A month after the Widow's Tears case Constable Inspector Reva Lunaria has thrown herself into her work with a passion. Some would say it's more like an obsession, and a risk, as Reva again resorts to using Wake to keep herself going. Tensions are high as Reva, Seeker Ansee Carya, and the rest of her team investigate a serial killer who is stalking Tenyl's sorcerers. But when the murderer is stopped Reva is pulled into a Sucra investigation as Inquisitor Rhus Amalaki tracks down a plot against the royal family in the Nul Pfeta slums. Meanwhile LCI Betulla makes a change to the constabulary that pulls Reva's team apart. As Constables Ghrellstone and Gania are sent to Nul Pfeta, Ansee mut take up Reva's slack as more sorcerers are killed, their bodies left to taunt the constables. Is there a copy cat killer on the loose, or is there something more nefarious going on? As Reva and Amalaki close in on the Nul Pfeta conspirators, an assassin sets his sights on Ansee, and anyone else who may get in his way.
Language matters. Whether you are trying to order a new longsword from the blacksmith, ask for a woman's hand in marriage, or stave off a horde of Goblins from attacking the village, what you say is important. The current rules for the Speak Language skill do not allow for the reality of language. A single skill point represents the ability to fluently speak, read, and write any given language. While this allows for speedy game play, the intricacy (and reality) that different languages or dialects offer is lost with the current system. A 1st-level non-Human PC with an 18 Intelligence score has the ability to be fluent in both reading and speaking six languages! Ars Lingua seeks to expand on the current Speak Language skill. Within this book you will find: - An enhancement to the Speak Language skill that treats languages in a realistic, yet easy to play manner - A new skill for Read/Write Languages and 3 other new skills - 19 new feats - Updates to existing spells for use with the enhanced Speak Language skill - 14 new spells that focus on the use of language - New magic items - New forms of verbal communication such as dialects, accents, and slang - New non-verbal communication such as sign language, codes, and pheromones - Two new prestige classes Ars Lingua is the perfect book for any campaign setting. Whether you want to add some flair and reality to the Speak Language skill, or are merely looking for some new ways to spice up your game, Ars Lingua has it.
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