This issue of Medical Clinics, guest edited by Dr. David A. Lenrow, is devoted to Physical Medicine and Rehabilitation. Articles in this issue include: Therapeutic Exercise; Rehabilitation of Patients Post-CVA; Traumatic Brain Injury; Amputee Care; Rehabilitation of Complex Medical Patients; Cancer Rehabilitation; Care of the Patient with Spinal Cord Injury; Back and Neck Pain; Musculoskeletal Rehabilitation; Sports Medicine; Geriatric Rehabilitation; and Determination of Post-acute Hospitalization Level of Care.
This issue of Medical Clinics, guest edited by Dr. David A. Lenrow, is devoted to Physical Medicine and Rehabilitation. Articles in this issue include: Therapeutic Exercise; Rehabilitation of Patients Post-CVA; Traumatic Brain Injury; Amputee Care; Rehabilitation of Complex Medical Patients; Cancer Rehabilitation; Care of the Patient with Spinal Cord Injury; Back and Neck Pain; Musculoskeletal Rehabilitation; Sports Medicine; Geriatric Rehabilitation; and Determination of Post-acute Hospitalization Level of Care.
This issue of Medical Clinics, guest edited by Dr. David A. Lenrow, is devoted to Physical Medicine and Rehabilitation. Articles in this issue include: Therapeutic Exercise; Rehabilitation of Patients Post-CVA; Traumatic Brain Injury; Amputee Care; Rehabilitation of Complex Medical Patients; Cancer Rehabilitation; Care of the Patient with Spinal Cord Injury; Back and Neck Pain; Musculoskeletal Rehabilitation; Sports Medicine; Geriatric Rehabilitation; and Determination of Post-acute Hospitalization Level of Care.
Introduction to Python: with Applications in Optimization, Image and Video Processing, and Machine Learning is intended primarily for advanced undergraduate and graduate students in quantitative sciences such as mathematics, computer science, and engineering. In addition to this, the book is written in such a way that it can also serve as a self-contained handbook for professionals working in quantitative fields including finance, IT, and many other industries where programming is a useful or essential tool. The book is written to be accessible and useful to those with no prior experience of Python, but those who are somewhat more adept will also benefit from the more advanced material that comes later in the book. Features Covers introductory and advanced material. Advanced material includes lists, dictionaries, tuples, arrays, plotting using Matplotlib, object-oriented programming Suitable as a textbook for advanced undergraduates or postgraduates, or as a reference for researchers and professionals Solutions manual, code, and additional examples are available for download
The Practice of Case Management in the Human Services offers a succinct yet comprehensive guide to carrying out a case manager's responsibilities. The author explores assessment of the service needs of the client, facilitating the client's contact with the appropriate institutions and services, monitoring the quality of services provided to the client, and taking action when the client's needs are not met. He also considers the therapeutic role required when needs are not met because the problems are indigenous to the client. Providing an integrated look at practice technologies applicable to a variety of practice areas, the volume is appropriate for both preservice and inservice education in the field of human servi
The potential ease with which transnational corporations can relocate their activities gives them great leverage over individual governments. The authors outline the various policies that the world's major economies have adopted to cope with the unique issues created by transnationals. They reveal that there has been a marked contrast in the level of concern about transnationals' activities across the countries studied, and that this has resulted in significantly different approaches towards transnationals.
It is increasingly important for physicians who treat older persons, and for researchers on aging, to understand how molecular biology informs clinical expressions of aging and age-related conditions such as osteoporosis, diabetes, osteoarthritis, frailty, cancer, and dementia. Dr. David Hamerman translates basic scientific concepts into precepts of clinical practice and sheds light on the links among biology, natural aging, longevity, and disease. Exploring the connections between disease and the science behind it, Geriatric Bioscience addresses how mechanisms of inflammation, cytokine expression, and stress responses influence disease and how preventive gerontology in the practice of medicine could compress morbidity. Hamerman also discusses cutting-edge therapies such as cyclo-oxygenases, bisphosphonates, statins, cytokine inhibitors, and hormone therapies. Examining the science of geriatrics and converting its concepts into clinical applications, this groundbreaking work provides clinicians and researchers with a solid foundation for a greater understanding of the diagnosis, treatment, and prevention of age-related diseases as well as recommendations for promoting healthy aging.
Harvard University Professor David C. McClelland is chiefly known for his work on achievement motivation, but his research interests extended to personality and consciousness. He pioneered workplace motivational thinking, developing achievement-based motivational theory and models, and promoted improvements in employee assessment methods, advocating competency-based assessments and tests, arguing them to be better than traditional IQ and personality-based tests. His ideas have since been widely adopted in many organisations, and relate closely to the theory of Frederick Herzberg. He is most noted for describing three types of motivational need, which he identified in this book, The Achieving Society: 1. achievement motivation (n-ach), 2. authority/power motivation (n-pow), 3. affiliation motivation (n-affil). First published in 1961, his classic book provides a factual basis for evaluating economic, historical, and sociological theories that explain the rise and fall of civilizations.
Thoroughly revised and reorganized, this 2nd edition offers you meticulous how-to-do-it guidance on performing today’s top radiographically guided regional anesthesia and pain management techniques. Renowned experts explain how to make optimal use of fluoroscopy, MRI, and CT to pinpoint the exact anatomic site for each procedure. Provides fluoroscopic, MR, and CT images coupled with distinct line drawings for each procedure to ensure proper positioning and easy application of techniques. Offers easy-to-follow step-by-step descriptions addressing every aspect of patient positioning, the use of radiographic solutions for tissue-specific enhancement, and correct techniques for anesthesia/analgesia administration so you can be sure your patient will be pain free throughout the procedure. Discusses possible complications to help you avoid mistakes. Includes descriptions of procedures for each image guided technique as well as the approaches available for such imaging so you can choose the correct procedure for every patient. Features two new sections Advanced Techniques and Emerging Techniques, incorporates new procedures into the upper and lower extremity and head and neck chapters, and revises all other chapters substantially to put you on the cusp of the latest advances in the field. Uses nearly 1,600 crisp illustrations, 50% new to this edition, to illuminate every concept. Presents a complete reorganization by body region and focused content to help you get to the information you need quickly.
Making Innovation Last considers the long term success of a firm. Authored by a trio of top international scholars who present pioneering new work on what it takes to create long term growth, the book examines the internal conditions that are likely to encourage sustainable innovation, as well as what a culture of innovation should look like.
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggzy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
If you need help writing programs in Python 3, or want to update older Python 2 code, this book is just the ticket. Packed with practical recipes written and tested with Python 3.3, this unique cookbook is for experienced Python programmers who want to focus on modern tools and idioms. Inside, youâ??ll find complete recipes for more than a dozen topics, covering the core Python language as well as tasks common to a wide variety of application domains. Each recipe contains code samples you can use in your projects right away, along with a discussion about how and why the solution works. Topics include: Data Structures and Algorithms Strings and Text Numbers, Dates, and Times Iterators and Generators Files and I/O Data Encoding and Processing Functions Classes and Objects Metaprogramming Modules and Packages Network and Web Programming Concurrency Utility Scripting and System Administration Testing, Debugging, and Exceptions C Extensions
Take inspiration from the golden age of video games and learn how to write your own modern classics Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
EXCEL in your neurology clerkship and on the USMLE Step 2 CK "This book is extraordinary. The clinical cases are engaging and enjoyable to read, maximizing the absorption of valuable clinical information. I recommend this book to all medical students on clinical rotations."--Lance E. Davis, medical student, UT Southwestern Medical School You need exposure to cases to pass the USMLE and shelf exams and that's exactly what this innovative resource offers. Written by experienced educators, Case Files: Neurology helps you think through diagnosis and managemenet when confronting neurological clinical problems. 53 high-yield clinical cases focus on the core competencies for the neurology clerkship. Each case includes an extended discussion, definitions of key terms, clinical pearls, and USMLE-format review questions. It's an interactive learning system that helps you learn instead of just memorize. Featuring: 53 neurology cases with complete discussions and review Q&A Clinical pearls highlight key points Primer on how to approach the patient Helps you learn in the context of real patients
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.