This book lends insight into solving some well-known AI problems using the most efficient problem-solving methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem. This book assembles in one place a set of interesting and challenging AI–type problems that students regularly encounter in computer science, mathematics, and AI courses. These problems are not new, and students from all backgrounds can benefit from the kind of deductive thinking that goes into solving them. The book is especially useful as a companion to any course in computer science or mathematics where there are interesting problems to solve. Features: •Addresses AI and problem-solving from different perspectives •Covers classic AI problems such as Sudoku, Map Coloring, Twelve Coins, Red Donkey, Cryptarithms, Monte Carlo Methods, Rubik’s Cube, Missionaries/Cannibals, Knight’s Tour, Monty Hall, and more •Includes a companion disc with source code, solutions, figures, and more •Offers playability sites where students can exercise the process of developing their solutions •Describes problem-solving methods that might be applied to a variety of situations eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
This book lends insight into solving some well-known AI problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: 1) a precise description of a well-known AI problem coupled with an effective graphical representation; 2) discussion of possible approaches to solving each problem; 3) identifying and presenting the best known human solution to each problem; 4) evaluation and discussion of the Human Window aspects for the best solution; 5) a playability site where students can exercise the process of developing their solutions, as well as “experiencing” the best solution; 6) code or pseudo-code implementing the solution algorithm, and 7) academic references for each problem. Features: Addresses AI problems well known to computer science and mathematics students from a number of perspectives Covers classic AI problems such as Twelve Coins, Red Donkey, Cryptarithms, Rubik’s Cube, Missionaries/Cannibals, Knight’s Tour, Monty Hall, and more Includes a companion CD-ROM with source code, solutions, figures, and more Includes playability sites where students can exercise the process of developing their solutions Describes problem-solving methods which may be applied to many problem situations
Every chessplayer who aspires to achieve chess mastery must learn the techniques for winning a won game. It is the perennial problem which confronts players at all levels of play. This book will enable chessplayers to better recognize their positional advantages and the ways in which these can be used in order to bring them closer to victory. It also provides many instructive examples of using this knowledge to reach a faster and more spectacular victory. Mr. Paul M. Albert, Jr. has been donating over $2000 per year to the most brilliantly played at both the Women's and Men's United States Championships for over 20 years. This book presents, describes and illustrates the most significant examples, with emphasis on what can be learned from them in terms of winning a won game.
This new edition provides a comprehensive, colorful, up-to-date, and accessible presentation of AI without sacrificing theoretical foundations. It includes numerous examples, applications, full color images, and human interest boxes to enhance student interest. New chapters on robotics and machine learning are now included. Advanced topics cover neural nets, genetic algorithms, natural language processing, planning, and complex board games. A companion DVD is provided with resources, applications, and figures from the book. Numerous instructors’ resources are available upon adoption. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com. FEATURES: • Includes new chapters on robotics and machine learning and new sections on speech understanding and metaphor in NLP • Provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations • Uses numerous examples, applications, full color images, and human interest boxes to enhance student interest • Introduces important AI concepts e.g., robotics, use in video games, neural nets, machine learning, and more thorough practical applications • Features over 300 figures and color images with worked problems detailing AI methods and solutions to selected exercises • Includes DVD with resources, simulations, and figures from the book • Provides numerous instructors’ resources, including: solutions to exercises, Microsoft PP slides, etc.
A unique and comprehensive approach that covers every aspect of the game, Mastering Chess: A Course in 21 Lessons offers players a goldmine of insights and tips. This manual focuses on the major topics relevant to every game: combinations, analysis, formulation of a plan, opening a play, and endgame technique. Each of these aspects is explored in four lessons, comprising a tutorial that will increase players' understanding and improve their play. Suitable for players at all levels, this course is rounded off by a chapter that offers practical tournament tips as well as general advice.
Here is a rich selection of games by some of the finest young grandmasters of the 1980s. Each chapter introduces a player, outlining his career, personality, and playing style. Then follows a thoroughly annotated selection of his finest and most characteristic games. By studying these games, presented by two international masters and former champions, players at every level will find inspiration and practical techniques. This insight into the Grandmaster competition will be an interesting read even to nonplayers. Index of openings and games. About the Authors. Player profiles include Gary Kasparov, Jan Timman, Walter Browne, Robert Hubner, Zoltan Ribli, Ljubomir Ljubojevic, Tony Miles, and Ulf Andersson. 8 halftones. 108 figures.
In Champions of the New Millennium three accomplished authors present the eighteen best chess players in the world today. Each player is introduced with an illuminating profile, and then four of his or her finest games are explained in depth.These players are:The current top ten: Anand, Kramnik, Topalov, Morozevich, Svidler, Mamedyarov, Shirov, Leko, Ivanchuk, Aronian.The stars likely to dominate the next decade: Karjakin, Carlsen, Radjabov, Wang Yue, Ponomariov and Grischuk.The best female player ever, Judit Polgar.And finally, World Championship finalist and comeback kid, American star Gata Kamsky.Champions of the New Millennium is the ideal guide to who's who in modern chess.
This third edition provides a comprehensive, colorful, up-to-date, and accessible presentation of AI without sacrificing theoretical foundations. It includes numerous examples, applications, full color images, and human interest boxes to enhance student interest. New chapters on deep learning, AI security, and AI programming are included. Advanced topics cover neural nets, genetic algorithms, natural language processing, planning, and complex board games. A companion disc is provided with resources, applications, and figures from the book. Numerous instructors’ resources are available upon adoption. Features: • Includes new chapters on deep learning, AI security, and AI programming • Provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations • Uses numerous examples, applications, full color images, and human interest boxes to enhance student interest • Introduces important AI concepts e.g., robotics, use in video games, neural nets, machine learning, and more thorough practical applications • Features over 300 figures and color images with worked problems detailing AI methods and solutions to selected exercises • Includes companion files with resources, simulations, and figures from the book • Provides numerous instructors’ resources, including: solutions to exercises, Microsoft PP slides, etc. The companion files are available online by emailing the publisher with proof of purchase at info@merclearning.com.
This new edition provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations. It includes numerous examples, applications, full color images, and human interest boxes to enhance student interest. New chapters on robotics and machine learning are now included. Advanced topics cover neural nets, genetic algorithms, natural language processing, planning, and complex board games. A companion DVD is provided with resources, applications, and figures from the book. Numerous instructors' resources are available upon adoption. FEATURES: * Includes new chapters on robotics and machine learning and new sections on speech understanding and metaphor in NLP * Provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations * Uses numerous examples, applications, full color images, and human interest boxes to enhance student interest * Introduces important AI concepts e.g., robotics, use in video games, neural nets, machine learning, and more thorough practical applications * Features over 300 figures and color images with worked problems detailing AI methods and solutions to selected exercises * Includes DVD with resources, simulations, and figures from the book * Provides numerous instructors' resources, including: solutions to exercises, Microsoft PP slides, etc.
This book lends insight into solving some well-known AI problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: 1) a precise description of a well-known AI problem coupled with an effective graphical representation; 2) discussion of possible approaches to solving each problem; 3) identifying and presenting the best known human solution to each problem; 4) evaluation and discussion of the Human Window aspects for the best solution; 5) a playability site where students can exercise the process of developing their solutions, as well as “experiencing” the best solution; 6) code or pseudo-code implementing the solution algorithm, and 7) academic references for each problem. Features: Addresses AI problems well known to computer science and mathematics students from a number of perspectives Covers classic AI problems such as Twelve Coins, Red Donkey, Cryptarithms, Rubik’s Cube, Missionaries/Cannibals, Knight’s Tour, Monty Hall, and more Includes a companion CD-ROM with source code, solutions, figures, and more Includes playability sites where students can exercise the process of developing their solutions Describes problem-solving methods which may be applied to many problem situations
This book lends insight into solving some well-known AI problems using the most efficient problem-solving methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem. This book assembles in one place a set of interesting and challenging AI–type problems that students regularly encounter in computer science, mathematics, and AI courses. These problems are not new, and students from all backgrounds can benefit from the kind of deductive thinking that goes into solving them. The book is especially useful as a companion to any course in computer science or mathematics where there are interesting problems to solve. Features: •Addresses AI and problem-solving from different perspectives •Covers classic AI problems such as Sudoku, Map Coloring, Twelve Coins, Red Donkey, Cryptarithms, Monte Carlo Methods, Rubik’s Cube, Missionaries/Cannibals, Knight’s Tour, Monty Hall, and more •Includes a companion disc with source code, solutions, figures, and more •Offers playability sites where students can exercise the process of developing their solutions •Describes problem-solving methods that might be applied to a variety of situations eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
The man who went from a childhood of poverty in Toledo to become a major star and producer of such hits as "Make Room for Daddy" and "The Dick Van Dyke show" shares the story of his phenomenal success
?Things I Have Saw and Did??the title derived from a grammatically challenged sports officiating friend?is a compilation of some 250 stories gleaned from Danny Andrews?s diverse life experiences. He has been a journalist, including 39 years of column, news, feature and sports writing for The Plainview, Texas, Daily Herald; sports broadcaster, sports official and basketball magazine publisher; involved in a variety of community organizations; an active Christian layman; and, for the past eight years, the alumni director at his alma mater, Wayland Baptist University. The stories include his family; growing-up years in Plainview; longtime friends and chance encounters with celebrities; experiences in school and Wayland; playing, officiating, reporting on, and broadcasting sports; interesting Herald and Hearst newspaper colleagues and experiences; faith, church and mission ventures; and a collection of miscellaneous tales. Andrews says he?s been ?Thinking Out Loud? (the title of his Herald column for 28 years and his musings for the Wayland alumni magazine) since his formal journalism career began almost 50 years ago. He brings his subjects to life with vivid detail, humor and pathos, hoping to foster in readers memories of their own similar experiences, to take them vicariously to meet with presidents in the White House, confront cantankerous newspaper readers, share humorous glimpses of sports officiating and broadcasting, relate tales that prove this is a small world after all and, perhaps, encourage their own faith journey.
The late Danny Thomas recounts his fantastic life and career in this touching memoir. From his poverty-stricken boyhood to his incredible rise to fame, from his friendships with the giants of the entertainment world to his unselfish work for the St. Jude's Children's Research Hospital, here is a warmhearted look at one of the world's great storytellers.--Associated Press. 16 pages of photographs.
A comienzos de 1991, el mánager musical Danny Goldberg aceptó hacerse cargo de Nirvana, uno de los muchos grupos de rock de la escena musical "underground" de Seattle. En ese momento, Danny no tenía ni idea de que el líder de la banda, Kurt Cobain, se convertiría en un icono de la cultura popular con un legado a la altura del de John Lennon o Elvis Presley. Danny trabajó con Kurt entre 1990 y 1994, los últimos cuatro años de vida del cantante. Fue testigo del éxito estratosférico de "Nevermind", que convirtió a Nirvana en la banda de rock más célebre del momento; asistió al encuentro y posterior boda de Kurt con la inestable pero brillante Courtney Love; al nacimiento de su hija, Frances Bean y, finalmente, a la lucha de Kurt contra la adicción a la heroína, que acabó en un devastador suicidio. Danny Goldberg ofrece en "Recordando a Kurt Cobain" un retrato del líder de Nirvana único e incomparable, solo al alcance de alguien que lo trató como productor, compañero y amigo íntimo. Goldberg resucita recuerdos no publicados hasta la fecha, indaga en sus archivos personales y recupera entrevistas a familiares, amigos y compañeros de banda, para explorar la inmensa creatividad y brillantez que Kurt Cobain proyectó sobre su música, la increíble mezcla de compasión, rebeldía, feminismo y ambición que reunía, y el legado que forjó con su particular visión del punk-rock.
In early 1991, top music manager Danny Goldberg agreed to take on Nirvana, a critically acclaimed new band from the underground music scene in Seattle. He had no idea that the band's leader, Kurt Cobain, would become a pop-culture icon with a legacy arguably at the level of that of John Lennon, Michael Jackson, or Elvis Presley. Danny worked with Kurt from 1990 to 1994--the last four years of his life, the events of which resonated around the world. He witnessed the stratospheric success of Nevermind, which turned Nirvana into the most successful rock band in the world and made 'punk' and 'grunge' household terms; Kurt's meeting and marriage to the brilliant but mercurial Courtney Love and how their relationship became a lightning rod for critics; the birth of their daughter, Frances Bean; and, finally, Kurt's public struggles with addiction, which ended in a devastating suicide that would alter the course of rock history. Throughout, Danny stood by Kurt's side as his manager and close friend. Drawing on Goldberg's own memories of Kurt, files that previously have not been made public, and interviews with, among others, Kurt's close family, friends, and former bandmates, Serving the Servant sheds an entirely new light on these critical years. Casting aside the common obsession with the angst and depression that seemingly drove Kurt, Serving the Servants is an exploration of his brilliance in every aspect of rock and roll, his compassion, his ambition, and the legacy he wrought--one that has lasted decades longer than his career did. Danny Goldberg examines what it is about Kurt Cobain that still resonates today, even with a generation who wasn't alive until after Kurt's death. In the process, he provides a portrait of an icon unlike any that has come before."--Publisher's description from the orginal English language edition.
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