The visitor to an Art Arena game is confronted with an enormous piece of paper covering one wall of the room. Groups of players are at work painting, some with spontaneity or abandon, others with thoughtful precision. Back from the wall are knots of players calling our apparently cryptic information to those at work on the paper, or transmitting it in coded sounds using whistles, pipes and various home-made instruments. Colours are phased across the wall, sometimes colliding, sometimes mingling, or encircling each other. But what is the connection between the sound flow and the painting? This book, originally published in 1979, describes the beginnings of a new approach to art education – an approach based on the use of games in art. The games draw not only upon artistic and design skills, but also upon those that teachers in all subjects try to develop in their pupils: logical thinking, breadth of judgement, imagination and sensibility in handling materials and media. They also provide a vehicle for familiarizing players with a wealth of concepts and data from different topics. The approach aims at promoting group work and cooperative interaction, and has proved to be of interest to social workers and to teachers of disabled and difficult children. It has been tried out with an unusual variety of groups, from mixed and low ability to groups of gifted children, students and adults, and while the level of playing has varied, the games have elicited high involvement from participants. While referring to game theory and research, the book is essentially practical, giving instructions for inventing and playing games, and descriptions of a number of games played by different groups. The end of the book gives a detailed list of concepts and suggestions for further reading, and lists of materials and suppliers.
The visitor to an Art Arena game is confronted with an enormous piece of paper covering one wall of the room. Groups of players are at work painting, some with spontaneity or abandon, others with thoughtful precision. Back from the wall are knots of players calling our apparently cryptic information to those at work on the paper, or transmitting it in coded sounds using whistles, pipes and various home-made instruments. Colours are phased across the wall, sometimes colliding, sometimes mingling, or encircling each other. But what is the connection between the sound flow and the painting? This book, originally published in 1979, describes the beginnings of a new approach to art education – an approach based on the use of games in art. The games draw not only upon artistic and design skills, but also upon those that teachers in all subjects try to develop in their pupils: logical thinking, breadth of judgement, imagination and sensibility in handling materials and media. They also provide a vehicle for familiarizing players with a wealth of concepts and data from different topics. The approach aims at promoting group work and cooperative interaction, and has proved to be of interest to social workers and to teachers of disabled and difficult children. It has been tried out with an unusual variety of groups, from mixed and low ability to groups of gifted children, students and adults, and while the level of playing has varied, the games have elicited high involvement from participants. While referring to game theory and research, the book is essentially practical, giving instructions for inventing and playing games, and descriptions of a number of games played by different groups. The end of the book gives a detailed list of concepts and suggestions for further reading, and lists of materials and suppliers.
A 16th century scholar Antonio Telesio probes ancient colour words and ideas, and foreshadows future trends. He lived at a time when he could discuss colour with Raphael, Leonardo and Titian. Although writing for his classics students, his chapters on the main twelve colours, might equally well have been placed around a renaissance palette.
Tibetan Buddhists accept colours as human energies. The same colour can possess a positive virtue, or a negative vice, such as terrifying Unreason, Arrogance, Anger, Misunderstanding and Delusion Colours. A vice can be transformed or sublimated into a principal virtue, such as Intuition, Fairness, Right Judgement or Intellect. Mandalas show the universe divided into four quadrants, blue, yellow, red and green, each being controlled by a meditation Buddha of the right colour. Above these zones a white meditation Buddha presides and the suppliant is awaken to an experience, beyond wisdom and spiritual ecstasy, known as Nirvana.
This is the World War I roll of honour of all Royal Navy, Royal Marines and Royal Naval Division men and women lost, including Dominions and Empire, 1914-1918. Information taken from Admiralty death ledgers, Admiralty communiqués and other official sources.
COLOUR ENGRAINED IN THE MIND describes the rationale behind user-friendly computer profiling tests that analyse peoples' best attributes and hidden talents. Projective colours and gestalts have been researched over many years, and the history of the projective symbolism has been followed from the earliest clinical psychiatry to the present day, enriched by seeing it in the context of the history of art, zeitgeist and aesthetics. Special emphasis has been based on the four Jungian psychological functions, leading to the concept of the sublimation of vices into virtues, through the use of the profiling test ProMICAD.
He was born Bela Ferenc Dezso Blasko on October 20, 1882, in Hungary. He joined Budapest's National Theater in 1913 and later appeared in several Hungarian films under the pseudonym Arisztid Olt. After World War I, he helped the Communist regime nationalize Hungary's film industry, but barely escaped arrest when the government was deposed, fleeing to the United States in 1920. As he became a star in American horror films in the 1930s and 1940s, publicists and fan magazines crafted outlandish stories to create a new history for Lugosi. The cinema's Dracula was transformed into one of Hollywood's most mysterious actors. This exhaustive account of Lugosi's work in film, radio, theater, vaudeville and television provides an extensive biographical look at the actor. The enormous merchandising industry built around him is also examined.
This new field guide offers a complete identification reference to all of the sandpipers, plovers, stints and other waders found in Europe, Asia and North America. The superb plates show birds at rest and in flight, in every plumage variant likely to be encountered in the region. Species have been grouped, especially on the flight plates, so that similar species are shown close to each other. Facing text summarises key identification pointers to complete a quick-reference, field-friendly guide to this difficult and challenging group.
World War 1 Roll of Honour of Royal Navy, Royal Marines and Royal Naval Division men and women lost, including Dominions and Empire, 1914-18. Listed by Date and Ship/Unit. Complements the separately issued volume arranged by Name. Compiled from original sources including Admiralty Death Ledgers and Admiralty Communiques. Foreword by Capt Christopher Page RN Rtd, Head, Naval Historical Branch of the Naval Staff. Downloaded version, available from www.naval-history.net, is searchable.
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