Teaching and Mobile Learning: Interactive Educational Design is a groundbreaking book which shows how to design innovative educational mobile learning environments to instructional designers, curriculum developers, and learning professionals. The book aims to solicit teachers, educators, and practitioners to adapt their teaching with the help of educational digital models related to mobile technologies. Mobile learning is a revolution in concepts like space, sound production, and learning to get more and more customized in always-connected and ever-changing educational mobile learning environments. Researchers and academicians can be trained in cognition processes in learning management of mixed reality and virtual bodies. Mixed reality mobile technologies are becoming tools for education and training in mixed reality mobile learning. Readers of this book will understand how user and device innovative interactions are borderline with attention deficit disorder, digital amnesia, and information overload. The book develops educational knowledge on how to manage mobile technology and specific learning disorders to monitor the use of smartphones and technology tools and to empower their role in learning enhancement processes.
This new online Clinics series, Hospital Medicine Clinics, provides evidence-based answers to clinical questions the practicing hospitalist faces daily. This fourth issue in our growing online database covers essential updates in the following topics: atrial fibrillation; COPD; adult vaccines; inpatient care of chronic dialysis patients; evaluation and management of inpatient diarrhea; syncope; inpatient sickle cell; competency evaluation; prevention and treatment of pressure ulcers; and understanding and preventing diagnostic errors.
This book reviews the current knowledge of the globally circulating SARS-CoV-2 variants, highlights their distinct genetic characteristics and associated conformational changes in the viral spike protein, and profoundly discusses the mechanisms of convergent evolution that led to the rise of these mutated strains at different geographic regions during the Covid-19 pandemic. Furthermore, the book explores how these variants do and may impact the efficacy of established neutralizing antibody-based (nAb) vaccines and therapeutics by analysing latest in vivo and in vitro clinical data. Finally, the author discusses ways on how nAb Covid-19 treatment derived immune escape of SARS-CoV-2 could be minimized in the future.
Whilst aesthetics as a discipline did not exist before the modern age, ancient philosophers give many insights about beauty and art. In Late Antiquity Plotinus confronted the problem of beauty and the value of the arts. Plotinus' reflections have an important role in the development of the concept of the value of artistic imagination during the Renaissance and the Romantic era, but he also influenced the artistic taste of his time. Aesthetic Themes in Pagan and Christian Neoplatonism reconstructs the aesthetic philosophical views of Late Antiquity, and their relation to artistic production of the time. By examining the resonance of Plotinus' thought with contemporary artists and with Christian thinkers, including Gregory of Nyssa, the book demonstrates the importance of Plotinus' treatise On Beauty for the development of late ancient aesthetics. The Cappadocian fathers' interest in Plotinus is explored, as well as the consequent legacy of the pagan thinker's philosophy within Christian thought, such as the concept of beauty and the narration of the contemplative experience. Uniquely utilising philological and philosophical insight, as well as exploring both pagan and Christian philosophy, Aesthetic Themes in Pagan and Christian Neoplatonism represents the first comprehensive synthesis of aesthetic thought of Late Antiquity.
At last, fans of the LEGO BOOST robot building kit have the learning resource they've been missing! Enter The LEGO BOOST Activity Book: a full-color guide that will help readers learn how to build and code LEGO creations that move, explore their environment, grab and lift objects, and more. The LEGO BOOST kit lets younger builders create fun, multifunctional robots by combining bricks with code, but it doesn't come with a manual. With the help of this complete guide to the LEGO BOOST set, you'll be on your way to building and programming BOOST robots in no time. You'll begin your exploration by building a basic rover robot called MARIO to help you learn the fundamentals of the BOOST programming environment. Next, you'll add features to your rover to control its movement and make it repeat actions and react to colors and sounds. Once you've learned some programming basics, you'll learn how to program your robot to do things like follow lines on the ground, scan its environment to decide where to go, and even play darts. As final projects, you'll create two complete robots: BrickPecker to help you organize your bricks and CYBOT, a robot that talks, shoots objects, and executes voice commands. As you advance through the book, optional lessons aim to deepen your understanding of basic robotics concepts. Brain BOOSter sections let you dig into the math and engineering behind your builds while a host of experiments seek to test your skills and encourage you to do more with your robots. With countless illustrations, extensive explanations, and a wealth of coding examples to guide you, The LEGO BOOST Activity Book is sure to take you from beginning builder to robotics whiz and give your robot-building brain that needed boost!
Teaching and Mobile Learning: Interactive Educational Design is a groundbreaking book which shows how to design innovative educational mobile learning environments to instructional designers, curriculum developers, and learning professionals. The book aims to solicit teachers, educators, and practitioners to adapt their teaching with the help of educational digital models related to mobile technologies. Mobile learning is a revolution in concepts like space, sound production, and learning to get more and more customized in always-connected and ever-changing educational mobile learning environments. Researchers and academicians can be trained in cognition processes in learning management of mixed reality and virtual bodies. Mixed reality mobile technologies are becoming tools for education and training in mixed reality mobile learning. Readers of this book will understand how user and device innovative interactions are borderline with attention deficit disorder, digital amnesia, and information overload. The book develops educational knowledge on how to manage mobile technology and specific learning disorders to monitor the use of smartphones and technology tools and to empower their role in learning enhancement processes.
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