Bizarrism is a collection of strange-but-true tales, featuring a grand parade of eccentrics, visionaries, crackpots, cult leaders, artists, theorists and outsiders of every stripe. First published in 1999, this new, fully revised and expanded edition revisits a host of unique individuals, including: William Chidley, who believed that, when it comes to sex, we’ve all been making a terrible mistake; Arthur Cravan, who combined poetry with boxing; Slim Gaillard, jazz singer and dispenser of ‘vout’; William Lindsay Gresham, author of the classic noir novel Nightmare Alley; Rosaleen Norton, Australia’s most notorious witch; Harry Crosby, poet, sun worshipper and the best looking corpse of 1929; Reginal Levgiac, author of the mysterious pamphlet Drugs Virus Germs. In writing their stories, Mikul does not judge, but instead celebrates these characters for their fabulous weirdness. For him, they are the “beacons of shining if erratic brilliance in a world of sensible conformity”. The world would be a poorer place without them.
The most accessible introduction to corporate governance, providing broad, international coverage, whilst illustrating real world governance in action.
A funny and entertaining look at outlandish ideas, wacky religious cults and the extremes of human beliefs, both in Australia and overseas. It is a celebration of strange and eccentric lives, with an emphasis on unsung Australian eccentrics, bringing together the best ten years of "Bizarrism" magazine.
From the trashy to the epic, from the classics to today's blockbusters, this cinefile’s guidebook reviews nearly 1,000 of the biggest, baddest, and brightest from every age and genre of cinematic science fiction! Once upon a time, science fiction was only in the future. It was the stuff of drive-ins and cheap double-bills. Then, with the ever-increasing rush of new, society-altering technologies, science fiction pushed its way to the present, and it busted out of the genre ghetto of science fiction and barged its way into the mainstream. What used to be mere fantasy (trips to the moon? Wristwatch radios? Supercomputers capable of learning?) are now everyday reality. Whether nostalgic for the future or fast-forwarding to the present, The Sci-Fi Movie Guide: The Universe of Film from Alien to Zardoz covers the broad and widening range of science-fiction movies. You’ll find more than just Star Wars, Star Trek, and Transformers, with reviews on many overlooked and under-appreciated gems and genres, such as ... Monsters! Pacific Rim, Godzilla, The Thing, Creature from the Black Lagoon Superheroes: Thor, Iron Man, X-Men, The Amazing Spider-man, Superman Dystopias: THX 1138, 1984, The Hunger Games Avant-garde masterpieces: Solaris, 2001, Brazil, The Man Who Fell to Earth Time travel: 12 Monkeys, The Time Machine, Time Bandits, Back to the Future Post-apocalyptic action: The Road Warrior, I Am Legend, Terminator Salvation Comedy: Dark Star, Mars Attacks!, Dr. Strangelove, The Adventures of Buckaroo Banzai Across the Eighth Dimension, Mystery Science Theater 3000 Aliens! The Day the Earth Stood Still, Close Encounters of the Third Kind, Contact, Invasion of the Body Snatchers, Signs Mad scientists! Frankenstein, The Invisible Man, The Abominable Dr. Phibes Shoot-em-ups: Aliens, Universal Soldier, Starship Troopers What the...?: Battlefield Earth, Prayer of the Rollerboys, Repo: The Genetic Opera, Tank Girl, The 10th Victim Animation: WALL-E, Akira, Ghost in the Shell Small budgets, big ideas: Donnie Darko, Primer, Sound of My Voice, Computer Chess Neglected greats: Things to Come, Children of Men Epics: Metropolis, Blade Runner, Cloud Atlas and many, many more categories and movies!! In addition to the nearly one thousand science fiction film reviews, this guide includes fascinating and fun Top-10 lists and sidebars that are designed to lead fans to similar titles they might not have known about. The Sci-Fi Movie Guide: The Universe of Film from Alien to Zardoz will help ensure that you will never again have to worry about what to watch next. Useful both as a handy resource or a fun romp through the film world of science fiction. It also includes a helpful bibliography and an extensive index, adding to its usefulness.
George Clarke joined the Metropolitan Police in 1841. Though a "slow starter," his career took off when he was transferred to the small team of detectives at Scotland Yard in 1862, where he became known as " The Chieftain". This book paints the most detailed picture yet published of detective work in mid-Victorian Britain, covering "murders most foul," "slums and Society", the emergence of terrorism related to Ireland, and Victorian frauds. One particular fraudster, Harry Benson, was to contribute to the end of Clarke's career and lead to the first major Metropolitan Police corruption trial in 1877. This fascinating book uses widespread sources of information, including many of Clarke's own case reports.
Roger Federer is not only one of the greatest tennis players ever to pick up a racket - if not the greatest - but he is one of the global icons of our time. Characterised by a mixture of passion and calmness, a fierce competitor with a regal bearing, he is both an athlete and an ambassador, a street fighter and a statesman. But who is he really? And what are the experiences and influences that have shaped him into the world figure he is today? This acclaimed biography, first published in 2006 and now fully updated in its ninth edition, traces Federer's life and career, from his first tentative swings with a racket to legendary status. The vastly experienced writer, broadcaster and tennis historian Chris Bowers talked exclusively to many of the people who helped shape the young Roger Federer, and together with his own experiences following Federer's career from his junior title at Wimbledon at age sixteen to his twentieth major title nineteen years later, he presents an affectionate and analytical portrait of one of the great names of modern-day sport. His book has enough information to satisfy the most voracious Federer fan, and enough talking points to keep an argument going until the small hours. In its portrait of Roger Federer - the man, the player, the icon - this masterly biography brings the player's story up to date, while also examining his place in tennis and sporting history.
Improving education through policy learning is an important notion for countries in need of educational reform. However, identifying a successful set of practices and transferring them from one national setting to another is a complex exercise. Drawing from their extensive experience, the authors explore a single case study of policy transfer in India, demonstrating how and under what conditions educational reforms can be put into practice successfully and sustainably. Coverage includes: · Policy Learning · Inclusive Practices · School Autonomy and School Leadership · India and its system of education This book offers a unique, international perspective on educational reform and is a useful resource for teachers, policy makers and postgraduate level students.
Retaining structures form an important component of many civil engineering and geotechnical engineering projects. Careful design and construction of these structures is essential for safety and longevity. This new edition provides significantly more support for non-specialists, background to uncertainty of parameters and partial factor issues that underpin recent codes (e.g. Eurocode 7), and comprehensive coverage of the principles of the geotechnical design of gravity walls, embedded walls and composite structures. It is written for practising geotechnical, civil and structural engineers; and forms a reference for engineering geologists, geotechnical researchers and undergraduate civil engineering students.
The definitive guide to peptidomics- a hands-on lab reference The first truly comprehensive book about peptidomics for protein and peptide analysis, this reference provides a detailed description of the hows and whys of peptidomics and how the techniques have evolved. With chapters contributed by leading experts, it covers naturally occurring peptides, peptidomics methods and new developments, and the peptidomics approach to biomarker discovery. Explaining both the principles and the applications, Peptidomics: Methods and Applications: * Features examples of applications in diverse fields, including pharmaceutical science, toxicity biomarkers, and neuroscience * Details the successful peptidomic analyses of biological material ranging from plants to mammals * Describes a cross section of analytical techniques, including traditional methodologies, emerging trends, and new techniques for high throughput approaches An enlightening reference for experienced professionals, this book is sufficiently detailed to serve as a step-by-step guide for beginning researchers and an excellent resource for students taking biotechnology and proteomics courses. It is an invaluable reference for protein chemists and biochemists, professionals and researchers in drug and biopharmaceutical development, analytical and bioanalytical chemists, toxicologists, and others.
Effectively Calculate the Pressures of Soil When it comes to designing and constructing retaining structures that are safe and durable, understanding the interaction between soil and structure is at the foundation of it all. Laying down the groundwork for the non-specialists looking to gain an understanding of the background and issues surrounding geotechnical engineering, Earth Pressure and Earth-Retaining Structures, Third Edition introduces the mechanisms of earth pressure, and explains the design requirements for retaining structures. This text makes clear the uncertainty of parameter and partial factor issues that underpin recent codes. It then goes on to explain the principles of the geotechnical design of gravity walls, embedded walls, and composite structures. What’s New in the Third Edition: The first half of the book brings together and describes possible interactions between the ground and a retaining wall. It also includes materials that factor in available software packages dealing with seepage and slope instability, therefore providing a greater understanding of design issues and allowing readers to readily check computer output. The second part of the book begins by describing the background of Eurocode 7, and ends with detailed information about gravity walls, embedded walls, and composite walls. It also includes recent material on propped and braced excavations as well as work on soil nailing, anchored walls, and cofferdams. Previous chapters on the development of earth pressure theory and on graphical techniques have been moved to an appendix. Earth Pressure and Earth-Retaining Structures, Third Edition is written for practicing geotechnical, civil, and structural engineers and forms a reference for engineering geologists, geotechnical researchers, and undergraduate civil engineering students.
Banish awkward silences, boring weather talk, or (worst of all) the embarrassing conversation gaff with this pithy, hilarious guide to effortless party banter. We’ve all been there. You’re at a party, surrounded by the most important people in your life. You’re cool. You’re casual. You’re witty and urbane. Until suddenly, quite unexpectedly, things take a turn for the worse when a subject thought to be common knowledge is lobbed your way. A hush falls over the room and every head seems to swivel expectantly in your direction. [ART: SET THESE OFF IN A DIFFERENT COLOR?] “Rasputin. Sure, Rasputin. The Russian guy, right? Who . . . who . . . whooooo was Russian.” “Che Guevara? You mean the dancer?” “Oh my God! Mao Tse-tung? They have the best chicken with cashews!” The Concise Guide to Sounding Smart at Parties was written with just this moment in mind. In fourteen pain-free, laughter-filled chapters, authors David Matalon and Chris Woolsey brush away years of cobwebs on subjects as wide-ranging as the typical round of Jeopardy: war, science, politics, philosophy, the arts, business, literature, music, religion, and more. Armed with The Concise Guide to Sounding Smart at Parties, you’ll know that Chicago Seven wasn’t a boy band, Martin Luther never fought for civil rights, and Franz Kafka isn’t German for “I have a bad cold.” You’ll be the smart one who’s the center of conversation—and nothing beats that feeling.
This book presents the principles and the tools for participatory evaluation of sustainable development--growth that does not compromise the ability of future generations to meet their needs. It is intended for any citizen or group that may be concerned with protecting or recovering a cultural heritage, assessing the impact of a project or of plans that impact an environment or ecosystem.The authors describe participatory evaluation processes that will empower all interested "stakeholders"--anyone impacted by a proposed venture--to determine and control what is to be evaluated and how it is evaluated, to articulate and define their community’s vision, and to ensure that development plans meet their community’s needs sustainably. Acknowledging that the specific concepts, challenges, opportunities, and circumstances surrounding sustainable development differ significantly from one place or group to another, the authors provide an adaptable framework for developing an evaluation plan, as well as the tools for collecting, analyzing, interpreting and presenting data. They explain how to use and communicate findings to ensure a full and appropriate debate about the issues, and finally how to implement the evaluation plan.An important and practical book for anyone concerned with the impact of planning and development issues and who wants to ensure that all sectors of their community are given a voice in decisions that affect them.
The best baseball team of the 20th century? How about the 1906 Cubs? Or the 1998 Yankees? Don't forget the 1929 A's, or the 1976 Reds. Some say the Yanks had a pretty good squad in 1927. There were so many great teams in the last century, it would be hard to compile a list of the 25 best--much less rank those clubs--but that's what the authors have done! This is an endlessly fascinating tome, sure to prompt spirited discussions around the water cooler or above the dugout. Let the arguments (and the fun!) begin!
Prehistory covers the period of some 4 million years before the start of written history, when our earliest ancestors, the Australopithecines, existed in Africa. But this is relatively recent compared to whole history of the earth of some 4.5 billion years. A key aspect of prehistory is that it provides a sense of scale, throwing recent ways of life into perspective. Humans and their ancestors lived in many different ways and the cultural variety we see now is just a tiny fraction of that which has existed over millions of years. Humans are part of the broader evolution of landscapes and communities of plants and animals, but Homo sapiens is also the only species to have made a real impact on planetary systems. To understand such an impact, we need a grasp of our longest term development and ways of life. In this new edition of his Very Short Introduction, Chris Gosden invites us to think seriously about who we are by considering who we have been. As he explains, many new discoveries have been made in archaeology over the last ten years, and a new framework for prehistory is emerging. A greater understanding of Chinese and central Asian prehistory has thrown Eurasian prehistory in quite a different light, with flows of the influence of culture over large areas now evident. This has eaten away at the traditional view of human progress around the invention of agriculture, the development of cities and (much later) the industrial revolution, and given us new geographies to think about. Chris Gosden explores the new landscape of our prehistory, and considers the way the different geographical locations weave together. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn Create a CRYENGINE game from scratch with the Game Starter-kit Add custom methods to allow the player/AI to use a weapon Create complete “start” and “end” game menus using Scaleform and C++ Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR—the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.
Ask any Canadian what "Métis" means, and they will likely say "mixed race." Canadians consider Métis mixed in ways that other Indigenous people are not, and the census and courts have premised their recognition of Métis status on this race-based understanding. Andersen argues that Canada got it wrong. From its roots deep in the colonial past, the idea of Métis as mixed has slowly pervaded the Canadian consciousness until it settled in the realm of common sense. In the process, "Métis" has become a racial category rather than the identity of an Indigenous people with a shared sense of history and culture.
This book addresses student passivity in teacher education. Using a developed metaphor, the author critically examines the use of authentic learning to design and implement learning experiences for preservice teachers, and reveals the opportunities and limitations of a focus on authenticity. This book prepares teachers for outdoor education using practice-based exemplars of applied teaching theories. Focusing on authentic pedagogies, it applies to all teacher educators who seek to engage in high-impact learning for their students, and is relevant for in-service educators, preservice teachers and researchers in the field of self-study.
Describing an innovative approach to the evaluation of complex health interventions, this book allows reader to assess what interventions work, how and for whom. Proposing how realist evaluation methods may be incorporated within trials and systematic reviews, this approach provides useful evidence to inform policy and scientific advancement.
This book aims to provide a comprehensive review of the contribution of network analysis to the understanding of tourism destinations and organizations. Theoretical and methodological aspects are discussed along with a series of applications. While this is a relatively new approach in the tourism literature, in other social and natural sciences network analysis has a long tradition and has provided important insights for the knowledge of the structure and the dynamics of many complex systems. The study of network structures, both from a quantitative and qualitative point of view, can deliver a number of useful outcomes also for the analysis of tourism destinations and organizations.
Originally called Alta Villa (the "high place"), Little Italy was settled in 1915 by a group of northern Italian immigrants who came to Arkansas looking for an opportunity to achieve the American dream. Though smaller than other Italian colonies in the state, like Tontitown or Lake Village, Little Italy's centralized location and skilled winemakers created the perfect atmosphere for a Prohibition-era oasis where central Arkansans could purchase clean, safe alcohol at a time when thousands throughout the nation had died because of poisonous, alcoholic brews. Recognizing the value of this operation, regional politicians allowed the residents of Little Italy to continue producing wine and cognac, thus establishing the community as a regional curiosity and a popular weekend travel destination.
Roger Federer is a legend not only in the world of tennis but also in the wider sporting arena. With a record-breaking tally of 16 Grand Slam titles to his name, he shows no sign of slowing down and in 2010 added another Australian Open win to his collection, as well as taking the trophy in the end-of-season ATP World Wide Tour Finals in London. This authoritative and affectionate biography traces the rise of Federer, from his first tentative strokes with a tennis racket to how he dealt with being sent away to a training academy where he struggled to communicate in a French-speaking part of Switzerland; and how he handled the sudden death of his first real coach and mentor. It looks at his development as a sportsman and how he has matured into a family man with his marriage to Mirka Vavrinec and the birth of their twin girls. It also examines how Roger bounced back from arguably one of the most challenging periods of his career as, following a serious illness and a dip in form, his run of successive Wimbledon championship wins was ended and he was toppled from the number one spot by his long-time rival Rafael Nadal. In characteristic style, Federer silenced his critics by winning the French Open title for the first time, reclaiming his Wimbledon crown and ending 2009 at the number one position for the fifth time.
Footwear and Foot Orthoses provides students and clinicians with a guide to the information they require to underpin their clinical decision making. Pocket Podiatry provides all the essential information for a modern Podiatric practice. Examination and diagnosis, aetiology, prognosis and management are provided in a practical and informative manner. With its clarity and portability, students will find the Pocket Podiatry series an invaluable companion to their studies, whilst practitioners will appreciate its clinical orientation and concise format. - Relevant – focuses on key information - Convenient – handy sized volumes can easily be carried in coat pocket - Practical – Core theory and a maximum of clinical emphasis - Accessible – user-friendly format with summaries and helpful tips - Specialist – written specifically for Podiatrists by true experts - Clear – full colour design throughout
Across the nineteenth century, scholars in Britain, France and the German lands sought to understand their earliest ancestors: the Germanic and Celtic tribes known from classical antiquity, and the newly discovered peoples of prehistory. New fields – philology, archeology and anthropology – interacted, breaking down languages, unearthing artifacts, measuring skulls and recording the customs of "savage" analogues. This was a decidedly national process: disciplines institutionalized on national levels, and their findings seen to have deep implications for the origins of the nation and its "racial composition." However, this operated within broader currents. The wide spread of material and novelty of the methods meant that these approaches formed connections across Europe and beyond, even while national rivalries threatened to tear these networks apart. Race, Science and the Nation follows this tension, offering a simultaneously comparative, cross-national and multi-disciplinary history of the scholarly reconstruction of European prehistory. As well as showing how interaction between disciplines was key to their formation, it makes arguments of keen relevance to studies of racial thought and nationalism. It shows these researches often worked against attempts to present the chaotic multi-layered ancient eras as times of mythic origin. Instead, they argued that the modern nations of Europe were not only diverse, but were products of long processes of social development and "racial" fusion. This book therefore brings to light a formerly unstudied motif of nineteenth-century national consciousness, showing how intellectuals in the era of nation-building themselves drove an idea of their nations being "constructed" from a useable past.
Blood is vital to most animals. In mammals it transports oxygen and food, carries away waste, and contains the white cells that attack invading microbes. Playing a central role in life, it has had profound cultural and historical significance and plays an important role in religious ritual. Blood was one of the four humours in early Western medicine and is still probably the major diagnostic tool in the doctor's armoury. In this Very Short Introduction, Chris Cooper analyses the components of blood, explains blood groups, and looks at transfusions, blood tests, and blood-borne diseases. He considers what the future may hold, including the possibility of making artificial blood, and producing blood from stem cells in the laboratory. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
This book focuses largely on enabling technologies for network convergence. A principal aim is to show where parallel functions exist in fixed and mobile voice network architectures and to explain how these functions will be combined. The authors describe the components of a future converged architecture and consider the following key aspects: QoS Requirements, Proposed Solution Architectures, Protocol and Interface options, Underlying Network Issues and Security issues. The book also compares and describes initiatives from several standards bodies working to simplify to a clean architecture and a common set of protocols. The impact on a Multi Protocol Label Switching (MPLS) network, the preferred method of transport for the core network, will be considered in detail.
Thirty-four essays and interviews with some of the greatest individuals, malcontents and free thinkers of the last 150 years - including Louise Brooks, Richard Pryor, David Bowie, Liam Gallagher and Daniel Day-Lewis - this is a collection that exonerates the maverick and celebrates the individual. It is an essential read for the left of field.
In this Very Short Introduction Chris Shilling considers the social significance of the human body, and the importance of the body to individual and collective identities. He examines how bodies not only shape but are shaped by the social, cultural, and material contexts in which humans live.
Can the Internet regulate itself? Faced with a range of 'harms' and conflicts associated with the new media – from gambling to pornography – many governments have resisted the temptation to regulate, opting instead to encourage media providers to develop codes of conduct and technical measures to regulate themselves. Codifying Cyberspace looks at media self-regulation in practice, in a variety of countries. It also examines the problems of balancing private censorship against fundamental rights to freedom of expression and privacy for media users. This book is the first full-scale study of self-regulation and codes of conduct in these fast-moving new media sectors and is the result of a three-year Oxford University study funded by the European Commission.
When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy? The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullions critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadnt been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.
This work brings together a selection of Clinical Forum features from the journal "Aphasiology". The fora are designed to cover issues in clinical aphasiology which are central, topical and controversial. Each forum concerns a main article and a number of commentaries.
This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training. Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more. This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
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