IT'LL TAKE MORE THAN ANGELS AND DEMONS TO STOP HIM. Reporter Spencer Finch is a journalist embroiled in the hunt for a missing book, encountering along the way cat burglars and mobsters, hackers and mysterious monks. At the same time, he's trying to make sense of the legacy left him by his late grandfather, a chest of what appear to be pulp magazines from the golden age of fantasy fiction. Following his nose, Finch gradually uncovers a mystery involving a lost Greek play, secret societies, generations of masked vigilantes - and an entire hidden history of mankind. It's like The Da Vinci Code retold by the Coen brothers in this blockbuster blur. File Under: Urban Fantasy [ Conspiracy! | Angelic Mysteries | Pulp Fiction | Blow Your Mind ]
Paragaea: A Planetary Romance is the story of Akilina "Leena" Chirikov, who shortly after launching from Star Town in the Soviet Union, finds herself thrown into another dimension, a world of strange science and ancient mystery. There she meets another time-lost person from Earth, Lieutenant Hieronymus Bonaventure of the Royal Navy—who left home to fight the forces of Napoleon and never returned—and his companion, Balam—outlaw prince of the jaguar men. Bonaventure is interested only in adventure and amusement, while Balam only wants distraction until the day he can reclaim his throne. Having little better to do, they agree to help Chirikov find a way home. In the tradition of the planetary romances of Edgar Rice Burroughs and Leigh Brackett, Paragaea is in fact a "hard" science fiction adventure, grounded in the latest thinking in the fields of theoretical physics, artificial intelligence, genetics, and more. There is a rigorously rational explanation behind all of the unearthly elements, with most of the "magic" the protagonist encounters being the products of a forgotten, transhuman, post-singularity culture that has long since disappeared. Chirikov, a strictly rational Soviet cosmonaut, interprets these as best she can, using the framework of early 1960s science. Being a dutiful Soviet, she wants only to return home to Earth, to inform her superiors about what she has discovered. But she soon finds herself developing ties to her companion Bonaventure that make her wonder whether she really wants to go home at all.
The God of War takes on the world of Norse gods, starting with a cult of bear berserkers! Kratos, God of War, has returned! His war on the gods of Olympus long past, Kratos builds a new life for himself in the remote Norse wilds. Seeking to put the rage that defined most of his life behind him, Kratos inadvertently sparks a feud with a mysterious cult of berserkers after attempting to save a stranger being mauled by a monstrous bear. But for the former Ghost of Sparta, no good deed goes unpunished. This collection of pulse-pounding skirmishes includes God of War #0-#4.
Can a man ever be free of his past? Can the tides of time ever wash away the bloody sands of sin? Or do transpired trespasses permanently and inescapably stain one’s soul? After conquering Zeus and thwarting Athena, Kratos believes himself to be finally free from his bondage. He sets sail for the desert in an attempt to distance himself from his home and his shame only to find his rage and guilt follow close behind. Kratos rages against the one foe that has proven to be unconquerable—himself. But a war against oneself is unwinnable, and only invites madness. Collects God of War: Fallen God #1–#4.
While the Napoleonic Wars set the world aflame, the HMS "Fortitude" patrols the sea lanes of the South Pacific. But beneath the beauty of the islands lurks a darker secret: an ancient evil buried at the living heart of a volcano.
At the eve of the new millennium, teenager Alice Fell is alone on the streets of a strange city, friendless and without a pound to her name. She is not sure whether she's losing her mind, or whether she is called by inescapable visions to some special destiny. Along with a strange man named Stillman Waters, a retired occultist and spy – or so he claims – she finds herself pursued by strange creatures, and driven to steal the priceless "vanishing gem" that may contain the answers to the mysteries that plague her. A century earlier, consulting detective Sandford Blank, accompanied by his companion Roxanne Bonaventure, is called upon to solve a string of brutal murders on the eve of Queen Victoria's Diamond Jubilee. The police believe that Jack the Ripper is back on the streets, but Blank believes that this is a new killer, one whose motive is not violence or mayhem, but the discovery of the Holy Grail itself. And what of the corpse-white Huntsman and his unearthly hounds, who stalks the gaslit streets of London? And in the sixth century, Galaad, a young man driven by strange dreams of a lady in white and a tower of glass, travels to the court of the high king Artor in Londinium, abandoned stronghold of the Roman Empire in Britain. With Galaad’s bizarre dreams as their only guide, Artor and his loyal captains journey west to the Summerlands, there to face a threat that could spell the end of the new-forged kingdom of Britain. These three adventures—Dark Ages fantasy, gaslit mystery, and modern-day jewel heist—alternate until the barriers between the different times begin to break down, and our heroes confront the secrets that connect the Grail, the Glass Tower, and the vanishing gem. And lurking behind it all, the entity known only as Omega.
The Swinging Sixties are back, and they're Stranger than ever! No one knows the Strange better than the Strangers. Michael, Verity, and Sandoval have seen it all – but there is always something even stranger waiting just around the corner. Mysterious temples, peculiar pop bands, and unidentified flying oddities are just a few of the things mystifying Absalom Quince and his team, sworn to protect the world from the Strange. This collection is perfect for longtime fans or for those not yet touched by the Strange! And a great addition to anyone's secret-passageway-concealing bookcase!
A spine-chilling, action-adventure novel set in the alternate reality world of the Number 1 Bestselling Zombie Army games series. THE STAND-ALONE TIE-IN NOVEL TO THE NUMBER ONE BEST-SELLING ZOMBIE ARMY GAME SERIES! Hitler is gone. Plan Z is defeated. But the Dead still walk. Jun is a deadhunter - and a damn good one. For her, patrolling Northern Italy with Sergeant Josiah and his elite squad, eradicating zombies and searching for survivors is nothing new When the squad encounters a group of refugees being relentlessly pursued by the Dead, they uncover a new threat: a secret Alpine Redoubt stuffed with SS and Hitler Youth, who have seemingly gained control over the Dead. The race is on: neutralise the Nazi menace, destroy the secret base, and stem the tide of Dead - or lose Europe to an unstoppable zombie army. World War Two is over, but the Dead War is just beginning...
A police investigation threatens to unleash a city’s secret history of evil in the gritty urban fantasy sequel to Firewalk, from the New York Times bestselling author and co-creator of the comic book-turned hit TV show iZombie. After reopening a long-closed murder investigation, FBI agent Izzie Lefevre and police detective Patrick Tevake have uncovered a bizarre connection between a dangerous new drug on the streets of Recondito, California, and a series of mass murders and serial killings carried out around the coastal city going back at least one hundred years. Their discovery has unlocked a secret history of mystics and madmen who believed that Recondito is a special place, where it was possible to make contact with beings from other planes of existence, beings best described as demons. For generations there have been those who secretly dedicated themselves to protecting humanity against threats from beyond our world, but Izzie and Patrick realize that their investigation not only eliminated the last remaining defender, but they are now the only ones standing in the way of a full scale invasion.
Tough times haven't ended for Mal Reynolds and his crew aboard the Serenity. When a call for help to find a missing friend takes them to an Alliance post on the Outer Rim, they encounter a new force building strength to fight the battle of the Browncoats--soon leading the crewmembers to question their individual values . . . Discovering that their friend is in Alliance custody and that an Alliance Operative is on the way, Mal concentrates his energy on the problem at hand and strikes an uneasy partnership for a daring rescue. But this is only the beginning of the story. Success will be when the Serenity's crew makes it off this planet alive and all accounted for . . . Georges Jeanty (Buffy Season 8, Season 9, Serenity) returns to the 'verse! iZombie creator Chris Roberson writes the continuing adventures of Mal and the crew. Follows the film Serenity, and the comics series Serenity: Leaves on the Wind. Executive Producer Joss Whedon! Collects: Serenity No Power in the 'Verse #1-6, and Free Comic Book Day 2016 "Serenity: The Warrior and the Wind
Get all three Stranger Things holiday specials in one package! In the Halloween Special, Will, Mike, Lucas, and Dustin gather in Castle Byers to eat candy and scare each other with a spooky story, revealing the quaint town’s darkest secret: the Child-Eater of Hawkins. In the Winter Special, Eleven and the kids of Hawkins are getting into the full spirit of the season. As they recall their favorite stories from their childhoods to teach Eleven about Christmas, tensions run high as Dustin swears he saw something spooky lurking in the forest outside. In the Summer Special, Officers Powell and Callahan patrol the “mean” streets of Hawkins, Indiana with the enthusiasm of two hefty dachshunds pretending to be bloodhounds. Typically they don’t have to chase down more than the occasional petty theft and teenagers smoking refer but lately, the town has been getting weirder, and while they might not get to the bottom of it they just might be lucky enough to survive. Featuring writing by Michael Moreci, Chris Roberson, and Keith Champagne, and art by Todor Hristov, ABEL, and Caio Filipe. Colors by Chris O'Halloran, DJ Chavis and Dan Jackson, with lettering by Nate Piekos.
New York Times best-selling author and Eisner-nominated creator of iZombie, Chris Roberson, delivers a magical new ongoing series. With art by the fantastical Rich Ellis, and covers by the legendary Michael WM Kaluta. MEMORIAL is the story of Em, a young woman who arrives at a hospital in Portland, Oregon with no memory of her past. A year later, she has managed to rebuild her life, finding a job and friends, when her existence is thrown into turmoil after she inherits a magical shop, the kind that appears in an alley one instant and disappears the next. Em finds herself drawn into a supernatural conflict between immortal beings representing the fundamental aspects of the universe itself. All of existence is at stake, and the only things standing in the way of total oblivion are Em, the magical shop, and a talking cat.
The continuing adventures of the undead detective Gwen and her ghost pal Ellie and were-terrier Spot, written by World Fantasy Award finalist Chris Roberson! This collection features the "real-time" storyline "5 Brains, 5 Months," which follows the team as they uncover mystery after mystery over the course of a five-month period. Collects issues #13-17.
Told from a female zombies perspective, this smart, witty detective series mixes urban fantasy and romantic dramedy. Gwendolyn –Gwen” Dylan is a 20-something gravedigger in an eco-friendly cemetery. Once a month she must eat a human brain to keep from losing her memories, but in the process she becomes consumed with the thoughts and personality of the dead person _ until she eats her next brain. She sets out to fulfill the dead persons last request, solve a crime or right a wrong. In uVAMPIRE, Gwen dines on the grey matter of a person who knew her as a child _ and things quickly get complicated. Meanwhile, ghost-girl Ellie learns a few tricks from Amon the mummy; Spot the were-terrier goes to the comics shop and meets someone from Gwens past, the mad scientist Galatea engages in a bit of grave-robbing; and the monster-hunters tackle the towns vampire problem once and for all. Collecting issues #6-12 of the Eisner Award-nominated series, plus a story from the HOUSE OF MYSTERY ANNUAL #2
It is the age of the Celestial Empire, and the mighty civilizations of China and Mexica have taken their ancient war into space. As they fight a desperate war of attrition for control of the red planet, Fire Star, two disgraced soldiers are picked to lead a suicide mission to Xolotl, the asteroid stronghold of the enemy.
In a far future in which Mars is controlled by the Chinese, teens Gamine and Huang, one the leader of a sham religious movement, the other chief tactician of a gang of bandits, form an unlikely alliance to fight the corrupt government that has determinedtheir lives.
Fabletown's favorite secret agent and bon vivant Cinderella is back on the job again in this follow up limited series to CINDERELLA: FROM FABLETOWN WITH LOVE. Someone is killing sorcerers out on the Farm, and all signs point to Cinderella's archnemesis from the old days. The only problem is, Cinderella has always believed that her nemesis has been dead for years. Collects issues #1-6.
When supernatural artifacts from the Homelands begin surfacing in the modern world, it falls to Cinderella, Fabletown's best kept (and best dressed) secret agent to stop the illegal trafficking. But can Cindy foil the dark plot before Fabletown and its hidden, exiled inhabitants are exposed once and for all? And how does her long lost Fairy Godmother factor into the equation? Whether she's soaring through clouds, deep-sea diving, or cracking jaws, Cindy travels from Manhattan to Dubai and hooks up with a handsome, familiar accomplice who may be harboring secret motives of his own. Meanwhile, trouble brews back home in Fabletown when Cindy's overworked, underappreciated assistant decides to seize control of The Glass Slipper, Cindy's exclusive shoe boutique. Collects issues #1-6
We all have a place where we belong. Featuring all-new stories from Howard Chaykin (American Flagg), Marc Guggenheim (Arrow), Chris Roberson & Dennis Culver (Edison Rex), Adam P. Knave (Amelia Cole), Jed Dougherty (World's Finest), and many more! Proceeds benefit organizations including GLAAD, Prism Comics, and Stand For The Silent. Released by Northwest Press, which has been publishing quality LGBT-inclusive comics and graphic novels since 2010.
Sniper Elite: Origins is three original stories set in the world of the hit video game that explore the beginnigs of Karl Fairburne, the Sniper Elite. In Water Line Karl Fairburn is a new recruit fighting on the front line. Battle weary, low on morale and holding a bridge in a rear-guard action to delay the German onslaught. This is where he comes to understand his place in the war The beginning of his training for life behind the lines starts in Home Ground. Karl is recruited into the SOE to learn sabotage, espionage and assassination. His training is interrupted by a nighttime enemy attack. Follow his first mission far behind enemy lines in By the Sword where countless lives depended on the success of his mission, and there would be untold destruction if he failed. Sniper Elite: Origins fills in the background of the Sniper with three exciting stories that should be a must-read for any Sniper fan
The B.P.R.D takes on the apocalypse! The B.P.R.D. continues to lead the defense against the apocalyptic Ogdru Hem from Japan to America, as the team splits up and Kate is possessed. Howards and a team of agents find themselves attempting to liberate a small town that holds secrets from Howards' Hyperborean past. Elsewhere, B.P.R.D. field agent Ashley Strode attempts to purge a demon from a 100-year-old exorcist, setting her on a path to battling a demon who is kidnapping and eating children. A new format for this collection of spine-tingling horror from Mignola and others, this edition collects B.P.R.D. Hell on Earth volumes 10-11 and 14, for the first time in paperback, plus bonus material!
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