Second in a series of stand-alone adventures about the clerics of the Forgotten Realms world. Mistress of the Night is the second title in this Forgotten Realms novel series that focuses specifically on priests, the popular D&D iconic class also known as clerics. Each title chronicles priests loyal to a different deity in the Forgotten Realms pantheon. Like the preceding series The Rogues, each novel in The Priests series is written as a stand-alone adventure, allowing new readers an easy entry point into the Forgotten Realms world.
The first book in a series of dark tales and high adventure in the Eberron™ campaign setting. The Binding Stone features the brandnew races that were created specifically for the Eberron campaign setting. It’s also the first Eberron novel to takes its readers on an exploration of many uncharted territories in the setting. AUTHOR BIO: DON BASSINGTHWAITE is currently an editor for Black Gate Magazine and a contributor to the award-winning Bending the Landscape anthologies. His most recent work with Wizards of the Coast, Inc. was Yellow Silk, a Forgotten Realms® novel.
“THE ONLY PROPER PLACE FOR ICE IS IN A COCKTAIL . . .” I’m Derby Cavendish—that’s pronounced Derby with an “ar” sound, not an “er”: remember that for later. Ever since I was a boy, the forces of the otherworldly have been drawn to me like divas to a spotlight. But I’m ready for them. Bring it on, bitches. He’s the reason there are no zombies at Christmas, no fairy magic (the bad kind) at Gay Pride, and no werewolves (except one and he’s a dear friend) at Hanukkah. He’s Derby Cavendish, and for several years, celebrated author Don Bassingthwaite has been bringing him to life each holiday season. Now for the first time, these flamboyantly funny, supernaturally saucy stories have been brought together in one fabulous, long-awaited collection. (Fruitcake faddler sold separately.) If you like your chills with giggles and glitter, Cocktails at Seven, Apocalypse at Eight is for you!
The return of the shifter Geth! In the wake of the Last War, a new king has risen and seeks to unite the newly formed goblin kingdom of Darguun under his rule. He seeks an ancient scepter, a symbol under which to unite his people and hires Geth, a shifter who owns one of the trio of artifacts to which the scepter once belonged, to find it. But will the artifact do what the Darguul king needs it to?
An analysis of how economic theories can be used to understand disordered and pathological gambling that calls on empirical evidence about behavior and the brain and argues that addictive gambling is the basic form of all addiction. The explanatory power of economic theory is tested by the phenomenon of irrational consumption, examples of which include such addictive behaviors as disordered and pathological gambling. Midbrain Mutiny examines different economic models of disordered gambling, using the frameworks of neuroeconomics (which analyzes decision making in the brain) and picoeconomics (which analyzes patterns of consumption behavior), and drawing on empirical evidence about behavior and the brain. The book describes addiction in neuroeconomic terms as chronic disruption of the balance between the midbrain dopamine system and the prefrontal and frontal serotonergic system, and reviews recent evidence from trials testing the effectiveness of antiaddiction drugs. The authors argue that the best way to understand disordered and addictive gambling is with a hybrid picoeconomic-neuroeconomic model.
The return of the shifter Geth! In the wake of the Last War, a new king has risen and seeks to unite the newly formed goblin kingdom of Darguun under his rule. He seeks an ancient scepter, a symbol under which to unite his people and hires Geth, a shifter who owns one of the trio of artifacts to which the scepter once belonged, to find it. But will the artifact do what the Darguul king needs it to?
Following close on the heels of The Mark of Nerath, Don Bassingthwaite picks up the action and takes the characters into the eye of a new kind of Dungeons & Dragons® adventure... Imprisoned in the void of a ruined universe by vengeful gods, Tharizdun—the Chained God, the Elder Elemental Eye—shares his exile with the Progenitor, a pool of liquid crystal that is all that remains of the Abyss that destroyed his universe. Enter our heroes Albanon, Shara and Uldane—all three adventurers readers will know from The Mark of Nerath. They thought their quests were over and done with, but danger still burns like the embers of a smoldering fire in the tall grass. The Progenitor was locked safely away, guarded by Albanon’s dead master, but early on our heroes realize it was stolen and released in the presence of the green dragon Vestapalk as he fell at Shara’s sword. Now, alerted to the danger of the liquid crystal by a mysterious cleric who claims allegiance to an order that has protected the substance for time immemorial, they must go in search of the dragon’s body, to ensure his demise has not been exaggerated. What they discover has consequences that could change the world...
In the aftermath of the plague demons' attack on Fallcrest, Roghar's inspiring optimism has played a significant role in the rebuilding of the town. Albanon, meanwhile, has not recovered so well. Tormented by his experiences and his near-transformations first by Vestapalk then by Kri, he has retreated to Moorin's tower, where he immerses himself in books. He is the last member of the Order of Vigilance, touched by both the Voidharrow and Tharizdun--he feels as if he stands on the brink of madness. The Nentir Vale has been ravaged by the abyssal plague and the plague demons. The area is lawless and suspicions run rampant. Only safe as long as they hide, the heroes scout as close as they dare. But with Vestapalk growing ever-stronger and plague demons on the rise, they know they have to act soon. The world cannot afford to wait any longer. As they journey toward the greatest concentration of demons they learn they are on the right path and they gain an ally. Kri, believed dead, resurfaces with wisdom garnered from the Chained God. It seems even Tharizdun himself is against Vestapalk.
“THE ONLY PROPER PLACE FOR ICE IS IN A COCKTAIL . . .” I’m Derby Cavendish—that’s pronounced Derby with an “ar” sound, not an “er”: remember that for later. Ever since I was a boy, the forces of the otherworldly have been drawn to me like divas to a spotlight. But I’m ready for them. Bring it on, bitches. He’s the reason there are no zombies at Christmas, no fairy magic (the bad kind) at Gay Pride, and no werewolves (except one and he’s a dear friend) at Hanukkah. He’s Derby Cavendish, and for several years, celebrated author Don Bassingthwaite has been bringing him to life each holiday season. Now for the first time, these flamboyantly funny, supernaturally saucy stories have been brought together in one fabulous, long-awaited collection. (Fruitcake faddler sold separately.) If you like your chills with giggles and glitter, Cocktails at Seven, Apocalypse at Eight is for you!
The first book in a series of dark tales and high adventure in the Eberron™ campaign setting. The Binding Stone features the brandnew races that were created specifically for the Eberron campaign setting. It’s also the first Eberron novel to takes its readers on an exploration of many uncharted territories in the setting. AUTHOR BIO: DON BASSINGTHWAITE is currently an editor for Black Gate Magazine and a contributor to the award-winning Bending the Landscape anthologies. His most recent work with Wizards of the Coast, Inc. was Yellow Silk, a Forgotten Realms® novel.
The battle for the kingdom of goblins reaches its peak! Geth and his allies have fled the city of Rhukaan Draal, after failing to dethrone Lhesh Tariic, and reach out to the Kech Volaar for help. There they seek information on how to destroy the enigmatic Rod of Kings by searching for the secret doom of a third goblin artifact, the Shield of Nobles. Meanwhile, imprisoned, Ashi d’Deneith seeks a chink in Tariic’s armor. The exciting conclusion to the Legacy of Dhakaan!
The horror of war, the thrill of adventure, the magic of Eberron® While trying to find the assassin who killed the Emperor of Dhakaan, the heroes launch a plan to keep the Rod of Kings out of the hands of his unstable successor. To do so, they must stay one step ahead of political factions; thwart a murderous new cult leader and her lackey, hellbent on killing the heroes; and prevent full-scale war with the Five Nations.
Ho ho oh hell, is it that time of year again? Already? When the muzak starts cranking out lousy Casio versions of "It's Beginning to Look a Lot Like Christmas" non-stop? When the flavor du jour switches from pumpkin spice to eggnog every damned thing? When the world gets all twinkley and glittery and your eyes just want to roll out of your skull from the sparkle overload? When the clatter and jangle of the Salvation Army bell-swingers standing outside every shop entry and exit makes you want to put your ears out with an icepick? Worse: how about when every other person you come across wants to infect you with the holiday cheer, whether you want it or not? When the constant refrain is: "Remember the Reason for the Season" as if the reason isn't the cash register? When we have to hear the never-ending idiot bleating from certain quarters about the war on Christmas? Seriously, is it that time of year again already? Well, if that's got you feeling like Krampus, you've come to the right place. We don't give a tinseled crap about the reason for the season. Deck the halls with this. They want a war on Christmas? Fine. Here it is. And we don't take prisoners.
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