The tour of the Realms’ most powerful cities continues with this action-packed adventure set in Waterdeep, where intrigue and secrets abound In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city’s life. As a group of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends. With Waterdeep facing imminent danger, these spoiled younger sons must set aside their lives of luxury to become a fearless band of heroes. And across it all sprawls the great city itself. A hub of brawling, drinking, laughing, and living life to the fullest—even in the face of death.
Return to the Forgotten Realms and reunite with Eliminster in this Dungeons & Dragons fantasy with echoes of an Agatha Christie mystery. A long-lost mythical spell is up for grabs—but who among the Realms’ archwizards will be able to claim it as their own? Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder. It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm. Escape becomes impossible, their magic rendered useless, when a storm rolls in. Moreover—they find themselves faced with the infamous Elminster of Shadowdale, who claims he’s just there to decide who gets the Lost Spell, but who clearly has an agenda of his own. But before Elminster can put whatever plan he has in motion, archwizards start dying. Spellstorm is loosely connected to the Elminster series and Sage of Shadowdale series.
Elminster fights for the future of Faerûn in this stirring climax to the Sundering series, from the creator of the Forgotten Realms Chaos grips Faerûn as vainglory, prophecy, and ancient forces comingle in the shadows cast by war. Agents of the Shadovar lurk in the corners of Candlekeep in search of the arcane secrets that will power their war machine toward Myth Drannor. Gods and their Chosen run amok, all in a gambit to seize power. And a threat foretold by an ancient seer stirs. At the heart of it all, Mystra—the great Goddess of Magic—has withdrawn from the world. Without her protection, Elminster, her greatest champion, fears for the nascent Weave, the fabric of magic Mystra wields to bind Faerûn. Will the Nightseer Shar, mistress of the great and fearsome Shadovar, seize the opportunity to blanket the world with her Shadow Weave? With the help of Storm Silverhand and his protégé, Amarune, Elminster works frantically to strengthen the Weave’s tethers and forestall what seems an inevitable reckoning. But other interests machinate for their own sinister ends. As the Sundering draws nigh, Elminster and his heroic cohort must see the signs for what they are. The choice of worlds lies in the balance. The Herald is also loosely connected to the Elminster series and Sage of Shadowdale series.
This accessory provides a wealth of highly detailed information about one of the most popular regions of the Forgotten Realms world. In addition to new spells, monsters, magic items, and prestige classes native to the region, "Silver Marches" also includes a poster map and many detailed adventure sites.
Discover Ed Greenwood's first Forgotten Realms novel—a captivating Shandral's Saga tale about an ordinary woman bestowed with extraordinary powers Shandril of Highmoon, an orphaned scullery maid, dreams of a life of adventure and excitement far from the drudgery of her daily tasks. On a whim, she runs away to seek adventure, unknowingly setting a course for the grotto of the most feared creature in the Realms. The dracolich is shrouded in unspeakable evil that can be defeated only by a power equally as strong. Thanks to enchantments created by the great mage Elminster, the only magic strong enough to triumph must be channeled through Shandril’s own body. With the enormous burden of saving the Realms now on her shoulders, Shandril finds the adventure she sought—as well as death, terror, and love.
In this third adventure in the Forgotten Realms series, Elminster the mage must make a choice that will change the Realms forever Emerging at last from a lengthy imprisonment in a dark and dusty tomb, Elminster seeks the guidance of Mystra, the Mother of all Magic. With Mystras's wisdom in his ears, Elminster sets forth on an adventure that leads him to the mysterious and sinister Lady of Shadows, and a Realms-shaking confrontation. With temptations all around him, the mage must make the most important choice of his long life, a choice that will leave the Realms forever changed.
When Narnra of Waterdeep discovers that her long lost father is none other than the great mage Elminster, her hunger for the truth of her birth leads her on the greatest adventure of her young life Narnra Shalace has grown up on the streets of the City of Splendors, facing the daily dangers of life as a fatherless thief. Although her mother has long hinted that her father was of magical stock, Narnra is shocked when she discovers that she is in fact the child of Elminster the mage. Filled with rage that this powerful man who she has heard of in legends and folktales abandoned her to a life of poverty and thievery, Narnra hatches a plan for revenge. Little does she know, forces far beyond herself and Elminster are about to collide. Amidst a vast conspiracy to overthrow all order in the Realms, Narnra will have to learn to trust again—and to love.
A Dragon's Ascension - A Band of Four novel Aglirta is known as the Kingless Land. Once a prosperous and peaceful river valley, it has fallen into lawlessness, and its feuding baronies are engaged in a constant state of war. But the land is kingless no more, for the Sleeping King of legend, King Kelgrael, has been reawakened by the efforts of the valiant Band of Four: - Hawkril, a bold and brave warrior gifted with great strength and fortitude - Craer, the crafty and clever thief - Sarasper, the learned and wise healer and last but not least - Lady Embra Silvertree, the mystical Lady of Jewels, a powerful sorceress Yet peace has not returned. In The Kingless Land, high magic and wizard kings stood in the way, while in The Vacant Throne, civil wars and backstabbing barons resisted the restoration of order. Now, a powerful warlord comes to the front to take control through military might, while the diabolic minions of the Serpent move into position for a climactic battle that will scar the Band of Four forever.
The final installment in Shandril’s Saga sees the fledgling spellfire-mage get one more chance to escape those who wish to claim her power All Shandril Shessair ever wanted was a taste of adventure—but she received much more than a mere taste. Now the wielder of a rare magic that could destroy the world, Shandril has enemies watching her every move, devising ways they can steal her power. Chased across the Realms by wizards, warriors, and priests more evil than she can imagine, Shandril’s last hope is to find refuge in the city of Silverymoon. The Gem of the North is known far and wide for its magic—and for being a sanctuary for those who use their power for good. If Shandril can just make it to the city's gates, will she finally be saved?
Beautiful, Stong-Willed Women. We Love Them. Now read an anthology filled with stories about them. This is not a heroine's book ... unless the heoine knows how to do bad in the name of good. This anthology is about women across the ages overcoming all obstacles to win their pirze. Sixteen tales where Beauty Has Her Way ... even if she has to get down and dirty to do it! Stories by: Paul D. Batteiger, Ramsey Lundock, Joshua Palmatier, Maurice Broaddus, Kenneth Mark Hoover, Chuck Wendig, Pete Kempshall, Ed Greenwood, Filamena Young, Erik Scott de Bie, David A. Hill Jr., Amanda Gannon, Keffy R. M. Kehrli, KV Taylor, Ann Wilkes, Kay T. Holt and Bart R. Leib
Imbued with new powers, Shandril finds herself shadowed by enemies—and haunted by a terrifying responsibility The burning magic now housed in Shandril’s body is the most powerful and most sought-after magic in all of Faerûn. Although she was reluctant to take it, there are many others who would kill for the power, and Shandril is now in constant danger. However, Shandril is not alone, and with the help of a handsome young wizard, some burly knights of Myth Drannor, and a certain old mage of Shadowdale, she might just stay alive long enough to save the Realms.
Chronicling the rich history of the Forgotten Realms campaign setting, this resource presents a detailed timeline accompanied by essays from Elminster of Shadowdale and other Realmslore experts. Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events.
Elminster meets danger and ridicule at every turn as he desperately defends the legacy of the goddess Mystra, mother of magic Commanded by the vestige of Mystra to work together, Manshoon and Elminster engage instead in a ferocious battle that sends the Sage plummeting into the Underdark as a cloud of ashes. Weakened but committed to the task set out for him, Elminster sets forth to rally Cormyr's Wizards of War. Along the way, the great mage seeks blueflame items to mend the immense rifts throughout the realms and thus prevent the ancient Primordials from rising and unleashing their rage. However, evil lies at every turn, and Elminster’s sworn enemy, Mansoon, has plans of his own. He wants to conquer Cormyr, become its new Emperor—and hunt down the Sage's clones. The battles are fiercer than ever, the stakes have never been higher, and the fate of Cormyr is on the line.
Shadows loom as Elminster’s archnemeses plot a desperate last grasp for power over Faerûn The Time of Troubles has almost passed. At last, the chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn is reaching an end. However, this is not the case for Those Who Walk in Shadow. The dreaded and insidious Shadowmasters realize that they have one last chance to seize control while chaos still wreaks havoc across the Realms. In doing so, they seal the fate of not just their archenemy Elminster, but all of Mystra's minions as well. Darkness threatens to envelop all Faerûn.
The thrilling conclusion to Ed Greenwood's epic about the rise of the Knights of Myth Drannor, the greatest adventurers Faerûn has ever seen A cry for heroes went out from the kingdom of Cormyr when treachery threatened to bring her low, and the Knights of Myth Drannor left the pastoral comforts of Espar to answer that call. Chartered by the king and knighted by the queen, they have earned the name of adventurers. But to save Cormyr, they must become more than that—they must become heroes. But do the Knights of Myth Drannor have what it takes? Thus far, they have defeated both dark magic and treason, but true heroes do more than stumble across victory. True heroes are relentless in the pursuit of evil. The true hero’s sword never sleeps . . .
The once-immortal Elminster Aumar faces old age and old enemies in this epic first installment in the Sage of Shadowdale series The great mage Elminster is now an old man, surrounded by enemies and dreaming of the noble adventures of his youth. Once a wizard more powerful than any other—immortal, and beloved of the goddess of magic—Elminster’s world was torn asunder by the murder of Mystra and the mayhem of enchantments her death triggered throughout the realms. Weary, weakened, and with little magical ability, Elminster and his lover, Simbul, are in grave danger: he, from his many enemies and she, from her own insatiable need to consume magical items—or lose lucidity forever. Unfortunately, their ever-growing and increasingly risky collection has the power to lead Elminster’s enemies right to his door.
Elminster the mage returns for more adventure and magic in this second installment of his travels through the Dungeons & Dragons’ Forgotten Realms It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory. Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.
A trio of holiday dragon tales includes Jeff Grubb's "The Knight, Before Christmas," in which a knight confronts a feared dragon on Christmas Eve; "The Christmas Dragon" by James M. Ward, in which a dragon is angered by the holiday chimes of a nearby small town; and Ed Greenwood's "Wrathclaw's Wyrmtide Or the Secret of Treasure-Unlooked-For," about a greedy dragon who discovers a treasure far greater than gold. Original.
A most eagerly awaited account of the early years of the wizard Elminster, the best known citizen in the Forgotten Realms world. The Making of a Mage is the story of a young boy who overcomes great hardships and his own short comings to become the mightiest mage in the Realms.
Taken prisoner by a powerful demon, Elminster, the legendary wizard, finds himself imprisoned in hell, where he is tortured for his powerful mind and confronts the awful choice between death or madness. Reprint.
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