DC Represent! There's a party over here, there's a party over there! In go-go the party never stops, and neither does the beat. The bands, the stars, the clubs, the spots, the sweat, the late nights and the passion are the sound of the city--all photographically captured and preserved right here. For those who know go-go this book is a documentary celebration. Shout yourself out with a special photographic section dedicated to the fans. For those who don't know, this book is a peek into that world through the lens of photographer Chip Py. Once Chuck Brown's official photographer, his go-go collection is now part of the People's Archive at the DC Public Library. Discover the district's distinctive music, its artists, its culture, and why it has become The Official Music of Washington, D.C.
DC Represent! There's a party over here, there's a party over there! In go-go the party never stops, and neither does the beat. The bands, the stars, the clubs, the spots, the sweat, the late nights and the passion are the sound of the city--all photographically captured and preserved right here. For those who know go-go this book is a documentary celebration. Shout yourself out with a special photographic section dedicated to the fans. For those who don't know, this book is a peek into that world through the lens of photographer Chip Py. Once Chuck Brown's official photographer, his go-go collection is now part of the People's Archive at the DC Public Library. Discover the district's distinctive music, its artists, its culture, and why it has become The Official Music of Washington, D.C.
Collects Invaders (2018) #7-12. The world is forever changed. The Invaders are shattered, and Namor is humanity’s greatest threat. How did it all come to this? As mankind inches toward disaster, the Torch is transformed, the Winter Soldier undertakes a deadly mission and Captain America deals with the fallout as Roxxon targets Atlantis! Which classic Invader will join the fight to bring the Sub-Mariner to justice? Steve Rogers and Bucky Barnes must sacrifice everything to find a way to overcome both Roxxon and Namor — but whose side will their former comrade in arms be on as doomsday approaches? After all that’s happened, can the Sub-Mariner possibly be redeemed? Or will the Spear crush the Invaders and remake the world in its image?
To be human means to need things. Even more human is to need more and more of them. In this engaging, charming book, archaeologist, curator, and writer Chip Colwell takes us around the world, covering topics as wide-ranging as the dawn of tool making, the earliest cave paintings, the complexities of clothing, the Industrial Revolution, the torrent of gizmos invented to bring us closer and supposedly make our lives easier, and, finally, the mountains of unwanted stuff in dumps. Along the way, he raises questions such as: Why is a treasured keepsake sacred to one person but meaningless to another? What do we go through when we clean out the belongings of the dearly departed? And what is the point of storing things in museums? The book is organized around three historical phases: (1) the invention of tools; (2) the dawn of the belief that things mean something beyond their immediate use (around 50,000 years ago); and (3) the Industrial Revolution and the age of mass consumption. Colwell takes us on a tour across millions of years to explain how humans have arrived at this moment-a world that both requires things and is suffering because of them"--
The Builders, Baby Boomers, Generation X, and Millennials—all make up workforces in every type of industry all over the world. The generational gaps are numerous and distinctly different between each age group, and Millennials have gotten a reputation for being particularly unique and often challenging. In this updated and expanded Second Edition of the popular guidebook Managing the Millennials, you'll see how Millennial traits are the same around the globe. In fact, Millennials are more alike than any other generation before them due in large part to rapid advances in technology that let us share more experiences together. These same rapid advances are also redefining the fundamental ways businesses operate, and this revised edition includes the international perspective today's valuable leadership needs to attract and retain these high-performing workers with very different values and expectations. With fresh research and new real-world examples, the powerhouse authorial team reexamines the differences between how different generations work today in businesses around the world, with insightful exploration into what makes the Millennial generation so different from the ones that came before. The authors reveal nine specific points of tension commonly arising from clashing value systems among generations and prescribe nine proven solutions to resolve conflict and build communication, nurture collaborative teams, and create long-lasting relationships among colleagues of every age. A wealth of informative tables and convenient end-of-chapter summaries make this an invaluable everyday reference to support you: Making the most informed decisions with up-to-date, research-based guidance on getting the most from twenty-something employees Executing solutions to the most common obstacles to younger workers engaging and learning from the people who manage them Enhancing your skills as a job coach with practical tips and hands-on tools for coaching Millennials, including concrete action steps for overcoming roadblocks Complete with case studies of real managers and employees interacting in every area of business, enlightening analysis of performance and behavioral patterns across generations, and easy-to-use techniques you can use right away to improve your organization, Managing the Millennials, Second Edition gives you everything you need to inspire your entire workforce to new levels of productivity.
Collects 2099 Alpha #1 (2019), Spider-Man 2099 (2019) #1, Fantastic Four 2099 (2019) #1, Ghost Rider 2099 (2019) #1, The Punisher 2099 (2019) #1, Venom 2099 (2019) #1, Doom 2099 (2019) #1, 2099 Omega 2099 (2019) #1. Back to the future! From the pages of AMAZING SPIDER-MAN comes an epic that threatens the far-flung world of 2099 — and its greatest heroes! The Punisher — fighting a war on crime in the streets of Nueva York! Miguel “Spider-Man” O’Hara — facing his destiny! And Ghost Rider — wreaking vengeance in the city that never stops! Plus: Alchemax has the cure for what ails you — and its name is Venom! But will the future know a new Fantastic Four? In an era where everything has changed, there is one constant: Doom!
The fascinating evolutionary links between six seemingly unremarkable traits that make us the very remarkable creatures we are. Countless behaviors separate us from the rest of the animal kingdom, but all of them can be traced one way or another to six traits that are unique to the human race-our big toe, our opposable thumb, our oddly shaped pharynx, and our ability to laugh, kiss, and cry. At first glance these may not seem to be connected but they are. Each marks a fork in the evolutionary road where we went one way and the rest of the animal kingdom went another. Each opens small passageways on the peculiar geography of the human heart and mind. Walter weaves together fascinating insights from complexity theory, the latest brain scanning techniques, anthropology, artificial intelligence, cognitive psychology, and robotics to explore how the smallest of changes over the past six million years - all shaped by the forces of evolution -- have enabled a primate once on the brink of extinction to evolve into a creature that would one day create all of the grand and exuberant edifices of human culture. As the story of each trait unfolds, Walter explains why our brains grew so large and complex, why we find one another sexually attractive, how toolmaking laid the mental groundwork for language, why we care about what others think, and how we became the creature that laughs and cries and falls in love. Thumbs, Toes and Tears is original, informative, and delightfully thought-provoking.
In an era of economic stress, rapid change, and social networking, customers are distracted, disgruntled, and harder to please than ever. Picky, Fickle, Vocal, Wired, and Vain - they have very little tolerance for error and are ready to spread the word quickly over the internet when things go wrong. If a company s customer service doesn t adapt ...
Over 3 million years ago, our ancestors realised that rocks could be broken apart for sharp edges, to cut and slice meat. The discovery made for a good meal. It also changed the fate of our species and our planet. In this lively and learned book, Chip Colwell charts three great leaps in humankind’s relationship with objects and belongings, from the discovery of tools to the production of endless commodities. How did we start out as primates who needed nothing, and end up as people who need everything? With colourful characters, astonishing archaeological discoveries, and reflections from philosophy and culture, Colwell’s quest for answers takes readers to places both spectacular and strange: the Italian cave featuring the world’s first painted art; a Hong Kong skyscraper where a priestess channels the gods; a mountain of trash whose height rivals Big Ben or the Statue of Liberty. Humans make stuff, but our stuff makes us human—and our love affair with things may be our downfall. With landfills brimming and oceans drowning in plastic, now is the time for a fourth and final leap for humanity: to reevaluate our relationship to the things that make, and could break, our world.
Chip Deffaa profiles Ruth Brown, the most popular female black singer of the early 1950s; LaVern Baker, who succeeded Brown; Little Jimmy Scott, who Madonna calls the only singer who ever really made her cry; Charles Brown, master of the "club blues" style he popularized; Floyd Dixon, a more rambunctious fellow traveler; and Jimmy Witherspoon, whose blend of earthiness and urbanity helped earn him as big an r&b hit as was ever recorded.
Programming and Problem Solving with C++ is appropriate for the introductory C++ programming course at the undergraduate level. Due to its coverage, it can be used in a one or two semester course. Competitive advantages of this title include: The reputation of the authors Appropriate and thorough coverage of C++ topics for the beginner programmer Clear examples and exercises, with hands-on examples and case studies"--
Collects Unbeatable Squirrel Girl (2015B) #12-21. When Squirrel Girl takes Nancy to visit her parents in Canada, what could possibly go wrong? If you guessed "nothing," guess again! Things get real crazy real quick, resulting in the team-up you've been waiting for: Squirrel Girl and Ant-Man! Back at Empire State University, life returns to its regular routine - until a fistfight breaks out! A big one! And Doreen scores a new Flying Squirrel suit that would render her even more unbeatable, if such a thing were scientifically possible! But will it only make her more desirable to a new villain who wants to mold her into the perfect minion? Plus: As Squirrel Girl heads to the Negative Zone, Koi Boi, Chipmunk Hunk and Brain Drain must keep the city safe! What could go wrong?
Machine learning systems are both complex and unique. Complex because they consist of many different components and involve many different stakeholders. Unique because they're data dependent, with data varying wildly from one use case to the next. In this book, you'll learn a holistic approach to designing ML systems that are reliable, scalable, maintainable, and adaptive to changing environments and business requirements. Author Chip Huyen, co-founder of Claypot AI, considers each design decision--such as how to process and create training data, which features to use, how often to retrain models, and what to monitor--in the context of how it can help your system as a whole achieve its objectives. The iterative framework in this book uses actual case studies backed by ample references. This book will help you tackle scenarios such as: Engineering data and choosing the right metrics to solve a business problem Automating the process for continually developing, evaluating, deploying, and updating models Developing a monitoring system to quickly detect and address issues your models might encounter in production Architecting an ML platform that serves across use cases Developing responsible ML systems
Drawn from the archives of the Charles M. Schulz Museum, an in-depth look at Peanuts with a “wealth of original art” (The New York Times). Charles M. Schulz believed that the key to cartooning was to take out the extraneous details and leave in only what’s necessary. For fifty years, from October 2, 1950, to February 13, 2000, Schulz wrote and illustrated Peanuts, the single most popular and influential comic strip in the world. In all, 17,897 strips were published, making it “arguably the longest story ever told by one human being,” according to Robert Thompson, professor of popular culture at Syracuse University. For Only What’s Necessary: Charles M. Schulz and the Art of Peanuts, renowned designer Chip Kidd was granted unprecedented access to the extraordinary archives of the Charles M. Schulz Museum and Research Center in Santa Rosa, California. Reproducing the best of the Peanuts newspaper strip, all shot from the original art by award-winning photographer Geoff Spear, Only What’s Necessary also features exclusive, rare, and unpublished original art and developmental work—much of which has never been seen before. “Glorious...equal parts museum and monument, a masterwork of curatorial rigor and an affectionate homage.”—Brain Pickings
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