Core HTML5 Game Programming' walks you step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-colour tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 game on your own, whether you choose to use a framework or not. Expert author David Geary covers all the foundational HTML5 APIs you need to build pro-quality 2D games.
This is the eBook version of the printed book. The Google Web Toolkit (GWT) is a cutting-edge UI framework for Java developers, which lets you create rich, interactive user interfaces using familiar idioms from Java’s Abstract Window Toolkit (AWT), Swing, and the Eclipse Foundation’s SWT. If you’ve used any of those frameworks in the past, you’re already halfway up the GWT learning curve. This short cut assumes that you have already installed GWT and have experimented with its basic features. It also assumes that you’re comfortable with techniques like implementing event listeners as anonymous inner classes and know how to construct applications using panels and widgets. Some of the more advanced aspects of the GWT are explored in this short cut using two applications: an address book and a Yahoo! trip viewer. Both applications use remote procedure calls to access information on the server or an online web service. The Yahoo! Trips application also shows how you can incorporate Scriptaculous, a powerful JavaScript toolkit, to apply a useful effect for displaying results. Other cool and useful techniques, including how to implement drag and drop and how to integrate with a database using Hibernate are demonstrated. Since you’ll eventually want to move your GWT application to a servlet container such as Tomcat or Resin, the process of deploying a GWT application to Tomcat with Ant is also covered. Lastly, this short cut shows how to use popup panels and deferred commands to provide a much more interactive user interface. A JAR file containing the source code for both applications can be downloaded by going to www.prenhallprofessional.com/title/0131584650.
Written for experienced programmers who need detailed explanations of the JFC libraries, this volume covers all aspects of the swing framework. Swing is the long-awaited successor to the AWT's heavyweight components.
One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.
InCore JSTL, leading Java platform expert David Geary presents the definitive guide to JSTL. Through practical examples and extensive sample code, Geary demonstrates how JSTL simplifies, streamlines, and standardizes a wide range of common Web development tasks. Coverage includes using JSTL tags for accessing JavaBeans components and collections, iteration, importing URLs, database access, working with XML, internationalization and localization; using the brand new JSTL expression language; and extending JSTL with custom tags.
This multilayered historical ethnography of Bodh Gaya — the place of Buddha’s enlightenment in the north Indian state of Bihar — explores the spatial politics surrounding the transformation of the Mahabodhi Temple Complex into a UNESCO World Heritage site in 2002. The rapid change from a small town based on an agricultural economy to an international destination that attracts hundreds of thousands of Buddhist pilgrims and visitors each year has given rise to a series of conflicts that foreground the politics of space and meaning among Bodh Gaya’s diverse constituencies. David Geary examines the modern revival of Buddhism in India, the colonial and postcolonial dynamics surrounding archaeological heritage and sacred space, and the role of tourism and urban development in India.
This collection of short stories includes innovative tales of an aspiring politician, an encounter in the film festival toilets, being stranded in the Fiji airport by George Speight's coup, and a lonely farmer who buys armor on the Internet and jousts in Palmerston North. These stories make an immediate impression with their vigorous, often outrageous humor and with their firm grounding in New Zealand's country towns and suburbs. But their darker subtexts soon become apparent, as does a passionate engagement with social and political issues.
Provides solutions to the developers whoc are actively using GWT and looking for quicker and better ways to work with the technology. It shows develpers cool stuff they can do with GWT that they may have overlooked or not yet discovered.
JavaServer Faces (JSF) is the standard Java EE technology for building web user interfaces. It provides a powerful framework for developing server-side applications, allowing you to cleanly separate visual presentation and application logic. JSF 2.0 is a major upgrade, which not only adds many useful features but also greatly simplifies the programming model by using annotations and “convention over configuration” for common tasks. To help you quickly tap into the power of JSF 2.0, the third edition of Core JavaServer™ Faces has been completely updated to make optimum use of all the new features. The book includes Three totally new chapters on using Facelets tags for templating, building composite components, and developing Ajax applications Guidance on building robust applications with minimal hand coding and maximum productivity–without requiring any knowledge of servlets or other low-level “plumbing” A complete explanation of the basic building blocks—from using standard JSF tags, to working with data tables, and converting and validating input Coverage of advanced tasks, such as event handling, extending the JSF framework, and connecting to external services Solutions to a variety of common challenges, including notes on debugging and troubleshooting, in addition to implementation details and working code for features that are missing from JSF Proven solutions, hints, tips, and “how-tos” show you how to use JSF effectively in your development projects Core JavaServer™ Faces, Third Edition, provides everything you need to master the powerful and time-saving features of JSF 2.0 and is the perfect guide for programmers developing Java EE 6 web apps on Glassfish or another Java EE 6-compliant application servers, as well as servlet runners such as Tomcat 6.
David Geary (Nga Mahanga, Taranaki) grew up in Rangiwahia, a small village in the Manawatu hill country. His first experiences of theatre were listening to the shearers spin yarns in his fathers gang. Graduating from the New Zealand Drama School in 1987 David has continued to be an allrounder, writing, directing and acting for theatre, television and film. Pack Of Girls - Pam Hooper's husband Tom spends more time recovering from playing rugby than thinking about her, so she decides to fight fire with fireand forms a women's rugby team, the Kurinui Bushwackers. Their first encounter is against the Evergreens. The Learner's Stand - Romance and intrigue develop in the oddball shearing gang of Pete, Terry and transsexual Dawn, under the watchful eyes of a couple of talking sheep. Human and sheep versions available.
For those ready to participate in making transformative changes, Transforming Undergraduate Education provides evidence and case studies that suggest how steps can be taken and progress made. For those who are currently leading their campuses through a change in culture, this book offers support and encouragement. And for those who are pausing—looking positively but cautiously at what needs to change—at the prospects and challenges that may be encountered, Harward and the collection of authors offer an invaluable and innovative resource. Given the intensity of interest regarding the “problems in higher education,” Harward notes how the systemic sources of those problems are infrequently addressed and even rarer is the offering of solutions or suggestions for positive actions. Harward and his colleagues see the achievement of this book as doing both—understanding the problems and offering solutions. The book assembles the voices of leaders, scholars, practitioners, critics and others committed to higher education; collectively they combine theoretical considerations with analyses of fundamental issues related to learning and liberal education. The resulting arguments, theories, and evidence are sufficient to encourage significant—transformative—changes in higher education. Contributors offer examples of campus initiatives that document such changes, from directional nudges to major shifts of emphases and resources—from theoretical arguments to case studies and practices that suggest and guide constructive steps in efforts at change.
This is the eBook version of the printed book. Based on material from the forthcoming second edition of Core JavaServer™ Faces by David Geary and Cay Horstmann, this short cut explores how to use JavaServer Faces and AJAX (Asynchronous JavaScript with XMLHttpRequest) to create rich user interfaces. Starting with a brief review of Ajax fundamentals, it goes on to cover Implementing Ajax with a servlet in a JSF application Using JSF phase listeners for more complex Ajax scenarios Form completion and real-time validation Accessing UI view state from an Ajax call Client-side state saving and Ajax Direct Web Remoting with DWR Finally, after concisely explaining JSF components that wrap existing JavaScript components using Prototype, Scriptaculous, Dojo, and Rico, this Short Cut briefly explores how to use the Ajax4jsf framework to seamlessly integrate Ajax into JSF applications.
This innovative collaborative work—the first to focus on Buddhist tourism—explores how Buddhists, government organizations, business corporations, and individuals in Asia participate in re-imaginings of Buddhism through tourism. Contributors from religious studies, anthropology, and art history examine sacred places and religious monuments as they have been shaped and reshaped by socioeconomic and cultural trends in the region. Following an introduction that offers the first theoretical understanding of tourism from a Buddhist studies’ perspective, early chapters discuss the ways Buddhists and non-Buddhists imagine concepts and places related to the religion. Case studies highlight Buddhist peace in India, Buddhist heavens and hells in Singapore, Thai temple space, and the future Buddha Maitreya in China. Buddhist tourism’s connections to the state, market, and new technologies are explored in chapters on Indian package tours for pilgrims, thematic Buddhist tourism in Cambodia, the technological innovations of Buddhist temples in China, and the promotion of pilgrimage sites in Japan. Contributors then situate the financial concerns of Chinese temples, speed dating in temples in Japan, and the diffuse and pervasive nature of Buddhism for tourism promotion in Ladakh, India. How have tourist routes, groups, sites, and practices associated with Buddhism come to be possible and what are the effects? In what ways do travelers derive meaning from Buddhist places? How do Buddhist sites fortify national, cultural, or religious identities? The comparative research in South, Southeast, and East Asia presented here draws attention to the intertwining of the sacred and the financial and how local and national sites are situated within global networks. Together these findings generate a compelling comparative investigation of Buddhist spaces, identities, and practices.
This title was first published in 2000: This text reports on the findings of the Communities Crime Survey, a communities-based survey carried out within Northern Ireland. The survey asked a number of questions beyond the usual remit of local crime surveys, in order to explore more fully a whole range of issues relating to the experience of living in a society where more obvious manifestations of conflict are beginning to recede and other more mundane but still important issues relating to crime and policing are coming to the fore. The book aims to go behind the headlines of violence and political conflict to examine how people in a range of communities in Northern Ireland experience a whole range of factors relating to crime, policing and the general experience of living within their particular communities. The process of change is far from over in Northern Ireland, and this book indicates how some of the central issues that must be resolved are perceived by a range of ordinary people in various urban and rural communities, in religiously segregated and integrated communities and those with different levels of income and social infrastructure. The experiences and attitudes gathered are important in understanding how the process of change and development in this society might be advanced, and what lessons might be offered to elsewhere. The survey ultimately concludes that Northern Ireland is neither a homogeneous entity nor a society that is simply divided on religious and/or political grounds. Rather it is a society that is divided by religion and politics, but also by a number of other variables, including geography, gender, age, socio-economic class and ethnic origin, all of which in part influence people's experiences and attitudes towards crime and policing.
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