In 1903, Benjamin Purnell, a long-haired, bearded itinerant preacher, arrived in Benton Harbor. He and his wife, Mary, stepped out of their covered preacher's wagon, and gazing across a thriving summer resort, they saw their long-awaited paradise. Acquiring this paradise, they established a religious colony called the House of David, which grew to over 1,000 members from around the world, with phenomenal talents in music, sports, entertainment, and architecture. A pre-Disneyland-type amusement park was constructed, attracting hundreds of thousands of visitors annually. As the colony's leader, the very charismatic and convincing Purnell called himself a brother to Jesus, and members flocked in, handing over their homes, wealth, and worldly possessions for the promise of everlasting life, creating huge wealth. Soon they built exquisite mansions, hotels, restaurants, cruise ships, factories, and miniature railroads. Holdings included diamond and gold mines, an island in Lake Michigan, thousands of acres of farmland, an Australian resort, an art studio, orchestras, vaudeville acts, a famous bearded baseball team, and more. This book will take readers on the fascinating journey of the House of David.
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment. Whether you're an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty. Discover the motivational framework game designers use to segment and engage consumers Understand core game mechanics such as points, badges, levels, challenges, and leaderboards Engage your consumers with reward structures, positive reinforcement, and feedback loops Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville "Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again." —Adam Loving Freelance Social Game Developer and founder of Twibes Twitter Groups
The untold story of how an unlikely anti-Islamic alliance of gay activists, feminists, fascists, evangelical Christians, populist politicians, and surfing rabbis from California fuelled the rise of the hard right across Europe and gave us President Donald J Trump.
After more than half-a-century of wars in Hungary, the conflict between the Habsburgs and the Sublime Porte explodes in 1593, after a series of border incidents. The confrontation was soon regarded as crucial by both sides, also involving the neighbouring states in a complex and ruthless game of diplomacy and betrayal. The organization and the equipment of the various armies of the protagonists of those campaigns are treated together, along with the military operations, and the warfare of the first modern conflict in Eastern Europe.
In 1903, Benjamin Purnell, a long-haired, bearded itinerant preacher, arrived in Benton Harbor. He and his wife, Mary, stepped out of their covered preacher's wagon, and gazing across a thriving summer resort, they saw their long-awaited paradise. Acquiring this paradise, they established a religious colony called the House of David, which grew to over 1,000 members from around the world, with phenomenal talents in music, sports, entertainment, and architecture. A pre-Disneyland-type amusement park was constructed, attracting hundreds of thousands of visitors annually. As the colony's leader, the very charismatic and convincing Purnell called himself a brother to Jesus, and members flocked in, handing over their homes, wealth, and worldly possessions for the promise of everlasting life, creating huge wealth. Soon they built exquisite mansions, hotels, restaurants, cruise ships, factories, and miniature railroads. Holdings included diamond and gold mines, an island in Lake Michigan, thousands of acres of farmland, an Australian resort, an art studio, orchestras, vaudeville acts, a famous bearded baseball team, and more. This book will take readers on the fascinating journey of the House of David.
In 1903, Benjamin Purnell, a long-haired, bearded itinerant preacher, arrived in Benton Harbor. He and his wife, Mary, stepped out of their covered preacher's wagon, and gazing across a thriving summer resort, they saw their long-awaited paradise. Acquiring this paradise, they established a religious colony called the House of David, which grew to over 1,000 members from around the world, with phenomenal talents in music, sports, entertainment, and architecture. A pre-Disneyland-type amusement park was constructed, attracting hundreds of thousands of visitors annually. As the colony's leader, the very charismatic and convincing Purnell called himself a brother to Jesus, and members flocked in, handing over their homes, wealth, and worldly possessions for the promise of everlasting life, creating huge wealth. Soon they built exquisite mansions, hotels, restaurants, cruise ships, factories, and miniature railroads. Holdings included diamond and gold mines, an island in Lake Michigan, thousands of acres of farmland, an Australian resort, an art studio, orchestras, vaudeville acts, a famous bearded baseball team, and more. This book will take readers on the fascinating journey of the House of David.
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