game that could save his life—if it doesn’t kill him first. A complex, gorgeous, literary thriller for fans for Ernest Cline, Brandon Sanderson, Orson Scott Card, and M.T. Anderson. In a futuristic version of Earth, society is mostly controlled by a company that produces an addictive virtual reality game called Chimera. Everyone plays Chimera. Defeating the levels is how you earn enough points for clothes, food, even medical enhancements. Miguel Anderson is good at it. In fact, he’s better than anyone he knows. He spends all of his free time playing, hoping to reach Level 25. At Level 25 you can pick any prize you want—and Miguel needs a new biometric heart. When the game runners announce a global competition to launch a new version with untold prizes, Miguel enters and becomes a team leader. That’s new for him—playing on a team. And complicated, as the game becomes a delicate power play between wholly unexpected players. This is the first of two books and features gorgeous writing, compelling action, and a flawed and memorable hero.
At age twelve, grave robber Thomas Marsden discovers a boy who looks just like him in an unmarked grave and begins a journey of discovery as he learns of faeries trapped in London and their hope that he can return them to their realm.
When her distant aunt and uncle die, Amelia Howling and her parents move in with Amelia's orphaned cousins. Luckily, the house is large, filled with nooks and crannies perfect for hiding. The house was built years ago by a creature named Horatio, who has the power to travel through time and memories. He's been waiting for the perfect human inhabitant, and lures Amelia into his world. Her cousins were full of good memories-- until Amelia noticed that once she and Horatio visited a memory, it was gone forever. Can she help them recover their minds, and break the perfect clockwork of the evil Calendar House?
Eight years after Alpha was exposed to her first and only addictive, encoded musical track from the Corp, she finds that she cannot run away from the haunting dreams or desire to taste the emotional high again. At seventeen, she has left the temptations of the Web for a fresh start in Los Angeles, where she has formed a band of her own. But it only takes one urgent call to bring Alpha back home and to her brother Anthem's side. Addiction to encoded tracks is down and an elected government reigns, but somehow more and more people are starting to look like they did in the old days, sickly and addicted. Alpha and her friends will have to dig deeper into the mainframe than ever before in order to reverse the effects before it is too late. Alpha is thrilled to be reunited once again with her twin, Omega, but his connection with her may be more of a dual-edged sword than a doubling of forces. Emma Trevayne's sequel to Coda concludes the series with a crescendo of unexpected twists, hard-earned triumphs, and agonizing decisions—all coming together as a symphony of pure emotion.
A young girl finds herself entrenched in a dark mystery after the deaths of her parents in this “beautifully written” (School Library Journal) fantastical novel from the author of The House of Months and Years. When a man walks into her grandfather’s curiosity shop and asks about a black orchid, Spindrift turns him away. She’s never seen such a thing. Until one night it appears. Spindrift, an orphan, has one keepsake from her parents…a clear glass orb. Except it’s not quite clear anymore. She watches as a black orchid forms inside the crystal. Then the flower blooms into a towering woman in a dress of midnight silk and air, a woman with the power to grant wishes. It’s fun, at first. But having everything you want is hard to hide. And soon, Spindrift—and her orchid—are being hunted. Left running for her life, Spindrift must ask herself who her parents really were, and whether a wish is really just a curse in disguise.
St. Valentine's Day is a special day for lovers all over the world. And this year it has a special significance for Caitlin Ross. This year she is sure that David Hartley will admit she loves her. But Caitlin has forgotten that Valentine's Day casts its own special magic. The surprises she receives, and the shocks that lie in store for David, make this a February the fourteenth they will never, ever forget…!
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