A selection of Company Lists, scenarios and special rules designed to expand and develop the world of In Her Majesty's Name. The Company Lists will introduce new, fully playable factions to the setting, from the Vatican's monster hunters to revolutionaries and underworld organisations across Europe to Russia's intelligence agents, American rail barons, Asian secret societies, and the inhabitants of darkest Africa. The scenarios and special rules further develop the base game, giving players more variety, and increasing the possibilities!
Baguaquan and xingyiquan are two styles that complement each other as yin does yang. Bagua is known for its circular movements and its practice of circle walking. Xingyi embodies characteristic linear movements said to be derived form the logical strategies for using spear and staff. How fortunate we are to include writings in this anthology by leading authorities on these styles. Separated into three sections, the first features bagua. Allen Pittman presents five variations of the single palm change, followed by an overview of the Yin Fun bagua lineage and an interview with He Jinbao focusing on training, fighting skills, teaching and learning. Travis Joern examines how a martial artist can apply the theoretical aspects of the Book of Changes to bagua training. Hong Dzehan (son of Hong Yixiang, stellar master of the three internal systems) then shares some of his personal experiences and favorite bagua techniques. Section two contains chapters on xingyi. The interview with Luo Dexiu questions the proper way to study xingyi from the beginning to the advanced levels. Robert Yu compares American boxing with xingyi's pragmatic fighting techniques and in the following chapter he recounts in detail how it was to study under Hong Yixiang in Taiwan nearly forty years ago. Stanley Henning gives a travelogue of a trip to Shanxi Province (the home of xingyi) and then discusses Che Style xingyi training methods as thought by Dr. Wu Chaoxiang, including the five element theory, twelve animal forms, two-person routines, and spear training. The third section presents some commonalities in what many refer to as the internal arts: bagua, xingyi, and taiji. The chapter on Fu family style beautifully details how they incorporated the essential elements of taiji, xingyi, and bagua into their majestic sixiangquan (four image boxing). Marcus Brinkman relates many of the unique insights and experiences he had during his extensive study with Lo Dexiu and Hong Yixiang, including internal development and fighting applications. Tim Cartmell provides the final chapter which explains the key concepts of “sticking and following” as they apply to the throwing methods of the Chinese internal martial arts. The rich content in this anthology comes from the rare academic and hands-on experience of those presented in chapters here. Readers will no doubt benefit from the practical practice tips as well as the other cultural details these wonderful authors share.
China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress' court harbours many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms. After centuries of isolation the Japanese now march forwards and accept technologies that, a few decades before, would have been regarded as witchcraft. Possessed of the East's most modern army, Japan now looks avariciously towards its neighbours. The next decade will decide whether the ancient empires of the East survive or are washed away, and every one of the Great Powers wants their slice.
It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4–15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.
China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress' court harbours many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms. After centuries of isolation the Japanese now march forwards and accept technologies that, a few decades before, would have been regarded as witchcraft. Possessed of the East's most modern army, Japan now looks avariciously towards its neighbours. The next decade will decide whether the ancient empires of the East survive or are washed away, and every one of the Great Powers wants their slice.
It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4–15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.
China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress' court harbours many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms. After centuries of isolation the Japanese now march forwards and accept technologies that, a few decades before, would have been regarded as witchcraft. Possessed of the East's most modern army, Japan now looks avariciously towards its neighbours. The next decade will decide whether the ancient empires of the East survive or are washed away, and every one of the Great Powers wants their slice.
It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica – no longer is a Lee-Metford rifle and a disciplined resolve enough to put the foe to flight. In Europe, darkness gathers around the Austro-Hungarian court and the Great Powers watch warily, knowing its fall could precipitate a war to end all wars. Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret Service, and the mysterious forces of such groups as the Knights Templar and the sinister Hellfire Club. With equipment, Talents and Mystical Powers, additional scenarios and a sample campaign, Heroes, Villains and Fiends opens up new possibilities for In Her Majesty's Name.
The book you can trust to guide you through your teaching career, as the expert authors share tried and tested techniques in primary settings. Dominic Wyse, with Andrew Pollard, have worked with top practitioners from around the UK, to create a text that is both cohesive and that continues to evolve to meet the needs of today's primary school teachers. This book uniquely provides two levels of support: - practical, evidence-based guidance on key classroom issues, such as relationships, behaviour, curriculum planning, teaching strategies and assessment - evidence-informed 'principles' and 'concepts' to help you continue developing your skills New to this edition: - More case studies and research summaries based on teaching in the primary school than ever before - New reflective activities and guidance on key readings at the end of each chapter - Updates to reflect recent changes in curriculum and assessment across the UK reflectiveteaching.co.uk provides a treasure trove of additional support.
I dare greatly, and I shall live my life as no ordinary man bound by a game of chance. John Baxter Taylor Running is his sacred ritual. As his legs gracefully carry him around the track at the University of Pennsylvania, he feels the wind in his face and freedom at his back. It is 1905, and John Baxter Taylor Jr. is three years away from representing the United States at the Olympic Games in London, where he will become the first African American Gold Medalist in Olympic Game history. Taylor does everything in his power to live an uncommon life and overcome the barriers that block his path. As he transforms himself from a skinny boy who pushes his fellow athletes to their limits to one of the best quarter-milers in the world, he beats not only his competitors on the track, but his detractors in the classroom. He earns a degree in veterinary medicine; he becomes a member of the first black fraternity; he wins Olympic gold. Whatever paths he treads, John Taylor Jr. transcends prejudice of race and social class to earn his place among those rare people we call champions. This compelling historical novelthe story of one mans unyielding determination to achieve his dream despite seemingly insurmountable obstacleswill inspire you to remember that glory does not die, but is passed on to the next person willing to carry the torch in their heart.
During the Second World War, Darlington had a number of industries that were important to the war effort. With its historic links to the railway industry, the town possessed several engineering firms, as well as a number of companies that produced iron and steel products, and many of these companies switched some or all of their production over to wartime demands. The town also had an extensive rural hinterland and the farmers of Teesdale were faced with a barrage of new demands and regulations governing their vital work. Many residents of the area served as members of the armed forces and losses were grievous: the number of Darlington men killed while serving with the RAF was particularly high, with the impact of these losses spreading throughout the community. Despite many setbacks, Darlington was very efficient in bring its Air Raid Precautions and civil defence services up to full strength. With Britain facing invasion in 1940, many older men in the area, along with those younger men who were in reserved occupations, volunteered to serve in the Local Defence Volunteers (later the Home Guard) and one man was still serving at the age of 89. Thankfully, Darlington did not see the heavy bombing that many other communities in the North East of England suffered. However, there were still a large number of accidents in the area caused by the blackout, resulting in a number of fatalities. Locals also had to deal with rationing and not all were willing to pull together, seeing the wartime conditions, instead, as an opportunity to make illegal profits.
Over the last two decades Canadian drama has emerged as an important presence in international theatre. In The Buried Astrolabe Craig Walker offers a critical introduction to contemporary Canadian playwriting, providing a context for the study of Canadian drama and showing how it developed from Western European philosophical, literary, and dramatic traditions.
While flicking through some photographs of a holiday in the Caribbean in 2009 Craig Jordan was appalled by what he saw, an overweight out of shape middle aged man on a very slippery slope. Craig decided there and then on a campaign to get Fit for Fifty and this became his mantra but the question was which sport? Over the next few months he was a regular visitor in the gym and went out and bought a mountain bike but nothing seemed to inspire and getting the journey to get fit seemed destined to fail. On a whim Craig entered a local triathlon and from that moment was hooked on the sport that over the next year took him on an incredible journey across 3 continents, 16 countries meeting and training with the stars of the sport and in the process getting in better shape than he has ever been at any point in his life. An inspiration not only to triathletes but for anyone who believes age is a roadblock to ultimate fitness.
This well researched biography provides a comprehensive account of the life and works of William Gershom Collingwood (1854-1932), a nineteenth century polymath whose story should be better known. He was a noted friend and colleague of John Ruskin, whose secretary he later became.
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