From New York Times best-seller and science fiction and fantasy mistress of adventure Mercedes Lackey, Book #4 in the pulse-pounding SECRET WORLD saga of modern-day humans with superpowers. Destroying the Thulian North American Headquarters has not made life easier for ECHO, or the world. The Thulians continue their attacks, first in unpredictable incursions, then with another all-out assault on ECHO, orchestrated against ECHO headquarters across the world. Dominic Verdigris has not given up on his effort to obtain The Seraphym for himself, in order to use her to avert his own fate at the hands of the Thulians. Nor have the heroes of ECHO and the CCCP found life anything but harder. Belladonna's duties have increased a thousand-fold, and now she has responsibility for the lives of every metahuman in ECHO on her conscience. Obviously using the intelligence gathered from the raid on the North American Thulian base to find the main Headquarters is of paramount importance--but once it is found, can she manage to convince the armies of the world to follow ECHO into an all-out attack? Then Red Saviour risks everything on a risky gambit of her own: send her wolves of the CCCP to find the Thulian Headquarters, despite the dangers, and despite the consequences of blowing everything on this hazardous gambit that could very well end, not in victory, but with the world in flames. At the publisher's request, this title is sold without DRM (Digital Rights Management). About World Divided, Book 2 in the Secret World Chronicle: "[C]omes together seamlessly. . .an awesome and lightning-paced story: read it on a day when you will not have to put it down."_San Francisco Book Review About Mercedes Lackey: "With [Mercedes Lackey], suspense never lags..." _Kliatt The Secret World Chronicle Invasion World Divided Revolution Collision
From New York Times best-seller and science fiction and fantasy mistress of adventure Mercedes Lackey, Book #5 in the pulse-pounding SECRET WORLD saga of modern-day humans with superpowers. Ultima Thule has been destroyed—but somehow the Thulians mounted an even bigger force to destroy Metis. The Metisians that escaped the carnage and destruction of their secret city now must somehow find somewhere safe to go—without getting snapped up by various world governments. And now the Thulians have changed their tactics to “blitz guerilla warfar,” sending wave after wave of their ships and troops to attack vulnerable targets all over Earth, with no clue for ECHO as to where these things are coming from. John Murdock and The Seraphym have become a force of nature, but they can’t be everywhere at once, and if they were regarded with suspicion before, now they are regarded by ECHO’s allies with fear as well. You could say “things can’t get worse.” You would be wrong. Red Djinni’s past is about to catch up with him. So is Victoria Victrix’s. The heroes of ECHO and CCCP have to save the world. But first, they have to save each other. And the avalanche has begun. At the publisher's request, this title is sold without DRM (Digital Rights Management). About World Divided, Book 2 in the Secret World Chronicle: "[C]omes together seamlessly. . .an awesome and lightning-paced story: read it on a day when you will not have to put it down."–San Francisco Book Review About Mercedes Lackey: "With [Mercedes Lackey], suspense never lags..." –Kliatt The Secret World Chronicle Invasion World Divided Revolution Collision p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #454545} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; color: #454545; min-height: 14.0px}
NEW YORK TIMES BEST-SELLING AUTHOR. ENTRY #9 IN MERCEDES LACKEY'S CELEBRATED SERRATED EDGE URBAN FANTASY SERIES! Teenager Staci's father has just remarried, and now she finds herself being shunted aside by her new stepmother. Shunted all the way to the run-down and dying Maine town of Silence, in fact, and the custody of her alcoholic mother. It gets worse. Silence seems to be stuck in the proverbial stone age. There's no cell phone service except at the very top of a bluff outside of town, no internet except dialup, and not one familiar franchise or business. Staci's mom seems to have gotten even worse since the last time Staci lived with her. The only bright spots in the whole place are a friendly waitress at the diner, and a bookstore where she meets a gaggle of geeks and gamers. But all is not as it seems in Silence. There are strange things moving beneath the shabby surface, terrible plots in play, and deadly players in the game, and Staci is about to find herself caught up in the middle of it all. At the publisher's request, this title is sold without DRM (Digital Rights Management). SERRAted Edge Series Born to Run (#1) by Mercedes Lackey and Larry Dixon Wheels of Fire (#2) by Mercedes Lackey and Mark Shepherd When the Bough Breaks (#3) by Mercedes Lackey and Holly Lisle Chrome Circle (#4) by Mercedes Lackey and Larry Dixon Stoned Souls (#5) by Mercedes Lackey Elvendude (#6) by Mark Shepherd Spiritride (#7) by Mark Shepherd Lazerwarz (#8) by Mark Shepherd The Chrome Borne (omni contains Born to Run and Chrome Circle) by Mercedes Lackey and Larry Dixon The Other World (omni contains When the Bough Breaks and Wheels of Fire) by Mercedes Lackey, Mark Shepherd and Holly Lisle
The world had become used to the metahumans-people sometimes perfectly ordinary,but sometimes quite extraordinary in appearance-who mostly worked with their governments as high-powered peace officers, fighting crime, and sometimes fighting rogue metahumans who had become super-criminals. Then that comfortable world ended in just one terrifying day. Suddenly, all world governments were simultaneously attacked by soldiers in giant mecha robotic suits with the swastika symbol of the Third Reich on their metal arms. If these were Nazis, where had they been hiding since the end of World War II? And where had they gotten armor and weapons far in advance of anything on the planet? Weapons against which even the metahuman heroes seemed to be helpless... At the publisher's request, this title is sold without DRM (Digital Rights Management).
After an Earth-scarring apocalyptic battle, the meta-humans have turned back a massive invasion of super-science powered Nazi war machines. Now meta-hero organization Echo and sometime Russian ally CCCP must battle back. Task one: to hunt down the secret puppetmasters behind the Nazi robot invasion, the Thule Society. It's "go time" once again for the meta-heroes, including fire-bender John Murdock, hacker-witch Vikki Nagy, healer Belladona Blue, super-quick Mercurye¾and most of all for their ghostly ally, Seraphym, the spirit of the world who uses her secret influence to direct the fight against a Thulian-based tyranny of evil and slavery that is fast descending upon the entire universe! At the publisher's request, this title is sold without DRM (Digital Rights Management).
NEW ENTRY IN THE SERRATED EDGE SERIES FROM NEW YORK TIMES BEST-SELLING AUTHOR MERCEDES LACKEY AND CODY MARTIN. When Staci was first shunted off to the backwater town of Silence, Maine to live with her alcoholic mother, she thought her life was over. Silence had none of the amenities a typical teen in the twenty-first century considered essential: no cell service and barely any internet connectivity. But Staci soon learned that Silence was more than a town left behind by progress. The first family of Silence, the Blackthorns, liked the town that way. The Blackthorns were dark elves who fed off the misery of the residence of Silence. But now, all that's changing for the better. With the help of Staci and her friends, the Blackthorns have been all but defeated. Industry is returning to Silence, and Staci's mom is improving with each passing day. There's even a cute new busboy at the diner. But evil dies hard. And Staci, now a mage-in-training, senses that the Blackthorns have not yet given up the. The soul of Silence is on the line, and it is up to Staci and her friends to fight back against the encroaching darkness. At the publisher's request, this title is sold without DRM (Digital Rights Management). Serrated Edge Series Born to Run (#1) by Mercedes Lackey and Larry Dixon Wheels of Fire (#2) by Mercedes Lackey and Mark Shepherd When the Bough Breaks (#3) by Mercedes Lackey and Holly Lisle Chrome Circle (#4) by Mercedes Lackey and Larry Dixon Stoned Souls (#5) by Mercedes Lackey Elvendude (#6) by Mark Shepherd Spiritride (#7) by Mark Shepherd Lazerwarz (#8) by Mark Shepherd Silence (#9) by Mercedes Lackey and Cody Martin The Chrome Borne (omni contains Born to Run and Chrome Circle) by Mercedes Lackey and Larry Dixon The Other World (omni contains When the Bough Breaks and Wheels of Fire) by Mercedes Lackey, Mark Shepherd and Holly Lisle
“Stirring action, appealing character growth, and shocking, vivid violence. . . . Series readers will be pleased with this return to the Secret World.” —Publishers Weekly In the late 1930s something fell from the sky and landed in an area of the Atlantic not yet known as the Bermuda Triangle. After that event, part of the world irrevocably changed . . . and the mysteries began. Something else would change as well—seemingly ordinary men and women on both sides of the Allied/Axis war suddenly began to manifest uncanny powers. Super powers. The advent of the age of metahumans had begun. And hidden in the heart of the ocean, the masterminds sat back to watch. This collection contains stories of that time, as metahumans enter and change the Second World War forever. From the streets of Paris to the beach at Dunkirk, from the Battle of Britain to the Atlantic Deeps, metahumans meet and clash, while all around them rage the battles of ordinary men and women. “[C]omes together seamlessly . . . an awesome and lightning-paced story: read it on a day when you will not have to put it down.” —San Francisco Book Review
Artorius, Regina, and Lisa, are three adventurers who explore ruins and ancient buildings looking for treasures. Most of the time, they're just trying to make ends meet. But when they explore a town rampaged by goblins, they get more than they bargained for. They uncover a cache of ancient war golems, powerful weapons of destruction once thought to be only myths. Soon, they are in a quest for the Lambda Driver, the key to the golems's activation. But they aren't the only ones, and they will have to defy their own king to find it first. If King Ryvas has his way, he will unleash the golems's destructive power on the neighbouring kingdom. The adventurers's quest will take them from mountains to poisoned valleys and enchanted forests but they must hurry. Where is the Lambda Driver? What secret do the golems hold? And why does their friend Regina seem to be in the midst of it all?
Professor Cody's monograph emphasizes the role of competition at levels above single species populations, and describes how competition, by way of the niche concept, determines the structure of communities. Communities may be understood in terms of resource gradients, or niche dimensions, along which species become segregated through competitive interactions. Most communities appear to exist in three or four such dimensions. The first three chapters describe the resource gradients (habitat types, foraging sites, food types), show what factors restrict species to certain parts of the resource gradients and so determine niche breadths, and illustrate the important role of resource predictability in niche overlap between species for resources they share. Most examples are drawn from eleven North and South American bird communities, although the concepts and methodology are far more general. Next, the optimality of community structure is tested through parallel and convergent evolution on different continents with similar climates and habitats, and the direct influence of competitors on resource use is investigated by comparisons of species--poor island communities to species-rich mainland ones. Finally, the author discusses those sorts of environments in which the evolution of one species--one resource set is not achieved, and where alternative schemes of resource allocation, often involving several species that act ecologically as one, must be followed.
How online affinity networks expand learning and opportunity for young people Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans who knit for a cause. Across subcultures and geographies, young fans have found each other and formed community online, learning from one another along the way. From these and other in-depth case studies of online affinity networks, Affinity Online considers how young people have found new opportunities for expanded learning in the digital age. These cases reveal the shared characteristics and unique cultures and practices of different online affinity networks, and how they support “connected learning”—learning that brings together youth interests, social activity, and accomplishment in civic, academic, and career relevant arenas. Although involvement in online communities is an established fixture of growing up in the networked age, participation in these spaces show how young people are actively taking up new media for their own engaged learning and social development. While providing a wealth of positive examples for how the online world provides new opportunities for learning, the book also examines the ways in which these communities still reproduce inequalities based on gender, race, and socioeconomic status. The book concludes with a set of concrete suggestions for how the positive learning opportunities offered by online communities could be made available to more young people, at school and at home. Affinity Online explores how online practices and networks bridge the divide between in-school and out-of-school learning, finding that online affinity networks are creating new spaces of opportunity for realizing the ideals of connected learning.
Something slipped from outer space into the Atlantic Ocean in the late 1930s. The aliens triggered the rise of the metahumans-Allies and Nazis. Then they sat back to watch. Welcome to ECHO, the Extrahuman Coalition for Humanitarian Operations.
In these pages you will meet vampires, murderers, children and others who know where the shadows go. This expanded edition of Darker Corners pulls six new tales of dark wonder into the light. Read at your own risk. Some things are better left unseen.
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