Sport and Monstrosity in Science Fiction examines fantastic representations of sport in science fiction, both cataloguing this almost entirely unexamined literary tradition and arguing that the reason for its neglect reflects a more widespread social suspicion of the athletic body as monstrous. Combining scholarship of monstrosity with a biopolitically focused philosophy of embodiment, this work plumbs the depths of our abjection of the athletic body and challenges us to reconsider sport as an intersectional space. In this latter endeavour it contradicts the image presented by both the most dystopian films such as Deathrace and Rollerball as well as social criticism of sport that limits its focus to an essentially violent masculinity. The book traces an alternative tradition of sport sf through authors as diverse as Arthur C. Clarke, Steven Barnes, and Joan Slonczewski, exploring the way the intersectional categories of gender, race, and age in these works are negotiated in, for example, a solar wind sailing race or futuristic anti-gravity boxing. These complex athletic bodies display the social mobility that sport allows and challenge us to acknowledge our own monstrously animal bodies and our place in a "cycle of living and dying".
The writer of alternate history asks “what if?” What if one historical event were different, what would the world look like today? In a similar way, the postmodern philosopher of history suggests that history is literature, or that if we read certain historical details differently we would get a distinctly different interpretation of past events. While the science fiction alternate history means to illuminate the past, to increase our understanding of past events, however, the postmodern approach to history typically suggests that such understanding is impossible. To the postmodern philosopher, history is like literature in that it does not offer the reader access to the past, but only an interesting story. Building on criticism that suggests personal psychological reasons for this obscuring the past, and using a literary theory of readership, this book challenges the postmodern approach to history. It channels the speculative power of science fiction to read the works of postmodern philosophy of history as alternate histories themselves, and to map the limits and pathology of their forgetful reading of the past.
Following scholarship on gender in science fiction, this book explores the limits of considering age as a social construction, positing that an acknowledgement of aged bodies necessarily changes the way we read both age and science fiction. The volume employs contemporary clinical psychology, the biopsychosocial model, to demonstrate that age is an important and neglected topic relevant to the study of speculative fiction. While gender offers a vocabulary, the biopsychosocial approach provides a method to consider age (and gender) as an embodied synthesis of physicality, psychology, and social environment. This respected model of clinical psychology allows a unique and innovative lens through which to read age and the body in literature. Thiess offers readings of established sf classics including Octavia Butler’s Parable series; Orson Scott Card’s Ender’s Game; and cyberpunk authors such as Bruce Sterling, Pat Cadigan, and Neal Stephenson, also exploring more mainstream speculative works including Stephanie Meyer’s Twilight series and Joss Whedon’s Firefly/Serenity. Visiting topics such as care work, sexuality, sport, and the military in these works, the book demonstrates that acknowledging a more fully embodied age is not only necessary for the individual subject, but will also enrich our understanding of other social categories, including gender and race. Taking a constructive—rather than adversarial—stance, this book does not merely question how much one can ethically and responsibly "bend" age, but suggests there is a great deal to learn when one explores those limits.
Following scholarship on gender in science fiction, this book explores the limits of considering age as a social construction, positing that an acknowledgement of aged bodies necessarily changes the way we read both age and science fiction. The volume employs contemporary clinical psychology, the biopsychosocial model, to demonstrate that age is an important and neglected topic relevant to the study of speculative fiction. While gender offers a vocabulary, the biopsychosocial approach provides a method to consider age (and gender) as an embodied synthesis of physicality, psychology, and social environment. This respected model of clinical psychology allows a unique and innovative lens through which to read age and the body in literature. Thiess offers readings of established sf classics including Octavia Butler’s Parable series; Orson Scott Card’s Ender’s Game; and cyberpunk authors such as Bruce Sterling, Pat Cadigan, and Neal Stephenson, also exploring more mainstream speculative works including Stephanie Meyer’s Twilight series and Joss Whedon’s Firefly/Serenity. Visiting topics such as care work, sexuality, sport, and the military in these works, the book demonstrates that acknowledging a more fully embodied age is not only necessary for the individual subject, but will also enrich our understanding of other social categories, including gender and race. Taking a constructive—rather than adversarial—stance, this book does not merely question how much one can ethically and responsibly "bend" age, but suggests there is a great deal to learn when one explores those limits.
The writer of alternate history asks “what if?” What if one historical event were different, what would the world look like today? In a similar way, the postmodern philosopher of history suggests that history is literature, or that if we read certain historical details differently we would get a distinctly different interpretation of past events. While the science fiction alternate history means to illuminate the past, to increase our understanding of past events, however, the postmodern approach to history typically suggests that such understanding is impossible. To the postmodern philosopher, history is like literature in that it does not offer the reader access to the past, but only an interesting story. Building on criticism that suggests personal psychological reasons for this obscuring the past, and using a literary theory of readership, this book challenges the postmodern approach to history. It channels the speculative power of science fiction to read the works of postmodern philosophy of history as alternate histories themselves, and to map the limits and pathology of their forgetful reading of the past.
Sport and Monstrosity in Science Fiction examines fantastic representations of sport in science fiction, both cataloguing this almost entirely unexamined literary tradition and arguing that the reason for its neglect reflects a more widespread social suspicion of the athletic body as monstrous. Combining scholarship of monstrosity with a biopolitically focused philosophy of embodiment, this work plumbs the depths of our abjection of the athletic body and challenges us to reconsider sport as an intersectional space. In this latter endeavour it contradicts the image presented by both the most dystopian films such as Deathrace and Rollerball as well as social criticism of sport that limits its focus to an essentially violent masculinity. The book traces an alternative tradition of sport sf through authors as diverse as Arthur C. Clarke, Steven Barnes, and Joan Slonczewski, exploring the way the intersectional categories of gender, race, and age in these works are negotiated in, for example, a solar wind sailing race or futuristic anti-gravity boxing. These complex athletic bodies display the social mobility that sport allows and challenge us to acknowledge our own monstrously animal bodies and our place in a "cycle of living and dying".
Innovative and novel, this book extends its coverage of the topic well beyond the conventional themes of project solicitation and proposal evaluation. Using extensive experience gathered over five years of teaching postgraduate courses, Walker and Rowlinson build on Procurement Systems: A Guide to Best Practice in Construction to present a comprehensive and coherent volume that is invaluable to the wider project management community. Cross-disciplinary in approach, coverage includes general historical issues and practical discussions of different types of projects and their procurement needs. It provides and discusses cutting-edge research and thought leadership on issues such as: stakeholder management ethics and corporate governance issues business strategy implications on procurement e-business innovation and organizational learning cultural dimensions human resource development. Helping readers to design project procurement implementation paths that deliver sustainable value, this indispensable volume is key reading for students, lecturers and professionals working in or studying project management.
Now in a handy pocket edition, this authoritative guide includes more than 8,700 reviews--from the dawn of film through every major release of 1999. Includes information on the casts, directors, Academy Award( nominees and winners, and movies on video, disc, and wide-screen formats. This updated edition has 100 new reviews.
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