Finally - an easy-to-learn approach to program Java applets! The book covers the Swing graphics (Java 6) using Java applets. It starts with an introduction to computing, then dives right into programming to give you a chance to create first. Simple drawing techniques are covered, followed by image processing, components, layout managers, design, conditionals, events, loops, debugging, collections, threads, game programming, Internet applications, security issues, reading/writing files on the server and email and how to host your applets on the Internet. This book is intended for beginners with a gentle approach to learning how to program allowing you to explore the concepts of programming through a hands-on first approach. Instructors may contact the author to obtain access to lecture notes slides and other material for this course. This edition has black and white inside. Website: http://java.frogandthefly.com includes sample chapter. A full color interior version is available at www.LuLu.com
Learn all the tricks and tips on traveling through the world. Know what to pack, learn how to find cheap flights, explore styles of traveling, safety precautions and lots of good advice and scams to avoid. It covers all the essentials from choosing where to go, what to do before you go, while you're there and when you return. It also shows a lot of great tips on keeping to a low budget as well as how to track your money while you travel. A must-read before traveling!Table of Contents What? Why? Where To...? Trip Planning Before You Go What to Bring While You're There Tips and Tidbits Scams and Shenanigans Top 10's Quips, Quirks and Quotes Why People Travel (Could This Be You?) Where Does the Money All Go? Resources About Me
An Introduction to Programming with Java Applets provides a clear introduction to the art of programming for the one-term course. It prepares students with the tools they need to create sophisticated programs efficiently and with ease. Boese assumes no prior programming knowledge, and begins with an introduction to computing, then gradually moves into programming, giving students the opportunity to create their own programs. The text focuses on the essentials and places more detailed information in Advanced Concept sections for those who would like to delve deeper into particular concepts. With numerous practice exercises, Introduction to Programming with Java Applets is the clear choice for your introductory course!
Finally - an easy-to-learn approach for programming Java applets! This book covers Swing graphics (Java 6) in Java applets. It starts with an introduction to computing, then dives right in to programming to give you a chance to create first and analyze after. Simple drawing techniques are covered, followed by creating methods, components, layout managers and design, conditionals, events, loops, arrays and ArrayLists, threads, game programming, Internet applications, security issues and how to host your applets on the Internet. This book is intended for beginners with a gentle approach to learning programming, allowing you to explore the concepts of programming through a hands-on first approach. This edition added more business-related examples as well as case studies on real-world websites designed into Java applets. Lecture note slides and other teaching materials available. This book contains B&W interior. Color version available. Website: http: //java.frogandthefly.co
Learn to program with Java Applet game examples. This book is an easy approach for learning how to program. The book assumes no prior programming experience and is written to be easy to start developing very sophisticated programs fast.Write games similar to Super Mario Brothers, dungeon games, Pong and Breakout and more!Features: all examples are Java applets that can be posted on the internet, book is based on the standard Java API, code is color-coded to be easier to read.
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