The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
There's a card game to appeal to every kind of taste--from the intellectual intricacies of bridge to the psychological experiment of poker. "Teach Yourself Card Games "includes classic games, such as piquet and bezique; national games from abroad, such as skat and scopa; timeless favorites like rummy; and modern inventions, such as barbu.
There are hundreds of card games available to appeal to all tastes - from the intellectual intricacies of Bridge to the psychological excitement of Poker. This book includes the classics, games from abroad and timeless favourites.
If you were to imagine your ideal guide to a book of word games, who would you picture? Does an urbane, witty writer come to mind? How about a widely recognized authority and historian of games? Perhaps you'd want someone who successfully creates games himself and has written extensively on a wide variety of games? And oh what the heck let's make him British to add a bit of extra charm. Well, if that sounds like the ideal game guide, look no further. David Parlett is an internationally recognized master of games. The author of many books, including the Oxford History of Board Games and The Penguin Book of Card Games, he has also created many games including Hare & Tortoise, which has sold over 3 million copies. In "The Book of Word Games" Parlett presents a practical and entertaining guide to word games and how to play them. He offers clear and witty introductions to over 150 word games, indicating degree of difficulty, appropriate number of players, and age range (many of the games are great for the classroom or to give your kids some fun while improving their language skills). Parlett also gives a wealth of interesting etymological knowledge, including word origins, phonetic facts and interesting tidbits like the longest word in the English language. There is something for everyone, from new readers to sophisticated word connoisseurs. From well-known favorites such as Boggle and Consequences to lesser-known but equally enjoyable games such as Bacronyms and Aesop's Mission, "The Book of Word Games" presents a wide-ranging collection of word games for verbivores of all ages.
From games inventor and expert David Parlett comes a practical guide to competitive word games and how to play them. The book offers clear, witty and readable introductions to over 150 word games, indicating the age range, degree of difficulty, etc.
For the solitaire player, David Parlett has been collecting and inventing games for more than 20 years and here describes his favorites. They include games for one pack, two packs, and stripped packs; games of skill that test your intellect and games of chance that try your patience; games that lift you up and those that let you down; and games ranging from extravaganzas to minimals.
Ranging from such classics as bridge, poker, whist, and rummy to the more familiar Cucumber, Pishti, Go Fish, and Spinado, this book provides clear and expert advice on the rules and playing strategies of virtually any card game popular in the Western world. Discover such historical favourites as hombre, piquet, and trappola, great national games, including belote (France), scopa (Italy), and skat (Germany), and all manner of patience and tarot games. Whether planning party games (Newmarket, Old Maid, and Oh Hell!), or a civilized card evening with friends, this will be an invaluable source of information and entertainment.
Some 300 card games from Britain and around the world are explained simply in this book. The author, a games consultant, inventor, and noted writer on card games, believes that everybody would enjoy cards if only they knew how to find the games most likely to appeal to their own idea of enjoyment.
With Penguin's classic card game compendium, rainy days never looked so good Whether you are a cardsharp or online-poker wannabe, "The Penguin Book of Card Games" has everything you will ever need to know about playing cards. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, a seasoned card-game specialist, gives you countless games to play. With a working description of each game, including the rules, variations, and origins of each, this book will delight, entertain, and inform both the novice and the experienced player.
This book includes classic games from the past, such as piquet and bezique; national games from abroad, such as skat and preference; timeless favorites like rummy; and modern inventions and discoveries, such as ninety-nine and barbu. It has been specially compiled for three types of players: beginners, who have never touched a card before but are willing to find out what fun they have been missing; regulars, who play one or two favorites regularly and need a reference to resolve disputed points; and explorers, who enjoy experimenting with card games from different times and places.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.