So, you've created a few projects with Arduino, and now it's time to kick it up a notch. Where do you go next? With Pro Arduino, you'll learn about new tools, techniques, and frameworks to make even more ground-breaking, eye-popping projects. You'll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You'll learn all about the changes in Arduino 1.0, you'll create amazing output with openFrameworks, and you'll learn how to make games with the Gameduino. You'll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip's PIC32. Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you'll learn about it here.
Just fifteen years from now, the world is polarised along ethnic and religious lines. Regional low-intenstity wars have now been raging for thirty-five years. In the midst of the conflict, ninety-seven members of the Allied forces 9th Mountain Squadron enroute from the Northern Front for a long awaited period of rest and relaxation, are shot down over the Nordic wilderness. With no way of communicating with the outside world, the aircraft’s captain, Natasha Kavolsky, and the squadron commander, Major Alexander Burton, lead the squadron out of the wilderness only to discover that during their absence the world they knew has ceased to exist. This is a story of comradeship, hope and despair set in a world that is even now a real and terrifying possibility. Realistic praise for Dan Jayson’s debut novel: “I turned the pages faster than an Artillery piece at fire for effect!” – JC (Captain - retired - Royal Artillery) “Captures the spirit of the infantry.” – JH (Corporal - retired - Royal Engineers Commando)
A popular history of the Allied liberation of Rome from the Nazis during World War II, describing not only the military maneuvering, but also the plight of the inhabitants of Rome, and the role of their leaders, Pope Pius XII and the city's chief Rabbi.
So, you've created a few projects with Arduino, and now it's time to kick it up a notch. Where do you go next? With Pro Arduino, you'll learn about new tools, techniques, and frameworks to make even more ground-breaking, eye-popping projects. You'll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You'll learn all about the changes in Arduino 1.0, you'll create amazing output with openFrameworks, and you'll learn how to make games with the Gameduino. You'll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip's PIC32. Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you'll learn about it here.
With Pro Arduino Games, you won't just learn how to build some cool gaming projects: you'll learn about game theory, game physics, the wide variety of sensors you can use, and the buffet of boards you can use to build your craziest gaming ideas. As Arduino fans already know, Arduino has tons of possibilities in the gaming world, and the Esplora and Gameduino makes those possibilities easier than ever to create. But the possibilities actually go beyond the traditional handheld games or controller/console combos. What if your game could learn by playing, like the computer in War Games? What if you could integrate Arduino into your favorite board game or tabletop RPG like Dungeons and Dragons? How about autonomous bots solving mazes, playing soccer, or even engaging in flight battles? Best of all, what if you could turn the real world into an massively-multiplayer game using Arduino? With Arduino and a combination of GPS and social interaction, you can make the world your MMO. Bring your brains, your boards, and your most off-the-wall gaming plans: Pro Arduino Games will help make them a reality. What you’ll learn An introduction to the psychology of gaming and how it applies to what you'll build Sensors and interfaces that will be important to your game projects How to use the Esplora for different types of games How to use Arduino with board games and tabletop RPGs How to use Arduino to make intelligent games that learn as you play How to create gaming bots, including battlebots How to implement Arduino to turn the world into massively-multiplayer game Who this book is for Arduino and electronics hobbyists, game developers, and anyone who wants to use Arduino to make their game ideas a reality. Previous experience with Arduino will be helpful.
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