Cyclist Ben Barnes continues his quest to win the Tour de France in this sequel to "The Race." Despite his attempts to distance himself from the traditional political maneuvering, Ben falls victim to the repercussions associated with his success.
The rocky of cycling! In this stunning novel the Tour de France serves as the perfect backdrop for a celebration of what is truly great about being human. The triumph leaves readers breathless.
From the authors of the national bestseller Leafs AbomiNation, the story behind the unpredictable success of an NBA great. With a new afterword for the paperback edition. A small man in a big man's game, a white man in a game dominated by black men, a rare Canadian in a US-based industry, the unlikely rise of Steve Nash from Victoria high school to Hollywood hardwood is compelling proof that great things await those who refuse to accept less of themselves. Nearing the end of a nearly 2-decade Hall of Fame-bound career, Nash is a 2-time MVP, an 8-time all-star and wearer of one of the league's top-selling jerseys. And no one but Nash saw it coming. With the combination of wit and comprehensive reporting that distinguished Leafs AbomiNation, Feschuk and Grange tell the extraordinary story of drive, confidence, commitment and learning to do without that post-game beer that turned an improbable NBA dream into the stuff of sporting legend. They convincingly bust a host of oft-repeated myths. That Nash has been an inferior athlete is one: he might have been one of the best athletes in the world, when factors like coordination, vision, balance and work ethic are given weight alongside size, speed and power. The myth that he overcame his upbringing in Canada to make it in the NBA is another: Growing up in Victoria, B.C., in the mid-1980s was more likely why he turned into the player he did. Revealing, playful and a perfect read for any sports fan, Steve Nash is the inspiring story of the consummate athletic outlier.
(FAQ). There are few modern animated television shows that could survive over a decade and a half and remain as funny... or as stupid... or as sick... or as depraved... today as when they started. Even fewer can claim to cater to "mature" audiences, while their critics complain that everything about the show is immature. And fewer still where, for the first decade or so, one of the main characters was killed off every week. Then returned, no worse for wear, seven days later. That, however, is the world of South Park , and this is a book about that world. A journey through the lives, times, and catastrophes that have established the tiny mountain town of South Park, Colorado, as America's favorite dysfunctional community. A voyage into a universe where Barbra Streisand is reborn as a Japanese monster movie; where Kentucky Fried Chicken is a registered drug; where Canada is forever on a footing for war; and where we discover that even feces love Christmas. From Zebulon Pike to Chef, from Brian Boitano to Mel Gibson, from "Super Best Friends" to South Park: Bigger, Longer & Uncut , it's all covered in South Park FAQ . Featuring A-Z coverage of the all the characters readers have come to know and the stories behind the episodes, it also includes an episode guide and an appendix of all of the songs featured in South Park . Nothing is sacred and nobody is safe. Even physical and emotional disabilities are just another banana skin for someone to slip on, and the term "politically correct" has been translated into "oh good, you're getting annoyed." It is a place where ... you get the picture. This is not Bambi !
Confessional Crises and Cultural Politics in Twentieth-Century America revolutionizes how we think about confession and its ubiquitous place in American culture. It argues that the sheer act of labeling a text a confession has become one of the most powerful, and most overlooked, forms of intervening in American cultural politics. In the twentieth century alone, the genre of confession has profoundly shaped (and been shaped by) six of America’s most intractable cultural issues: sexuality, class, race, violence, religion, and democracy.
Before the marriage of Princess Leia Organa and Han Solo, another suitor threatened to derail their star-crossed romance. . . . Seeking rich, powerful allies to bring into the Rebel Alliance and a new home planet for the refugees from her native Alderaan, Princess Leia considers a proposal that could tip the balance of power against the evil Empire. The Hapes Consortium of 63 worlds is ruled by the Queen Mother, who wants Leia to marry her son, the dashing and wealthy Prince Isolder. Han Solo has always dreamed of marrying Leia himself, and now he makes a desperate, final gamble to win her back. Tricking Leia into accompanying him, Han flees with her to the beautiful and untamed planet Dathomir, where he hopes to win her heart. Fearing the imperious queen’s reaction to Han’s rash move, Luke Skywalker forms an unlikely alliance with Prince Isolder to track down the runaways. Soon Isolder, Luke, and Artoo will be at the center of an adventure leading to an awesome treasure, a group of Force-trained “witches,” and a showdown with an invincible foe.
Need to corral a group of giant monsters that fell through an interdimensional gateway? Need to get your brand-new planetary computer system working -- but the instructions are written in an alien language? Contact the Starfleet Corps of Engineers team on the U.S.S. da Vinci. Led by Captain David Gold and former Starship Enterprise™ engineer Commander Sonya Gomez, the crew live by their motto: Have tech, will travel. Overseen by Starfleet legend Captain Montgomery Scott, the S.C.E. crew must solve the mystery of an outpost attacked by a strange new weapon and improvise a way to defeat a foe who has them outgunned in a heart-stopping space battle. Join Starfleet's miracle workers for a death-defying journey! SCE OMNIBUS BOOK 3: SOME ASSEMBLY REQUIRED contains the complete eBook editions of S.C.E. adventures #9-12.
A novel based upon the explosive Star Trek TV series! The U.S.S. Discovery’s specialty is using its spore-based hub drive to jump great distances faster than any warp-faring vessel in Starfleet. To do this, Lieutenant Paul Stamets navigates the ship through the recently revealed mycelial network, a subspace domain Discovery can briefly transit but in which it cannot remain. After responding to a startling distress call originating from within the network, the Discovery crew find themselves trapped in an inescapable realm where they will surely perish unless their missing mycelial fuel is found or restored. Is the seemingly human man found alone and alive inside the network the Starfleet officer he claims to be, or an impostor created by alien intruders who hope to extract themselves from the mycelial plane at the expense of all lives aboard Discovery?
Starbse 27 has gone dark, functions grinding to a halt as its energy source mysteriously fails. A province on Bajor reverts to pre-cardassian power plants - where it can. Three Vulcan cargo ships are lost with all hands aboard. The mysterious dead zones continue their expansion, creating havoc throughout civilised space. Communication, transportation, medical facilities, replicators - without this technological infrastructure, the United Federation of Planets will descend into primitive chaos. On board the Starship Enterprise is the one man who may be able to halt the deadly decay. T Sart, an egomaniacal war criminal whom Picard and his crew suspect of treachery and lunacy, plans to save both the universe and his own career by manoeuvering Picard into a position of weakness even as the two men work together as allies. He leads Picard to a planet on the edge of a black hole from which the decay appears to emanate. There, Picard and the Enterprise must hijack technology beyond their comprehension to save the lives of billions - and prepare themselves to sacrifice millions on the planet below.
Dancing Barefoot is the full and true story of Patti Smith, widely acknowledged as one of the most significant American artists of the rock 'n' roll era, a performer whose audience and appeal reach far beyond the parameters of rock. An acclaimed poet, a respected artist, and a figurehead for many liberal political causes, Patti Smith soared from an ugly-duckling childhood in postwar New Jersey to become queen of the New York arts scene in the 1970s. This book traces the brilliant trajectory of her career, including the fifteen reclusive years she spent in Detroit in the 1980s and '90s, as well as her triumphant return to New York. But it is primarily the story of a performer growing up in New York City in the early and mid-1970s. Dancing Barefoot is a measured, accurate, and enthusiastic account of Smith's career. Guided by interviews with those who have known her—including Ivan Kral, Tom Verlaine, Richard Lloyd, John Cale, and Jim Carroll—it relies most of all on Patti's own words. This is Patti's story, told as she might have seen it, had she been on the outside looking in.
While exploring a sector of uncharted space, the USS Voyager is ambushed by the Edesian Fleet and forcibly pressed into service in their war against the enemy Gimlon. The Edesian commander claims that the Fleet is fighting only to defend his people against a merciless invader, but Captain Janeway is unconvinced. War, she has learned, is seldom so simple or so black and white. With Chakotay and several other crew members held hostage, and the Starship Voyager under the control of the Edesians, Janeway has no choice but to join the campaign against the Gimlon - only to discover that the enemy has developed a super-weapon capable of destroying entire worlds. Soon, the Captain and her crew find themselves fighting a losing battle in a war not of their own making...
AD 2117. There's something nasty up in Puerto Lumina on the moon, and across Earth people are dying; 3,600 carefully co-ordinated deaths a day, every day and twice on Sundays. It's been going on for months. Someone's laying the groundwork for a nightmare that will encompass the entire world. And they need Joe Dredd taken out of the picture. They need a killer. They need the best. She's the ultimate assassin: born into the horror of the Thai Territories breeding camps and trained with relentless brutality. Then they sliced into her head and streamlined her mind. She never stops until her designated target is excised. But now, for the first time, she has some ideas of her own.
ALIENS: BEWARE OF LOW-FLYING AGRICULTURAL MACHINERY Chip Connolly was a conscripted grunt in trouble. Here he was, stuck behind enemy lines with a bunch of cyber-uplifted rats and bats. Rats with human speech, but with rat values. Rats that knew what was worth fighting for: sex, food and strong drink. True, they were holed up on a ruined wine-farm with enough brandy to swim in. Trouble was, there wasnt much food. And with shrew-metabolism the rats had to eat. He was next on the menu. The bats were no help: they were crazy revolutionaries planning to throw off the yoke of human enslavementwith high explosive. As if that wasnt bad enough, there was the girl theyd rescued. Rich. Beautiful. With a passionate crush on her heroic rescuer. She came with added extras: a screwball Alien tutor, and a cyber-uplifted pet galagoa tiny little lemurlike-critter with a big mouth and delusions about being the worlds greatest lover. So: hed volunteered for a suicide mission. Of course things only got worse. The whole crew decided to come along. Seven rats, five bats, a galago, two humans, a sea-urchin-like alien and an elderly vineyard tractor without brakes . . . against several million inimical aliens. He was going to die. Mind you, not dying could be even more terrible. That girl might get him. At the publisher's request, this title is sold without DRM (Digital Rights Management).
What would I do if my favorite fantasy world came to life? It’s a question every nerd has asked him or herself, and Dave Barrett answers it in a tremendously fun, well-written story of swords, sorcery, and survival." — Dan Casey, Senior Editor of Nerdist When Allison’s best friend, TJ, convinces her to come along for an epic game of LARP (live-action roleplaying), she reluctantly agrees despite her reservations about the geeky pastime. TJ’s weekends are filled with powerful wizardry, mystical creatures, and intense battles with his LARP group. Each adventure is full of surprises, but the goal is always the same—to defeat the monsters and find the treasure. Not long after their quest begins, the friends discover that something has gone wrong. The fantasy world they’ve built has transformed, and the battle they’re in the midst of is no longer make-believe. Now they must fight for survival against brigands, kobolds, and other deadly mythical creatures that come to life. Fortunately, the group’s once-fictional magical powers have also become real—including Allison’s newly acquired gifts as a healer. They’ll need everything in their arsenal if they hope to make it home alive.
Dave Brunn has been an international Bible translator for many years. Here he divulges the inner workings of translation practice to help us sort out the many competing claims for superiority among English Bible translations. His professional assessments and conclusions will be a great help to all seeking truth in translation.
Twenty years ago, Turner was a track star with dreams of the NCAA and beyond. Then erstwhile best friend Lance stole his scholarship and parlayed it into a spectacular Manhattan-based investment banking career. Turner never escaped his small Ontario hometown, where he teaches and coaches, and is struggling to have a child with his girlfriend Kim. As the Global Financial Crisis unfolds, Lance returns. Turner suspects his motives even before Lance solicits Kim's assistance with his latest venture. He decides the solution to this and the myriad of other problems facing him can only be found by a return to their earlier battlefield on the track. After a serious accident tests his resolve, Turner must decide on the life he wants.
The Hidran race and the Klingon Empire have been at each other's throats for seventy years, and Captain Jean-Luc Picard has been asked to do the near-impossible: take the U.S.S. Enterprise™ to the planet Velex to mediate a treaty that will end the conflict between these two aggressive species. Things get off to a rocky start -- then turn deadly as the Hidran ambassador mysteriously dies, and kills a Klingon delegate as a last act of vengence. When Lt.Worf is charged with the ambassador's assassinaton, and Commander Riker and Counselor Troi are trapped far below the surface of the planet, Captain Picard must not only act to save the Hidranas and Klingons from each other, but to save his Klingon officer from a hideous death sentence...
As WWI rages on, two immortal enemies engage in a war between alternate worlds in book two of this epic fantasy series. In the midst of the horror of the First World War, a stranger falls from nowhere into the mud and death of Flanders battlefield—bruised, babbling, and stark naked . . . with a remarkable story to tell. The Great Game—the timeless diversion of human gods, a ruthless contest of treachery, magic, betrayal, and manipulation, created to relieve the tedium of immortality—goes on.
In 1936, the Baseball Hall of Fame was established to honor the legends of the sport. The first inductees were some of the greatest names of the dugout, including Ty Cobb and Babe Ruth. Less than ten years later, in 1945, the Hockey Hall of Fame inducted its first members. The Soccer Hall of Fame was established in 1950, followed by the Basketball Hall of Fame in 1959, and the Football Hall of Fame in 1963. In all, more than 1,400 inductees—players, teams, and behind the scenes personnel—have been enshrined in these five halls of fame. The Sports Hall of Fame Encyclopedia is a comprehensive listing of each inductee elected into one or more of these major sports halls of fame. From Hank Aaron to Fred Zollner, this book contains biographical information, sport and position(s) played, and career statistics (when applicable) of each of the more than 1,400 honorees. The book also includes specific appendixes for each shrine, in which inductees are listed alphabetically and by year of induction. Also included are appendixes briefly describing the history of each hall of fame.
Jacey’s Kingdom is an enthralling tale that revolves around a startlingly desperate reality: Jacey Jackson, a talented student destined for Cambridge, collapses with a brain tumour while sitting her final history exam at school. In her mind she struggles through a quasi-historical sixth century dreamscape whilst the surgeons fight to save her life. Jacey is helped by a stranger called George, who finds himself trapped in her nightmare after a terrible car accident. There are quests, battles, and a love story ahead of them, before we find out if Jacey will awake from her coma or perish on the operating table. And who, or what, is George? In this book, Dave Weaver questions our perception of reality and the redemptive power of dreams; are our experiences of fear, conflict, friendship and love any less real or meaningful when they take place in the mind rather than the ‘real’ physical world? Dave Weaver has been writing for ten years, with short stories published in anthologies, magazines and online in the UK and USA. Jacey's Kingdom is his first published novel. He cleverly weaves a tale that takes the almost unimaginable drama of an eighteen year-old girl whose life is in the balance, relying on modern surgery to bring her back from the brink, and conceives the world that she has constructed in her mind to deal with the trauma happening to her body. Developing the friendship between Jacey and George in a natural and witty style, despite their unlikely situation and the difference in their ages, Dave has produced a story that is both exciting and thought-provoking. This book will be a must-read story for adults and young adults alike.
From the authors of the national bestseller Leafs AbomiNation, the story behind the unpredictable success of an NBA great. With a new afterword for the paperback edition. A small man in a big man's game, a white man in a game dominated by black men, a rare Canadian in a US-based industry, the unlikely rise of Steve Nash from Victoria high school to Hollywood hardwood is compelling proof that great things await those who refuse to accept less of themselves. Nearing the end of a nearly 2-decade Hall of Fame-bound career, Nash is a 2-time MVP, an 8-time all-star and wearer of one of the league's top-selling jerseys. And no one but Nash saw it coming. With the combination of wit and comprehensive reporting that distinguished Leafs AbomiNation, Feschuk and Grange tell the extraordinary story of drive, confidence, commitment and learning to do without that post-game beer that turned an improbable NBA dream into the stuff of sporting legend. They convincingly bust a host of oft-repeated myths. That Nash has been an inferior athlete is one: he might have been one of the best athletes in the world, when factors like coordination, vision, balance and work ethic are given weight alongside size, speed and power. The myth that he overcame his upbringing in Canada to make it in the NBA is another: Growing up in Victoria, B.C., in the mid-1980s was more likely why he turned into the player he did. Revealing, playful and a perfect read for any sports fan, Steve Nash is the inspiring story of the consummate athletic outlier.
Seven months ago, Captain Jean-Luc Picard and the USS Enterprise rescued a Federation cargo ship and a Romulan Warbird, both drained of power by an unknown source and mysteriously trapped together in the Neutral Zone. Five months ago, the captain of the USS Exeter launched a log buoy from her helpless ship, reporting it adrift and without energy for reasons she is unable to explain. Now, a power plant on Mars has gone down, leaving tens of millions in the dark. Reports of remote outposts losing power, ships stranded in space, and unexplained dead zones throughout the United Federation of Planets are beginning to cause a general panic. But Starfleet sends Picard and the Enterprise to Romulan space with orders to enter as covertly as possible and rendezvous with a high-ranking Romulan named T Sart. An infamous war criminal and a cold-blooded killer, T Sart's expertise runs from biological warfare to high-tech weaponry. Now he claims he is planning to defect - but even though the rendezvous was arranged with Vulcan Ambassador Spock's authentication codes, no contact with the Ambassador himself can be established. Sabotaging the project of his one-time protege, T Sart arranges the destruction of a Romulan warbird - the distraction for his pickup - with disturbing ease. But T Sart insists he is trying to save the universe, not destroy it - and the Federation may have no choice but to take him at his word.
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