Disaster awaits when the most annoying girl in school discovers the existence of our favorite tiny dinosaurs in the fifth installment of Dustin Hansen's illustrated chapter book series. Vicky Van Varbles, AKA Lin's nemesis, AKA the most annoying person on the planet, has discovered the microterium! Lin is convinced that this is the Worst. Thing. EVER! Vicky has never kept a secret in her life. The only solution is to trap her in a bug jar for the rest of eternity. But Danny has a different plan . . . if they can induct Vicky into the (newly created) International Microsaur Protection Agency, he's sure she can be convinced to keep their secret. But first Vicky has to pass Lin's increasingly difficult and dangerous tests . . . If Danny can't get Lin and Vicky to work together, then the microsaurs really might be doomed!
Get ready for more microsaur mayhem (and a bit of babysitting!) in the fourth installment of Hansen's action-packed illustrated chapter book series. Illustrations.
TINY T-REXES = BIG TROUBLE!!! Adventures (and disasters) abound in this fun, fast paced chapter book about the perils of taking care of tiny dinosaurs. Danny and Lin are determined to be the best Microsaur sitters ever! Sure, things got a little out of control with the tiny-raptors and the Professor's lab might have gotten a bit ...destroyed. BUT it's all going to be absolutely fine. After all, they have a plan! Unfortunately, even the best plans can fall through when faced with the terror of tiny T-rex twins, and with the Professor on his way home, Danny and Lin find themselves racing against the clock to fix everything before he kicks them out of the Microterium forever! Adventures await in That's MY Tiny-Saurus Rex, the third book in Dustin Hansen's fast-paced and delightfully illustrated Microsaurs series.
WATCH OUT FOR TINY DINOSAURS!!! Danny and Lin are expert secret keepers. They’re brave, smart, and maybe a little bit crazy. Which, as it turns out, is exactly what you need to be to take care of a rare collection of hungry, curious, extra-tiny dinosaurs. But when their friend Professor Penrod sends them a mysterious package filled with toothy, scratchy microsaurs hungry enough to chew through walls, along with a very large microsaur egg, even the bravest adventurers might find themselves outnumbered and in over their head. Honey, I Shrunk The Kids meets Jurassic Park in this fabulous illustrated chapter book series by Dustin Hansen.
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Desperately Seeking Women Readers delves into the history of U.S. newspapers to examine the construction of female readership. Pages designed specifically for women transformed over time as the newspaper industry looked for ways to capture women readers. Harp investigates the creation and collapse of these pages before considering contemporary case studies to explore the recent revival of sex-specific pages. Interviews with professional journalists reveal the difficulties with defining news for women and the problems inherent in constructing newspapers in a sex-specific way. With a clear and descriptive style, Harp offers a fresh, original topic in communication scholarship. Desperately Seeking Women Readers is ideal for undergraduate and graduate coursework, as well as for curious readers of U.S. newspapers or historical and contemporary women's issues.
This two-volume open-access book offers a theoretically and empirically-grounded portrayal of the experiences of people claiming international protection in Europe on the basis of their sexual orientation or gender identity (SOGI). It shows how European asylum systems might and should treat asylum claims based on people’s SOGI in a fairer, more humane way. Through a combined comparative, interdisciplinary (socio-legal), human rights, feminist, queer and intersectional approach, this book examines not only the legal experiences of people claiming asylum on grounds of their SOGI, but also their social experiences outside the asylum decision-making framework. The authors analyse how SOGI-related claims are adjudicated in different European frameworks (European Union, Council of Europe, Germany, Italy and UK) and offer detailed recommendations to adequately address the intersectional experiences of individuals seeking asylum. This unique approach ensures that the book is of interest not only to researchers in migration and refugee studies, law and wider academic communities, but also to policy makers and practitioners in the field of SOGI asylum.
Human beings are in contact with the world through their minds. One can make sensory perceptual contact with the world: One sees the tree and hears its leaves flutter. And one makes cognitive contact with the world: One forms beliefs about the tree, memories of how it was in the past, and expectations of how it will be in the future. Can the first, perception, be influenced in important ways by the second, cognition? Do cognitive states such as memories, beliefs, and expectations affect what one perceives through the senses? And what is the importance of these possible relations to how we theorize and understand the human mind? Possible cognitive influence on perception (sometimes called "cognitive penetration of perception") has been long debated in philosophy of mind and cognitive science: Some argue that such influence occurs, while others argue that it does not or cannot. In this excellent introduction and overview of the problem, Dustin Stokes examines the following: The philosophical and scientific background to cognition and perception Contemporary ways of distinguishing cognition and perception Questions about the representational content of perception versus cognition Distinct theories of mental architecture: modularity versus malleability Consequences for epistemology, philosophy of science, and aesthetics Philosophical and scientific research on perceptual attention Perceptual skill, learning, and expertise Perceptual content, objectivity, and cultural bias. Additional features, such as chapter summaries, suggestions for further reading, and a glossary, make Thinking and Perceiving an ideal resource for students of philosophy of mind and psychology, cognitive psychology, and cognitive science.
Transitional justice is the dominant lens through which the world grapples with legacies of mass atrocity, and yet it has rarely reflected the diversity of peace and justice traditions around the world. Hewing to a largely western and legalist script, truth commissions and war crimes tribunals have become the default means of 'doing justice'. Rethinking Transitional Justice for the Twenty-First Century puts the blind spots and assumptions of transitional justice under the microscope, and asks whether the field might be re-imagined to better suit the diversity and realities of the twenty-first century. At the core of this re-imagining is an examination of the broader field of post-conflict peace building and associated critical theory, from which both caution and inspiration can be drawn. By using this lens, Dustin N. Sharp shows how we might begin to generate a more cosmopolitan and mosaic theory, and imagine more creative and context-sensitive approaches to building peace with justice.
Utilizing each chapter to present core topical and timely examples, Pop Culture Freaks highlights the tension between inclusion and individuality that lies beneath mass media and commercial culture, using this tension as a point of entry to an otherwise expansive topic. He systematically considers several dimensions of identity—race, class, gender, sexuality, disability—to provide a broad overview of the field that encompasses classical and contemporary theory, original data, topical and timely examples, and a strong pedagogical focus on methods. Pop Culture Freaks encourages students to develop further research questions and projects from the material. Both quantitative and qualitative analyses are brought to bear in Kidd's examination of the labor force for cultural production, the representations of identity in cultural objects, and the surprising differences in how various audiences consume and use mass culture in their everyday lives. This new, revised edition includes update examples and date to reflect a constantly changing pop culture landscape.
Annotation A comprehensive guide to understanding how to design, install and manage a unified communications solution Gain a thorough understanding of the Cisco? Unity systems with guidance from three of its chief architects Master the application of Unity features to solve legacy and convergence problems Select from comprehensive solutions for Unity to effectively manage your Cisco Unity installations As an integral part of the Cisco AVVID (Architecture for Voice, Video, and Integrated Data) environment, Cisco Unity complements the full range of Cisco IP-based voice solutions including Cisco CallManager, Cisco IP Contact Center, and Cisco Personal Assistant. Cisco Unity is designed for large or small enterprises and offers enhanced security, reliability, and serviceability along with support for Microsoft Windows 2000, Advanced Server SP2, and Microsoft Exchange 2000 Enterprise Server. Cisco Unity Deployment and Solutions Guide presents real world deployment examples and shows how to plan, install, and manage a Cisco unified communications solution. Part I focuses on understanding Unity architecture and the different technologies it uses. It also provides a comprehensive list of features and explains how they are used. Part II focuses on deployment issues and explains the steps necessary to deploy a Unity messaging system in a small or large organization. It includes a considerable number of real world examples and case studies for each installation type. Part III answers a large number of solutions oriented questions asked by customers on a regular basis, but where no documented information is presently available. Finally, part IV explains everything a Unity Administrator needs to know in order to manage the system and it's users. Todd Stone is a Unity Customer Solutions Architect for Cisco Systems. Jeff Lindborg is the architect and technical lead for the Applications Team for Cisco Unity. Steve Olivier is the Unity expert on switch integration. Author residences: Seattle, WA.
Since the publication of Georg Simmel’s Philosophy of Money more than a century ago, social science has primarily considered money a medium of exchange. This new book treats money as a more inclusive social concept that has profoundly influenced the emergence of modern society. Money is also a moral and political category. It communicates prices and thus embodies innumerable evaluations and judgments of objects and services, of social relationships and associations. At the same time, modern societies are undergoing fundamental transformations in which money assumes an ever-important role, while banking and financial services constitute the new primary sector of modern service economies. In this book, the authors trace the transformational scope of monetarization and financialization along the four classical productive forces—land, capital, labor, and knowledge—and evaluate the consequences of an irrepressible urge to quantify and monetarize almost everything social. What happens to a society in which the tangible products of the real economy lose their preeminent status, and everything is judged purely according to its economic value? The authors identify an increasing disconnect between market prices and social values with serious social, political, economic, and environmental consequences.
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On! with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of the past thirty years.
In this important new primer, Dustin Mulvaney makes a passionate case for the significance of solar power energy and offers a vision for a more sustainable and just solar industry for the future. The solar energy industry has grown immensely over the past several years and now provides up to a fifth of California’s power. But despite its deservedly green reputation, solar development and deployment may have social and environmental consequences, from poor factory labor standards to landscape impacts on wildlife. Using a wide variety of case studies and examples that trace the life cycle of photovoltaics, Mulvaney expertly outlines the state of the solar industry, exploring the ongoing conflicts between ecological concerns and climate mitigation strategies, current trade disputes, and the fate of toxics in solar waste products. This exceptional overview will outline the industry’s current challenges and possible futures for students in environmental studies, energy policy, environmental sociology, and other aligned fields.
This textbook introduces the key concepts that underpin sustainable energy transitions. Starting with the basic biophysical principles, current sources and environmental consequences of existing energy resource use, the book takes readers through the key questions and topics needed to understand, prescribe, and advocate just and sustainable energy solutions. The interdisciplinary nature of the book aims to build bridges across the social and natural sciences and humanities, bringing together perspectives, ideas and concepts from engineering, economics, and life cycle assessment to sociology, political science, anthropology, policy studies, the humanities, arts, and some interdisciplinary thinkers that defy categories. This accessible approach fills the gap for a textbook that integrates sustainability science and engineering studies with strong empirical social science and it will be a useful tool to anyone interested in the socio-ecological dimensions of energy system transitions.
Beryl Potter was a reserved working-class mother of three living a decent life, or so it seemed, when a harmless slip and fall marked the unravelling of everything that she had known about herself and the world around her. Over the course of six years, she endured unimaginable pain. As doctors raced to save her life, her limbs and eyesight were taken from her one by one. In the span of a few years, she lost nearly half her body, her financial security, her home, her husband, and any semblance of a recognizable future. A survivor of more than one hundred surgeries, a dangerous opioid addiction, and multiple suicide attempts, Beryl Potter devoted herself to bettering the lives of other people with disabilities and made a tremendous contribution to disability awareness from the 1970s to 1990s. In this unparalleled biography, Dustin Galer demonstrates how Beryl Potter seemed to crack the code of the social system that oppressed her. By wading into the weeds of her complicated life before and after her accident, Galer leaves readers with a complex portrait of a woman who defied and challenged gender and disability norms of her time, paving the way for disability justice.
This work presents one of the most powerful methods of plasma diagnosis in exquisite detail, to guide researchers in the theory and measurement techniques of light scattering in plasmas. Light scattering in plasmas is essential in the research and development of fusion energy, environmental solutions, and electronics.Referred to as the "Bible" by researchers, the work encompasses fusion and industrial applications essential in plasma research. It is the only comprehensive resource specific to the plasma scattering technique. It provides a wide-range of experimental examples and discussion of their principles with worked examples to assist researchers in applying the theory. - Computing techniques for solving basic equations helps researchers compare data to the actual experiment - New material on advances on the experimental side, such as the application of high density plasmas of inertial fusion - Worked out examples of the scattering technique for easier comprehension of theory
Labor markets in the Western Balkan countries (Albania, Bosnia and Herzegovina, Kosovo, Macedonia, Montenegro, and Serbia) are characterized by some of the highest unemployment and low employment rates in Europe. We analyze the poor labor market outcomes in these countries by comparison with the New Member States of the European Union and advanced European economies. Our findings suggest that long-lasting labor market weaknesses in the Western Balkans have structural roots: the institutional setup of the labor markets, labor cost factors, and especially the unfinished transition process. Finally, we offer policy recommendations for boosting job creation.
In one of the most charming works to survive from classical antiquity, Xenophon’s Symposium depicts an amiable evening of wine, entertainment, and conversation shared by Socrates, and a few of his associates, with certain Athenian gentlemen who are gathered to honor a young man for his recent victory in the Panathenaic games. The subtle playfulness which characterizes the animated discussions conceals a light-hearted, yet surprisingly philosophical inquiry regarding the rival claims of virtue, articulated and defended by the Socratics and gentlemen to establish the praiseworthiness and excellence of their competing ways of life. Gentlemanliness, taken as an admired political virtue, and philosophy, as pursuit of wisdom and self-sufficiency, emerge as contested ideas about what constitutes the path to human happiness, especially in response to the beautiful and its compelling arousal of erotic desire in the body and soul. Offering a comprehensive account and interpretation of the Symposium, this book follows the speeches and action of the dialogue through its many twists and turns, from beginning to end, with particular attention to the place of rhetoric in the argument of the work as a whole. Thus, Xenophon's Socratic Rhetoric examines foundational aspects of the philosophic life manifest in the words as well as deeds of Socrates in this dialogue--starting from an original reading of the opening scene as a harbinger of the competition in wisdom that occurs over the course of the symposium, and concluding with a provocative consideration of conjugal erotics as the continuation and completion of the Socratic logos about the role of love in guiding human beings toward virtue and happiness.
Today there is no place on Earth that does not harbour invasive exotic species. Invasive plants and animals can be found on every continent, including Antarctica, and within all waterbodies, including all oceans. In our increasingly connected world, with speedy commercial and recreational travel and the global movement of biological matter for food, invasive species are showing up at such a fast rate that there is no way to accurately count how many currently exist or how many are likely to emerge in the coming decades. Monitoring these species and controlling their spread is essential, as we increasingly understand the negative impacts they pose: their threat to our health; the toll they take on our commercial production; and the threat they pose to native ecosystems. This Very Short Introduction provides a clear definition of an invasive species, and considers the myriad ways they are moved around the globe, and the ecological, social, and economic impacts they often impose. Exploring the way Earth's biodiversity is being affected by global change, Julie Lockwood also discusses policy and management approaches to combating the ill-effects of invasive species, and how invasive species fit within the broader context of environmental change. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
Second only to the National Football League, NASCAR is insanely popular among television viewers. NASCAR is also one of the most attended single-day sporting events in the world. This title takes a close look at the history, the vehicles, the events, and the stars who make NASCAR racing unique. Complete with informative sidebars, a photo diagram, and much more. Aligned to Common Core standards and correlated to state standards. SportsZone is an imprint of Abdo Publishing, a division of ABDO.
What is the precise relation between the "Pope" of the poems and the Pope of history? Seeking to clarify the nature of the intimate link between the historical self and the idealized self of the poetry, Dustin Griffin examines the various ways in which Pope's poems may be said to be self-expressive. He brings a sensitive critical reading of the texts and an impressive knowledge of the poet's life and writings to his discussion of poems from the entire range of the poet's career. The author argues that Pope is present in his poems as a private person whose special imaginative and psychological concerns emerge because they are expressed publicly. In some poems, Pope confronts quite openly his fervent moral idealism with his powerful aggressive feelings, and he explores his conflicting impulses toward retirement and engagement. In others, he reveals impulses and attractions that he would not admit to full consciousness in his letters. Pope is also present as poet-protagonist, self-consciously attempting to present and master a body of poetic material. Professor Griffin's study recovers some of the personal energy that invigorates Pope's greatest poems and makes them strikingly self-expressive products of an imagination intrigued and often at odds with itself and, yet more sharply, with the world. Originally published in 1979. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
The first foundational text on the clinical use of cannabis and cannabinoid therapies. Despite thousands of years of medical use and an impressive record of safety, versatility, and efficacy, Cannabis sativa has existed outside the modern pharmacopeia since the 1940s. Primarily driven by popular demand, this botanical has returned to health care, but most clinicians lack the knowledge essential for identifying candidates for treatment, guiding patients, maximizing benefit, and minimizing harm. Dustin Sulak provides health care professionals—including physicians, psychologists, pharmacists, and nurses—with an accessible and evidence-based reference that empowers them to intelligently discuss cannabis with their patients and implement cannabis and cannabinoid therapies with confidence. Based on over a decade of clinical experience and an extensive review of the literature, this detailed and scientifically accurate guide includes the history of cannabis in medicine, the foundations of endocannabinoid physiology, the pharmacological effects of cannabis’ myriad active constituents, the clinical utility of its various preparations, and specific strategies and cautions for treating the most common conditions presenting to a cannabis clinician. This guide is an essential resource for practitioners of any specialty field or experience level who wish to improve their patients’ outcomes, harness the healing potential of the endocannabinoid system, and wield a powerful solution to many of healthcare’s challenges.
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
An orphaned giant named Berg is in search of just one person he can call friend. When he was very young, Berg's mother hid him in a cave and led an angry mob of villagers away, sacrificing her own life to protect her son. In all the years since, Berg has lived alone, the only reminders of his family are his mother's satchel and his recurring dreams of a white bear who shares a magical sand from a fallen star. When the white bear touches Berg with the star-blue sand, he feels safe and happy in his dreams. Sometimes, when he feels lonely, he will risk entering a village to trade a smooth river rock or a feather for food. He's really searching for kindness, companionship, and, maybe one day, someone who will want to get to know him and be his friend. But with every attempt he makes, people only see his massive size and cruelly chase him away, thinking he is Ünhold--a giant and a monster. Whoever this Ünhold is, Berg also fears him and hopes they never meet. In his travels, Berg comes upon a new town, a city made of iron where blacksmiths construct all kinds of ironworks from gates to sculptures to chains and weapons. Berg meets a little girl, Anya, who doesn't run and scream in fear like everyone else does. To his amazement and delight, Anya knows about the dream-sand and says she wants to be his friend. The mayor convinces the villagers of the benefit of having a giant around who can protect their city from the dangers he says Ünhold has in store for them. Anya has learned about the dream-sand from secretly watching Ünhold use it to trade for food and trinkets, and she suspects the mayor is planning something different than what he says. Fearing the city isn't safe for Berg, she warns her giant friend to flee. When a secret plot is revealed to capture Berg, the young giant has to figure out where he can place his trust. The story follows Berg on his journey and is told through text and graphic novel-style illustrations of beautiful dream sequences that reveal Berg's hopes and memories. Berg's mother appears to him in his dreams as a white bear, patient, nurturing and protective, and he sees himself as a little bear cub. Berg is often unsure what exactly the dreams mean, but sometimes they describe things which are about to happen or give him answers to problems he is facing. This tender and unique story-within-a-story is a riveting tale of loss, longing, adventure, being yourself, and finding the true meaning of friendship.
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.
TINY T-REXES = BIG TROUBLE!!! Adventures (and disasters) abound in this fun, fast paced chapter book about the perils of taking care of tiny dinosaurs. Danny and Lin are determined to be the best Microsaur sitters ever! Sure, things got a little out of control with the tiny-raptors and the Professor's lab might have gotten a bit ...destroyed. BUT it's all going to be absolutely fine. After all, they have a plan! Unfortunately, even the best plans can fall through when faced with the terror of tiny T-rex twins, and with the Professor on his way home, Danny and Lin find themselves racing against the clock to fix everything before he kicks them out of the Microterium forever! Adventures await in That's MY Tiny-Saurus Rex, the third book in Dustin Hansen's fast-paced and delightfully illustrated Microsaurs series.
A lab mix-up accidentally releases a full-sized Triceratops into the town festival in the sixth and final installment of Dustin Hansen's illustrated chapter book series, Microsaurs. As the first official members of the International Microsaur Protection Agency, Danny and Lin thought that they were prepared for anything. They've flown with Tiny-Dactyls, herded Tiny-Stegos, and wrangled Tiny-saurus Rexes. But when the Professor's newly upgraded Expand-o-matic messes up, they end up facing their biggest problem yet... a full-sized Triceratops let loose in the middle of the town's yearly Tomato Festival! Will Danny and Lin be able to stop their favorite Tiny-Tricera from terrorizing the town, or will the Microsaurs become front page news and be lost forever?
Meet Dewey Jenkins, a 13-year old schoolkid who's about to fail science class. Follow him on an amazing adventure that leads Dewey and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. My Video Game Ate My Homework is a funny, fast-paced adventure that shows the importance of cooperation and teamwork, as well as the importance of using your own unique abilities to solve problems. It's illustrated in Dustin Hansen's colorful, cartoony style, and filled with lots of sight gags and nods to video-gaming tropes. Dustin Hansen spent years directing and creating video games before becoming a writer and illustrator, and makes his DC debut with My Video Game Ate My Homework!
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.