The Riveting Sequel to the Award-Winning RAIDERS' RANSOMShe survived the epic battle of the raiders on the rough waters that flood England. Now poor fishergirl Lilly is determined to return Lexy, the Prime Minister's kidnapped daughter, to her home. And since his father was killed in the clash, Zeph is equally determined to claim leadership of his family's clan before more savage tribes invade the marshlands. But will the electromagnetic pulse of an omnipotent computer set the world aflame and wipe out all humans so that artificial intelligence can take over the future?! It's up to the unlikely trio of children -- and their petulant, unpredictable gameboard PSAI -- to rage against the machines!
Ghosts, clairvoyants, UFO-hunters and the paranormal collide . . . Isis, the daughter of a charlatan psychic, can see ghosts - including that of her dead little sister, Angel. Gray is the son of a UFO-chasing conspiracy theorist. The two became friends over the summer, when they fought a deadly ghost together. So why is Gray now ignoring Isis at school? On a field-trip to a local mine, the pupils are 'accidentally' coated in dust, which has very odd side-effects . . . Could this be related to the ley lines and standing stones which have been calling to Isis with strange, ghostly voices? The secretive and powerful Organisation know the truth, but can Isis and Gray find out what's really happening, and save a life, with the help of two ghosts?
Winner of the inaugural Chicken House/London Times Children's Fiction Competition, which called it "a funny, clever, towering adventure."Because of climate change, much of 23rd-century England is underwater. Poor Lilly is out fishing with her trusty first mate, Cat, when greedy raiders pillage the town--and kidnap the Prime Minister's daughter. Her village blamed, Lilly decides to find the girl. Off she sails, in secret. And with a ransom: a mysterious talking jewel. Along the way she forms a wary friendship with Zeph, a punky raider boy. "If I save the Prime Minister's daughter," Lilly reasons, "he's sure to reward me." Little does Lilly know that it will take more than grit to outwit the tricky, treacherous piratical tribes!
Isis, the daughter of a charlatan psychic, can see ghosts - including that of her little sister, Angel. Gray is the son of a UFO-chasing conspiracy theorist. The two teenagers are forced together when their parents start dating and after a reluctant start, their friendship develops and Isis confesses her secret ability to Gray. But when Isis' mum is inducted into an elite psychic society, run by charismatic Philip Syndal, Isis discovers there are sinister intentions beneath Philip's charm. She and Gray find themselves in grave danger and Isis is forced to use her powers to save them both.
Winner of the inaugural Chicken House/London Times Children's Fiction Competition, which called it "a funny, clever, towering adventure."Because of climate change, much of 23rd-century England is underwater. Poor Lilly is out fishing with her trusty first mate, Cat, when greedy raiders pillage the town--and kidnap the Prime Minister's daughter. Her village blamed, Lilly decides to find the girl. Off she sails, in secret. And with a ransom: a mysterious talking jewel. Along the way she forms a wary friendship with Zeph, a punky raider boy. "If I save the Prime Minister's daughter," Lilly reasons, "he's sure to reward me." Little does Lilly know that it will take more than grit to outwit the tricky, treacherous piratical tribes!
The Riveting Sequel to the Award-Winning RAIDERS' RANSOMShe survived the epic battle of the raiders on the rough waters that flood England. Now poor fishergirl Lilly is determined to return Lexy, the Prime Minister's kidnapped daughter, to her home. And since his father was killed in the clash, Zeph is equally determined to claim leadership of his family's clan before more savage tribes invade the marshlands. But will the electromagnetic pulse of an omnipotent computer set the world aflame and wipe out all humans so that artificial intelligence can take over the future?! It's up to the unlikely trio of children -- and their petulant, unpredictable gameboard PSAI -- to rage against the machines!
Lilly Melkun is out fishing with her sea-cat when the bloodthirsty Reavers come raiding - and steal the Prime Minister's daughter. Her village blamed, Lilly decides to find the girl. Off she sails in secret with a ransom - an extraordinary talking jewel. But nothing can prepare her for what happens next . . .
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