Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.
Looking at all forty-six Tests that have taken place since the nineteenth century, respected rugby writers Chris Schoeman and David McLennan look at one of the greatest rivalries in sport ahead of the 2021 Lions tour to South Africa.
A humorous and honest account of an ex-pat reporter’s life in the south west of France. Packed with amusing anecdotes and true stories about the characters and places of the region. A must for anybody even thinking about crossing the Channel for the good life in rural France! Every summer thousands of Brits and other Europeans head to the south west of France for bliss, beauty and freedom. It’s great for a holiday - but what’s it like to actually live and work there? That is what reporter Chris Bockman decided to find out when he set up a Press Agency in Toulouse. His project was doomed (apparently) - he was constantly told by industry sages that nothing goes on there out of season. But he soon discovered that the strange characters, ambitious local politicians, vain sportsmen and yes, badly-behaving foreigners provided more than enough material to keep newsrooms happy. There are the politicians preaching the benefits of Brexit while living a grand life in France. There is also one village in the Pyrenees where many flock believing when the inevitable end of the world comes, it will be the sole place that will survive. More stories include treasure-seekers convinced of a Catholic Church cover-up, the downright dishonest practices in the truffle markets and other inhabitants of the region who have included ex-terrorists and murderers on the run. This is an inside look at the peculiarities of human nature and life on the other side of the Channel, with characters and places you’ll love, Are You the Foie Gras Correspondent? is a book for anybody thinking to pull up stakes and moving to where life is “slower-paced” or has a fascination with the true life in France’s southern provincial cities and countryside.
Throughout the history of rugby, it has been the flyhalves who have gripped the imagination of rugby supporters the most. Arguably the most crucial position on the rugby field, a flyhalf can almost single-handedly win a game for his team (remember Naas Botha’s 1987 Currie Cup final, and Joel Stransky’s drop kick in the 1995 World Cup final?). South Africa has produced some of the most famous flyhalves in international rugby, and The Number 10s covers their and other remarkable players’ stories. From an older era, there are Bennie Osler, Tony Harris, Hansie Brewis (who never lost a Test), Keith Oxlee and Naas Botha; and, more recently, Henry Honiball, Joel Stransky and Morné Steyn. The Number 10s also relives several of the magic moments of rugby’s generals, such as the brilliance of Bennie Osler (1928), Tony Harris (1937) and Naas Botha (1981) versus the All Blacks; Jannie de Beer versus England at the 1999 World Cup; and Derick Hougaard in the 2002 Currie Cup final. A fascinating and informative read for rugby fans of all ages.
With 48 matches over 44 days in 10 French cities plus Edinburgh and Cardiff, the Rugby World Cup is the third-largest sports event in the world behind the Olympic Games and the FIFA World Cup.
Accessibly written to help readers navigate throughout the country without missing a thing, Fodor's See It is a series that shows travelers before they go, guides them while they're there, and makes the perfect keepsake on their return.
Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.
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