THE FINAL ADVENTURE IN THE PHENOMENAL SERIES After an incredible 35-year run, the story of Rod Gallowglass - the Warlock in Spite of Himself - comes to its fantastic finale in the weird and wonderful world of Gramarye, simultaneously wrapping up the Warlock, Warlock’s Heirs, and Rogue Wizard series. When Gwendolyn - the witch-wife of Rod Gallowglass, the Lord High Warlock of Gramarye - suddenly dies, she leaves behind a husband dangerously unhinged by grief and a land without a Protector. So it's the worst time for the Gallowglass’s ancient enemies - Durer and the Mocker - to return for one last bid to overthrow the monarchs of Gramarye and seize power. Stirring up a peasant revolt, manipulating politics to trigger a civil war between the Crown and the Lords, all while orchestrating a monster invasion and attempting to trying to turn the Gallowglass children against each other, Gramarye may face its greatest challenge yet.
CROSS THE VOID OF TIME AND SPACE! SEEK AND FIND YOUR PROPER PLACE! Matt didn't know the scrap of parchment was a trap. So he read the runes - and found himself on a world where reciting poetry verses worked magic. His first effort got him locked in a dungeon by the evil sorcerer Malingo. Trying for light, he brought forth a fire-breathing, drunken dragon, who told him Princess Alisande, rightful ruler of Merovence, was also held in the dungeon. Naturally, he had to free her, himself, and the dragon, using poetry lifted from Shakespeare. And because she was young and beautiful, he swore to serve as her wizard. Then he learned that his job as wizard was to fix it so the three of them could overcome all the dark magic and armies of Malingo! The addition to the party of a lust-witch and a priest who became a werewolf now and then didn't seem much help. Matt figured he had got himself into quite a predicament. For once, he was right! This 25th anniversary eBook edition includes a new introduction by the author and new cover art.
Inventor Dr. Angus McAran, born brilliant but deformed, had as little use for other people as they had for him. Until the day he met the Neanderthal... and Angus discovered that he had a destiny, one that he wasn't sure he wanted. This novella is the origin story of Doc Angus and his time traveling organization, G.R.I.P.E., from Christopher Stasheff's Warlock of Gramarye series.
Tired of standing in the shadow of his parents--the most powerful wizards on the planet--Magnus Gallowglass sets out on his own adventure across the galaxy.
A WORLD OF TROUBLES - TIMES TWO! Matt Mantrell - Her Majesty's Wizard - conjured himself from magical Merovence to Jersey City for a long-delayed visit to his parents. Back in his hometown vicious, drug-dealing gangs had reduced Matt's old neighborhood to a wasteland, driven his father out of business, and forced his parents to the brink of destitution and homelessness. The only answer was for Matt to transport them - permanently - to Merovence. But once back in that realm with his parents in tow, Matt found that Merovence and the neighboring Kingdom of Ibile faced imminent subjugation by the conquest-hungry Moors. As Queen Alisande led her army to engage the enemy head-on, Matt launched his own campaign - with the aid of his fledgling wizard father, the faithful dragon Stegoman, and a hapless tag-along thief. Grappling with djinnis, matching wits with a Moorish military genius, and trading spells with sinister sorcerers, they sought to root out the real enemy behind the mayhem: a cunning and deadly wizard who served the most evil master of all... The ebook includes and a new introduction by the author and new cover art by Ashley Cser!
AT LAST, THE UNTOLD ADVENTURES OF THE WARLOCK'S FAITHFUL CYBERNETIC STEED! Fess, Rod Gallowglass's faithful cybernetic stallion, has had a long life and many grand adventures. But what about the masters he served before Rod Gallowglass? What about the young, spoiled joyrider? Or the revolutionary hero? Or the crew of a pirate ship? Over the hundreds of years its been operating, the epileptic robot has served masters selfless and selfish, sensible and senseless, from frontiersmen to fugitives, prospectors to patriarchs. Now the Gallowglass children are about to hear the truth... straight from the horse's mouth!
When Rod Gallowglass's young son, Magnus, embarks on his own adventurous journeys around the world, the Warlock cannot resist following him - but when Magnus is faced with danger and the responsibilities of growing up, he is on his own.
SWORD AND SORCERY! SOME GUYS HAVE IT ALL... Geoffrey Gallowglass, the Lord High Warlock’s second son, has only two passions in life: war and women. As a knight-errant, he roams the Kingdom of Gramarye looking for wrongs to right and women to woo... but no one has held his interest for very long. Until he meets Quicksilver, a fiery warrior woman as beautiful as she is deadly, with a tongue as sharp as her sword. Has Geoffrey finally found his perfect woman? There’s only one problem: Quicksilver is the bandit chieftain who has conquered her lord’s land and castle, and Geoffrey is the Royal Knight sent to defeat and capture her. Is love hopeless? Or can Geoffrey find some way face her before an altar, not an army?
A BATTLE OF SCIENCE VS. SORCERY OVER LOVE AND DEATH SAMONA is a witch who, resenting the alchemist Amer for having magical powers without selling his soul to Satan in exchange, tries to turn him to the dark side. AMER is a shy young alchemist who meets his match in a lovesick witch who uses every magical scheme in the book to capture his heart. DEATH has come to claim Amer's soul for making a deal with the Devil to acquire magic. Can Amer convince Death that he’s discovered magic on his own, with no hellish assistance, all the while dodging Samona's love spells and aphrodisiacs? Read the story to find out!
SCIENCE AND SORCERY DO NOT MIX—EXCEPT ON GRAMARYE Skeptical, cynical Rod Gallowglass is a spacefaring man of science who does not believe in magic. He's also an operative of the agency SCENT, tasked with finding lost colony planets, then guiding them toward democracy and eventual membership in the galactic community. But when he stumbles across the strange new planet Gramarye, he's shocked to discover a medieval society full of witches and warlocks, elves and monsters. How is it even possible? Worse, Rod's advanced technology quickly gets him labeled a warlock, despite his constant denials. Moreover, the Kingdom is in political turmoil, with a young girl-queen on the brink of civil war with her rebellious lords. Rod slowly discovers off-world organizations are behind the unrest, trying to subtly corrupt Gramarye away from democratic rule. His mission is threatened at every turn by fascists, anarchists, and double-dealing royalists playing vicious political power games for the future of the most unique—and perhaps most important—planet in the galaxy. Aided only by a coven of teenage witches, a ragtag army of beggars, and his epileptic robot horse Fess, Rod decides the only way to thwart these destructive influences—both native and off-planet—is for him to become a part of the local fabric and lead Gramarye as one of their own. But to do so, Rod Gallowglass must put aside his own convictions and beliefs, and become a warlock, in spite of himself.
Democracy is crumbling in the Interstellar Dominion Electorates and the LORDS party are preparing a coup. If Dar and Samantha can't get their message to Terra in time, a dictatorship is inevitable. What's more, every police ship in space has just been alerted that Dar and Samantha are dangerous telepaths to be shot on sight. Along the way, they meet up with a colorful cast of characters who join their quest: a tech-savvy monk, a wandering poet, and a wealthy medieval reenactor, to name just a few. Suspense and adventure abound as Dar and friends are chased through the galaxy as they race to save the world from itself.
A FAMILY LOST IN A WORLD OF MAGIC AND MONSTERS A scientist from Earth at heart, Rod Gallowglass has come to terms with the “magic” of the medieval lost colony planet of Gramarye, and is just beginning to understand his own powers. But when his enemies lure his family through a portal into what appears to be an alternate universe, he must follow them into a world where magic really does seem to work and where the laws of the universe seem to have been rewritten. Reluctantly drawn into a dynastic conflict, hunted by monsters both faery and human, can Rod and his wife Gwen keep their children free and safe, let alone find a way back to their home world of Gramarye? Bringing his renowned blend of science fiction and fantasy back to the world of Gramarye, Christopher Stasheff once again redefines what is real and what is “magic.”
When Gar Pike—the Rogue Wizard—and his traveling companion Alea land their ship on a planet harboring a lost colony to do some minor repairs to the ship's computer, they decided to take some time for shore leave, and explore. It's not long before they meet one of the indigenous life forms of the planet: Fairies. As Gar and Alea explore more of the world and meet more of the inhabitants, they quickly come to realize that every clan is feuding with their neighboring clans. Though everyone secretly wants peace, nobody will listen to those with the courage to preach it, those who have been sent into exile for wanting everyone to get along. Posing as traders and healers, Gar and Alea team up with the Fairies, the Wee Folk, the Druid priests, and two particularly courageous exiles to reintroduce the abandoned Druidic religious tradition to the people and, hopefully, reintroduce peace to all the clans.
A family that slays together stays together. Love is in the air as the planet of Gramarye gets ready to celebrate the weddings of Geoffrey, Cordelia, and Gregory Gallowglass all at once. But when Alouette, Gregory’s fiancée, has a horrible vision of monsters attacking the land, cold feet suddenly become the least of their worries. Alouette and Gregory take off immediately to find the source of the monster attack before it’s too late. Geoffrey and Prince Alain follow shortly behind to make sure nothing goes wrong. And of course, Cordelia and Quicksilver are hot on the trail with no intention of letting the men have all the fun to themselves. “Fresh . . . well-written and entertaining!”—W.D. Stevens, Fantasy Review “Enchanting adventure . . . one starts to get the feeling of what it’s like to be a child with magical powers.”—Fanzine
From the author of the Warlocks series comes this new novel. Tech troubleshooter Tony Ricci is recruited by Saint Vidicon--the patron saint of computer geeks--to combat the forces of evil that wreak havoc within all things technological. Original.
THE REBEL SLAVES NEED A LEADER. EVEN IF HE'S A WIZARD. EVEN IF HE'S DEAD... The revolutionary DeCade died generations ago, leading the last great revolt of the planet Melange's churls against their despotic feudal masters. His staff and bones were broken and lost; only his songs remain. The churl Dulain joined the Resistance in his youth - an exile Resistance, devoted to readying the churls for their next great attempt at freedom. Now that moment finally nears. Back on Melange for the first time in years, Dulain must now hasten that revolt... or die. The Giant Gar is the mysterious stranger whom no one knows, a power greater than he seems. More powerful, perhaps, than churls, masters, or even the Resistance... This ebook edition contains new cover art by Ashley Cser, and an introduction by the author.
The perennially popular author of Her Majesty's Wizard and The Warlock in Spite of Himself launches a spectacular new series. When theater is condemned by political fanatics on Earth, the newly formed Star Company rushes to buy a spaceship to take their shows way off-broadway . . . before they're grounded forever.
In the newest novel in the Warlock series, Moraga sets out to destroy pure-of-heart Gregory--the youngest son of the Gallowglass family and Gramarye's most eligible bachelor--whose powers of intellect and magic are without equal.
Interplanetary liberators Magnus and Alea land on the lost colony planet of Oldeira, where the peasantry lives in fear. Ghosts and dragons fill the woods, and the local Magician Lord is as likely to abuse the peasants as protect them. But how can Magnus convince the downtrodden to fight back against mystical powers they can't even see?
IN A WORLD OF ANARCHY AND CHAOS, ONLY THE STRONG SURVIVE... TO RULE THE WEAK Magnus D'Armand, the Rogue Wizard, travels the stars fighting injustice and oppression, sowing the seeds of freedom and revolution throughout the galaxy. But on the planet Durvie, he may have met his match: a lost colony founded by idealistic anarchists, whose civilization has long since crumbled into utter chaos. Dozens of greedy warlords, ruling through fear and violence, wage never-ending petty wars over land and loot while the common folk struggle just to survive. Over the centuries, the history and knowledge of the original colonists has been forgotten, and the people have reverted to a medieval state. With no central government to overthrow, it seems impossible for Magnus to restore peace and order - until he discovers the hidden knowledge harbored by the Fair Folk within the countryside's Hollow Hills.
When the townspeople of Gramarye become mesmerized by the beat of strange floating musical crystals, Rod Gallowglass sets out to uncover their mysterious origins before he loses his children to their sinister charm. Reprint.
THERE'S NO JUSTICE, AND LITTLE FREEDOM, IN A WORLD WHERE MIGHT MAKES RIGHT... The medieval planet of Maltroit seems to be repeating Earth's bloody history in the worst possible manner: endless feudal warfare, at the expense of peasants just trying to survive. It's up to the Rogue Wizard to give the downtrodden a crash course in revolution, and set in motion a plan for the common soldiers to take back power and end the bloodshed. Disguising himself as a mercenary soldier, teaching nobles the rudiments of democracy and schooling peasants in the basics of radical politics, before you can say "Magna Carta," the Rogue Wizard has bent the course of history and set the planet on a course toward peace and democracy.
THE FATE OF A KINGDOM RESTS ON FOUR CHILDREN The Kingdom of Gramarye is spiraling into chaos, and the High Warlock is nowhere to be found. With their parents suddenly and suspiciously vanished, the four Gallowglass siblings - Magnus, Cordelia, Geoffrey, and Gregory - are all that stand between peaceful order and violent anarchy. But how can mere children, even with an elfin babysitter, stand against dragons and giants, witches and sorcerers? With armies on the march and monsters on the prowl, these four brave kids must work together and combine the skills of their mother's magic power with their father's training in order to save the kingdom... but only if they can save themselves first!
A MYSTERIOUS INVASION FROM BEYOND SPACE AND TIME Surprise raids are ravaging the kingdom of Gramarye. Longships filled with Vikings wielding the magical, paralyzing Evil Eye plunder, kill, and burn whole villages, then disappear back into the dark seas. But where did this enemy, and their mysterious god-king Kobold, even come from? For Gramarye exists not in the past, but the far future: a lost colony planet that’s reverted to a simple medieval lifestyle… complete with fearing and persecuting the witches and warlocks among them, people born with natural psionic abilities (and the only known espers in the universe). This island kingdom represents the only sentient life on the planet… or so they thought, before the brutal marauders appeared. Rod Gallowglass is an agent of an interplanetary government, stationed on the recently rediscovered Gramarye to protect its precious psionic community, and gradually guide the kingdom toward integration and membership in the galactic union. A modern man of science and technology, the locals mistake him for a powerful warlock (despite his claims he isn’t). Now King Tuan and his subjects look to the “High Warlock” to help them repel the invaders. Can the High Warlock not only drive the barbarians back into the sea, but deduce where they came from, why they’re attacking, and how to end their raids forever? If you’re intrigued by this blend of swords, sorcery, and science, you’ll enjoy reading King Kobold Revived.
Saul didn't have so many friends that he would give one up without a fight. So when Matt disappeared, Saul started a search that led through Matt's kitchen window -- straight into a world of magic and desperate danger! Saul discovered that in this world, his love of verse made him a wizard. But his newfound magic earned him a dreadful foe: Queen Suettay, a false monarch without peer for wickedness and corruption. A fearsome sorceress herself, with armies steeped in evil ready to obey her every sinful command, she determined to break Saul's growing power -- or win his soul for Satan. Fortunately, Saul earned some stalwart friends, as well: Gruesome the troll and young Squire Gilbert; Saul's own guardian angel, and the beautiful -- if unsubstantial -- Angelique. But he'd need the help of the mysterious Spider King to spin a web strong enough to trap this tyrant!
Confident in her power as daughter of the High Warlock, Cordelia Gallowglass decides she can take her time deciding whether to accept Prince Alain's offer of marriage -- until she finds out she has enemies who oppose the union.
LIBERTY IS TREASON Interstellar liberator Magnus Gallowglass, the renegade psychic wizard, travels the stars fighting injustice and oppression. But this time the Rogue Wizard may have encountered a tyrant even he can't overthrow: a stern Protector whose oppressive regime makes Oliver Cromwell's Commonwealth look like a Sunday-school picnic. For hundreds of years, this lost colony planet has preserved order by dictating every detail of its citizens' lives - where they live, what they think, even whom they may love and marry. Any dissent is punished with the torturer's rack. So successful is this brutal system that Magnus is hard-pressed to find anyone willing to oppose it - until he recruits a pair of star-crossed lovers to lead the revolution, and reeducates a band of deluded would-be aristocrats to become the planet's new rulers. Here is Christopher Stasheff in top form: swashbuckling, stylish, and slightly subversive adventure from the author of the bestselling "Warlock" chronicles.
THOU SHALT NOT SUFFER A WITCH - OR WARLOCK - TO LIVE! Beyond science and sorcery, time and space, the enemies of peace once again come to the planet Gramarye. Their mission: to tempt the clergy with visions of power, and lead them to war against the throne and establish a theocracy. Only warlock Rod Gallowglass can stop it - or burn at the stake for trying...
CAN THE WIZARD OF RHYME SOLVE A ROYAL CRIME? There's little love lost between the kindly monarchs of Merovence and the scheming sovereigns of Bretanglia. But when the brutish Prince Gaheris - heir apparent to the Bretanglian throne - is murdered during a brawl in a Merovence tavern, any pretense of civility between the two kingdoms flies out the window faster than the mysterious brigand who committed the dastardly deed. While the outraged king and queen of Bretanglia declare their intention to lay siege to Merovence, royal wizard Matthew Mantrell suspects the slain prince was done in by one of his own "loyal" subjects. As both sides gird for battle, Matt sets out - with trusty dragon in tow - to catch the killer. But the road to royal justice is rocky indeed, and a powerful sorcerer, a sinister cult of false druids, and a mischievous spirit are just some of the obstacles Matt must conquer - by wit or wizardry - to save his enchanted land from unholy forces of darkness . . .
Under the nom de guerre of Gar Pike, renegade psychic wizard Magnus D'Armand travels the stars fighting injustice and oppression, like his father, Rod Gallowglass, the Warlock in Spite of Himself. But unlike his famous father, Magnus refuses to play by the rules, sowing the seeds of freedom and revolution throughout the galaxy.
Matt Mantrell's best friend, Saul, investigated his disappearance, only to find himself in the same fantastic world where lines of poetry worked magic. Saul's love of verse made him a top-rate wizard immediately, but also led him into conflict with the evil Suettay, a magical queen.
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