From three-time #1 NYT Bestselling author of The Adventure Zone Graphic Novel series Clint McElroy comes a hilarious and heartwarming family picture book! Little Goldie is an expert on grandchilding. She knows that grandparents are special creatures who thrive in a structured environment, need plenty of opportunities for imaginative play, love having dance parties, and will never turn down a cuddle. When it comes to the care and feeding of her beloved Grandpa, Goldie knows her stuff. And, as readers will discover, Grandpa knows a thing or two about grandchildren, too. The beloved author (with his three sons) of the #1 NYT Bestselling Adventure Zone Graphic Novels, Clint McElroy is also grandfather to many grandchildren, all of whom are experts at grandchilding.
START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited. Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who’s tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff’s favorite high-stakes low-legality sport and The Raven’s chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!
Welcome to the Adventure Zone SEE The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure READ Their journey from small-time bodyguards to world-class artifact hunters MARVEL At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
This format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off. Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay. And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store... Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly "Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters “My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian “Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1) The Adventure Zone: Murder on the Rockport Limited (Book 2) The Adventure Zone: Petals to the Metal (Book 3) The Adventure Zone: The Crystal Kingdom (Book 4) The Adventure Zone: The Eleventh Hour (Book 5) The Adventure Zone: The Suffering Game (Book 6)
Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights. A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.
The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast. The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting— along with their lives—comes to an abrupt end. But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.
Collects War of the Realms: Journey Into Mystery #1-5. The creators of blockbuster podcast The Adventure Zone bring their talents to Marvel! Earth is under siege but could the key to turning the tide be Thors baby sister? Journey into mystery with Miles Spider-Man Morales, Kate Hawkeye Bishop, Wonder Man, Balder the Brave, Sebastian Druid and Death Locket for a wild romp through the War of the Realms as they embark on an epic quest to save Earths only hope! (And, yes, deal with diaper duty.) But Ares, the Greek God of War, is hot on baby Laussas trail. Plus: Marvels long-dead Western heroes join the War of the Realms! But how? Whose side are they on? And what if our unlikely crew stumbles upon a convention of super villains? Brace yourself for truly legendary adventures in babysitting!
In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D & D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D & D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train."--Provided by publisher.
START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited. Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who’s tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff’s favorite high-stakes low-legality sport and The Raven’s chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!
Une expérience malheureuse bouleverse le destin de Spider-Man et de Miss Marvel. Contraints de collaborer étroitement, les deux héros vont en apprendre davantage (et sans doute trop !) sur leur vie privée. Kamala Khan retrouve ensuite Carol Danvers pour une aventure riche en action où plane l'ombre du premier Captain Marvel... Eve L. Ewing (Ironheart), Joey Vazquez (Magnificent Ms. Marvel), Clint McElroy (War of the Realms: Journey into Mystery) et Ig Guara (All-New Wolverine) signent la nouvelle série Marvel Team-Up avec deux récits complets.
This format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
Welcome to the Adventure Zone! SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure! READ! Their journey from small-time bodyguards to world-class artifact hunters! MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time! Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited. Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who’s tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff’s favorite high-stakes low-legality sport and The Raven’s chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!
Taako, Magnus, and Merle are forced to gamble everything in The Adventure Zone: The Suffering Game, a hilarious and heart-wrenching adaptation of the explosively popular D&D podcast! As we enter the home stretch of this campaign, there’s never been a better time to join the party! And if you’re a fan of Critical Role and Dimension 20, then this here’s a bet that’ll sure to pay off. Our heroes are finally nearing the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of Wonderland, a carnival of torment. Once inside, the boys will have their shot at winning the Bell...but each step forward comes at a horrible cost. And the deeper they go ― the closer they get ― the higher a price they’ll pay. And if they can secure the Bell, surely then the worst will be over, right? Surely they’ll go back up to their Moonbase in the sky, and hand the Bell over to The Director, and Bureau life will return to normal while they begin their hunt for the final relic, right? They’re so close to the end, after all, and they’ve gone through so much to get this far. There can’t possibly be any further surprises in store... Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it’s become a cultural phenomenon." —Entertainment Weekly "Full of charm and snark and wit. Join the party!" —Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?” —Adam Savage, MythBusters “My excitement about this existing cannot be dwarfed by anything. You see what I did there.” —Jean Grae, hip-hop artist, actor, and comedian “Gorgeous art—the characters come to life! I am so happy that this graphic novel is a thing that exists in the world.” —Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1) The Adventure Zone: Murder on the Rockport Limited (Book 2) The Adventure Zone: Petals to the Metal (Book 3) The Adventure Zone: The Crystal Kingdom (Book 4) The Adventure Zone: The Eleventh Hour (Book 5) The Adventure Zone: The Suffering Game (Book 6)
Collects War of the Realms: Journey Into Mystery #1-5. The creators of blockbuster podcast The Adventure Zone bring their talents to Marvel! Earth is under siege but could the key to turning the tide be Thors baby sister? Journey into mystery with Miles Spider-Man Morales, Kate Hawkeye Bishop, Wonder Man, Balder the Brave, Sebastian Druid and Death Locket for a wild romp through the War of the Realms as they embark on an epic quest to save Earths only hope! (And, yes, deal with diaper duty.) But Ares, the Greek God of War, is hot on baby Laussas trail. Plus: Marvels long-dead Western heroes join the War of the Realms! But how? Whose side are they on? And what if our unlikely crew stumbles upon a convention of super villains? Brace yourself for truly legendary adventures in babysitting!
Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights. A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.
Celebrate the blue blur's way-past-cool 30th birthday! Try to keep up with Sonic the Hedgehog on electrifying all-new adventures inspired by the classic 2-D games! Join Sonic the Hedgehog, Miles 'Tails' Prower, Knuckles the Echidna, Amy Rose, Mighty the Armadillo, Ray the Flying Squirrel, and even more special guest as the travel through zones inspired by the seasons in search of Chaos Emeralds! It's a hilarious and hectic race against the clock by Sonic writer extraordinaire Ian Flynn, with art by Aaron Hammerstrom ... All this, as well as a ton of exclusive extras celebrating the Fastest Thing Alive: a special introduction by Christian Whitehead, a script-to-page look at the making of Sonic comics, a gallery of awesome Sonic cover art, and more!"--Back cover.
From three-time #1 NYT Bestselling author of The Adventure Zone Graphic Novel series Clint McElroy comes a hilarious and heartwarming family picture book! Little Goldie is an expert on grandchilding. She knows that grandparents are special creatures who thrive in a structured environment, need plenty of opportunities for imaginative play, love having dance parties, and will never turn down a cuddle. When it comes to the care and feeding of her beloved Grandpa, Goldie knows her stuff. And, as readers will discover, Grandpa knows a thing or two about grandchildren, too. The beloved author (with his three sons) of the #1 NYT Bestselling Adventure Zone Graphic Novels, Clint McElroy is also grandfather to many grandchildren, all of whom are experts at grandchilding.
From schoolyard thug to Russian president: Putin’s rise to power comes under the microscope Darryl Cunningham (Billionaires) returns with the riveting life story of Vladimir Putin, Russia’s infamous autocrat. He traces Putin’s development from schoolyard thug in Soviet-era Leningrad, to KGB officer, to corrupt commodities dealer, all the way to his presidency and beyond. In this educational and frank biography, Putin’s journey is characterized by shifting loyalties, brutal treatment of detractors, and lawless financial dealings. Despite all of this, Putin has retained public support and tremendous importance in Russian society, due to his ever-tightening control over the media and harsh muzzling of critics. Born in 1952, Putin grew up idealizing the KGB, and he became a member of its ranks by early adulthood. Cunningham posits that the speed with which Putin advanced politically was a reflection of the KGB’s need to cement their control of the Russian political system after the dissolution of the Soviet Union in 1991. Since Boris Yeltsin appointed him to the presidency in 2000, Putin has annexed Crimea, rolled back democratic reforms, and led a life of luxury, all the while fostering a cult of personality. In Putin's Russia, Cunningham situates the contentious leader in an analytical framework that is at times hilarious and always compelling.
“A perfect world begins with perfect humans.” X to The Nth is the story of Dr. Cain Wyczthack III (WICH-thak), President and CEO of the Engenechem Corporation, and his trusted partner, Dr. Alan White. Together, the two have worked for decades and spent billions of dollars to engineer and create a perfect, highly intelligent, genetically pure slave-labor force that's sustainable, easily replaceable...and untraceable. Evan Armada Nine and Chloe Rover Seven are only two of thousands of clones who work diligently behind the scenes to advance Cain’s agenda and complete his top-secret projects. Although extreme measures are taken to ensure the female clones are kept isolated from their male counterparts, Dr. Wyczthack insists on tracking their every move with motion and sound sensitive video cameras and RFID chips embedded in their shoulders. However, destiny will intercede and see to it that Chloe and Armada’s paths intersect. What is the mysterious entity that suddenly appears and leads Armada to Chloe? Why does the powerful presence want to help the couple break away from their masters? If they can manage to elude Engenechem's surveillance and tracking systems, where will the pair flee to? After a hurried and daring escape attempt, the runaways discover Cain’s plans for the destruction of Earth and annihilation of its inhabitants, including the army of clones. To ensure that only the strong and genetically pure will survive a thermonuclear ‘New Genesis’, Engenechem, with the aid and contribution of the largest corporations and governments of the world, builds orbital stations, subterranean bunkers and storage warehouses, a space elevator, satellite hunters, and positional, space-based missile silos. The duo comes to the sad realization that they and the rest of the clones were created for the sole purpose of constructing the artificial environments that will house Dr. Wyczthack’s hand-selected survivors of his global, atomic genocide. Will the love-struck clones successfully stop the launch of hundreds of nuclear missiles? Can Armada and Chloe avoid detection long enough to make a clean getaway from Engenechem’s military fortress?
Human Parasitology, Fifth Edition emphasizes a medical perspective that also incorporates functional morphology, physiology, biochemistry and immunology to enhance appreciation of the diverse implications of parasitism. Bridging the gap between classical clinical parasitology texts and traditional encyclopedic treatises, the book will not only appeal to students interested in the medical aspects of parasitology, but also those who are interested in gaining a solid foundation in the biology of parasites. This updated edition has been fully revised to integrate the most recent molecular discoveries about mosquitoes, ticks and other arthropods as vectors, along with the most effective therapeutic regimens for each. Integrates the most recent molecular discoveries on mosquitoes, ticks and other arthropods Features expanded coverage of the evolution of parasitism and an extensive update on the immunology of parasite-host interactions Offers an enhanced art program that features lifecycle illustrations and additional SEM and TEM micrographs Provides a New Host Immune Response section for each organism Includes a special section on the impact of genomics
A Spellbinding Tale Of The Last Days Of The Confederacy." --David J. Eicher, author of The Longest Night In the only book to tell the definitive story of Confederate President Jefferson Davis's chase, capture, imprisonment, and release, journalist and Civil War writer Clint Johnson paints a riveting portrait of one of American history's most complex and enduring figures. "Riveting And Revealing." --Marc Leepson, author of Desperate Engagement In the vulnerable weeks following the end of the war and Abraham Lincoln's assassination, some in President Andrew Johnson's administration burned to exact revenge against Jefferson Davis. Amid charges of conspiracy to murder Lincoln and treason against the Union, Secretary of War Edwin Stanton ordered cavalry after Davis. After a chase through North and South Carolina and Georgia, Davis was captured. The former United States senator and Mexican War hero was imprisoned for two years in Fortress Monroe, Virginia, where he was subjected to torture and humiliation--yet he was never brought to trial. "Engaging. . .Vivid, Fresh, And Entertaining." --Chris Hartley, author of Stuart's Tarheels With a keen eye for period detail, as well as a Southerner's insight, Johnson sheds new light on Davis's time on the run, his treatment while imprisoned, his surprising release from custody, and his later travels, in this fascinating account of a defining episode of the Civil War. "Compelling. . .an indispensable volume for any Civil War library." --Daniel W. Barefoot, author of Let Us Die Like Brave Men "One Of The Most Fascinating And Overlooked Dramas In Civil War History." --Rod Gragg, author of Covered With Glory
Clint Bolick and Kate J. Hardiman begin with a thought experiment: how would we structure a 21st-century K&–12 school system if we were starting from scratch, attending to contemporary parental needs and harnessing the power of technology? Maintaining that the status quo is unacceptable, they take a forward-thinking look at how choice, competition, deregulation, and decentralization can create disruptive innovation and reform education for all students.The US Supreme Court proclaimed 65 years ago in Brown v. Board of Education that our schools must provide equal educational opportunities, but as Bolick and Hardiman argue we have yet to make good on that promise. School systems are bound to antiquated structures, outdated technology, and bureaucratic systems that work for adults, not children. The COVID-19 pandemic has highlighted how ossified the traditional public school system has become. Today's ruptures in traditional learning create opportunity for reinvention. Unshackled explains that technology can redefine the ways students learn in and out of the classroom and highlights the benefits of expanding educational freedom so that families are able to choose an education that fits their child's needs.
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