Surviving in 59 complete manuscript versions, few English texts of the late medieval period seem to have achieved the popularity of Nicholas Love's fifteenth-century translation and adaptation of the Latin Meditationes Vitae Christi - The Mirror of the Blessed Life of Jesus Christ. The Mirror has received surprisingly little scholarly attention and is often contextualized in terms of its role in the theological conflict between English ecclesiastical orthodoxy and the teachings of heresiarch John Wycliff. David Falls presents a new account of the text's history which de-centralises, but does not disregard, the influence of the Wycliffite controversy. Falls interrogates preconceptions and investigates new possibilities for understanding the composition, circulation, function and use of Love's Mirror by examining both the textual modifications and additions made by Love in his adaptation of the Latin, and places these alterations in context by examining individual copies of the Mirror. The manuscript copies are read as both sites of literary consumption and nexuses of textual transition, demonstrating that it was Love's ability to inscribe his work with "functional diversity" which explains the Mirror's popularity. This book presents a nuanced picture not only of the Mirror's production, circulation and function, but also the dynamic and flourishing devotio-literary culture of late medieval England in which Love's text operated.
David M. Kreps has developed a text in microeconomics that is both challenging and "user-friendly." The work is designed for the first-year graduate microeconomic theory course and is accessible to advanced undergraduates as well. Placing unusual emphasis on modern noncooperative game theory, it provides the student and instructor with a unified treatment of modern microeconomic theory--one that stresses the behavior of the individual actor (consumer or firm) in various institutional settings. The author has taken special pains to explore the fundamental assumptions of the theories and techniques studied, pointing out both strengths and weaknesses. The book begins with an exposition of the standard models of choice and the market, with extra attention paid to choice under uncertainty and dynamic choice. General and partial equilibrium approaches are blended, so that the student sees these approaches as points along a continuum. The work then turns to more modern developments. Readers are introduced to noncooperative game theory and shown how to model games and determine solution concepts. Models with incomplete information, the folk theorem and reputation, and bilateral bargaining are covered in depth. Information economics is explored next. A closing discussion concerns firms as organizations and gives readers a taste of transaction-cost economics.
Do you remember the first few times you played bridge? To get you started, a friend probably gave you a few helpful hints -- perhaps one of the ones listed to the left. There are many such general guidelines for bridge players -- some of them valuable, some not. But these are the Bridge Myths, not the Bridge Rules -- because they all have exceptions and none should be followed blindly. In reading this book you will get to see what it is about each guideline that makes it so useful; more importantly, you will also learn to recognize the times when you should ignore it. DECLARER'S MYTHS - Draw trumps straight away - Hold up an ace - Win as cheaply as possible - Play low in second seat - Eight ever, nine never - Ruff losers in the dummy - Finesse whenever you can - Play on your longest suit first - Lead towards high cards - Ruff the defenders' winners - Lead low to a trick - Run your longest suit - Leave the big decision until last DEFENDER'S MYTHS - Third hand high - Return partner's suit - Cover an honor with an honor - Second hand low - Capture an honor with an honor - Lead through strength - Discard from your weakest suit - Score a ruff when you can - Never give a ruff-and-sluff - Split your honors - Follow low when a trick is lost - Don't ruff partner's winner David Bird, who lives near Southampton, England, has written more than 100 books on the game. Despite spending much of the year travelling, he still finds time to write new stories every month for a host of magazines around the world, usually featuring his best-known characters, the monks of St. Titus Abbey. He is also a regular commentator on BBO broadcasts of top-level competitions.
In bridge, the 'declarer' is the one who nominates which suit is trumps; his/her partner's hand becomes the 'dummy'. Every intermediate bridge player is familiar with the routine techniques of dummy play. What this book describes are less well-known stratagems that may save the day in non-routine situations.
This is a second collection of humourous bridge stories from the author of Tales Out Of School. This time Silver turns his satirical eye on the classics of film and literature: Sherlock Holmes, Moby Dick, and even Dracula cannot escape involvement in Professor Silver's adventures. As always, a wide selection of fascinating bridge hands makes the stories even more enjoyable.
Each book in the Test Your Bridge Technique series is a collection of bridge problems which provide a fun way to practice and develop your skill in an important cardplay technique at bridge. These books are designed to add an extra dimension to the detailed instruction contained in the Bridge Technique series (Bird and Smith).
This book is a self-contained text for those students and readers interested in learning hypersonic flow and high-temperature gas dynamics. It assumes no prior familiarity with either subject on the part of the reader. If you have never studied hypersonic and/or high-temperature gas dynamics before, and if you have never worked extensively in the area, then this book is for you. On the other hand, if you have worked and/or are working in these areas, and you want a cohesive presentation of the fundamentals, a development of important theory and techniques, a discussion of the salient results with emphasis on the physical aspects, and a presentation of modern thinking in these areas, then this book is also for you. In other words, this book is designed for two roles: 1) as an effective classroom text that can be used with ease by the instructor, and understood with ease by the student; and 2) as a viable, professional working tool for engineers, scientists, and managers who have any contact in their jobs with hypersonic and/or high-temperature flow.
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm AI scripting Rule-based AI: learn about variants other than fuzzy logic and finite state machines Basic probability Bayesian techniques Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.
Providing a unified and comprehensive treatment of the theory and techniques of sub-national population estimation, this much-needed publication does more than collate disparate source material. It examines hitherto unexplored methodological links between differing types of estimation from both the demographic and sample-survey traditions and is a self-contained primer that combines academic rigor with a wealth of real-world examples that are useful models for demographers. Between censuses, which are expensive, administratively complex, and thus infrequent, demographers and government officials must estimate population using either demographic modeling techniques or statistical surveys that sample a fraction of residents. These estimates play a central role in vital decisions that range from funding allocations and rate-setting to education, health and housing provision. They also provide important data to companies undertaking market research. However, mastering small-area and sub-national population estimation is complicated by scattered, incomplete and outdated academic sources—an issue this volume tackles head-on. Rapidly increasing population mobility is making inter-census estimation ever more important to strategic planners. This book will make the theory and techniques involved more accessible to anyone with an interest in developing or using population estimates.
This title is the second volume in a four volume series on the cemeteries of Jackson and Sandy Ridge Townships in Union County, North Carolina. It contains information on 144 cemeteries and 27,524 graves.
Pastor Albertina Merci, the former blues singer turned minister, juggles rap, romance, family, and faith in the third book in this delightful series. The unexpected arrival of fifteen-year-old rapper J Love hits Pastor Merci with the force of a whirlwind. When J’s mother is killed in a tragic bus accident, Albertina is named his legal guardian. The situation quickly complicates her budding romance with Mario, the owner of a thriving L.A. café. As Albertina struggles to keep things on an even keel, J embarks on a dangerous journey of his own. Seduced by Bishop Henry Gold’s daughter Damitra, J abandons his career as a gospel rapper and joins the flashy, materialistic world of gangsta rap. Pastor Merci must draw on every ounce of faith she has to bring everyone’s voyage to a happy ending.
This graduate-level text presents mathematical theory and problem-solving techniques associated with enumeration problems. Subjects include the combinatorics of the ordinary generating function and the exponential generating function, the combinatorics of sequences, and the combinatorics of paths. The text is complemented by approximately 350 exercises with full solutions. 1983 edition. Foreword by Gian-Carlo Rota. References. Index.
Based on the classic Radar Range-Performance Analysis from 1980, this practical volume extends that work to ensure applicability of radar equations to the design and analysis of modern radars. This unique book helps you identify what information on the radar and its environment is needed to predict detection range. Moreover, it provides equations and data to improve the accuracy of range calculations. You find detailed information on propagation effects, methods of range calculation in environments that include clutter, jamming and thermal noise, as well as loss factors that reduce radar performance. This invaluable book is supported with nearly 200 illustrations and over 430 equations.
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