Virtual reality is a fun escape for everyone... unless you're forced to participate against your will. Unfortunately, a one-hundred-year-old grudge, failed virtual reality experiences, and corrupted microchips limit the Game's ability to operate at its full potential. When the entire world thrives on augmented reality, how will it survive the destruction of the microchips that made it possible? ------ As Tack travels through different worlds looking for revenge, lost in her own understanding of the Game, she struggles to protect her friends and herself. When Tack confronts the Creator, she must determine what is real, what is a lie, and if any of it matters while she is trying to survive. After spending so much time in Fantasia, Tack believed friendship could solve everything... until she realized that not everyone that helps her is her friend. When Tack is confronted with the truth about the Glitch, Fudders, and the Creator, she realizes she's been a pawn and must find her own way home. Fresh on the feelings of betrayal, Tack must stop the Glitch before it takes over. But how can Tack stop a Glitch when others are helping it thrive? Are the upgrades Tack received from IT really helping her, or will she lose herself to the Glitch she's fought so hard to defeat? PRAISE & REVIEWS "I was fully enthralled from the first page." -Early Reader Review "The most fun I've had reading a book in a years. Chelsea Caslie seamlessly blends action, adventure, romance, drama, and fantasy in a whirlwind love letter to video games of all genres." -Early Reader Review "An exciting take on video-game genres and multiverse storytelling with lovable characters, fun banter, and pace that makes it impossible to put down." -Early Reader Review "An exciting thrill ride. Female led, it adds a new element to the LitRPG genre. Will leave you begging for more!" -Early Reader Review "Extremely detailed and fantastic world-building and character development... If you love feisty, strong female characters, you're going to love Lost in Fantasia. All three novels deliver the same emotive entertainment we love to read while relaying the importance of friendship. I can't recommend it enough." -Early Reader Review
When virtual reality takes over, it’s hard to tell the difference between what is real and what is a part of a game. Having all memories of life before The Game erased, Tack’s experience is altered when a glitch infiltrates her world. After her partner disappears, infected by the glitch, she is forced to find answers to the mysterious Game malfunction to determine if he is dead or alive. Her home, partner, and game are seemingly destroyed. Glitched herself, Tack embarks on an adventure to unfamiliar and new worlds, including the largest Fantasy role-playing game, Fantasia. However, this glitch isn’t like anything else the Gaming world has experienced. With no one respawning and the Game’s Production team in a communication blackout, the lines between what is virtual and what is real are blurred even further. If Tack can’t stop the glitch, she risks more than just losing her partner forever—everything she knows and loves might disappear. —————— Henry Fudders created the largest virtual reality game in the world, one that everyone experiences, whether they want to or not. The Game is praised for its adventure, creativity, and ability to blur the lines between reality and virtual reality. In less than one hundred years, the Game took over real life and built an experience indistinguishable from imagination—until a glitch began eating away at the core of Fudders’ creation. Fudders is dead, and those who know what to do to stop the malfunction are not doing anything to fix it. Struggling to survive in a world outside her own, she uses her battle tactics to make allies and progress in her quest to protect the world from the glitch. However, when confronted with the answers she’s looking for, Tack is forced to choose between either saving the game or her newfound allies and partner.
Fighting is Tack's way of life, but trust is a difficult concept when she's programmed to expect betrayal. With new items and skills, Tack continues to battle against the Glitch, protecting the ones around her, including those in other games, and must allow others to fight with her, including new allies from Norse and Greek mythology. Rebelling against her typical intuition and traits, Tack trusts in what she's told. But when she is confronted with conflicting information regarding the Glitch, she is forced to choose who she trusts enough to fight with. If the only people who understand the Game aren't giving straight answers, who can Tack trust to help her save the world? ------ Virtual reality has become the only way of life, and no one can tell the difference between what is virtual and what is real. So when a glitch began destroying Tack's reality, she stood up to save it. However, understanding that what you perceive as the real world is actually virtual is outside Tack's realm of expertise. "Friendships help bridge trust issues," is what Olivia would say. Unfortunately, as the truth trickles down to Tack about the Glitch, it's hard to determine who is telling the truth, and even harder to cross suspects off her list. As conflicting information is provided, Tack must decide who to trust. The only ones who can help her are those with hidden agendas. With Tack's life on the line, which one of her allies will protect her? PRAISE & REVIEWS "I was fully enthralled from the first page." -Early Reader Review "The most fun I've had reading a book in a years. Chelsea Caslie seamlessly blends action, adventure, romance, drama, and fantasy in a whirlwind love letter to video games of all genres." -Early Reader Review "An exciting take on video-game genres and multiverse storytelling with lovable characters, fun banter, and pace that makes it impossible to put down." -Early Reader Review "An exciting thrill ride. Female led, it adds a new element to the LitRPG genre. Will leave you begging for more!" -Early Reader Review "Extremely detailed and fantastic world-building and character development... If you love feisty, strong female characters, you're going to love Lost in Fantasia. All three novels deliver the same emotive entertainment we love to read while relaying the importance of friendship. I can't recommend it enough." -Early Reader Review
Bigfoot and Nessie return for another adventure, and things are getting particularly eerie as they uncover the secrets of Loch Ness Castle in the latest installment of Chelsea M. Campbell and Laura Knetzger's chapter-book graphic novel series. Bigfoot and Nessie are visiting Nessie's home, the underwater Loch Ness Castle, and Bigfoot couldn't be more excited! The castle is huge, lavish, and it seems like Nessie has everything she could possibly want. Only things are not exactly what they seem: Nessie can't get away from her "overbearing momager" and endless celebrity duties -- and to make matters worse, there's a ghost roaming around in the house. Can Bigfoot and Nessie confront the ghost, stand up to Nessie's mom, and uncover the castle's haunting secrets? This latest installment of a heartfelt and irresistible series is filled with endless adventure and exploration of new feelings, brought to life with hilarious, accessible text and vibrant full-color art.
Fighting is Tack's way of life, but trust is a difficult concept when she's programmed to expect betrayal. With new items and skills, Tack continues to battle against the Glitch, protecting the ones around her, including those in other games, and must allow others to fight with her, including new allies from Norse and Greek mythology. Rebelling against her typical intuition and traits, Tack trusts in what she's told. But when she is confronted with conflicting information regarding the Glitch, she is forced to choose who she trusts enough to fight with. If the only people who understand the Game aren't giving straight answers, who can Tack trust to help her save the world? ------ Virtual reality has become the only way of life, and no one can tell the difference between what is virtual and what is real. So when a glitch began destroying Tack's reality, she stood up to save it. However, understanding that what you perceive as the real world is actually virtual is outside Tack's realm of expertise. "Friendships help bridge trust issues," is what Olivia would say. Unfortunately, as the truth trickles down to Tack about the Glitch, it's hard to determine who is telling the truth, and even harder to cross suspects off her list. As conflicting information is provided, Tack must decide who to trust. The only ones who can help her are those with hidden agendas. With Tack's life on the line, which one of her allies will protect her? PRAISE & REVIEWS "I was fully enthralled from the first page." -Early Reader Review "The most fun I've had reading a book in a years. Chelsea Caslie seamlessly blends action, adventure, romance, drama, and fantasy in a whirlwind love letter to video games of all genres." -Early Reader Review "An exciting take on video-game genres and multiverse storytelling with lovable characters, fun banter, and pace that makes it impossible to put down." -Early Reader Review "An exciting thrill ride. Female led, it adds a new element to the LitRPG genre. Will leave you begging for more!" -Early Reader Review "Extremely detailed and fantastic world-building and character development... If you love feisty, strong female characters, you're going to love Lost in Fantasia. All three novels deliver the same emotive entertainment we love to read while relaying the importance of friendship. I can't recommend it enough." -Early Reader Review
When virtual reality takes over, it’s hard to tell the difference between what is real and what is a part of a game. Having all memories of life before The Game erased, Tack’s experience is altered when a glitch infiltrates her world. After her partner disappears, infected by the glitch, she is forced to find answers to the mysterious Game malfunction to determine if he is dead or alive. Her home, partner, and game are seemingly destroyed. Glitched herself, Tack embarks on an adventure to unfamiliar and new worlds, including the largest Fantasy role-playing game, Fantasia. However, this glitch isn’t like anything else the Gaming world has experienced. With no one respawning and the Game’s Production team in a communication blackout, the lines between what is virtual and what is real are blurred even further. If Tack can’t stop the glitch, she risks more than just losing her partner forever—everything she knows and loves might disappear. —————— Henry Fudders created the largest virtual reality game in the world, one that everyone experiences, whether they want to or not. The Game is praised for its adventure, creativity, and ability to blur the lines between reality and virtual reality. In less than one hundred years, the Game took over real life and built an experience indistinguishable from imagination—until a glitch began eating away at the core of Fudders’ creation. Fudders is dead, and those who know what to do to stop the malfunction are not doing anything to fix it. Struggling to survive in a world outside her own, she uses her battle tactics to make allies and progress in her quest to protect the world from the glitch. However, when confronted with the answers she’s looking for, Tack is forced to choose between either saving the game or her newfound allies and partner.
Virtual reality is a fun escape for everyone... unless you're forced to participate against your will. Unfortunately, a one-hundred-year-old grudge, failed virtual reality experiences, and corrupted microchips limit the Game's ability to operate at its full potential. When the entire world thrives on augmented reality, how will it survive the destruction of the microchips that made it possible? ------ As Tack travels through different worlds looking for revenge, lost in her own understanding of the Game, she struggles to protect her friends and herself. When Tack confronts the Creator, she must determine what is real, what is a lie, and if any of it matters while she is trying to survive. After spending so much time in Fantasia, Tack believed friendship could solve everything... until she realized that not everyone that helps her is her friend. When Tack is confronted with the truth about the Glitch, Fudders, and the Creator, she realizes she's been a pawn and must find her own way home. Fresh on the feelings of betrayal, Tack must stop the Glitch before it takes over. But how can Tack stop a Glitch when others are helping it thrive? Are the upgrades Tack received from IT really helping her, or will she lose herself to the Glitch she's fought so hard to defeat? PRAISE & REVIEWS "I was fully enthralled from the first page." -Early Reader Review "The most fun I've had reading a book in a years. Chelsea Caslie seamlessly blends action, adventure, romance, drama, and fantasy in a whirlwind love letter to video games of all genres." -Early Reader Review "An exciting take on video-game genres and multiverse storytelling with lovable characters, fun banter, and pace that makes it impossible to put down." -Early Reader Review "An exciting thrill ride. Female led, it adds a new element to the LitRPG genre. Will leave you begging for more!" -Early Reader Review "Extremely detailed and fantastic world-building and character development... If you love feisty, strong female characters, you're going to love Lost in Fantasia. All three novels deliver the same emotive entertainment we love to read while relaying the importance of friendship. I can't recommend it enough." -Early Reader Review
Bigfoot and Nessie return for another adventure, and things are getting particularly eerie as they uncover the secrets of Loch Ness Castle in the latest installment of Chelsea M. Campbell and Laura Knetzger's chapter-book graphic novel series. Bigfoot and Nessie are visiting Nessie's home, the underwater Loch Ness Castle, and Bigfoot couldn't be more excited! The castle is huge, lavish, and it seems like Nessie has everything she could possibly want. Only things are not exactly what they seem: Nessie can't get away from her "overbearing momager" and endless celebrity duties -- and to make matters worse, there's a ghost roaming around in the house. Can Bigfoot and Nessie confront the ghost, stand up to Nessie's mom, and uncover the castle's haunting secrets? This latest installment of a heartfelt and irresistible series is filled with endless adventure and exploration of new feelings, brought to life with hilarious, accessible text and vibrant full-color art.
Peter and his dog, Pup, are visited by Peter's fairy godmother. She has come to reveal what she has foreseen for their future. They could very well be on the verge of losing everything. Peter's fairy godmother urges him to take a journey to obtain the Book of Wisdom, which she believes will have the power to change his fate. How will Peter overcome the many obstacles and trials he encounters along the way? Will he ever reach his destination? Can one truly alter their fate? Take this journey with Peter and Pup to find out more.
Prague, 1610 Ludmila Novakova--Mila--has barely set foot outside Prague Castle in her seventeen years. But with the choice between braving the bandits and wolves of Bohemia's uneasy roads or being married off to a disgusting old baron, she's taken what she can carry and fled. Escape won't be easy. Even Mila has heard the rumors of a rebellion coming against the court. The peasants are hungry. The king hasn't been seen in months. Mila's father, the High Chancellor, is well known and well hated. But Mila can't sit behind a stone wall and let fear force her into a life of silk gowns and certain misery. Her mother's death has taught her that much. She has one ally: Marc, the son of the blacksmith. A commoner, a Protestant--and perhaps a traitor, too. But the farther she gets from the castle, the more lies she uncovers, unraveling everything she thought she knew. And the harder it is to tell friend from enemy--and wrong from right . . .
Kick Lannigan, 21, is a survivor. Abducted at age six in broad daylight, the police, the public, perhaps even her family assumed the worst had occurred. And then Kathleen Lannigan was found, alive, six years later. In the early months following her freedom, as Kick struggled with PTSD, her parents put her through a litany of therapies, but nothing helped until the detective who rescued her suggested Kick learn to fight. Before she was thirteen, Kick learned marksmanship, martial arts, boxing, archery, and knife throwing. She excelled at every one, vowing she would never be victimized again. But when two children in the Portland area go missing in the same month, Kick goes into a tailspin. Then an enigmatic man Bishop approaches her with a proposition: he is convinced Kick's experiences and expertise can be used to help rescue the abductees. Little does Kick know the case will lead directly into her terrifying past…
An ancient vampire born in the Carpathian Mountains journeys to Renaissance Florence in this novel by a Bram Stoker Award winner. In Paris during the reign of Louis XV, Le Comte de Saint-Germain was known as a wealthy, worldly, charismatic aristocrat, envied and desired by many but fully known to none. In fact, he was a vampire, born in the Carpathian Mountains in 2119 BCE, turned in his late thirties, and destined to roam the world forever, watching and participating in the drama of human civilization. Now, in Renaissance Italy, he will witness the collapse of the artistic and literary life in Florence after the death of Lorenzo the Magnificent, followed by the rise of the fanatical Girolamo Savonarola. From a World Fantasy Award winner, The Palace is a different kind of vampire novel—rich, atmospheric, and full of the sweep of history.
Gretchen Lowell, the world's most beautiful serial killer, has escaped from prison in Chelsea Cain's unpredictable, edge-of-your-seat thriller, Sweetheart. With Heartsick, Chelsea Cain took the crime world by storm, introducing two of the most compelling characters in decades: serial killer Gretchen Lowell and her obsessed pursuer Portland Detective Archie Sheridan. The book spent four weeks on the New York Times bestseller list and garnered rave reviews around the world. But the riveting story of Archie and Gretchen was left unfinished, and now Chelsea Cain picks up the tale again. When the body of a young woman is discovered in Portland's Forest Park, Archie is reminded of the last time they found a body there, more than a decade ago: it turned out to be the Beauty Killer's first victim, and Archie's first case. This body can't be one of Gretchen's—she's in prison—but after help from reporter Susan Ward uncovers the dead woman's identity, it turns into another big case. Trouble is, Archie can't focus on the new investigation because the Beauty Killer case has exploded: Gretchen Lowell has escaped from prison. Archie hadn't seen her in two months; he'd moved back in with his family and sworn off visiting her. Though it should feel like progress, he actually feels worse. The news of her escape spreads like wildfire, but secretly, he's relieved. He knows he's the only one who can catch her, and in fact, he has a plan to get out from under her thumb once and for all. Chelsea Cain has topped her own bestselling debut thriller with this unputdownable, unpredictable, edge-of-your-seat read.
It is written that the firstborn must take their seat on the throne in the case of death among the king or queen. But what happens if you are twins? After the sudden death of their mother, twins Cassius and Ivy must battle for the throne in order to see who will rule over Morkaia. But when they must put their differences aside during the war against the kingdom's enemies, they may lose more than just the throne in battle.
The new graphic novel from the team behind bestseller Man-Eaters is a terrifying, sexy, and thought-provoking espionage thriller-that also happens to be laugh-out-loud funny! The world's best spies keep watch over the Bermuda Triangle from a mysterious island outpost teeming with supernatural intrigue, monsters, and evil villains set on global domination. The best of these spies is named Nora Freud (no relation). She knows eighty-seven ways to kill someone with a cocktail toothpick, and she's used thirty-two of them. Lately though, Nora has started to feel like she's going through the motions. Close the temporal portal. Assassinate the genocidal maniac. Have sex with the MI-6 agent. Plus, the island has gotten kind of touristy. She agrees to one last mission. But when Nora's troubled marine cryptozoologist sister shows up unexpectedly, warning of mermaid attacks, Nora realizes that boredom is not her biggest problem. Laugh-out-loud funny, terrifying, sexy, and philosophical, Spy Island is the perfect comic book for anyone who enjoys travel, chardonnay, krakens, Atlantis, volcanos, scuba diving, mermaids, ghost pirates, tropical espionage, secret agents, and/or island-casual Sean Connery.* *Sponsored by the Bermuda Triangle Chamber of Commerce. Spy Island was created by NYT best-selling author, Chelsea Cain, writer of the Archie Sheridan/Gretchen Lowell thrillers, as well as One Kick, which was adapted for television starring Chris Noth. Her previous comics include Man-Eaters (Image) and Mockingbird (Marvel), both nominated for Eisner Awards. Spy Island is co-created by Lia Miternique--cocreator of Man-Eaters and illustrator of The Hippie Handbook (Chronicle), Does This Cape Make Me Look Fat (Chronicle), and Confessions of a Teen Sleuth (Bloomsbury). Spy Island also reunites the entire Man-Eaters creative team, including Elise McCall, Rachelle Rosenberg, Joe Caramagna, Eliza Fantastic Mohan, Stella Greenvoss, Emily Powell, and Liv Osborn.
THE PERFECT CHILLING READ FOR HALLOWEEN Detective Archie Sheridan just has to get through the next few days, then his birthday and Halloween will be over. But with escaped serial killer Gretchen Lowell on the loose, the investigation into the murder of a DEA agent demanding his attention, and journalist Susan Ward showing up at his apartment needing a favour, it's going to be a long weekend. Soon Archie finds himself crashing a masked ball on a private island owned by Jack Reynolds, a notorious local drug kingpin. By morning, Archie is back on pain killers, a guest is dead and Archie quickly realizes that little is what it seems. One thing is clear: Gretchen is back, and Archie's nemesis and sometimes lover has something special in mind for the birthday boy, something she's been planning for a long, long time. On Halloween Eve, with time running out and the life of someone close to Archie on the line, Archie knows his only chance is to give Gretchen exactly what she wants. But Gretchen will prove more horrifying, and unpredictable, than Archie could ever imagine…
If you are reading this, then I am gone and this manuscript, per my instruction, has been delivered to the writer Chelsea Cain for publication as she sees fit . . ." America's favorite girl detective is back to set the record straight. According to our titian-haired heroine, she was not a fictional character, but an intrepid real-life sleuth who investigated some of the twentieth century's biggest mysteries. And the famous series she starred in was not cooked up by a team of writers, but plagiarized from her exploits by a nosy college roommate-who, not surprisingly, got a whole lot wrong. Here are the daring escapes, brilliant hunches, and dependable stock characters, including interlopers from numerous other beloved series, that have delighted generations of fans. And here, also, are the details of teen-sleuth life that you never saw: the secret romances, reckless driving, minor drinking problems, political action, and domestic drama that have, up till now, remained hidden from these brave detectives' adoring public.
From the author of the critically acclaimed Archie Sheridan and Gretchen Lowell thrillers, here is a heart-stopping ride that Cheryl Strayed (author of #1 New York Times bestseller Wild) called “deeply intelligent and grippingly suspenseful…a wickedly brilliant masterpiece.” Kick Lannigan has taught herself to be dangerous. She can pick any lock, fire any weapon, throw any knife, and aim a punch at her opponent’s trachea. She has also taught herself to be safe. So when enigmatic John Bishop shows up asking her to help him rescue missing kids, Kick has every reason to be wary. He appears to have access to limitless money, high-level contacts, and details of Kick’s background long kept sealed by the court. Yet everything he tells her about himself seems to be a lie. Headstrong by nature, suspicious by circumstance, and a smart-ass by self-determination, Kick can’t help but see the writing on the wall: together, she and Bishop could make an unstoppable team, willing to do whatever it takes—legal or not—to see justice served…if they don’t kill each other first. For Kick, whose interest in child abduction is deeply personal, it’s a gamble worth taking. Critically acclaimed as “excruciating…compelling” (Booklist, starred review) and “a propulsive new thriller” (People), One Kick is an engrossing, entertaining new novel you won’t want to miss.
To the High Redoubt is an engaging, epic fantasy adventure written by the creator of the widely read series of novels about the immortal vampire known as Le Comte de Saint‐Germain. In his quest for power, Bundhi, Lord of Darkness and stealer of souls, has taken family, vision, and freedom from Surata, the last surviving adept in tantric alchemy, before selling her into slavery in a distant land. But he has underestimated the depth of Surata’s power and he could not foresee that destiny would bring her a champion, Arkady, soldier of fortune and destined hero. As their mutual trust deepens and the wellspring of power from which Surata draws her magic is steadily revealed, the two form an unbeatable force as they challenge their enemy in the very heart of his empire.
From birth, Princess Evelyn of Balsimo has been a prisoner in her own Castle. One night, when she finally has had enough, she breaks away into the nearby town, disguised as a commoner, and thus begin the life of her alter-ego Kiera McCaunley. Switching between two lives is fun at first, but soon brings about complications as she falls in love with commoner, Eric Winters, and is at risk of loosing him forever. After a forced separation of three years, the two lovers are reunited, but the Princes is newly engaged, and Eric still does not know that Kiera and she are the same person. Secrets that threaten lives, regret, betrayal, loss, lust and love all follow the Princess Evelyn as she sacrifices everything she has, to finally be with her love, until she can sacrifice no more. In the grand scheme of things, we are all victims of misfortune in one way or another.
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