A book about the work of artist Charlie Brouwer. It documents a 2012 exhibition and the outdoor sculptures, installations, community public art projects, and collaborative works he did in the first 4 & 1/2 years after he retired from a 33 year teaching career.
“Timbuktu is a real place, and Charlie English will fuel your wanderlust with true descriptions of the fabled city’s past, present, and future.” –Fodor’s Two tales of a city: The historical race to “discover” one of the world’s most mythologized places, and the story of how a contemporary band of archivists and librarians, fighting to save its ancient manuscripts from destruction at the hands of al Qaeda, added another layer to the legend. To Westerners, the name “Timbuktu” long conjured a tantalizing paradise, an African El Dorado where even the slaves wore gold. Beginning in the late eighteenth century, a series of explorers gripped by the fever for “discovery” tried repeatedly to reach the fabled city. But one expedition after another went disastrously awry, succumbing to attack, the climate, and disease. Timbuktu was rich in another way too. A medieval center of learning, it was home to tens of thousands—according to some, hundreds of thousands—of ancient manuscripts, on subjects ranging from religion to poetry, law to history, pharmacology, and astronomy. When al-Qaeda–linked jihadists surged across Mali in 2012, threatening the existence of these precious documents, a remarkable thing happened: a team of librarians and archivists joined forces to spirit the manuscripts into hiding. Relying on extensive research and firsthand reporting, Charlie English expertly twines these two suspenseful strands into a fraught and fascinating account of one of the planet's extraordinary places, and the myths from which it has become inseparable.
A Cultural History of Early Modern Europe examines the relationships that developed in cities from the time of the late Renaissance through to the Napoleonic period, exploring culture in the broadest sense by selecting a variety of sources not commonly used in history books, such as plays, popular songs, sketches, and documents created by ordinary people. Extending from 1480 to 1820, the book traces the flourishing cultural life of key European cities and the opportunities that emerged for ordinary people to engage with new forms of creative expression, such as literature, theatre, music, and dance. Arranged chronologically, each chapter in the volume begins with an overview of the period being discussed and an introduction to the key figures. Cultural issues in political, religious, and social life are addressed in each section, providing an insight into life in the cities most important to the creative developments of the time. Throughout the book, narrative history is balanced with primary sources and illustrations allowing the reader to grasp the cultural changes of the period and their effect on public and private life. A Cultural History of Early Modern Europe is ideal for students of early modern European cultural history and early modern Europe.
Fusing theories from political science, management and linguistics, Dannreuther and Perren assert that the idea of the small firm is an important discursive resource used by political actors to legitimise their actions, influence their citizens and help sustain regimes of accumulation. On top of this, the authors also empirically test their claims against 200 years of UK parliamentary debate, from the Industrial Revolution to the Blair government.
This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.
It’s people who make agriculture. It’s the individuals, families and communities involved in farming that make it tick. So often our focus is on the weather, the environment, machinery, technology and the science of producing food. The people side of farming remains hidden in the shadows. This book deals with people and how they manage the complex world of agriculture: the finances; the global trends; the markets; human relationships; the social and political challenges. Technology can only take us so far in grappling with all this. How partnerships can be developed between people is a focus for this book. This is not just another book on Human Resources and how to get more out of your employees. It challenges you to think differently about all the people working in the farm business and what type of workplace they work in. And asks the question; how can the ethos and culture of the business be improved to better meet the needs of the employer and employee alike? Table of contents Introduction Chapter 1: Four principles to work by Chapter 2: Building sound and productive working relationships Chapter 3: Attracting and engaging people Chapter 4: Analyse your business from a people perspective Chapter 5: Negotiating working arrangements Chapter 6: Creating and implementing policies and procedures Chapter 7: Building business succession plans Chapter 8: Developing a plan for the people on the Farm – putting it all together Resources and further reading
There are times when Do Do Do is all I want to say to you, but not this time. Author, wordsmith, internal organ stunt double and all-around controlling and obsessive charmer, Charlie Currie, comes forward with a sharp ninety-degree turn at Shangri-la at never before seen speed.Leaving traditional set-up and punch strategies behind, the reader faces punch after punch to their neuroendocrine organ shrouded by photosensitive obstructions right through the old fibrous tunic. Hang on to your britches keep your eyes open for button looking pooch on fur coat backdrops and nestle in with your Shoppers Drugmart readers. This is going to be a short, yet bumpy ride.
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