In a future dominated by advertising, Taylor and her parents take in her cousin Barrett, who was raised in Simplicity, a place apart from the outside world, so Barrett's untouched mind is valuable and the cousins find themselves in danger.
No SMS, no email, no Facebook: in the digital age, who are you when you're disconnected from your friends? In Rick Lawrence's world, everyone's online, all the time, immersed in a vast electronic sea of instant communication. Life's easy when you can do practically everything on one device, and stay in constant contact with your friends. Dr Carter Renfrew believes Rick and his friends represent the next step in evolution - the forerunners of a new species, 'Homo electronicus'. Communications companies are eager to exploit this new youth market, and are backing scientific research into the teen brain. But just how far is Renfrew willing to go to prove his theory? What happens when everyone's connected - and suddenly you're not? If you're no longer connected, do you even exist?
Karr Robinson is a teenager, brought up in a comfortable middle-class home by his father. Karr is popular, excellent at sport, and has a much-admired girlfriend but all this changes when overnight Karr finds that both he and his father's identities have been obliterated. They have become non-persons.
ADS R US is set in a modern industrialised city in the near future, where advertising is a constant stream of inescapable information, and corporations sponsor everything from music to schools. Barrett Trent has been raised outside the mainstream society in a Luddite cult called Simplicity, but following the death of his uncle, he goes to live in the city with his Aunt Cara, Uncle Adrian and cousin, Taylor. But his aunt and uncle have a hidden agenda - they work for a company called Ads for Life, which promotes advertising and uses it covertly for political gain. They see Barrett as the perfect guinea pig for their experiments into the effect of advertising on an untouched mind. But Barrett may prove harder to crack than they think...
Teenage murder-mystery and family drama. Ed Wyatt is 'accidentally' electrocuted. His children become suspicious when his business partner starts romancing their mother and he takes credit for the new innovative software they know their father invented. The author has written many picture books and books for older readers including the trilogy 'Virtual Realities', 'Cybersaur' and 'Worldwarp'.
This isn’t just another book about anatomy or physiology – it’s a straightforward, practical guide that answers all the common concerns and questions of every student nurse. How to Make It as a Student Nurse has evolved from the online advice provided to student nurses in the UK by well-known advocate and nurse Claire Carmichael. She has teamed up with experienced nursing lecturer Ann Marie Dodson to provide a complete guide to being a student nurse, from the application stage through to writing assignments, passing exams, undertaking clinical placements and working in a team. This wonderful new guide is packed full of invaluable advice, including how to handle your finances and juggle your caring responsibilities. The content is supported by real life case studies and vlogs to summarise key points. Engaging and easy to read – ideal for busy students Easy to navigate – takes you through each stage of the student nurse journey Covers the whole nursing degree experience Video vlogs to summarise key points Real life perspectives of nursing students Top tips on everything you will come across throughout your nursing education
There's something very strange going on at Withering Mansions Boarding School ... On Tuesday, Cal's mother, Professor Zoe Riddle, mysteriously vanishes. On Wednesday, Aunt Alice Riddle, a relative Cal never knew he had, suddenly appears as a new teacher at the school. And that's not all. Strange accidents are happening; and Aunt Alice is becoming odder by the moment. Not surprising, since Cal discovers she's an android sent from the future! She is instructed to find out how to rescue Cal's mother who's invented a time machine and is now stuck in 2070. Cal's in terrible trouble. His friends are asking awkward questions, Aunt Alice has only the vaguest idea of how to act like a human, and someone seems determined to destroy any chance of Cal's mother returning to the present day.
A book which explores the area of personal relationships. Provides a practical guide for dealing with problems and crises and outlines steps to ensure they don't happen again; also gives individuals and couples the tools needed to avoid traps. Includes case studies to illustrate key points. Claire Carmichael taught psychology and communications courses in TAFE and is co-writer of 'Really Relating'. Sharon Gedan is a psychotherapist who has lectured, given workshops and made media appearances throughout the United States.
The Story What would you do if you found out that you were not who you thought you were? That your parents were not your biological parents? That you did not belong to any rank in society? The corrupt and powerful Professor Stillman is imprisoned for his crimes of genetic manipulation and cloning of humans. He escapes and together with Colonel Sarkland, creates a secret and frightening command centre where he aims to complete his work on producing a master race of humans. The state is divided - more and more people are siding with Gresham Tate who aspires to upset the status quo, giving people more rights and freedom. Fear and tension mounts as the threat of civil war reaches boiling point. Time is running out. If the President does not meet with the Professor's demands the entire population could be wiped out by the deadly Mardi Six virus. Again, it is up to our young heroes, Adam, Callie and Minna to stop their father, save the President and make steps to establishing a more just, flexible and harmonious society. The Author Claire Carmichael's best selling Virtual Realities trilogy has been shortlisted for several children's choice awards. Claire is the author of many books for young readers, and (under another name) a celebrated author of detective novels for adults. She is Australian but lives in Los Angeles, where she lectures in writing at U.C.L.A. Sales Points * continued controversial topic of genetic engineering * current popularity of sci-fi * strong female characters but novels that are popular with boys * success of Virtual Realities and Originator * Originator was a 1999 CBC Notable Book!
Consisting of contributions from a host of international scholars (in fields as diverse as literature, architecture, philosophy, and education), Alain Beauclair and Josh Toth’s Nature and Its Unnatural Relations: Points of Access intercedes in ongoing debates about accessing, defining, and respecting a world humans continue to misuse and misunderstand—and that, as a result, is becoming increasingly inhospitable. The chapters shuttle between a variety of aesthetic and philosophical concerns—from theology and Biblical interpretation to colonialism, hermeneutics, phenomenology, worlding, posthumanism, and speculative realism. These varied approaches are united by a single aporetic thread: efforts to surmount the problem of “human access” invariably risk repeating (ever more blindly) the violence and immorality of anthropocentrism. We seem trapped in the cul-de-sac of the Anthropocene. To discover potential new exits, the contributors consider whether it is possible or advisable to abandon so-called “correlationism”—of art, of literature, of technology. If it is, then how? If not, how might we more ethically reembrace our innately corruptive relations with a world of non-human others? How might we free “nature” (finally) from the demands of human action and human thought without mendaciously reinscribing humanity’s distance from it or denying a proximity that is only traversable by artificial means?
Strange circles are appearing in the wheat around the small country town of Yabbie Crossing, and Curt and Ellen have some excitment added to their holiday as they set out to solve the mystery. Suggested level: primary, intermediate.
Fantasy horror story for adolescents that explores Tvirtual reality' computer technology, in which the line between imagination and reality becomes blurred. It has a cliff-hanger ending and is the first of a trilogy, the others novels being TCybersaur' (1993) and TWorldwarp' (1994). By the author of TThe Mystery of the Haunted Dog' and the TMystery of the Alien Spacecraft'.
Last book of the trilogy: Virtual Realities and Cybersaur. Resolves the problem of dinosaurs which are being produced by Andy's overactive imagination.
Novel for 10 to 14 year olds, in the 'Best Friends' series. Twelve year old Rilla tries to meet her internet friend Jamie, but Jamie does not seem to want to meet her.
Auntie Jenny and Uncle Rick are raising tiny animals - elephants, rhinos etc. to sell as pets. But when Kate and Ben visit they realise the animals are not ready to be pets. New readers.
This text contains 45 complete and self-contained lessons, each devoted to one of the following areas: language skills; writing skills; vocabulary skills; comprehension skills; analysis skills; creative skills; mass media. A simple table identifies the lessons in each skill area so that teachers may choose to concentrate on one area at a time, if required. Each of the 45 lessons is suitable for a standard-length lesson and contains full instructions for the students. Includes a homework segment directly related to the work covered in the lesson. An appendix contains full details of peer marking.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.