Personalized Learning: A Guide for Engaging Students with Technology is designed to help educators make sense of the shifting landscape in modern education. While changes may pose significant challenges, they also offer countless opportunities to engage students in meaningful ways to improve their learning outcomes. Personalized learning is the key to engaging students, as teachers are leading the way toward making learning as relevant, rigorous, and meaningful inside school as outside and what kids do outside school: connecting and sharing online, and engaging in virtual communities of their own Renowned author of the Heck: Where the Bad Kids Go series, Dale Basye, and award winning educator Peggy Grant, provide a go-to tool available to every teacher today—technology as a way to ‘personalize’ the education experience for every student, enabling students to learn at their various paces and in the way most appropriate to their learning styles.
Active learning spaces offer students opportunities to engage, collaborate, and learn in an environment that taps into their innate curiosity and creativity. Students well versed in active learning - the capabilities that colleges, vocational schools and the workforce demand - will be far more successful than those educated in traditional classrooms. Get Active is a practical guide to inform your thinking about how best to design schools and classrooms to support learning in a connected, digital world. From classroom redesigns to schoolwide rennovation projects and new building construction, the authors show the many ways that active learning spaces can improve the learning experience.
When Milton and Marlo Fauster die in a marshmallow-bear explosion, they get sent straight to Heck, an otherworldly reform school. Milton can understand why his kleptomaniac sister is here, but Milton is—or was—a model citizen. Has a mistake been made? Not according to Bea “Elsa” Bubb, the Principal of Darkness. She doesn’t make mistakes. She personally sees to it that Heck—whether it be home ec class with Lizzie Borden, ethics with Richard Nixon, or gym with Blackbeard the pirate—is especially, well, heckish for the Fausters. Will Milton and Marlo find a way to escape? Or are they stuck here for all eternity, or until they turn eighteen, whichever comes first? ★ “The author’ umpteen clever allusions . . . make this book truly sparkle.”—Publishers Weekly, Starred
Welcome to Wise Acres, where the sassy kids go. In the seventh installment of Heck, Dale E. Basye sends Milton and Marlo Fauster to Wise Acres, the circle reserved for kids who sass back. In Wise Acres, the cleverest, snarkiest, put-downiest kids debate and trade insults in Spite Club. But the new vice principal, Lewis Carroll, has some curious plans to raise the profile—and the stakes—of the competition. Now a full-fledged War of the Words will be broadcast through the afterlife. The winner will get the heck out of Heck and go straight to heaven. And the loser? Well, the loser goes down . . . all the way down to the real h-e-double-hockey-sticks. And Milton and Marlo are on opposite teams. Can they find a way out of Lewis Carroll’s mad-as-a-hatter scheme? Or is one Fauster about to pay a permanent visit to the Big Guy Downstairs?
With more clever, dark humor and zany silliness, Dale E. Basye sends Milton and Marlo Fauster back for thirds in another laugh-out-loud installment of the popular series Heck. After his second escape from Bea "Elsa" Bubb, the Principal of Darkness, Milton Fauster makes his way to Blimpo—the circle of the otherworldly reform school, Heck, where he's sure his friend Virgil is sentenced. Virgil's only crime is being, well, plump. Milton has to wonder if that's really enough to justify eternal darnation. And what Milton finds in Blimpo horrifies him. The overweight dead kids spend most of their time running on giant human hamster wheels called DREADmills that detect and exploit their deepest fears. The rest they spend eating Hambone Hank's barbecue—mystery meat that is delicious, but suspiciously (to Milton, anyway) haunting. Every classroom has a huge TV screen showing happy thin people who taunt Blimpo residents with a perfection they will never attain. Meanwhile, at her new job in the devil's Infernship program, Milton's sister, Marlo, knows all about trying to achieve perfection. And failing miserably. Can Milton get himself and Virgil out of Blimpo in time to rescue Marlo, too? Or is Fauster the next delicacy on Bea "Elsa" Bubb's menu?
Dale E. Basye's most over-the-top (the Big Top, that is) adventure yet is now available in paperback. When Marlo Fauster claims she has switched souls with her brother, she gets sent straight to Fibble, the circle of Heck reserved for liars. But it's true—Milton and Marlo have switched places, and Marlo finds herself trapped in Milton's gross, gangly body. She also finds herself trapped in Fibble, a three-ring media circus run by none other than P. T. Barnum, an insane ringmaster with grandiose plans and giant, flaming pants. Meanwhile Milton, as Marlo, is working at the devil's new television network, T.H.E.E.N.D. But there's something strange about these new shows. Why do they all air at the same time? And are they really broadcasting to the Surface? Soon Milton and Marlo realize that they need each other to sort through the lies and possibly prevent the end of the world—if Bea "Elsa" Bubb doesn't catch them first.
Dale E. Basye sends Milton and Marlo to Snivel, the circle reserved for crybabies, for their latest hilarious escapade in Heck. Snivel is a camp—a bummer camp—a dismal place where it's always raining, and Unhappy Campers are besieged by swarms of strange mosquitoes that suck the color right out of them. Soon the Fausters discover that some Unhappy Campers have been disappearing. So after Marlo gets chosen for a special project and never comes back, Milton makes up his mind to find her and all the missing children. Can Milton find his sister and get the heck out of Snivel? With the help of some new friends, his pet ferret, and Vincent Van Gogh's ear, he just might have a chance.
Dale E. Basye sends Milton and Marlo to Precocia, the circle reserved for kids who grow up too fast, for their latest hilarious escapade in Heck. When Bea "Elsa" Bubb, the Principal of Darkness, tells Milton and Marlo Fauster they've gotten too big for their britches, she sends them to Precocia, the circle of Heck for smartypants kids who grow up too fast. There, the children learn adult jobs. William the Kid teaches bill collection. Mozart teaches commercial jingles. And all the students are forced to act, dress, and talk like little adults. Soon, the Fausters realize that Precocia's vice principals Napoleon and Cleopatra want more than to hasten adulthood--they seem to want to eliminate childhood altogether. Can Milton and Marlo figure out their plan in time to stop it? Heck is a school in the afterlife where bad kids go for all eternity, or until they turn eighteen, whichever comes first. As in Dante's Inferno, there are nine circles of Heck, based on kids' various vices.
In his second novel in the popular series Heck, Dale E. Basye takes Milton and Marlo Fauster on a journey that is as full of clever, dark humor and laugh-out-loud silliness as the first. Welcome to Rapacia, where the greedy kids go. When her brother, Milton, escapes the otherworldly reform school Heck in a soul balloon made of old clothes, Marlo is the only Fauster child left to take the blame. Bea "Elsa" Bubb, the Principal of Darkness, sends her straight to Rapacia, the circle of Heck where greedy kids are tormented by glimpses of a just-out-of-reach, glittering shoppers' paradise called Mallvana. Marlo soon falls under the sway of Rapacia's vice principal, a grinning metal rabbit known as the Grabbit that seems to have plans of its own. Marlo is torn between wanting to find a way out and wanting to do . . . whatever the Grabbit asks her to do. Meanwhile, back on the Surface, Milton has his own problems. He is determined to get in touch with Marlo and help her find a way out of Heck. But it's hard to concentrate when his body and soul don't seem to hold together the way they used to. Will Milton ever reach Marlo? And if he does, will they both end up as pawns in the Grabbit's mysterious game?
Formerly dead Milton Fauster tries to save his older sister Marlo from "eternal darnation" when she is sent to another educational level of the Underworld reform school known as Heck.
When timid Milton and his older, scofflaw sister Marlo die in a marshmallow bear explosion at Grizzly Mall, they are sent to Heck, an otherworldly reform school from which they are determined to escape.
Eleven-year-old Milton and his older sister Marlo are led by the Glib Reaper to Camp Snivel, the level of Heck for whiners, but manage to escape, only to be caught and taken to the court of Judge Judas to testify at Satan's trial.
To celebrate twenty-five years of promoting literacy in Oregon, SMART partnered with Portland-based Graphic Arts Books to publish a unique collection of twenty-five read-aloud stories for children, written and illustrated by Oregon authors and artists.
Dale E. Basye's most over-the-top (the Big Top, that is) adventure yet is now available in paperback. When Marlo Fauster claims she has switched souls with her brother, she gets sent straight to Fibble, the circle of Heck reserved for liars. But it's true—Milton and Marlo have switched places, and Marlo finds herself trapped in Milton's gross, gangly body. She also finds herself trapped in Fibble, a three-ring media circus run by none other than P. T. Barnum, an insane ringmaster with grandiose plans and giant, flaming pants. Meanwhile Milton, as Marlo, is working at the devil's new television network, T.H.E.E.N.D. But there's something strange about these new shows. Why do they all air at the same time? And are they really broadcasting to the Surface? Soon Milton and Marlo realize that they need each other to sort through the lies and possibly prevent the end of the world—if Bea "Elsa" Bubb doesn't catch them first.
In the second installment of the popular series, Heck, Dale E. Basye takes Milton and Marlo Fauster on a journey that is as clever, as laugh-out-loud funny, and as satisfying as the first. Welcome to Rapacia, where the greedy kids go . . . When Milton escapes from Heck in a soul balloon made of old clothes, Marlo is the only Fauster child left to take the blame. Bea “Elsa” Bubb, the Principal of Darkness, sends her straight to Rapacia, the circle where greedy kids are tormented by glimpses of a just-out-of-reach, glittering shopper’s paradise called Mallvana. Marlo soon falls under the sway of Rapacia’s assistant principal, a grinning metal rabbit known as the Grabbit that seems to have plans of its own. Meanwhile, back on the Surface, Milton has his own problems. He is determined to get in touch with Marlo and help her find a way out of Heck. But it’s hard to concentrate when his body and soul don’t seem to hold together the way they used to. Will Milton ever reach Marlo? And if he does, will they both end up as pawns in the Grabbit’s mysterious game?
Eleven-year-old Milton and his older sister Marlo are led by the Glib Reaper to Camp Snivel, the level of Heck for whiners, but manage to escape, only to be caught and taken to the court of Judge Judas to testify at Satan's trial.
Dale E. Basye sends Milton and Marlo to Precocia, the circle reserved for kids who grow up too fast, for their latest hilarious escapade in Heck. When Bea "Elsa" Bubb, the Principal of Darkness, tells Milton and Marlo Fauster they've gotten too big for their britches, she sends them to Precocia, the circle of Heck for smartypants kids who grow up too fast. There, the children learn adult jobs. William the Kid teaches bill collection. Mozart teaches commercial jingles. And all the students are forced to act, dress, and talk like little adults. Soon, the Fausters realize that Precocia's vice principals Napoleon and Cleopatra want more than to hasten adulthood--they seem to want to eliminate childhood altogether. Can Milton and Marlo figure out their plan in time to stop it? Heck is a school in the afterlife where bad kids go for all eternity, or until they turn eighteen, whichever comes first. As in Dante's Inferno, there are nine circles of Heck, based on kids' various vices.
With more clever, dark humor and zany silliness, Dale E. Basye sends Milton and Marlo Fauster back for thirds in another laugh-out-loud installment of the popular series Heck. After his second escape from Bea "Elsa" Bubb, the Principal of Darkness, Milton Fauster makes his way to Blimpo—the circle of the otherworldly reform school, Heck, where he's sure his friend Virgil is sentenced. Virgil's only crime is being, well, plump. Milton has to wonder if that's really enough to justify eternal darnation. And what Milton finds in Blimpo horrifies him. The overweight dead kids spend most of their time running on giant human hamster wheels called DREADmills that detect and exploit their deepest fears. The rest they spend eating Hambone Hank's barbecue—mystery meat that is delicious, but suspiciously (to Milton, anyway) haunting. Every classroom has a huge TV screen showing happy thin people who taunt Blimpo residents with a perfection they will never attain. Meanwhile, at her new job in the devil's Infernship program, Milton's sister, Marlo, knows all about trying to achieve perfection. And failing miserably. Can Milton get himself and Virgil out of Blimpo in time to rescue Marlo, too? Or is Fauster the next delicacy on Bea "Elsa" Bubb's menu?
Personalized Learning: A Guide for Engaging Students with Technology is designed to help educators make sense of the shifting landscape in modern education. While changes may pose significant challenges, they also offer countless opportunities to engage students in meaningful ways to improve their learning outcomes. Personalized learning is the key to engaging students, as teachers are leading the way toward making learning as relevant, rigorous, and meaningful inside school as outside and what kids do outside school: connecting and sharing online, and engaging in virtual communities of their own Renowned author of the Heck: Where the Bad Kids Go series, Dale Basye, and award winning educator Peggy Grant, provide a go-to tool available to every teacher today—technology as a way to ‘personalize’ the education experience for every student, enabling students to learn at their various paces and in the way most appropriate to their learning styles.
Virginia's Blue Ridge -- a land of majestic mountains, beauty and tranquility where people still wave to strangers on backcountry roads; where children and the family dog still swim with patched inner tubes in pristine creeks; where luscious parks, forests, fields, streams and slopes invite you to hike, canoe, camp, fish or swim to your heart's content. You will love discovering Virginia's Blue Ridge with the definitive guide-book to the region.
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