One of the largest southern cities and a hub for the cotton industry, Memphis, Tennessee, was at the forefront of black political empowerment during the Jim Crow era. Compared to other cities in the South, Memphis had an unusually large number of African American voters. Black Memphians sought reform at the ballot box, formed clubs, ran for office, and engaged in voter registration and education activities from the end of the Civil War through the Brown v. Board of Education decision of 1954. In this groundbreaking book, Elizabeth Gritter examines how and why black Memphians mobilized politically in the period between Reconstruction and the beginning of the civil rights movement. Gritter illuminates, in particular, the efforts and influence of Robert R. Church Jr., an affluent Republican and founder of the Lincoln League, and the notorious Memphis political boss Edward H. Crump. Using these two men as lenses through which to view African American political engagement, this volume explores how black voters and their leaders both worked with and opposed the white political machine at the ballot box. River of Hope challenges persisting notions of a "Solid South" of white Democratic control by arguing that the small but significant number of black southerners who retained the right to vote had more influence than scholars have heretofore assumed. Gritter's nuanced study presents a fascinating view of the complex nature of political power during the Jim Crow era and provides fresh insight into the efforts of the individuals who laid the foundation for civil rights victories in the 1950s and '60s.
Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student audience, this volume offers the distance-learning community (administrators, faculty, and students) a different, yet successful, approach to delivering content over the Internet through 3D virtual learning environments that have the potential to transform higher education. Covering a broad spectrum of frameworks, from commercial multiplayer video games to online learning, the book shows just how powerful these environments can be in the arena of education, and concludes that data-driven practice will ensure almost universal take-up, even among those currently unwilling to use V-learning. The authors provide numerous practical examples of distance learning in its current state of development, as well as making informed predictions about how future environments might evolve. This much-needed book is right at the cutting edge of its subject, and comes at a time when research in both educational gaming and distance learning are converging.
Book 2 covers white key major and selected minor scales, triads, and authentic cadences. There are 10 lessons of technical and theory materials which can be combined or stretched out to cover a longer time. Includes a practice plan, warm-ups, terms and definitions, review pages, and staff paper. Appropriate for class or private instruction and for a broad range of ages.
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