Interactive Software Tools: The computer book for class 2 uses Tux Paint, PictoBlox Jr. blocks, and Quarky, engaging students with interactive software and hands-on robotics activities. This approach makes learning more dynamic and enjoyable for kids. Comprehensive Learning: The class 2 coding book offers 18 lab activities and 18 classroom learning sessions, providing a balanced mix of practical and theoretical knowledge. Focus on Modern Technologies: The class 2 CBSE curriculum emphasizes computers, horizontal block coding, Artificial Intelligence, and Robotics, preparing students for the ever-evolving technological landscape. Digital Certification: Students must submit 5 lab activities online to earn a digital certificate accredited by STEMpedia, STEM.org and ARTPARK. This process encourages practical learning and acknowledges their achievements. Rich Educational Content: Lesson plans and lecture slides include a mix of textual, imagery, and video-based content. This class 2 computer book diversity caters to different learning styles and enhances overall understanding. Table of Contents Know Your Computer: Understand what a computer is, its parts, types, and uses, compare humans vs. computers, and lab activities related to computer parts, keyboard, and mouse. Fun with Paint: Introduction to TUX Paint, its parts, using designer tools in TUX Paint, and lab activities, including coloring and drawing. Critical Thinking and Analysis: Develop decision-making skills, understand patterns and loops, and learn about decoding and sequencing. Into the World of Coding: Introduction to PictoBlox Jr. blocks, grasp creative thinking and understand algorithms, lab activities on creating codes, stories, and movements in PictoBlox. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, and lab activities, such as traffic light simulation and robot movements. Into the AI: Understand what intelligence is and lab activities on face filters and balloon popping with hand detection using AI features.
Advanced Computing Concepts: Students gain computer knowledge by exploring the CPU, Windows 10 OS, and essential computing tools. Prepares them for advanced digital literacy and makes them industry 4.0 ready. Progressive Coding Skills: Our curriculum enhances block coding proficiency using PictoBlox. The computer book for class 5 focuses on algorithms, flowcharts, and coding basics. This approach fosters advanced algorithmic thinking and practical coding abilities. MS Word Expertise: The CBSE class 5 computer book equips students with advanced MS Word skills, including table creation, text management, and document formatting. This component builds upon their word-processing capabilities. Master PowerPoint Presentations: Our CBSE textbook for class 5 introduces the art of creating effective presentations using MS PowerPoint. Students learn theme selection, slide editing, and presentation techniques essential for digital storytelling. Learn the Fundamentals of Robotics and AI: The coding book for class 5 broadens understanding of robotics and AI, including applications in diverse sectors. Our CBSE syllabus focuses on the Quarky robot and PictoBlox AI's impact on road safety and weather monitoring. Table of Contents Know Your Computer: Introduction to Operating Systems, learn about CPU and CPU clock rate formula, computer evolutions, and basic programs in Windows 10, use snipping tool and character map, and lab activities with calculator and WordPad in Windows. Coding and Algorithmic Thinking: Understand what an algorithm is, explore flowcharts and symbols for algorithmic thinking, learn about decomposition, block coding for class 5, use costume editor and block palettes in PictoBlox, and lab activities including games and QR code book scanner in PictoBlox. Explore More in MS Word: Learn to use tables and tools in MS Word, correct spelling and grammar, utilize find and replace text, add header and footer, use drop cap, and lab activities on creating and managing tables and formatting documents. Introduction to PowerPoint: Learn the basics of PowerPoint and its interface, choose themes and add and edit slides, insert pictures and text, save and present slides, and do lab activity on making a PowerPoint presentation. Fun with Robotics: Introduction to Robotics and Quarky, understand how a robot moves, learn about Quarky gripper robot, use servo motor control with Quarky, understand IR sensors, and hands-on lab activities on wirelessly controlling Quarky robot and coding the robot pet game. The World of AI: Understand artificial intelligence and speech recognition, text-to-speech with PictoBlox, explore road signs in India and recognition card for PictoBlox, learn about self-driving cars, work on smart lab activities on smart lamp with speech recognition and detecting signs & landmarks with PictoBlox. Exploring the Internet: Understand the internet and comprehend web terminologies, introduction to email, and lab activity on writing an email to a friend.
Comprehensive Computer Basics: Students learn about computer components, Windows GUI, and applications like Notepad and WordPad. This builds a strong foundation in computer skills for Class 3 students. Creative Design with Paint Tools: The computer course for class 3 teaches the use of MS Paint and Tux Paint, focusing on design and basic graphic usage. Students enhance their digital artistic skills through these tools. Foundational Coding and Algorithms: Students develop an understanding of algorithmic thinking and programming basics, engaging in hands-on coding with PictoBlox. This foundational approach introduces them to the world of coding. Introduction to MS Office: The computer book for class 3 students familiarizes them with MS Word and MS Excel 2016. Our CBSE curriculum for class 3 covers font manipulation, document management, cell management, and auto-drag features. These skills are crucial for developing digital literacy. Exploring Robotics and AI: Our class 3 robotics and AI book includes exploring the functionalities of the Quarky Robot and the basics of Artificial Intelligence, such as face detection techniques. As a result, students get exposed to activity-based learning and the applications of modern technology. Table of Contents 1. Know Your Computer: Acquire foundational knowledge of computer components, Windows GUI, and basic applications like Notepad and WordPad. 2. Fun with Paint: Master the interfaces and tools of MS Paint and Tux Paint, focusing on design and basic graphic manipulation. 3. Introduction to Algorithm and Coding: Develop a foundational understanding of algorithmic thinking, programming basics, and hands-on coding using PictoBlox. 4. Introduction to MS Word: Familiarise with the MS Word 2016 interface, font manipulation, and essential document management techniques. 5. Introduction to MS Excel: Understand the basics of MS Excel 2016, including cell management and auto drag features. 6. Sketch with PictoBlox: Dive into digital sketching using PictoBlox Pen Extension and create basic shapes and patterns. 7. Fun with Robotics: Explore the functionalities and applications of the Quarky Robot in the modern technological landscape. 8. Game Development: Understand the fundamentals of game development using PictoBlox and the role of variables in games. 9. Learn About AI: Grasp the basics of Artificial Intelligence and its applications, and delve into face detection techniques. 10. Capstone Project: Apply the accumulated skills in a comprehensive project, showcasing proficiency in computer science, coding, AI, and robotics
Comprehensive ICT Foundation: Our ICT book for class 6 students will hep them gain a thorough understanding of computer systems, data representation, and file management. As a result, providing a solid ICT foundation necessary for today's digital world. Introduction to Coding: The ICT CBSE textbook class 6 introduces students to coding, emphasizing the practical application of PictoBlox, ensuring they grasp essential concepts and develop an interactive learning experience. Algorithmic Proficiency: Students will delve into the core principles of algorithms and block coding. You will use flowcharts and pseudocode, which are critical for problem-solving and logical thinking. Understanding of Variables and Control Structures: By exploring variables and control structures, students will learn to manipulate and understand naming conventions, types, and operations, which are fundamental in programming. Practicals with Robotics and AI Applications: The class 6 ICT CBSE curriculum covers an introduction to robotics and artificial intelligence, allowing students to engage with current technologies and understand their real-world applications, such as face detection. Students will have hands-on exprience with 25 lab activities, 25 classroom learnings. Table of Contents 1. Basics of ICT: Understand the evolution, structure, and functionalities of computer systems, including data representation and file management in Windows. 2. Introduction to Coding: Grasp the concept of coding and its applications, and familiarise yourself with the PictoBlox interface and block palettes. 3. Algorithms with Block Coding: Learn the essence of algorithms, flowcharts, and the significance of pseudocode. 4. Variable using Block Coding: Dive into the world of variables, understanding their naming conventions, types, and operations in PictoBlox. 5. Control with Conditions: Explore conditional programming, understanding relational and logical operators, and nested conditional statements. 6. Loops using Block Coding: Delve into the concept of loops, their types, criteria, and special statements like break and continue. 7. Game Dev with Block Coding: Understand the basics of game development, its rules, and essential design elements. 8. Basics of MS Word: Master the interface and foundational tools of MS Word, including text formatting and mail merge. 9. Basics of Microsoft PowerPoint: Grasp the fundamentals of creating presentations using PowerPoint, from slide design to presentation. 10. Introduction to Robotics: Dive into the world of robotics, understanding the types, applications, and functionalities of robots, sensors, and actuators. 11. Have fun with AI: Explore the realm of artificial intelligence, its comparison with human intelligence, current trends, and applications like face detection. 12. Internet and Computer Networking: Understand the basics of the Internet, computer networks, their types, and the concept of the Internet of Things.
The Skillful Minds Class 8 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 1 utilizes PictoBlox Jr. blocks to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age. Table of Contents 1. Know Your Computer: Fundamentals of Computer, Computer Lab Rules, Lab activities focused on computer parts, typing, and mouse usage. 2. Fun with Paint: MS Paint, Lab activities for drawing objects and symbols using MS Paint 3. Algorithmic Thinking: Introduction to algorithms, Recognizing patterns and loops in computational thinking. 4. Into the World of Coding: Coding with PictoBlox Jr. blocks, coding terminologies and functions, Lab activities, including coding exercises and sprite manipulation. 5. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, Lab activities for experiencing Quarky's features and programming. 6. Into the AI: Exploring the concept of intelligence in technology, Introduction to facial detection technology, Lab activity to create a project using AI features.
Advanced Computer Skills: Students learn about computer evolution, classifications, and memory aspects. They also explore basic operations using Windows 10. Graphic Design Skills: The class 4 computer book teaches mastery of graphic tools and techniques in MS Paint and Tux Paint, focusing on image editing and creative design. Basics of Coding and Algorithm: Our class 4 CBSE coding book introduces algorithms, programming in PictoBlox, decision-making loops, variables, and debugging. This lays a foundation for advanced coding skills. MS Office Proficiency: Students become familiar with MS Word, learning text formatting and creative tools like Thesaurus and WordArt. They also learn chart creation and data sorting in MS Excel from our CBSE computer book for class 4. Robotics and AI Education: The CBSE curriculum for class 4 covers robots' functionalities, focusing on the Quarky robot. It also delves into human body detection techniques using the PictoBlox AI features. Table of Contents Know Your Computer: Learn about the history of computers, their classification by size, work with Windows 10, and lab activities on using Windows GUI and file folder management. Fun with Paint: Edit shapes and import images in MS Paint and lab activities in TUX Paint and MS Paint. Basics of Coding and Algorithm: Introduction to PictoBlox, understanding algorithms, programming, sensing, motion, and loops in coding, and developing decision-making skills with lab activities on animation, working with conditions, and loops. Introduction to MS Word: Get familiar with MS Word's interface, learn text formatting, and use a thesaurus and word art with lab activity on practicing Word with Word Monkeys. Introduction to MS Excel: Get used to the interface and formulas in Excel. Sketch with PictoBlox AI: Introduction to PictoBlox, explore PictoBlox 's extensions and blocks, and lab activities on creating sketches and patterns in PictoBlox AI. Fun with Robotics: Understand Quarky, its features, and lab activities on digital dice, fun with music, and LED patterns with Quarky. Fun with AI: Explore artificial intelligence and learn about human face and body detection with AI. Into the Game Design: Introduction to game design, understanding variables and their types, and lab activities on creating games in PictoBlox.
Lab Activities- MS Paint, Fundamental of Computers: Students engage in hands-on AI lab activities to understand basic computer skills. These activities promote creativity and critical thinking in a fun, interactive setting, which is essential for early technology and coding education. 21st Century Skills: Students can develop essential 21st Century Skills with our innovative CBSE curriculum. The computer book for class 1 focuses on creative problem-solving, digital literacy, and algorithmic thinking. It prepares them for a technology-driven future and enhances their collaboration skills. Basic Computer Knowledge: The course content introduces kids to basic computer operations, including MS Office and internet navigation. This foundation builds their technological proficiency and digital confidence from a young age. PictoBlox Jr. Blocks: The coding book for class 1 incorporates PictoBlox Jr. Blocks to provide an intuitive coding platform. Its block coding for juniors makes it accessible and engaging, encouraging them to explore algorithmic thinking and digital creativity. DIY AI and Robotics Kits: Quarky's DIY AI and Robotics Kits offer kids a practical, hands-on approach to learning robotics and artificial intelligence. These kits nurture early curiosity and technical skills. Table of Contents 1. Know Your Computer: Fundamentals of Computer, Computer Lab Rules, and activities focused on computer parts, typing, and mouse usage. 2. Fun with Paint: MS Paint, Lab activities for drawing objects and symbols using MS Paint. 3. Algorithmic Thinking: Introduction to algorithms, Recognizing patterns and loops in computational thinking. 4. Into the World of Coding: Coding with PictoBlox Jr. blocks, coding terminologies and functions, Lab activities, including coding exercises and sprite manipulation. 5. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, and Lab activities for experiencing Quarky's features and programming. 6. Into the AI: Exploring the concept of intelligence in technology, Introduction to facial detection technology, and Lab activity to create a project using AI features.
The Skillful Minds Class 7 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 7 utilizes PictoBlox to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age.
Advanced Computing Concepts: Students gain computer knowledge by exploring the CPU, Windows 10 OS, and essential computing tools. Prepares them for advanced digital literacy and makes them industry 4.0 ready. Progressive Coding Skills: Our curriculum enhances block coding proficiency using PictoBlox. The computer book for class 5 focuses on algorithms, flowcharts, and coding basics. This approach fosters advanced algorithmic thinking and practical coding abilities. MS Word Expertise: The CBSE class 5 computer book equips students with advanced MS Word skills, including table creation, text management, and document formatting. This component builds upon their word-processing capabilities. Master PowerPoint Presentations: Our CBSE textbook for class 5 introduces the art of creating effective presentations using MS PowerPoint. Students learn theme selection, slide editing, and presentation techniques essential for digital storytelling. Learn the Fundamentals of Robotics and AI: The coding book for class 5 broadens understanding of robotics and AI, including applications in diverse sectors. Our CBSE syllabus focuses on the Quarky robot and PictoBlox AI's impact on road safety and weather monitoring. Table of Contents Know Your Computer: Introduction to Operating Systems, learn about CPU and CPU clock rate formula, computer evolutions, and basic programs in Windows 10, use snipping tool and character map, and lab activities with calculator and WordPad in Windows. Coding and Algorithmic Thinking: Understand what an algorithm is, explore flowcharts and symbols for algorithmic thinking, learn about decomposition, block coding for class 5, use costume editor and block palettes in PictoBlox, and lab activities including games and QR code book scanner in PictoBlox. Explore More in MS Word: Learn to use tables and tools in MS Word, correct spelling and grammar, utilize find and replace text, add header and footer, use drop cap, and lab activities on creating and managing tables and formatting documents. Introduction to PowerPoint: Learn the basics of PowerPoint and its interface, choose themes and add and edit slides, insert pictures and text, save and present slides, and do lab activity on making a PowerPoint presentation. Fun with Robotics: Introduction to Robotics and Quarky, understand how a robot moves, learn about Quarky gripper robot, use servo motor control with Quarky, understand IR sensors, and hands-on lab activities on wirelessly controlling Quarky robot and coding the robot pet game. The World of AI: Understand artificial intelligence and speech recognition, text-to-speech with PictoBlox, explore road signs in India and recognition card for PictoBlox, learn about self-driving cars, work on smart lab activities on smart lamp with speech recognition and detecting signs & landmarks with PictoBlox. Exploring the Internet: Understand the internet and comprehend web terminologies, introduction to email, and lab activity on writing an email to a friend.
Advanced Computer Skills: Students learn about computer evolution, classifications, and memory aspects. They also explore basic operations using Windows 10. Graphic Design Skills: The class 4 computer book teaches mastery of graphic tools and techniques in MS Paint and Tux Paint, focusing on image editing and creative design. Basics of Coding and Algorithm: Our class 4 CBSE coding book introduces algorithms, programming in PictoBlox, decision-making loops, variables, and debugging. This lays a foundation for advanced coding skills. MS Office Proficiency: Students become familiar with MS Word, learning text formatting and creative tools like Thesaurus and WordArt. They also learn chart creation and data sorting in MS Excel from our CBSE computer book for class 4. Robotics and AI Education: The CBSE curriculum for class 4 covers robots' functionalities, focusing on the Quarky robot. It also delves into human body detection techniques using the PictoBlox AI features. Table of Contents Know Your Computer: Learn about the history of computers, their classification by size, work with Windows 10, and lab activities on using Windows GUI and file folder management. Fun with Paint: Edit shapes and import images in MS Paint and lab activities in TUX Paint and MS Paint. Basics of Coding and Algorithm: Introduction to PictoBlox, understanding algorithms, programming, sensing, motion, and loops in coding, and developing decision-making skills with lab activities on animation, working with conditions, and loops. Introduction to MS Word: Get familiar with MS Word's interface, learn text formatting, and use a thesaurus and word art with lab activity on practicing Word with Word Monkeys. Introduction to MS Excel: Get used to the interface and formulas in Excel. Sketch with PictoBlox AI: Introduction to PictoBlox, explore PictoBlox 's extensions and blocks, and lab activities on creating sketches and patterns in PictoBlox AI. Fun with Robotics: Understand Quarky, its features, and lab activities on digital dice, fun with music, and LED patterns with Quarky. Fun with AI: Explore artificial intelligence and learn about human face and body detection with AI. Into the Game Design: Introduction to game design, understanding variables and their types, and lab activities on creating games in PictoBlox.
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.