Delve into a world of imagination populated with giant robots, strange vehicles, alien creatures and other fantastic inventions. For generations artists have created imagery destined for the entertainment of others, and now you can too. Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum. Inside you'll discover: • 30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniques • Details and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations • 25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color images • Foreword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf) With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!
Delve into a world of imagination populated with giant robots, strange vehicles, alien creatures and other fantastic inventions. For generations artists have created imagery destined for the entertainment of others, and now you can too. Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum. Inside you'll discover: 30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniques Details and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations 25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color images Foreword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf) With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!
You can design the future! In a post-apocalyptic alien landscape, starfighters crash land in desert terrain, dino riders rear up, rusted crab walkers litter the horizon and men work with--or fight against--giant iron robots. You control it all and Academy Award-winning sci-fi film production designer Doug Chiang tells you how. In this revised and updated version of his best-selling book, Mechanika, Chiang uses his 25 years in the film industry working on such films as the Star Wars franchise, Terminator 2: Judgment Day and War of the Worlds to teach you the techniques, tools and tips to draw and think like a master sci-fi artist. Inside you'll find: • The six keys to good design and how to build an expert toolkit. • Basic sketching techniques and the rules of perspective--even in imaginary worlds. • 25+ step-by-step demonstrations, including updated text and 6 brand new demonstrations, showing how to draw everything from monopods and labor beasts to aliens and steam-powered robots by mixing traditional drawing and marker techniques with digital painting technology. • How to create compelling science fiction scenes inspired by movies, books, comics and games from conceptualization to completion. • Tips and details on how to use Adobe Photoshop to design, draw and enhance your creations--including author secrets! Learn design secrets from one of the sci-fi artists behind Star Wars, War of the Worlds and Terminator 2: Judgment Day!
Academy awardwinning artist Doug Chiang and best-selling sci-fi author Orson Scott Card join forces for an extraordinary publishing adventure: Robota. An original illustrated science fiction novel, Robota follows the fortunes of a strangely powerful amnesiac named Caps as he navigates an ancient, decaying world in which a dwindling human population battles a society of merciless robot warriors. Aided by talking animals and stalked by terrifying hunter robots, Caps slowly rises to fulfill an awesome destiny. Integrating word and image, Card's masterful storytelling is interwoven with 75 pieces of Chiang's wildly imagined, meticulously rendered art. Packaged in a dramatic metallic case, this unusual and powerful collaboration is tailor-made to thrill.
You can design the future! In a post-apocalyptic alien landscape, starfighters crash land in desert terrain, dino riders rear up, rusted crab walkers litter the horizon and men work with--or fight against--giant iron robots. You control it all and Academy Award-winning sci-fi film production designer Doug Chiang tells you how. In this revised and updated version of his best-selling book, Mechanika, Chiang uses his 25 years in the film industry working on such films as the Star Wars franchise, Terminator 2: Judgment Day and War of the Worlds to teach you the techniques, tools and tips to draw and think like a master sci-fi artist. Inside you'll find: • The six keys to good design and how to build an expert toolkit. • Basic sketching techniques and the rules of perspective--even in imaginary worlds. • 25+ step-by-step demonstrations, including updated text and 6 brand new demonstrations, showing how to draw everything from monopods and labor beasts to aliens and steam-powered robots by mixing traditional drawing and marker techniques with digital painting technology. • How to create compelling science fiction scenes inspired by movies, books, comics and games from conceptualization to completion. • Tips and details on how to use Adobe Photoshop to design, draw and enhance your creations--including author secrets! Learn design secrets from one of the sci-fi artists behind Star Wars, War of the Worlds and Terminator 2: Judgment Day!
This visionary study in world-building traces a human's journey through a preindustrial civilization ruled by tyrannical robots. Breathtaking illustrations, accompanied by text, provide a cinematic scope to every page.
Thor confronts a menagerie of foes, from Storm Giants and the Crusader to Graviton and the Lord of Darkness himself, Dracula! The battle for Asgard- the battle for life itself - is set when Loki and the war-god Tyr steal the Golden Apples of Immortality and unleash the Midgard Serpent. Thor, Sif and the Warriors Three must face a world-destroying menace and prevail...or age and die like mortal men! COLLECTING: VOL. 12; THOR (1966) #320-336, ANNUAL (1966) #11; BIZARRE ADVENTURES (1981) #32.
The amazing true story of America’s first Black generals, Benjamin O. Davis, Sr. and Jr., a father and son who helped integrate the American military and created the Tuskegee Airmen. Perfect for fans of Devotion and Hidden Figures. Red Tails, George Lucas’s celebration of America’s first Black flying squadron, the Tuskegee Airmen, should have been a moment of victory for Doug Melville. He expected to see his great-uncle Benjamin O. Davis Jr.—the squadron’s commander—immortalized on-screen for his selfless contributions to America. But as the film rolled, Doug was shocked when he realized that Ben Jr.’s name had been omitted and replaced by the fictional Colonel A. J. Bullard. And Ben’s father, Benjamin O. Davis Sr., America’s first Black general who helped integrate the military, was left out too. Dejected, Doug looked inward and realized that unless he worked to bring their inspirational story to light, it would remain hidden from the world just as it had been concealed from him. In Invisible Generals, Melville shares his quest to rediscover his family’s story across five generations, from post-Civil War America to modern day Asia and Europe. In life, the Davises were denied the recognition and compensation they’d earned, but through his journey, Melville uncovers something greater: that dedication and self-sacrifice can move proverbial mountains—even in a world determined to make you invisible. Invisible Generals recounts the lives of a father and his son who always maintained their belief in the American dream. As the inheritor of their legacy, Melville retraces their steps, advocates for them to receive their long-overdue honors and unlocks the potential we all hold to retrieve powerful family stories lost to the past.
Cinema's Doppelgängers is a counterfactual history of the cinema - or, perhaps, a work of speculative fiction in the guise of a scholarly history of film and movie guide. That is, it's a history of the movies written from an alternative unfolding of historical time - a world in which neither the Bolsheviks nor the Nazis came to power, and thus a world in which Sergei Eisenstein never made movies and German filmmakers like Fritz Lang never fled to Hollywood, a world in which the talkies were invented in 1936 rather than 1927, in which the French New Wave critics didn't become filmmakers, and in which Hitchcock never came to Hollywood. The book attempts, on the one hand, to explore and expand upon the intrinsically creative nature of all historical writing; like all works of fiction, its ultimate goal is to be a work of art in and of itself. But it also aims, on the other hand, to be a legitimate examination of the relationship between the economic and political organization of nations and film industries and the resulting aesthetics of film and thus of the dominant ideas and values of film scholarship and criticism. Doug Dibbern's first book, Hollywood Riots: Violent Crowds and Progressive Politics in American Film, won the 2016 Peter Rollins Prize. He has published scholarly essays on classical Hollywood filmmakers, film criticism for The Notebook at Mubi.com, and literary essays for journals like Chicago Quarterly Review and Hotel Amerika. He has a Ph.D. in Cinema Studies from New York University, where he teaches now in the Expository Writing Program.
Edgar Wheeler was a successful businessman who was despised by everyone who knew him. He abused his wife, bullied his children, and cheated his business associates. And despite his involvement in at least three suspicious deaths, he avoided prosecution as he manipulated his way into a small fortune. When Wheeler was bludgeoned to death at the SeaVista Inn on Gates Island, California, Healy and Inspector Tony Montgomery pursued the investigation, gathering information about the victim and suspects, and through flashbacks it became clear that everyone had a powerful motive. Wheelers wife, his lawyer, his daughter, the innkeeper, and even the maid were serious suspects. A second lawyer became the prime suspect, but she was also murdered. Healy and Montgomery realized that the Golden Octagon, a stolen Chinese antiquity, was integral to the murders and the investigation. Then as they closed in on the killer, there was a third murder. Healy eliminated all the false leads and ultimately illuminated the trail of clues that led to the killer.
Collecting Moon Knight (1980) #24-38. The end of an era for Moon Knight! The landmark, critically acclaimed run of Doug Moench and Bill Sienkiewicz comes to a close as the moon sets on Marc Spector. But first he must survive threats old and new — including the deadly return of Stained Glass Scarlet! The murderous Black Spectre has a killer plan to pin his crimes on Moon Knight, and a rematch looms against the savage Werewolf by Night — but will the Fly prove to be far more than an annoyance for Moon Knight? Then, when Marlene finds herself at the mercy of magic, Marc Spector seeks out a professional: Doctor Strange! And secrets from the past are uncovered as Zohar, the master of divine illumination, strikes. The dead shall rise — but will Moon Knight meet his final rest?
With the recent success of the Gas House Gang as backdrop, the National League prepared for the 1935 season. The United States was still in the Great Depression, but executives in baseball predicted a financial comeback during the year, and Chicago's "windy" politicians demanded a pennant-contending ballclub. Yes, there was a time when the Cubs were expected to win. This book chronicles the Cubs' 1935 season and the many on- and off-field events that impacted the game for years to come: Fans who had once turned to baseball for heroes and men of character now laughed at players' uncouth antics and fun-loving carousing reported in the morning newspapers; Babe Ruth debuted in the National League with the Boston Braves, and retired soon after; the first major league night game was played in Cincinnati; the chewing gum king Phil Wrigley was the first to broadcast all of his team's games on the radio; and the Cubs won 21 games in a row in September to take the pennant--the last Cubs team to win 100 games in a season.
A revised new edition of this comprehensive critical care nursing text, developed with the Australian College of Critical Care Nurses (ACCCN). This second edition of ACCCN's Critical Care Nursing has been fully revised and updated for critical care nurses and students in Australia and New Zealand. As well as featuring the most recent critical care research data, current clinical practice, policies, procedures and guidelines specific to Australia and New Zealand, this new edition offers new and expanded chapters and case studies. The ultimate guide for critical care nurses and nursing students alike, ACCCN's Critical Care Nursing 2e has been developed in conjunction with the Australian College of Critical Care Nurses (ACCCN). As with the first edition, the text in ACCCN's Critical Care Nursing 2e reflects the expertise of ACCCN's highly-qualified team of local and international critical care nursing academics and clinicians. This authoritative nursing resource takes a patient-centred approach, encouraging practising critical care nurses and students to develop effective, high-quality critical care nursing practice. ACCCN's Critical Care Nursing 2e outlines the scope of critical care nursing, before detailing the core components and specialty aspects of critical care nursing, such as intensive care, emergency nursing, cardiac nursing, neuroscience nursing and acute care. Specific clinical conditions such as emergency presentations, trauma, resuscitation, and organ donation are featured to explore some of the more complex or unique aspects of specialty critical care nursing practice.
In an evidence-driven era, gathering comprehensive data will enable schools to meet their academic goals and to engage in a holistic approach to education." —Avis Glaze, President Edu-Quest International Inc., Valhalla, NY "The challenges facing educators today are immense and the pressure to ′perform′ is clearly evident. This book provides a fresh and compelling argument to look far beyond test score performance when measuring success in our schools." —Kurt Suhr, Principal Newport Heights Elementary School, Newport Beach, CA A comprehensive guide to data-driven school improvement Schools aren′t one dimensional. Your decision making shouldn′t be either. If you want to look beyond student test scores to identify the specific areas that need improvement in your school, you will find practical tools for assessing multiple areas with confidence here. The authors detail a step-by-step framework for identifying, collecting, analyzing, and using data as a basis for driving school improvement in the right direction. Based on more than 40 years of research, this seven-dimensional model will help enhance your school′s curriculum, community, climate, and character by applying data to these key processes: Assessing student achievement Modifying instruction based on data findings Improving school performance Retaining effective teachers The result is a holistic and accurate instrument for making the changes needed to improve student learning. Included are assessment tools, process charts, graphic organizers, rubrics, tables, numerous examples, and background research.
Planning a trip around the world? Let First-Time Around the World get you started. Loaded with the very latest travel information, including all you need to know about round-the-world tickets to teaching and working overseas, this pre-departure guide will help get you make the most out of your ultimate journey. The guide begins with the ‘Things Not to Miss’ section with suggested itineraries, route maps, details on what to bring, when to go, how much it will cost and which vaccinations will keep you healthy. The individual country profiles highlight the best places to visit with country-specific websites and necessary budget information for your first time world trip. There are plenty of useful tips to help save you money, keep you safe and maximise your time on the road. The guide comes complete with concise regional information, with overland maps and details on weather, major attractions and unmissable festivals.
This is it: the harrowing tale of the Guardians greatest triumph! (Or so theyd have you believe!) Star-Lord, Rocket Raccoon and the rest of the Guardians of the Galaxy explode into action in this bombastic prison break! Plus: Find out why these ragtag heroes are worthy of guarding the galaxy in scintillating solo stories! Rocket and Groot team up with old friends to rescue a princess, but will a bounty turn them against one another? Drax battles Thanos and Thor in two classic tales! And get a glimpse of the childhood of Gamora, daughter of Thanos! Collecting GUARDIANS OF THE GALAXY: BEST STORY EVER #1, GUARDIANS OF THE GALAXY: TOMORROWS AVENGERS #1, FREE COMIC BOOK DAY 2014 (ROCKET RACCOON) #1 and GUARDIANS OF THE GALAXY: GALAXYS MOST WANTED #1 plus material from THOR (1966) #314, LOGANS RUN #6 and MARVEL HOLIDAY SPECIAL #2.
Provides answers to trivia questions on the origins of common expressions and social conventions, covering such categories as politics, sports, religion, crime, and war.
Planning a trip around the world? The Rough Guide to First-Time Around the World is loaded with the very latest travel information, from visas and insurance to vaccinations and round-the-world tickets. This guidebook will help you design the best possible trip, with tips on using your phone abroad and guidance on which websites, apps, and travel agencies to use to get the best deals and advice. You'll find insightful information on what to pack and which festivals not to miss, how to stay safe and -- perhaps most important -- how to get under the skin of a place and meet the locals in a natural way. In addition to an inspirational, full-color "Things Not to Miss" section, The Rough Guide to First-Time Around the World includes regional profiles and maps to help you plan your route and plenty of practical advice to help you save money. This guide has everything you need to make your trip as enriching and memorable as it should be. Make the most of your time with The Rough Guide to First-Time Around the World. Series Overview: For more than thirty years, adventurous travelers have turned to Rough Guides for up-to-date and intuitive information from expert authors. With opinionated and lively writing, honest reviews, and a strong cultural background, Rough Guides travel books bring more than 200 destinations to life. Visit RoughGuides.com to learn more.
If you’re new to Python, it can be tough to understand when, where, and how to use all its language features. This friendly guide shows you how the Python ecosystem fits together, and grounds you in the skills you need to continue your journey to being a software developer. Summary Inside The Well-Grounded Python Developer you will discover: Building modules of functionality Creating a well-constructed web server application Integrating database access into your Python applications Refactor and decoupling systems to help scale them How to think about the big picture of your application The Well-Grounded Python Developer builds on Python skills you’ve learned in isolation and shows you how to unify them into a meaningful whole. It helps you understand the dizzying array of libraries and teaches important concepts, like modular construction, APIs, and the design of a basic web server. As you work through this practical guide, you’ll discover how all the bits of Python link up as you build and modify a typical web server application—the kind of web app that’s in high demand by modern businesses. About the technology As a new programmer, you’re happy just to see your code run. A professional developer, on the other hand, needs to create software that runs reliably. It must be fast, maintainable, scalable, secure, well designed and documented, easy for others to update, and quick to ship. This book teaches you the skills you need to go from Python programmer to Python developer. About the book The Well-Grounded Python Developer shows you why Python, the world’s most popular programming language, is a fantastic tool for professional development. It guides you through the most important skills, like how to name variables, functions, and classes, how to identify and write a good API, and how to use objects. You’ll also learn how to deal with inevitable failures, how to make software that connects to the internet, core security practices, and many other professional-grade techniques. What's inside Create a web application Connect to a database Design programs to handle big tasks About the reader For experienced beginners who want to learn professional-level skills. About the author Doug Farrell has been a professional developer since 1983, and has worked with Python for over 20 years. Table of Contents 1 Becoming a Pythonista PART 1 - GROUNDWORK 2 That’s a good name 3 The API: Let’s talk 4 The object of conversation 5 Exceptional events PART 2 - FIELDWORK 6 Sharing with the internet 7 Doing it with style 8 Do I know you? Authentication 9 What can you do? Authorization 10 Persistence is good: Databases 11 I’ve got something to say 12 Are we there yet?
Kings are ever plagued by enemies." The words of the Aquilonian ruler Conan are never more true than when a dark cabal of sorcerers threaten the throne and the lives of the royal family. But even against horrors from beneath the earth, murderous demons from beyond the grave, or ancient baleful gods summoned from dark dimensions, courage, love, and a good sword are formidable proof against evil when wielded by the mighty hand of the barbarian king! *Featuring early work of superstar artist Marc Silvestri. *Continues the representation of the longoutofprint Conan titles from Marvel Comics.
Collects Thor (1966) #303-314, Thor Annual (1966) #9. With writer Doug Moench behind the helm, Thor returns to Midgard (A.K.A. Earth) — but there’s no getting comfortable for the God of Thunder as he soon discovers heavies like the Wrecking Crew, Mephisto and Galactus’ heralds Firelord and Gabriel all ready and waiting to take him on! And even when Thor finally does get time for a well-earned rest, he finds himself haunted with visions of the dream demon! But why is All-Father Odin putting Thor on trial? Plus: X-Men scribe Chris Claremont delivers a supersize battle against the dread Dormammu, while Mark Gruenwald and Ralph Macchio provide a fresh set of Tales of Asgard! Lift Mjolnir high — this is a Masterworks fit for the Realm Eternal!
Collects Thor (1966) #315-327, Annual (1966) #10; material from Bizarre Adventures (1981) #32. The God of Thunder needs all the help he can get against the Bi-Beast. Enter: Iron Man! Then, it’s a Man-Beast/Man-Thing showdown with Thor in the middle — while Loki conspires to pit his adopted brother against the stone men of Easter Island and the great dragon Fafnir! As if that’s not drama enough, Thor faces a gauntlet of foes in Zaniac, the Dark Man and the Scarlet Scarab, plus a one-on-one showdown with Darkoth — with Mephisto lurking in the background! And who are Grult and the Menagerie of Rimthursar? This Masterworks edition also includes a double-sized Annual extravaganza pitting Thor and the gods against the Demogorge and “Sea of Destiny,” a tale beautifully rendered by master illustrator John Bolton.
Vets unload tales of courage and service. WWII stories are marinated into Clipped Wings. Settle in a comfortable chair with a drink, and enjoy peace and freedom.
Suppose the 1940 Democratic Convention refused to accept Wallace as FDR's running mate? It almost happened! Here, it does. The Kenner family follows anxiously, debating who to support. The new President must wade through problems while more responsibility is thrust upon young Charlie Kenner because of older family members leaving to fight or work in defense industries. As he comes of age at breakneck speed - doing such things as notifying his older sister of her husband's death and helping to deliver her baby - those in Washington also face challenges, such as integrating the military in 1941 to show they won't be beholden to Southerners, only to see more complications come from that, even as the integrated units function well together. World War Two develops similarly yet very differently, as the U.S. and Germany go to war first. Decisions make things easier and yet harder, too, as as Allies progress. The post-war world eventually comes into focus with an epilogue in 2000.
Read Doug Lansky's posts on the Penguin Blog. "In a nutshell, the Titanic Awards are the Darwin Awards for travel- only nobody dies." -Los Angeles Times Everyone who's ever checked (and lost) their luggage or discovered that their hotel misplaced their reservation knows there are few perfect vacations. The Titanic Awards takes a different approach to these often spectacular travel underachievements: celebrating them. From worst airport layout to most confusing subway system to the most overrated tourist attraction, Lansky looks at these flawed travel destinations with a gimlet eye and a sense of the absurd.
A full-color illustrated collection of humorous, confusing, and amusing signs from around the globe. From ?UFO University? to ?Speedo Check Ahead? to ?Fecal Face Dot Gallery,? Signspotting III: Lost and Loster in Translation takes the reader on a pictorial worldwide tour of the bizarre and hysterical street signs and advertisements that provide way more laughs than information.
Why are golf assistants called caddies? Why do the British drive on the left and North Americans on the right? Why is football played on a "gridiron," and a leg injury called a "Charlie horse"? The answers to these questions and the origins of hundreds of other expressions and customs are brought together in this fascinating collection of the history behind everyday words and routines. With all the conciseness of his original radio scripts, Doug Lennox "cuts to the quick" in telling you the things you always wanted to know.
This bundle presents Doug Lennox’s popular trivia book series in its entirety. These books will provide years and years of fun, with countless questions to be asked and tons of knowledge to be learned. The books cover general trivia but also such topics as sports (baseball, hockey, football, golf, soccer, among others), Christmas and the Bible, disasters and harsh weather, royal figures, crime and criminology, important people in Canada’s history, and so much more! Along the way we find out the answers to such questions as: Why do the British drive on the left and North Americans on the right? What football team was named after a Burt Reynolds character? Who started the first forensics laboratory? Which member of the British royal family competed at the Olympics? Lennox’s exhaustive series is fun for all ages. Includes Now You Know Now You Know More Now You Know Almost Everything Now You Know, Volume 4 Now You Know Big Book of Answers Now You Know Christmas Now You Know Big Book of Answers 2 Now You Know Golf Now You Know Hockey Now You Know Soccer Now You Know Football Now You Know Big Book of Sports Now You Know Baseball Now You Know Crime Scenes Now You Know Extreme Weather Now You Know Disasters Now You Know Pirates Now You Know Royalty Now You Know Canada’s Heroes Now You Know The Bible
Efficiency is a crucial concern across computing systems, from the edge to the cloud. Paradoxically, even as the latencies of bottleneck components such as storage and networks have dropped by up to four orders of magnitude, software path lengths have progressively increased due to overhead from the very frameworks that have revolutionized the pace of information technology. Such overhead can be severe enough to overshadow the benefits from switching to new technologies like persistent memory and low latency interconnects. Resource Proportional Software Design for Emerging Systems introduces resource proportional design (RPD) as a principled approach to software component and system development that counters the overhead of deeply layered code without removing flexibility or ease of development. RPD makes resource consumption proportional to situational utility by adapting to diverse emerging needs and technology systems evolution. Highlights: Analysis of run-time bloat in deep software stacks, an under-explored source of power-performance wastage in IT systems Qualitative and quantitative treatment of key dimensions of resource proportionality Code features: Unify and broaden supported but optional features without losing efficiency Technology and systems evolution: Design software to adapt with changing trade-offs as technology evolves Data processing: Design systems to predict which subsets of data processed by an (analytics or ML) application are likely to be useful System wide trade-offs: Address interacting local and global considerations throughout software stacks and hardware including cross-layer co-design involving code, data and systems dimensions, and non-functional requirements such as security and fault tolerance Written from a systems perspective to explore RPD principles, best practices, models and tools in the context of emerging technologies and applications This book is primarily geared towards practitioners with some advanced topics for researchers. The principles shared in the book are expected to be useful for programmers, engineers and researchers interested in ensuring software and systems are optimized for existing and next generation technologies. The authors are from both industry (Bhattacharya and Voigt) and academic (Gopinath) backgrounds.
If you need to know it for the new, next-generation GMAT, it's in this book. Verbal Workout for the New GMAT, 3rd Edition includes: * Tons of drills (with more than 150 practice questions & detailed explanations) to show you exactly what to expect on the Verbal section of the new GMAT, covering Sentence Corrections, Reading Comprehension, Arguments, and the Analytical Writing Assessment * Proven strategies for writing a strong essay * Tips and tricks to help you effectively manage your time on Sentence Correction and Reading Comprehension questions * Detailed, comprehensive explanations for every practice question * A special bonus section introducing the changes to the new GMAT, including the brand-new Integrated Reasoning section
Presenting five books in Doug Lennox’s popular and exhaustive trivia series. Throughout these books you will find and astound your friends and family with such questions (and the answers to them, of course) as: Why do the British drive on the left and North Americans on the right? Exactly how long is a "moment" or a "jiffy"? Why is a military dining hall called a "mess"? Where did the word "Canuck" come from? He even takes on the subject of Christmas in all its festive glory. Lennox dispenses knowledge concisely in this fun, fascinating series which will provide hours and hours of enjoyment. Includes Now You Know Now You Know More Now You Know Almost Everything Now You Know, Volume 4 Now You Know Christmas
This textbook introduces research on dinosaurs by describing the science behind how we know what we know about dinosaurs. A wide range of topics is covered, from fossils and taphonomy to dinosaur physiology, evolution, and extinction. In addition, sedimentology, paleo-tectonics, and non-dinosaurian Mesozoic life are discussed. There is a special opportunity to capitalize on the enthusiasm for dinosaurs that students bring to classrooms to foster a deeper engagement in all sciences. Students are encouraged to synthesize information, employ critical thinking, construct hypotheses, devise methods to test these hypotheses, and come to new defensible conclusions, just as paleontologists do. Key Features Clear and easy to read dinosaur text with well-defined terminology Over 600 images and diagrams to illustrate concepts and aid learning Reading objectives for each chapter section to guide conceptual learning and encourage active reading Companion website (teachingdinosaurs.com) that includes supporting materials such as in-class activities, question banks, lists of suggested specimens, and more to encourage student participation and active learning Ending each chapter with a specific "What We Don’t Know" section to encourage student curiosity Related Titles Singer, R. Encyclopedia of Paleontology (ISBN 978-1-884964-96-1) Fiorillo, A. R. Alaska Dinosaurs: An Ancient Arctic World (ISBN 978-1-138-06087-6) Caldwell, M. W. The Origin of Snakes: Morphology and the Fossil Record (ISBN 978-1-4822-5134-0)
This book offers something entirely new: detailed scene-by-scene descriptions of the action and dancing of Giselle, Paquita, Le Corsaire, La Bayadère, and Raymonda, bringing the reader far closer to what the audience saw when the curtain went up on these five classic story ballets than has heretofore been possible. Drawing on archival documents, the authors show that these ballets were like today's pop entertainment: funnier, more violent, more spectacular, and with female characters far stronger than one might expect. This rigorously researched book fills huge gaps in dance history and is bound to be of interest to practitioners, scholars, and devotees of ballet and the arts.
Fire ecology is a scientific discipline concerned with natural processes involving fire in an ecosystem and the ecological effects, the interactions between fire and the abiotic and biotic components of an ecosystem, and the role of fire as an ecosystem process.
Presenting two books in the popular and exhaustive trivia series. They are a treasure trove of his favourite trivia culled from previous Now You Know books, answering such brain-teasers as: Why is an evil adversary called a "villain"? Why is football played on a "gridiron" and a leg injury called a "charley horse"? Why is a decorated parade vehicle called a "float"? Why is the rubber around a car wheel called a "tire"? Why are sailors known as "tars"? Why is confetti thrown at a wedding? Liven up your next gathering with the hundreds of interesting facts in these books. Includes Now You Know Big Book of Answers Now You Know Big Book of Answers 2
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