Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls.
Colonel Fanshawe was riding slowly back to his bungalow about an hour before the sunset of a hot and brilliant day in the middle of March. He had spent a long day in the saddle, for the Commander-in-Chief of the Indian Forces was at Peshawar on a visit of inspection, and he had reviewed and inspected and inspected and reviewed and given medals and colours and compliments and criticism till the whole garrison, who had been under arms on the parade ground since an early hour that morning, was ready to drop with a well-earned fatigue. That evening there was to be a great dinner-party followed by a dance at the house of the Resident. To-morrow the Commander-in-Chief was to go up the Khyber pass, returning just in time to catch the night train to Lahore, arriving there at daybreak, and prepared to spend another day similar to this. And yet, so reflected Colonel Fanshawe, he was made, to all appearance, of flesh and blood, exactly like anybody else: indeed, he was endowed with flesh to a somewhat phenomenal extent; for, though not of unusual height, he swung a full eighteen stone into his saddle, ate and drank in perfectly amazing quantities, and, without doubt, would to-night prance genially and colossally from beginning to end of every dance with a succession of the prettiest girls in Peshawar. It was equally certain that at the conclusion he would go in person to the bandmaster and beg as a personal favour for an extra or two.... And Colonel Fanshawe, lean and slight and in excellent condition, felt himself a pigmy and an invalid in contrast with this indefatigable elephant who all day had seemed only to wax in energy and boisterousness and monumental briskness. It was as if some huge Government building had burst into active life: John Bull himself, as in the pages of some patriotic print, had become incarnate, commanding and guffawing and perspiring.
The complete trilogy collected together for the first time! Journey into the Labyrinth . . . Includes: The Relic Guild, The Cathedral of Known Things, The Watcher of Dead Time and two EXCLUSIVE short stories 'A terrific debut novel, with plenty of scope for expansion and some really good world-building. Most importantly, lots of fun' Joanne M Harris, author of Gospel of Loki Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls. 'Ed Cox has created a lush, detailed world while also hinting at a larger backstory that will be revealed in volumes to come' SFX 'an exiting blend of steampunk, fantasy, horror and pulp adventure . . . an intriguing, original and enjoying book' Starburst
Divided, hunted and short on resources, the surviving members of the Relic Guild are in real trouble. Their old enemy, the Genii, and their resurrected master have infiltrated Labrys Town and taken over the police force. So the Relic Guild must flee their home, and set off on a dangerous journey across the worlds of the Aelfir. One that will lead them to a weapon which might destroy the Genii. Or the whole universe... And forty years before all this, the war which led to the fall of the Genii continues. And what happens to the Relic Guild during that conflict will change the course of their desperate flight.
An updated version of a guide to (Maryland) . . . prepared by the Works Progress Administration . . . (last updated in 1976). Detailed historical information accompanies driving and walking tours throughout the state".--"Baltimore Magazine". 192 illustrations, including archival and new photos.
Capt. Edward “Ned” Latimer Beach, Jr. USN is known primarily for his bestselling novel Run Silent, Run Deep, which was made into a film in 1958 with Clark Gable and Burt Lancaster and his record setting voyage as commanding officer of USS Triton (SSN(R) 586), that was the first submarine to circumnavigate of the globe while submerged. A highly-decorated United States Navy submarine officer, during World War II, he participated in the Battle of Midway as well as other 12 combat patrols, earning 10 decorations for gallantry, including the Navy Cross. His career also offers insights into the inner workings of power, from inside the Pentagon in the years right after World War II, to inside of the Eisenhower White House, to the politics of the Republican Party in the United States Senate in the 1970s,. In addition to serving as an officer aboard U.S. submarines in the Pacific during World War II, he was a prolific author publishing two novels in addition Run Silent, Run Deep, as well as numerous works on naval history. Ned Beach is a biography that weaves together the personal, professional and writing life of a man who for many was the public face of the submarine community in the years after the Second World War. With a father, who was a naval officer and the author of thirteen published novels in the 1910s & ‘20s, as the eldest son Ned Beach was greatly influenced to follow in his father’s footsteps and to become both an officer and a writer. From his youth in Palo Alto, California during the Great Depression to his service in the Pacific in the war against Japan to the epic submerged circumnavigation of the globe in early 1960 commanding one of the early nuclear powered submarines, Ned Beach’s career encompasses a revolutionary period in American naval history. Not only did he experience it, he wrote about it. This book tells the story of his remarkable life, career and writing.
This edition lists nearly 600 shortline and regional railroads in the United States and Canada. Includes the history, radio frequency, locomotive roster and other information for each line as well as diesel profiles and a listing of past shortlines.
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.