Annotation The field of molecular biology has revolutionized the study of biology. The applications to medicine are enormous, ranging from diagnostic techniques for disease and genetic disorders, to drugs, to gene therapy. Focusing on the fundamentals of molecular biology and encompassing all aspects of the expression of genetic information, the Encyclopedia of Molecular Biology will become the first point of reference for both newcomers and established professionals in molecular biology needing to learn about any particular aspect of the field.
A Pathfinder Roleplaying Game compatible adventure for four 1st-level characters by Creighton Broadhurst A ruined monument to folly and ego, the Shadowed Keep stands atop an isolated bluff deep in a mist-wreathed forest. Sacked by marauding goblins decades ago the place was thought abandoned, but shadows now creep among the forest's great boles and footprints have appeared on the single, overgrown track leading to the keep. Travellers now disappear with alarming regularity from the nearby road and the local folk fear some slumbering evil has claimed the ruin as its own. Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands? Shadowed Keep on the Borderlands is a Pathfinder Roleplaying Game compatible adventure for four 1st-level characters. Designed to be easily inserted into a GM's home campaign, Shadowed Keep on the Borderlands is an excellent starting locale to test the mettle of neophyte adventurers. Shadowed Keep on the Borderlands is designed for the medium advancement track. 1st-level PCs completing all the challenges of the place can expect to reach 3rd-level by the time they have exhausted all the challenges the keep has to offer.
A Pathfinder Roleplaying Game Compatible Adventure for 5th-level characters by Creighton Broadhurst and Fabian Fehrs Lurking in the watery depths of a fallen orc tribe's sacred burial cairn amid the bleached, broken bones of savage warriors, honoured champions and mighty warlords the forest drakes Arduthal and Ingeirmaugh have made themselves a comfortable, safe home. Periodically emerging to ravage the surrounding countryside their depredations have reached such a level that Baron Liofa Othen begs the PCs to slay the foul beasts. The cairn's remote location, inundated, bone-choked passageways and the vengeful, possessive ghost of the orc champion Gork Shattershield, not to mention the drakes' mistaken identity as green dragons, all stand in the way of the PCs' victory.
A Pathfinder Roleplaying Game Campaign Setting by Creighton Broadhurst The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from the gaudy lights of civilisation. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People. Deep within the forest, a narrow, rock-choked defile piled deep with shadow cuts through a nameless range of rugged, tree-shrouded hills birthing dark, fearsome legends of terrifying monsters and glittering, doom-laden treasures. The perils of the Lonely Coast are legion and thus there is always a need for those with stout hearts and skill with blade and spell or for those merely hungry for glory to defend humanity's most tenuous enclave. Download the PDF free at ragingswan.com
A Pathfinder Roleplaying Game supplement by Creighton Broadhurst The village of Swallowfeld stands hard against the turbulent waters of the Lonely Coast and the forbidding depths of a trackless, primeval forest. A hard, frontier place hemmed in by danger without and threatened by a lurking darkness within, the village is in dire need of doughty protectors. The Village of Swallowfeld presents detailed information on village life as well as ten locations and twelve NPCs of note. A GM can use the village as the perfect base from which neophyte adventurers can explore the surrounding area or as a waystop on the road to adventure. Although Swallowfeld's default location is The Lonely Coast (a free 46-page, extensively bookmarked PDF available from ragingswan.com) it is easy to include in any GM's campaign.
A Pathfinder Roleplaying Game compatible aquatic adventure for 7th-level PCs by Creighton Broadhurst and Marc Radle Only a few miles from a small seaside village, the mysterious underwater edifice known as the Sunken Pyramid lies hidden beneath the waves. The handful of sages and scholars with any knowledge of this massive stone structure debate whether it is a completely natural rock formation, a natural site that has been intentionally modified or something built long ago by human, or inhuman, hands. Locals and ship's crews alike report signs of increased sahuagin activity in the waters around the Sunken Pyramid. Is the recent rash of disappearances and abductions which have plagued the area connected in any way? Can these abductions be stopped before even more people are taken? Can those already abducted be found and rescued? And what of the strange and often conflicting rumours which whisper of something far more terrible lurking far beneath the Sunken Pyramid? In addition to the adventure itself, the module contains extensive background on sahuagin culture and tribal society as well as complete statistics and motivations for all key members of the sahuagin tribe.
A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Landon Bellavia, Creighton Broadhurst, Richard Green, Ben Kent, Thomas King, Andrew J. Martin, Julian Neale, Chad Perrin, Trevor Self, Liz Smith and Mike Welham. Bored of giving out the same old treasures? Find yourself describing hoards that include "gems worth 100 gp," a "piece of jewellery worth 500 gp and a masterwork longsword?" Want to add in more flavour to your treasure hoards, but simply don't have the time to create them yourself? All That Glimmers banishes these problem by presenting hundreds of richly detailed treasures ready for immediate inclusion in your home campaign.
A Pathfinder Roleplaying Game supplement by Creighton Broadhurst and David Posener In the deep, hidden places of the world where darkness rules, lurk dangers beyond the wildest nightmares of most who dwell in the sunlit uplands of the surface. Only the bravest and most skilled adventurers dare to invade the realms of the depraved duergar, the insane derro or the spider-worshipping drow. Beyond these terrible threats lurk the predators of the wild lands chief amongst them the feared purple worm and the implacable roper. Running a campaign, or extended adventure, in the deep places of the world requires extensive preparation and planning. Caves & Caverns alleviates a GM's preparation time allowing him to focus on providing exciting and compelling adventures by providing the tools to craft memorable adventures.
Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic? Then GM's Miscellany: Dungeon Dressing is for you! This gigantic compilations comprises all 34 instalments in the line as well as scores of riddles, new material and design essays by Creighton. GM's Miscellany: Dungeon Dressing presents loads of great features to add to your dungeon. Designed to be used both during preparation or actual play, GM's Miscellany: Dungeon Dressing is an invaluable addition to any GM's armoury!
A Pathfinder Roleplaying Game GM's Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC's home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures. This GM's Miscellany collects together the third twelve Village Backdrops, along with bonus, never seen before material, together in one place. GM's Miscellany: Village Backdrops III is the work of many talented designers and features the following villages: Aldwater (by Jacob Triet) Arrowhill (by Mike Kimmel) Aubade (by Jacob W. Michaels) Coldwater (by Creighton Broadhurst) Denhearth (by Jacob W. Michaels) Edgewood (by Mike Welham) Fulhurst Moors (by Jacob Trier) Hopespyre (By Jacob W. Michaels) Idyll (by Mike Welham) Kennutcat (by John Bennett) Red Talon (by Richard Green) Sea Bitch (by Richard Green) Starspun Hollow (by Jacob Trier) St. Fiacre (by Alexander Augunas) Wellswood (by Creighton Broadhurst)
Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as PC's home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures. This GM's Miscellany collects together the second twelve Village Backdrops, along with bonus, never seen before material, together in one place.
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don't have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then GM's Miscellany: Random Wilderness Encounters is for you! Presenting over 60 ready-to-use random encounters suitable for use in deserts, woodlands, hills, swamps and mountains, Random Encounters: Wilderness takes the pressure off the time-crunched GM, enabling him to concentrate on crafting cool, evocative adventures!
A Pathfinder Roleplaying Game Compatible Adventure for 5th-level PCs Beneath the fetid roots of a noisome swamp linger the pathetic remnants of a once proud and noble tribe. Laid low by a powerful narcotic administered by their ambitious (but wildly paranoid) mistress, the lizardfolk of the Dark Oak are but a shadow of their former greatness. Now below the slumbering body of a diseased treant she plots to bring bloody slaughter to the folk of the nearby villages before her followers forget their proud heritage and sink into a lethargy from which there is no escape. For this first time in print, this newly updated and expanded collector's edition of Dark Oak includes not only all the original material, but the village of Thornhill to serve as a base for the PCs as well as all new details of the Blood Leach Marsh. Linking material to tie Thornhill and the machinations of the Dark Oak are also included so a GM can quickly and easily insert this multi-session adventure into his home campaign.
Tired of glossing over the details of your PCs' overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more "real"? Then GM's Miscellany: Wilderness Dressing is for you! A compilation of the Wilderness Dressing line, each instalment focuses on a different type of wilderness or a feature therein and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features. GM's Miscellany: Wilderness Dressing presents loads of great features and details to enliven your PCs' travel both overland and by sea. Designed to be used both during preparation or actual play, GM's Miscellany: Wilderness Dressing is an invaluable addition to any GM's armoury!
In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near impossible, the few remaining faithful huddle together and tend the sacred places of their forbears. With the weather worsening, nerves fray and tempers snap as the wind howls its mournful dirge for the forgotten dead of a fallen time. But the worst is yet to come. One of those trapped within holds a murderous grudge that only blood can expunge, and as the storm reaches its savage height, terrible revenge is wrought amid the frigid halls and faded glories of a bygone age. A Pathfinder Roleplaying Game Compatible adventure for 1st-level characters
A Pathfinder Roleplaying Game GM's Resource supplement by loads of great designers Bored of giving out the same old treasures? Find yourself describing hoards that include "gems worth 100 gp," "a piece of jewellery worth 500 gp or a masterwork longsword?" Want to add in more flavour to your treasure hoards, but simply don't have the time to create them yourself? All That Glimmers banishes this problem by presenting hundreds of richly detailed treasures ready for immediate inclusion in your home campaign.
Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting features of note? Then GM's Miscellany: Urban Dressing is for you! Presenting tons of cool, interesting features for common urban fixture such as shops, stalls, thieves and so on, GM's Miscellany: Urban Dressing provides the harried GM the tools to quickly and easily bring such features to life.
A Pathfinder Roleplaying Game GM's Resource by John Bennett Wolverton rests on the rocky shores of the far-flung Lonely Coast. The mighty fortress Caer Syllan keeps a protective eye over its harbour which hosts ships from all over the world coming to trade for the precious metals and gems pulled from the nearby mines. A muddy, noisy place, Wolverton is home to hardy frontier folk eking a living from the earth while contending with half-goblin tribes, packs of shadow wolves and other monsters dwelling in the nearby Tangled Woods. Although the town serves as Lord Locher's seat and the capital of the Lonely Coast Wolverton's muddy streets are far from safe. While regular patrols ward Wolverton and the surrounding villages from monstrous incursions, new threats rise to weaken the Lochers' iron-fisted grip. Merchants tired of high taxes and tariffs secretly plot ways to take power while in the streets smuggler gangs fight one another in a vicious turf war. Beyond these threats lurk even greater dangers. In a black stone tower, a vile necromancer plots his path to lichdom and the conquest of the Lonely Coast while a villainous monster secretly makes his home in the previously abandoned sea caves of Morveren's Galley. Thus, brave adventurers will always find a welcome among the folk of Wolverton! Wolverton stands on the Lonely Coast, but is easily adapted to almost any GM's home campaign. Town Backdrops are short, richly detailed supplements that each present a single town ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC's home, Town Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.
Featuring material from some of Raging Swan Press's newest products as well as classic releases of yesteryear, advice articles and material from Creighton's own Borderland of Adventure campaign, the GM's Monthly Miscellany series is a terrific free resource for the busy, time-crunched GM. GM's Monthly Miscellany: Compendium 2014 collates the material presented in the first eleven instalments of the line as well as new material including backdrops and new advice articles, all designed to make running your game as simple and easy as possible.
Huddled behind an ancient breakwater of unknown provenance and hemmed in by dense woodlands, the pirate stronghold of Deksport is an isolated, violent place. Orcs and goblins openly walk the streets among the human inhabitants and serve on the many predatory vessels sailing from the port. Built upon the ruins of an old logging town swept away long ago in a tide of blood and slaughter great quantities of loot, treasure and slaves flows through the dilapidated, ruined port. Ruled by a loose coalition of three powerful, vicious and depraved co-rulers, Deksport is a nest of suffering, self-interest and barely restrained racial violence. Each of the three co-rulers plots ceaselessly against their peers, working to become the undisputed lord of the pirates and thus the town perpetually teeters on the edge of bloodshed and chaos. With nearby kingdoms growing increasingly angry with the pirates' depredations, the call has gone out for brave adventurers to crush the pirate threat once and for all. Learn more at ragingswan.com
GM's Miscellany: Village Backdrop: IV collects together the fourth twelve Village Backdrops, along with bonus, never seen before village. Village Backdrops present the details so the busy GM can focus on crafting exciting, compelling adventures.
Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC's home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures. This GM's Miscellany collects together the first twelve Village Backdrops, along with bonus, never seen before material, together in one place.
Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath's civilisation was thrown down, their settlements were sacked, their places of strength broken open and their holy places despoiled. The few survivors melted away into the trackless gloom of the deep forest leaving behind nothing but remnants of their once-great culture. The Road of the Dead, a ceremonial pathway representing a soul's journey to the underworld, is one such fragment that yet lingers in the Tangled Wood awaiting the brave or the foolhardy. A cunningly designed death-trap, it hides the forgotten treasures and legends of a fallen people. A Pathfinder Roleplaying Game compatible adventure for 3rd-level PCs
TRIBES: Anthology II presents the following tribes: Centaurs of the Bleak Moor: Noble warriors who war with the Minotaurs of the Black Hills and their ancient, fell masters. Half-Goblins of the Tangled Wood: Debased and depraved descendants of a once proud warrior race enslaved by goblins centuries ago. Lizardfolk of the Dragon Fang: Deep in the heart of a forbidding swamp, the lizardfolk of the Dragon Fang beat the drums of war. Minotaurs of the Black Hills: Lurking in their rocky fastness, the Minotaurs of the Black Hills often raid their enemies - the Centaurs of the Bleak Moor. Wererats of the Roach-Run Sewers: In the murk and stink beneath a bustling city's streets, scheming families of wererats scurry through the fetid sewers, often riding their vicious and bad-tempered cockroach steeds. Each tribe uses unique feats, spells and magic items to wage war upon their enemies. Each tribal write-up benefits from many stat blocks as well as extensive notes on their background and culture so that a busy GM can hurl these ferocious foes at his PCs with little preparation.
Months ago, the necromancer Dunstan Wymer was gored by a wereboar and infected with lycanthropy. Almost driven insane by the realisation of what he had become after awaking amid the gore and viscera of his companions' eviscerated corpses, he has since shunned civilisation instead seeking only solitude and the company of his undead servants. Terrified of the savage, bloody deeds he performs when the full moon shines down upon the world he now lurks within the remote hermitage at Clear Pool. In a desperate attempt to control his terrible, atavistic urges he has taken to stealing cattle from a nearby village to assuage his bestial lust for fresh, bloody flesh. The unknowing villagers, however, are angry at the continued theft of their livestock and the arrival of a passing band of adventurers gives them the perfect tools to bring the culprit to justice...
Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you. Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe's society, practises, ecology, lair, battle tactics and notable tribal personalities as well as sample stat blocks.
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