BLOOD SWORD can be played either solo or in a team of up to four people, providing the most exciting challenge yet in fantasy adventures, combining the best of role-playing, novels and tabletop games." The Warlock King holds the land of Wyrd in thrall. His tyrannized subjects live in perpetual fear, knowing that he can see into their dreams and kill them while they sleep. But now an ancient prophecy has brought outsiders from beyond the shores of Wyrd. You seek the lost hilt of the Sword of Life. To claim it you must find the Palace of Eternal Dusk and there confront the Warlock King. It is a struggle which will test the limits of your courage and skill, for the nightmares you must face will be shaped from the darkest corners of your own subconscious mind. * * * What reviewers are saying about BLOOD SWORD: ""Real effort has gone into the world-building and characterisation of this series."" ""A lot of really cinematic elements."" ""A memorable story, along with a memorable game-playing experience. Long paragraphs and detailed descriptions add to the atmosphere."" ""There are multiple paths to victory, and each path will provide you with differing challenges."" ""The atmosphere is fantastic. From the snow-capped landscape to the fear of constantly being stalked by minions of the True Magi, this campaign is very gripping, with great evocations of the senses of claustrophobia and urgency.
In The Average Man Speaks Out, life is discussed not by Charles Krauthamer or Tom Brokow, or even Andy Rooney but by the average man. The average man believes that we are all stories and that people need stories to live. Through his collection of stories he gives the average mans perspective on the world we live in, its people, history, politics, entertainment and miscellaneous topics. Whether youre average or not, youll be entertained, informed, and maybe even a bit surprised as the average man tells about heroes, villains, and opines on, well, everything.
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart. Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.
THE BATTLEPITS OF KRARTH is the first title in the Blood Sword series. It can be played solo like a traditional gamebook, or it can be played by a team of up to four people. Combining the best of role-playing, gamebooks, novels and boardgames, the Blood Sword series builds into a sweeping fantasy epic that delivers the most exciting challenge yet in interactive adventure." Every thirteen lunar months the Magi of Krarth hold a desperate contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron. Only one team can prevail. The others must die.
Your quest for the Sword of Life leads into the domain of Death... The True Magi are gathering their powers. Soon the moment of their reincarnation will be at hand. Only one thing can stop them from returning to enslave mankind. One weapon has the power to slay them. The Sword of Life. But it has been seized by your arch-enemy and taken to a place beyond the reach of all but the mightiest of heroes. And so you set out on your most desperate adventure. To recover the Sword of Life, you must travel to the land of the dead. . Blood Sword can be played either solo or in a team of up to four people, providing the most exciting challenge yet in fantasy adventures, combining the best of role-playing, novels and tabletop games. What reviewers are saying: ""A beautifully wrought and utterly fantastic epic quest..." " ""A blast from start from finish." " ""Easily one of the best gamebooks out there.
Put yourself at the heart of the story... Your life is in danger from a powerful enemy. Jafar, advisor to the Caliph, is plotting a coup that will put him on the throne of Baghdad. You are the only one who knows his secret. Only you can warn the Caliph. But who will listen to a penniless adventurer? Even to venture out of hiding would be to risk death from the assassins who are scouring the city night and day to find you. There is one hope. Fame and fortune would give you the means to expose Jafar's treachery. Striking out from the city, your travels take you to the furthest corners of the world. You will encounter ghoul-haunted oases, magical palaces, lost cities of gold, and uncharted isles full of mystery and danger. Threatened by bandits, fire wizards, thieves and fearsome creatures, you must risk all in your determined quest to save the kingdom. * * * NB: Once Upon A Time In Arabia was originally published as TWIST OF FATE in the Virtual Reality series. This edition is revised and expanded with a completely new prologue. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF books the game-changers of the interactive fiction genre.
In the middle of a lonely wood, as night falls, you come upon a half-ruined mansion where dwells the undead Lord Tenebron among his servitors - depraved mortals, creatures of darkness, and luckless adventurers enslaved to his will. Your only hope of escape is to prevail against the dangers that beset you and battle your way to the very heart of the catacombs. There, in the deepest chamber of the vampire's crypt, you must face him and try to end his reign of terror for all time. This is fantasy adventure with a difference: YOU are the hero! A pencil, an eraser and two dice are all you need to embark on your quest. Success and vast riches - or failure and savage death - will depend on the decisions you make! Crypt of the Vampire was originally published as the first in the classic Golden Dragon Gamebook series.
Put yourself at the heart of the story... The sole survivor of an expedition brings news of disaster. Your twin brother is lost in the trackless western sierra where none can survive. Resolving to find out his fate, you leave the safety of your home far behind. Your quest will take you to lost jungle cities, across mountains and seas, and even into the uncanny depths of the underworld. You will plunge into the eerie world of Mayan myth. You must confront vengeful ghosts and bloodthirsty gods, bargain for your life against terrifying demons, find allies and enemies among both the living and the dead. Then, if you are brave enough to face the dangers of the spirit-haunted western desert, you must still confront the wizard called Necklace of Skulls in a deadly contest whose stakes are nothing less than your own soul. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.
The darkest hour approaches... To recover the final fragment of the Sword of Life, you are forced to make an uneasy alliance with the exiled prince who seeks its twin, the Sword of Death. The next phase of your quest takes you through the alleyways of the city of Crescentium, where assassins lurk in the shadows and fanatic crusaders are vigilant to mete out punishment to any who break their harsh laws. But mortal foes are not your greatest threat. You must embark on a ship that voyages between worlds, face jinn and fire wizards, and contend against the still-powerful remnants of forgotten gods. In this land of sorcery, you will encounter terrors and wonders more fabulous than you have ever imagined - until your ultimate destination, the very shores of Life and Death, where you come face to face with your greatest foe. Blood Sword can be played either solo or in a team of up to four people, providing the most exciting challenge yet in fantasy adventures, combining the best of role-playing, novels and tabletop games. What reviewers say: ""A lush and gorgeous campaign, one of the best I've played..."" ""Without exaggeration, the finest entry in the best 'ongoing story' gamebook series ever crafted..."" ""A grand adventure. Ends on an absolutely awesome cliffhanger that leaves you just gasping to read the fourth book in the series...
The theorems of Berkeley mathematician Marina Ratner have guided key advances in the understanding of dynamical systems. Unipotent flows are well-behaved dynamical systems, and Ratner has shown that the closure of every orbit for such a flow is of a simple algebraic or geometric form. In Ratner's Theorems on Unipotent Flows, Dave Witte Morris provides both an elementary introduction to these theorems and an account of the proof of Ratner's measure classification theorem. A collection of lecture notes aimed at graduate students, the first four chapters of Ratner's Theorems on Unipotent Flows can be read independently. The first chapter, intended for a fairly general audience, provides an introduction with examples that illustrate the theorems, some of their applications, and the main ideas involved in the proof. In the following chapters, Morris introduces entropy, ergodic theory, and the theory of algebraic groups. The book concludes with a proof of the measure-theoretic version of Ratner's Theorem. With new material that has never before been published in book form, Ratner's Theorems on Unipotent Flows helps bring these important theorems to a broader mathematical readership.
Three well-known fly fishers (and friends) come together to share the solid technical know-how they've learned from years of fishing the ever-elusive trout. • Chapters cover fishing with nymphs, dry and wet flies, emergers, streamers, and more • Enhanced with more than 200 full-color photos and QR codes that link to video segments • Authors recount their personal experiences with fussy trout, tactics and presentation, choosing fly rods, and organizing their fly boxes
One of Serenity's greatest mysteries is finally revealed in The Shepherd's Tale, filling in the life of one of the show's most beloved characters—Shepherd Book! Who was Book before meeting Mal and the rest of the Serenity crew? How did he become one of their most trusted allies? And how did he find God in a bowl of soup? Answers to these and more questions about Book's past are uncovered in this original graphic novel by rising stars Zack Whedon (Dr. Horrible, Terminator, Fringe) and Chris Samnee (Blackest Night: Tales of the Corps, Daredevil). A pivotal chapter in the ongoing Serenity saga, The Shepherd's Tale is also a rollicking, action-packed epic in its own right! • "Dark Horse's Serenity displays the key ingredients of the series in a substantial and entertaining way."—BrokenFrontier.com
A classic from the heyday of gamebooks, originally published as part of the Golden Dragon series. * * * Far below the lost temple of the ancient god Katak, you and your evil foe Damontir the Mad act out a deadly game. You stalk one another through the silent tunnels where no living thing has trod in centuries, both seeking the priceless gold idol of the flame god. With skill and daring and a little luck, you can overcome the traps and monstrous beings that stand between you and your goal. But then you must face Damontir in a mighty conflict to decide who will emerge victorious into the light of day and who will remain in the silent darkness forever. * * * This is fantasy adventure with a difference: YOU are the hero! A pencil, an eraser and two dice are all you need to embark on your quest. Success and vast riches - or failure and savage death - will depend on the decisions you make.
When their human friend, April O'Neil, asks the turtles to help her solve a mystery, the crew goes underground for some answers--and digs up more than a few surprises.
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.
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