When it comes to hot dogs, Hot Doug's head chef Doug Sohn is the master of the craft. His introduction of gourmet ingredients and professionally trained culinary flair to the world of encased meats has earned him national recognition and praise. In Hot Doug's: The Book, Sohn takes the reader on a fun, irreverent trip through the history of hot dogs, his restaurant, and the many patrons -- both famous and average Joe -- who have declared Sohn the king of dogs. As told through Sohn's own stories, this book will combine photos, favorite anecdotes, lessons learned, and lists ranging from general restaurant etiquette to most-repeated sausage double-entendres (Doug's heard 'em all). Stories included will reveal fact from the folklore of the restaurant's founding, retell the tale of Hot Doug's infamous 2006 run-in with Chicago City Hall, and even provide accounts of Hot Doug's-inspired tattoos, which if presented upon order privilege the bearer to free hot dogs for life. Contributions from some of Hot Doug's biggest fans will be spread throughout the book, with raves from Paul Kahan, Steve Albini, Dan Sinker, Mindy Segal, Homaro Cantu, Aziz Ansari, many other local and national figures, and an introduction from Graham Elliot.
When it comes to hot dogs, Hot Doug's head chef Doug Sohn is the master of the craft. His introduction of gourmet ingredients and professionally trained culinary flair to the world of encased meats has earned him national recognition and praise. In Hot Doug's: The Book, Sohn takes the reader on a fun, irreverent trip through the history of hot dogs, his restaurant, and the many patrons -- both famous and average Joe -- who have declared Sohn the king of dogs. As told through Sohn's own stories, this book will combine photos, favorite anecdotes, lessons learned, and lists ranging from general restaurant etiquette to most-repeated sausage double-entendres (Doug's heard 'em all). Stories included will reveal fact from the folklore of the restaurant's founding, retell the tale of Hot Doug's infamous 2006 run-in with Chicago City Hall, and even provide accounts of Hot Doug's-inspired tattoos, which if presented upon order privilege the bearer to free hot dogs for life. Contributions from some of Hot Doug's biggest fans will be spread throughout the book, with raves from Paul Kahan, Steve Albini, Dan Sinker, Mindy Segal, Homaro Cantu, Aziz Ansari, many other local and national figures, and an introduction from Graham Elliot.
In this unique and passionate book, Doug Nicholls proposes a cultural revolution within youth work. He draws on the best of youth work's past to redesign the youth work map for today. He speaks with wit, wisdom and warmth to youth workers about their craft. Yet he takes no intellectual prisoners in proposing a new role for youth work in the struggle for social justice. No student or practitioner should miss it.
Laser Moose and Rabbit Boy embark on their wildest adventure yet, encountering prickly old foes, body swaps, brain experiments, and a shocking showdown in the fourth book from the outrageous, hilarious, beloved series. Fur is flying in the forest! When Frank the Deer soars off a cliff and an eagle starts talking, Laser Moose and his loyal sidekick Rabbit Boy must discover why these animals have swapped bodies. Their investigation leads to the bizarre brain experiments of Gus the Wolf, the sinister return of their spikey nemesis Cyborgupine, and the truly unthinkable: a final confrontation between our two heroes. Get ready for mystery, danger, laughs, and lots of eye-popping, laser-shooting action from Laser Moose and Rabbit Boy in their most mind-blowing adventure to date. Written and drawn by Doug Savage, the creator of the popular comic Savage Chickens.
The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application. Coverage Includes 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and emerging technologies
A beginner's course, teaching the basics of French, Spanish and German up to GCSE level. It is designed for students in colleges and universities studying language with a practical bias. It is suitable for use with groups, individuals with tutorial support or as core material for a supported self-study course.
Comprising two parts: Level 1 teaches the basics of French, Spanish and German till GCSE level, students practise skills such as making telephone calls, letter-writing, and others. Level 2 trains students in areas of business including: applying for jobs, dealing with quotes and more. This title is aimed at groups, individuals, and others.
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