Led by the iconic frontman Robert Smith, the Cure remain one of the most beloved and influential bands in the history of alternative rock. Thanks in part to classic singles like "Just Like Heaven," "Boys Don't Cry," "Lovesong," "In Between Days," and many others, the Cure have sold millions of records worldwide and have performed in front of countless fans in every corner of the globe. Albums like Disintegration, Kiss Me, Kiss Me, Kiss Me, and The Head on the Door are universally hailed as landmarks of the genre. For the first time, The Cure FAQ covers the band's forty-plus year career while offering fresh insight into each song in the Cure's vast canon. Each album is dissected and reviewed with candid commentary and extensive research. With their March 2019 entry into the Rock and Roll Hall of Fame firmly establishing the Cure's place in the musical stratosphere, the timing for a career overview is perfect and The Cure FAQ delivers.
New tools for tapping the creativity of teams and achieving breakthrough results The Innovative Team is an engaging business fable that reveals the impact our underlying work style preferences have on our teams and their results. The authors present a breakthrough thinking process for developing successful teams. They introduce a uniquely effective set of tools built on FourSight, a measure of problem-solving preferences field-tested by top consultants, which can help anyone from professionals to novices solve problems and achieve performance breakthroughs. FourSight enables teams to understand their patterns of thinking and manage themselves more deliberately toward accomplishing a goal. Written as a business fable that recounts the story of a team's journey from dysfunctional to high functioning Outlines a new and effective set of tools for enhanced team performance Details the four stages of a dynamic breakthrough thinking process The Innovative Team offers a great resource for management and leadership development professionals, team leaders, and anyone interested in kick-starting innovation in their workplaces and lives.
Dominant approaches to the transformation of Europe ignore contemporary social theory interpretations of the nature and dynamics of social change. Here, Delanty and Rumford argue that we need a theory of society in order to understand Europeanization. This book advances the case that Europeanization should be theorized in terms of: globalization major social transformations that are not exclusively spear-headed by the EU the wider context of the transformation of modernity. This fascinating book broadens the terms of the debate on Europeanization, conventionally limited to the supersession of the nation-state by a supra-national authority and the changes within member states consequent upon EU membership. Demonstrating the relevance of social theory to contemporary issues and with a focus on European transformation rather than simplistic notions of Europe-building, this truly multidisciplinary volume will appeal to readers from a range of social science disciplines, including sociology, geography, political science and European studies.
Silverlight 5 has the potential to revolutionize the way we build business applications. With its flexibility, web deployment, cross-platform capabilities, rich .NET language support on the client, rich user interface control set, small runtime, and more, it comes close to the perfect platform on which to build business applications. It’s a very powerful technology, and despite its youth, it’s moving forward at a rapid pace and is gaining widespread popularity. This book guides you through the process of designing and developing enterprise-strength business applications in Silverlight 5 and C#. You'll learn how to take advantage of the power of Silverlight to develop rich and robust business applications—from getting started to deployment, and everything in between. In particular, this book will serve developers who want to learn how to design business applications. It will introduce the patterns you'll use, the issues you’ll face, and how to resolve them. Author Chris Anderson, who has been building line-of-business applications for years, demonstrates his expertise through a candid presentation of how to tackle real-life issues, rather than just avoiding them. Developers will benefit from his hard-won expertise through business application design patterns that he shares throughout the book. With this book in hand, you will: Create a fully-functional business application in Silverlight Discover how to satisfy the general requirements that most business applications need Develop a business application framework
Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn Create a CRYENGINE game from scratch with the Game Starter-kit Add custom methods to allow the player/AI to use a weapon Create complete “start” and “end” game menus using Scaleform and C++ Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR—the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.
If I'm honest & I usually am, this started as a book about actually being able to write a book more than it was some big thriller or even a story. I basically started it for something to do. Well, that's how it started anyway, but the more I got into it & it began to evolve & the more people that I'd never met before, told me how much they enjoyed reading the odd chapter I'd given to a friend that was passed on to them & the more I realised that I had something worth shearing with others & I began to realise that it has what it takes to keep people's attention. These people kept asking for more, so I'm giving it to them & I can't remember the last time I've has so much fun remember things that happened to make my life a fullfilling one. Why don't you take a read & you'll see what I mean!
On finding joy and spiritual meaning in life's small moments We all have moments of joy, moments that move us somehow, spiritual moments that we can't quite put a finger on. But then we rush on and soon forget. In this book Chris Anderson encourages us to remember and share such moments. What he writes will inspire readers who are hurting, doubting, or searching to find wisdom and meaning in their lives. Drawing on an ancient prayer tradition, the examen of conscience, Anderson spurs readers to take stock of their own experiences. He shows how the examen can serve as a simple but powerful way to remember moments of light, of struggle, of joy. And however small or fleeting these moments are, through them God is always calling and meeting us.
Chris Wade examines the screen career of French icon Gerard Depardieu, one of the most exciting and influential stars in cinema history. Highlighting key films from the 1970s to the present day, the book explores the making of each movie, Depardieu's performances in them, as well as their reception and lasting legacy. Films include: Loulou, Jean de Florette, Under the Sun of Satan, Police, Going Places, Buffet Froid, The Return of Martin Guerre, Too Beautiful For You, The Last Metro, Mammuth, Welcome to New York, Valley of Love and many more...
God’s extraordinary grace is hard to grasp—but made easier to understand through stories of God’s people. Gary Chapman and Chris Fabry search the Scriptures for examples of God’s grace in the lives of those named in Jesus’ lineage, but what they find are people with faults, foibles, and sins, just like the rest of us. So obviously, grace is not about doing everything exactly right. It is a gift . . . an astonishing gift given by God. In Extraordinary Grace, you will hear the call of grace; laugh because of grace; apply grace; be overtaken by grace; and know the extraordinary grace that comes from loving Jesus. Chapter studies, for individuals or groups, will help you to find examples of extraordinary grace reflected in the lineage of Jesus.
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