Since 2009, Minecraft has taken the gaming world by storm. Now hugely popular with children, those familiar with the phenomenon will love this new world and the adventures of God's people. Garrett Romines, and Christopher Miko; skilled in using games and toys to create fun learning environments and products for children, have re-created Bible stories with the famous virtual blocks to produce vibrant, and complex 3-D worlds filled with adventure and using astonishing imagination. The images have been captured and combined with text boxes and speech bubbles to explain the stories for 7-11 year olds. The text is light, but explains the events thoroughly for the age group, and the dialogue includes in-game humour.
Age range 7 to 11 Enter the exciting world of Minecraft to discover the Bible stories anew. Since 2009, Minecraft has taken the gaming world by storm. Now hugely popular with children, those familiar with the phenomenon will love this new world and the adventures of God's people. Garrett Romines, and Christopher Miko; skilled in using games and toys to create fun learning environments and products for children, have re-created Bible stories with the famous virtual blocks to produce vibrant, and complex 3-D worlds filled with adventure and using astonishing imagination. The images have been captured and combined with text boxes and speech bubbles to explain the stories for 7-11 year olds. The text is light, but explains the events thoroughly for the age group, and the dialogue includes in-game humour. View the trailer here
An amazing new edition - each Testament contains double the stories and both volumes are in a presentation box set. Enter a new world - full of exciting quests, danger, and miracles. Walk into the Garden of Eden and see tumbling waterfalls and lush landscapes; accompany Noah as he builds his ark; see the parting of the Red Sea; watch the blocks of the Jericho walls break apart; witness Jesus perform miracles - all created in Minecraft! Stories from the Bible are retold in block form, capturing the breathtaking adventure of these well-known tales. Since 2009, Minecraft has taken the gaming world by storm. Now hugely popular with children, those familiar with the phenomenon will love this new world and the adventures of God's people. Garrett Romines, and Christopher Miko; skilled in using games and toys to create fun learning environments and products for children, have re-created Bible stories with the famous virtual blocks to produce vibrant, and complex 3-D worlds filled with adventure and using astonishing imagination. The images have been captured and combined with text boxes and speech bubbles to explain the stories for 7-11 year olds. The text is light, but explains the events thoroughly for the age group, and the dialogue includes in-game humour.
An amazing new edition - each Testament contains double the stories and both volumes are in a presentation box set. Enter a new world - full of exciting quests, danger, and miracles. Walk into the Garden of Eden and see tumbling waterfalls and lush landscapes; accompany Noah as he builds his ark; see the parting of the Red Sea; watch the blocks of the Jericho walls break apart; witness Jesus perform miracles - all created in Minecraft! Stories from the Bible are retold in block form, capturing the breathtaking adventure of these well-known tales. Since 2009, Minecraft has taken the gaming world by storm. Now hugely popular with children, those familiar with the phenomenon will love this new world and the adventures of God's people. Garrett Romines, and Christopher Miko; skilled in using games and toys to create fun learning environments and products for children, have re-created Bible stories with the famous virtual blocks to produce vibrant, and complex 3-D worlds filled with adventure and using astonishing imagination. The images have been captured and combined with text boxes and speech bubbles to explain the stories for 7-11 year olds. The text is light, but explains the events thoroughly for the age group, and the dialogue includes in-game humour.
Since 2009, Minecraft has taken the gaming world by storm. Now hugely popular with children, those familiar with the phenomenon will love this new world and the adventures of God's people. Garrett Romines, and Christopher Miko; skilled in using games and toys to create fun learning environments and products for children, have re-created Bible stories with the famous virtual blocks to produce vibrant, and complex 3-D worlds filled with adventure and using astonishing imagination. The images have been captured and combined with text boxes and speech bubbles to explain the stories for 7-11 year olds. The text is light, but explains the events thoroughly for the age group, and the dialogue includes in-game humour.
Minecraft has taken the gaming world by storm. Parents of children who play Minecraft will love this fun, educational collection of Bible stories. With the world of Minecraft as a backdrop using vivid, full-color screenshots, this book allows children to experience the Bible as never before. Authors Christopher Miko and Garrett Romines are teachers who have used Minecraft to create imaginative worlds in their classrooms. Now, they have created Bible stories with virtual blocks to produce vibrant, 3-D worlds filled with adventure and astonishing imagination. With fascinating scripture and narrative simplified to teach young readers the most powerful stories ever told, this is the perfect gift. The images created feature not only magnificent, vast terrains often found in Minecraft but also artfully re-created Bible characters, such as Adam and Eve, and superb designs of Noah’s ark. Engaging stories including the Tower of Babel and the story of David and Goliath are here. With more than 250 images, young readers will explore the story of creation, the journey of Abraham, Moses’s great journey, Jonah and the whale, and more! The Unofficial Holy Bible for Minecrafters: Old Testament makes the Bible more entertaining, engaging, and accessible for children than ever!
God created a world. We built the story. Enter a world full of miracles - all created in Minecraft. Nine stories from the life of Jesus are brought together in this small graphic-novel style volume in the phenomenally popular Minecrafter Bible series. Since 2009, Minecraft has taken the gaming world by storm, and is now a massive hit with children. The Minecrafter Bible books add a new dimension to Bible story reading. Garrett Romines, and Christopher Miko; skilled in using games and toys to create fun learning environments and products for children, have re-created Bible stories with the famous virtual blocks to produce vibrant, and complex 3-D worlds filled with adventure and using astonishing imagination. The images have been captured and combined with text boxes and speech bubbles to explain the stories for 7-11 year olds. The text is light, but explains the events thoroughly for the age group, and the dialogue includes in-game humour.
An Exploration of the Old and New Testament for Young Readers Unlike Any You’ve Ever Seen Before! Since 2009, Minecraft has swept the gaming world by storm. More than one hundred million games have been sold. Parents of children who play Minecraft will love this fun, educational collection of Bible stories. With the world of Minecraft as a backdrop using vivid, full-color screenshots, children will experience the Bible as never before. Authors Chris Miko and Garrett Romines are teachers who have used Minecraft to create imaginative worlds in their classrooms. Now, they have created Bible stories with virtual blocks to produce vibrant, 3-D worlds filled with adventure and astonishing imagination. With fascinating scripture and narrative simplified to teach young readers the most powerful stories of our time, this is the perfect gift. The images created are not only of magnificent, vast terrains often found in the Minecraft video game but also feature artfully recreated legendary characters, such as Adam and Eve, and superb architectural design builds of the pyramids and Noah’s Ark. A range of significant biblical characters such as Jesus and Pharaoh are brought together in fun, colorful scenes kids will treasure. Engaging teachings from the Tower of Babel and The Story of Abram and Lot, to name a few, are all in this book. With over 270 images, young readers will explore stories from a vast number of Bible favorites such as The Story of Creation, The Journey of Abraham, Joseph and the Colored Dreamcoat, David and Goliath, Moses’s Great Journey, The Birth of Jesus, The Last Supper, and many more! The Unofficial Holy Bible for Minecrafters makes the Bible more entertaining, engaging, and accessible for children than ever!
An Exploration of the Old and New Testament for Young Readers Unlike Any You’ve Ever Seen Before Minecraft has swept the world by storm. More than one hundred million games have been sold. Parents of children who play Minecraft will love this fun, educational collection of Bible stories. With the world of Minecraft as a backdrop using vivid, full-color screenshots, children will experience the Bible as never before. Authors Garrett Romines and Christopher Miko are teachers who have used Minecraft to create imaginative worlds in their classrooms. Now, they have created Bible stories with virtual blocks to produce vibrant, 3-D worlds filled with adventure and astonishing imagination. With fascinating scripture and narrative simplified to teach young readers, this is the perfect gift. The images created are not only of magnificent, vast terrains often found in Minecraft but also feature artfully re-created Bible characters, such as Adam and Eve, and superb designs of the pyramids and Noah’s ark. A range of biblical characters such as Jesus and Pharaoh are offered in fun, colorful scenes kids will treasure. Engaging stories including the Tower of Babel and the story of Abram and Lot, to name a few, are here. With over 470 images, young readers will explore the story of creation, the journey of Abraham, David and Goliath, Moses’s great journey, the birth of Jesus, the Last Supper, and many more stories! The Unofficial Holy Bible for Minecrafters makes the Bible more entertaining, engaging, and accessible for children than ever! This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.
Minecraft has taken the gaming world by storm. Parents of children who play Minecraft will love this fun, educational collection of Bible stories. With the world of Minecraft as a backdrop using vivid, full-color screenshots, this book allows children to experience the Bible as never before. Authors Christopher Miko and Garrett Romines are teachers who have used Minecraft to create imaginative worlds in their classrooms. Now, they have created Bible stories with virtual blocks to produce vibrant, 3-D worlds filled with adventure and astonishing imagination. With fascinating scripture and narrative simplified to teach young readers the most powerful stories ever told, this is the perfect gift. The images created feature not only magnificent, vast terrains often found in Minecraft but also artfully re-created Bible characters, such as Adam and Eve, and superb designs of Noah’s ark. Engaging stories including the Tower of Babel and the story of David and Goliath are here. With more than 250 images, young readers will explore the story of creation, the journey of Abraham, Moses’s great journey, Jonah and the whale, and more! The Unofficial Holy Bible for Minecrafters: Old Testament makes the Bible more entertaining, engaging, and accessible for children than ever! This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.
Summer of Deliverance is a powerful and moving memoir of anger, love, and reconciliation between a son and his father. Hailed as a literary genius of his generation, James Dickey created his art and lived his life with a ferocious passion. He was a heavy drinker, a destructive husband and father, a poet of grace and sensitivity, and, after the publication and subsequent film of his novel, Deliverance, a wildly popular literary star. Drawing on letters, notebooks, diaries, and his explicit conversations with his father, Christopher Dickey has crafted a superb memoir of the corrosive effects of fame, a moving remembrance of a crisis that united a family, and an inspiring celebration of love between father and son.
Xenakis examines the responses of Soviet experts in American academia—primarily political scientists, but also economists and defense scholars who specialized in the USSR—to the unfolding evidence of Soviet reform during the 1970s and 1980s and to its ultimate collapse. He concludes that American Sovietologists and other political scientists were more responsive to the Cold War consensus—to the needs of the State Department, Defense, and CIA policy makers and to the official Washington line of the moment—than to the changing face of the Soviet Union. As Xenakis makes clear, many of the Cold War ideas and attitudes shared by Sovietologists—the notion that the USSR was an evil empire; the idea that Soviet society was irredeemably xenophobic and indolent; that the Soviet political and economic system could not be fixed or reformed; and the view that the best way for Washington to deal with Moscow's influence was to contain the USSR through arms races, global, and proxy wars—were reminiscent of the policies and arguments of the Truman and Eisenhower administrations, not to the facts on the ground in the 1970s and 1980s. An important work for scholars, students, and researchers involved with Soviet and Russian studies, international political and military affairs, intellectual history, and the relationship between academia and the government.
The two primary goals of this ambitious study are to provide a new framework in which to interpret the films of Michael Haneke, including Funny Games, Caché, and others, and to show how the concept of intermediality can be used to expand the possibilities of film and media studies, tying the two more closely together. Christopher Rowe argues that Haneke’s practice of introducing nonfilmic media into his films is not simply an aspect of his interest in society’s oversaturation in various forms of media. Instead, the use of video, television, photography, literary voice, and other media must be understood as modes of expression that fundamentally oppose the film medium itself. The “intermedial void” is a product of the absolute incommensurability of these media forms as perceptual and affective phenomena. Close analysis of specific films shows how their relationship to noncinematic media transforms the nature of the film image, and of film spectatorship.
Shows that sport has been for us moderns the ultimate tabula rasa into which we pour our hopes, fears, prejudices and self-interest."—Robert A. Nye, author of Crime, Madness, & Politics in Modern France and Masculinity and Male Codes of Honor in Modern France "A true gem of a book. A terrific scholar and an engaging writer."—Dean MacCannell, author of The Tourist and Empty Meeting Grounds "A major new interpretation of France's most famous sporting event. For the first time the Tour de France has been fully and carefully placed within the wider context of French history."—Richard Holt, author of Sport and Society in Modern France and Sport and the British "Chris Thompson has written an engaging, nicely-paced account of France's world-famous cycle race: his writing is lively and full of detail and excitement. But he has done much more than simply narrate the story of the Tour. His book sets the race—its history, its participants and its meaning—firmly in its shifting national and cultural contexts. The sections dealing with professional cycling as a form of labor and with the Tour's place in France's troubled twentieth century are absolutely first-rate: insightful and original. This is the best history of the Tour that we have and are likely to have for many years, a work of scholarship that deserves to find a broad general readership."—Tony Judt, author of Postwar: A History of Europe Since 1945
The fourth catalogue in a series that documents the renowned Cesnola Collection of Cypriot Art, this book focuses on the collection’s 453 terracotta oil lamps dating from the Classical, Hellenistic, Roman, and Early Byzantine periods. The rich iconography on many of these common, everyday objects provides a rare look into daily life on Cyprus in antiquity and highlights the island’s participation in Roman artistic and cultural production. Each lamp is illustrated, and the accompanying text addresses typology, decoration, and makers’ marks on each of these objects that provide new insights into art, craft, and trade in the ancient Mediterranean.
The third book in the Angelique De Xavier series, from author Christopher Brookmyre. If society has the B-list celebrities it deserves, it now has a killer to match. Except that Simon Darcourt is a great deal more successful in his career choice than the average talent show contestant. He's also got the media taped - by the simple expedient of by-passing them completely and posting real-time coverage of his killings on the internet. He's got viewing figures to make the world's TV executives gasp in envy, and he's pulling the voyeuristic strings of every viewer by getting them to 'vote' to keep his captives alive. Angelique De Xavier, his previous nemesis, is drafted onto the police team trying to bring this one-man celebrity hate-fest to an end. But she can't do it alone, she needs the magical skills of her lover, only she doesn't know where Zal is and meanwhile a whole load of celebs are, literarly, dying to be famous. An intelligent satire, a thriller with exhilarating pace - Christopher Brookmyre at his best.
In this highly original history of the world's most famous bicycle race, Christopher S. Thompson, mining previously neglected sources and writing with infectious enthusiasm for his subject, tells the compelling story of the Tour de France from its creation in 1903 to the present. Weaving the words of racers, politicians, Tour organizers, and a host of other commentators together with a wide-ranging analysis of the culture surrounding the event including posters, songs, novels, films, and media coverage Thompson links the history of the Tour to key moments and themes in French history. Examining the enduring popularity of Tour racers, Thompson explores how their public images have changed over the past century. A new preface explores the long-standing problem of doping in light of recent scandals.
Unmanned aircraft systems (UASs) have played an important role in warfare over the past two decades, including to conduct counterterrorism operations. To better understand the utility of UASs, this latest report from CSIS adopts a comparative case study approach and examines the Nagorno-Karabakh war in 2020, Ukraine war in 2022, and Northern Edge-21 exercise in the Indo-Pacific in 2021. These cases demonstrate that UASs have been increasingly integrated into combined arms warfare, a major change from the past. In addition, UASs are likely to play an increasingly important role in several types of missions as part of strategic competition and warfare with such countries as China and Russia.
From the first page, Warrior captivates the reader with its fast-paced action, heart-stopping drama, and themes universal to the human condition. Despite enduring in a world filled with war, intolerance, and hatred, the young warrior Kazeem is able to face his fears and experience life-sustaining friendship, hope and love, as he struggles not to become the very thing he sets out to destroy. A real page-turner everyone can relate to! --Rev. Jean Niven Lenk, author of Fertilizer Happens: A Pastors Faith, Calling, and Journey with Cancer.
The Balkans—the gateway between East and West—are also Europe's soft underbelly, a rough neighborhood where organized crime and terrorism present a constant threat. This eye-opening book details how 15 years of misguided Western interventions, political scheming, and local mafia appeasement, compounded by a massive infusion of Arab cash, fundamentalist Islamic preaching and mosque-building have allowed radical Islamic groups to fill in the cracks between internal ethnic and religious schisms and take root in key areas of the Balkans. With all eyes currently focused on the widening conflict in the Middle East and the terrorist threat coming from the region, the West is in danger of overlooking a potent new battleground in the greater war on terror—the Balkans. This historically volatile region saw some of the worst violence of the late 20th century in the Yugoslav Wars of Secession. During these conflicts, stunningly shortsighted and politically motivated policies of the United States and its allies directly allowed Islamic mujahedin and terrorist-related entities to establish a foothold in the region—just as with the progenitors of the Taliban a decade earlier in Afghanistan. Although the 9/11 attacks caused a partial reassessment of Western policy, it may already be too late for a region still largely ignored. The proliferation of foreign fundamentalist groups has had a cancerous effect on traditional Balkan Islamic communities, challenging their legitimacy in unprecedented and often violent ways. Well-funded groups like the Saudi-backed Wahabbis continue to exploit internal schisms within local communities, while the international administrations in Bosnia and Kosovo have actually strengthened the grip of local mafia groups—business partners of terrorists. Worst of all, the Western peacekeepers' chronic don't rock the boat mentality has allowed extremist groups to operate unchallenged. Nevertheless, regional demographic and cultural trends, coinciding with an increasingly hostile attitude in the larger Muslim world over Western military actions and perceived symbolic provocations, indicate that the lawless Balkans will become increasingly valuable as a strategic base for Islamic radicals over the next two decades. Utilizing the post-al-Qaeda tactics of a decentralized jihad carried out through small, independent cells (leaderless resistance) while seeking to fundamentally and violently remold Muslim societies, such Balkan-based extremists pose a unique and tangible threat to Western security.
Have you ever wondered whether a movie you are watching was filmed in San Francisco or the Bay Area? More than 600 movies, from blockbuster features to lesser-known indies, have been entirely or partially set in the region since 1927, when talkies made their debut. This essential publication will satisfy your curiosity and identify locations. Beyond the matter-of-fact location information, this book tells the stories behind the films and about the sites used. It also highlights those actors, directors, or technical staff who originated from the Bay Area or have come to call it home.
A fundamental resource for anyone interested in the long-term ramifications of the European migration crisis, this book objectively assesses how Europe's future course will be impacted by the key security, political, and economic trends and events stemming from the migration crisis. The November 13, 2015 Paris terrorist attacks marked the definitive moment when the migration crisis became associated with terrorism, stoking an increasingly heated debate over the perceived dangers of migration, Islam, and extremist politics in Europe. The sudden emergence of migration as the mobilizing factor for European security, political discourse, and socio-economic realities has profoundly affected Europe's contrasting perceptions of its own identity and values, precipitating an increasingly global response to tackling migration challenges in Europe and worldwide. Migration, Terrorism, and the Future of a Divided Europe: A Continent Transformed chronicles the turbulent events of the 2015–2016 migration crisis, creating a context in which future political, economic, social, and security trends in Europe can be understood. The study also examines in detail the deep history of the ideological origins and histories of treaties and policies that have defined the European Union and its guidance of the crisis. Readers will gain insight into the origins, factual realities, and projected ramifications for the continent's future security, politics, and socio-economic identity; the impact of media coverage on public perception; the differing policies and rhetoric of rival right- and left-wing parties in Europe; and the new security threats arising from a widened terrorist threat matrix that will comprise new targets, methods, and logistics. Finally, the book outlines the larger policy actions and trends expected, on the global level, towards handling future migration crises, and explains how this will have an impact on Europe. This important new work is the cumulative result of author Chris Deliso's extensive academic background in European history and thought; his on-the-ground presence in the target region before, during, and after the crisis; and his interviews with security officials, diplomatic figures, and practitioners directly involved with shaping the policies that were visible during the crisis. Offering a broad historical context, the text portrays the current crisis within the context of a much longer institutional and ideological divide that has existed in Europe and shaped policies for almost a century.
This new addition to Greenwood's Histories of the Modern Nations series provides a comprehensive introduction to the intertwined histories of Croatia and Slovenia, two Balkan nations and former members of the Yugoslav Federation. The recent histories of Croatia and Slovenia have been relatively stable, as both countries have merged successfully into modern Europe. But how did these countries arrive at such a place? The History of Croatia and Slovenia provides factual overviews of these countries' political systems, geographical details, significant individuals, and more. The volume opens with the prehistoric and ancient roots of these states, though this history predates their modern ethnic and linguistic identities as we know them. Chapters cover the Roman period, followed by barbarian waves and the countries' subsequent absorption into the Venetian, Hungarian, and Holy Roman Empires. The modern period of national awakening in the nineteenth century, when the ethno-genesis of modern Croatia and Slovenia began, is covered in great detail. The volume additionally covers subsequent turbulent events such as WWI, WWII, the Holocaust, Communist Yugoslavia, and its civil wars of the 1990s, through the events of 2019. Written in approachable yet scholarly language, this volume is ideal for high school and university students, as well as any reader interested in Balkan or European history.
This book describes the structures of Metallothionein (MT) family members and the cellular functions of MT-1, MT-2 and MT-4 isoforms, as well as provides insights into divergent biological roles of MT-3. The authors explain the involvement of MT molecules in various processes related to carcinogenesis, including an organ-specific presentation of current data concerning their potential impact on the progression of various tumors and the regulatory role of MT family members in the function of the immune system.
For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches Well-known through hit movies like Spirited Away, Akira, and Ghost in the Shell, anime has a long history spanning a wide range of directors, genres, and styles. Christopher Bolton’s Interpreting Anime is a thoughtful, carefully organized introduction to Japanese animation for anyone eager to see why this genre has remained a vital, adaptable art form for decades. Interpreting Anime is easily accessible and structured around individual films and a broad array of critical approaches. Each chapter centers on a different feature-length anime film, juxtaposing it with a particular medium—like literary fiction, classical Japanese theater, and contemporary stage drama—to reveal what is unique about anime’s way of representing the world. This analysis is abetted by a suite of questions provoked by each film, along with Bolton’s incisive responses. Throughout, Interpreting Anime applies multiple frames, such as queer theory, psychoanalysis, and theories of postmodernism, giving readers a thorough understanding of both the cultural underpinnings and critical significance of each film. What emerges from the sweep of Interpreting Anime is Bolton’s original, articulate case for what makes anime unique as a medium: how it at once engages profound social and political realities while also drawing attention to the very challenges of representing reality in animation’s imaginative and compelling visual forms.
This book deals with the prosecution of core crimes and constitutes the first comprehensive analysis of the horizontal and vertical systems of enforcement of international criminal law and of their inter-relationship. It provides a global jurisprudential exposition in assessing the grounds for refusal of surrender to the International Criminal Court and of extradition to another State. It also offers insights into legal perspectives which improve the prevailing enforcement regimes of various models of criminal justice, including hybrid criminal tribunals, special criminal courts, judicial panels and partnerships, and other budding sui generis judicial and/or prosecutorial institutions. The book espouses a human rights law-oriented critique to the enforcement of domestic, regional and international criminal justice and is aimed at legal practitioners (prosecutors, defence lawyers, magistrates and judges), jurists, criminal justice experts, penologists, legal researchers, human rights activists and law students. Christopher Soler lectures Maltese criminal law, international criminal law and public international law at the University of Malta. He obtained his Ph.D. from the University of Amsterdam in The Netherlands.
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